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IconHelp perks

Perks are a type of Unlockable and a core Game Mechanic in Dead by DaylightIconHelp DBDlogo.

There are currently 255 Perks featured in Dead by Daylight.


Overview

For additional information on a specific Perk, its history and changes over time, its interaction(s) with Game Mechanics, other Unlockables, or even other CharactersIconHelpLoading players, please refer to a Perk's individual Wiki page.

Perks are an essential Game Mechanic in Dead by Daylight and a type of Unlockable that is tied to the BloodwebIconHelp bloodweb.


Use

When equipped in one of up to 4 Perk Slots in their Load-OutIconHelp loadout, Perks provide the Character with special abilities in a Trial.

Perk Slots

A Character can be equipped with up to 4 Perks at once, given that all Perk Slots are unlocked, which depends on their Level.

All Characters start off with just one Perk Slot unlocked and will unlock Perk Slots 2, 3, 4 by progressing them to Levels 5, 10, 15.


Unlocking

Like all Unlockables, Perks spawn randomly in the Bloodweb and can be purchased from that with BloodpointsIconHelp bloodpoints.

The only exception to this are the Tier I version of the 3 Unique Perks each Character comes with, those are unlocked from the start and available in their Load-OutIconHelp loadout.


Perk Tiers

Each Perk comes in 3 versions that slightly differ from each other.

These version are referred to as Perk Tiers.
In general, the higher a Perk's Tier, the stronger its effect.

The current Tier of a Perk is indicated by markings (referred to as "Pips") at the top-right side on their icon and also by a Perk's rarity:

  • Tier I: 1 Pip, Uncommon Rarity
  • Tier II: 2 Pips, Rare Rarity
  • Tier III: 3 Pips, Very Rare Rarity

Purchasing a higher-tiered version of a Perk from the Bloodweb will automatically replace the lower-tiered version in a Character's inventory.


Perk Types

General Perks

General Perks are Dead by Daylight's default Perks. There are currently 27 General Perks.

General Perks randomly spawn in the Bloodweb of all Characters and are available to all Players from the very beginning.

Please refer to the Sub-Article in order to all General Perks that are currently available in Dead by Daylight:

Unique Perks

In addition to the aforementioned General Perks, each Character has 3 Unique Perks that, as the name implies, initially spawn in their own Bloodweb only and not in that of other Characters.

Each Character already owns the Tier I of their Unique Perks and can immediately select them in their Load-OutIconHelp loadout.
Additionally, they can find the Tier II and subsequently the Tier III version of those Perks at random in their Bloodweb.

Please refer to the Sub-Article in order to view all Unique Perks, and their associated Characters, that are currently available in Dead by Daylight:

Unlocking the Unique Perks

In order for other Characters to gain access to the Unique Perks of others, those Perks must first be unlocked through prestiging the original Character:

  • Prestige 1
    • Adds the Tier I version of a Character's Unique Perks to the inventories of all other Survivors or Killers.
    • Unlocks the ability for the higher-tiered versions to spawn randomly in the Bloodwebs of all other Survivors or Killers.
  • Prestige 2
    • Adds the Tier II version of a Character's Unique Perks to the inventories of all other Survivors or Killers.
  • Prestige 3
    • Adds the Tier III version of a Character's Unique Perks to the inventories of all other Survivors or Killers.

Alternatively, a Character's Unique Perks can also be bought from the Shrine of SecretsIconHelp shrineOfSecrets for Iridescent ShardsIconCurrency iridescentShards and thus be unlocked that way.

It should be noted that once the Unique Perks have been unlocked, they will act like General Perks and become completely independent of the original Character they belonged to.
Contrary to the popular belief amongst many new Players, one does not have to obtain Tier II of say Self-CareIconPerks self-Care on Claudette MorelSurvivorClaudette, before that same Tier can appear in the Bloodweb of say Dwight FairfieldSurvivorDwight.

It should also be noted that if Character A's current BloodwebIconHelp bloodweb contains Tier III of a Unique Perk of Character B, who has not reached Prestige 3 yet, prestiging Character B to Prestige 3 will automatically replace the Perk in Character A's Bloodweb with another random Perk in its stead.
The same applies to Character A's Bloodweb containing the Perk at Tier II and Character B being prestiged to Prestige 2.
However, should Character A not have any other Perks left to obtain from the Bloodweb, a completely new Bloodweb will be regenerated instead.

Boon Perks

Main Article: Boon Perks

Boon Perks are unique to Survivors.

Boon Perks allow Survivors to bless a Totem and imbue it with extraordinary powers that benefit all Survivors within its activation radius.

Hex Perks

Main Article: Hex Perks

Hex Perks are unique to Killers.

Hex Perks curse a Totem and imbue it with debilitating powers that cause Survivors to suffer from negative effects.

Obsession Perks

Main Article: Obsession Perks

Obsession Perks are available to both Killers and Survivors.

Obsession Perks unlock special effects when the Killer and the Survivor they are obsessed with interact with one another, or avoid interaction on purpose.

Scourge Hook Perks

Main Article: Scourge Hook Perks

Scourge Hook Perks are unique to Killers.

Scourge Hook Perks imbue a given number of Hooks with debilitating powers that affect the Survivors that are hooked onto them with negative effects.

Teamwork Perks

Main Article: Teamwork Perks

Teamwork Perks are unique to Survivors.

Teamwork Perks provide two Survivors with special benefits while they remain physically close to one another after completing a Healing action.


All Perks

Survivor Perks (137)

Icon Name Description Character
Ace in the Hole Ace in the Hole Lady Luck always seems to be throwing something good your way.

When retrieving an ItemIconHelp items from a ChestIconHelp chests, there is a chance an Add-onIconHelp addons will be attached to it.

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
S07 charSelect portrait
Adrenaline Adrenaline You are fuelled by unexpecting energy when on the verge of escape.
  • Once the Exit GatesIconHelp exitGates are powered, instantly heal one Health StateIconStatusEffects healing and sprint at 150 % of your normal Running Movement speed for 5 seconds.

Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.

If playing against The NightmareIconHelpLoading nightmare, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing ExhaustedIconStatusEffects exhausted Status Effect , but causes it for 60/50/40 seconds.

Meg
S02 charSelect portrait
Aftercare Aftercare Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras of the last 1/2/3 Survivor(s) are revealed to you permanently once any of the following conditions are met:

  • You have unhooked them.
  • They have unhooked you.
  • You have completed a Healing action on them.
  • They have completed a Healing action on you.
Those Survivors also have your Aura revealed to them.

Aftercare resets its effect once you are hooked.

"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
S15 charSelect portrait
Alert Alert Your acute senses are on high alert.

Whenever the Killer destroys a PalletIconHelp pullDown or a Breakable WallIconHelp breakableWall, or damages a GeneratorIconHelpLoading generators, their AuraIconHelp auras is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min

Feng
S09 charSelect portrait
Any Means Necessary Any Means Necessary You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.

  • Grants the ability to see the AurasIconHelp auras of all dropped but not yet destroyed PalletsIconHelp pullDown in the environment.
"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
Yui
S20 charSelect portrait
Appraisal Appraisal You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a ChestIconHelp chests has already been opened, consume 1 Token to rummage through it for an ItemIconHelp items.
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Élodie
S24 charSelect portrait
Autodidact Autodidact You start the Trial with a Progression penalty of -25 % for succeeding a Good Skill CheckIconHelp skillChecks while healing another SurvivorIconHelpLoading survivor.
  • Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens.
  • Each Token grants a stack-able Progression bonus of +15 % for succeeding a Good Skill Check while healing another Survivor.
  • Suppresses Great Skill Checks while healing another Survivor.

Autodidact remains inactive while healing another Survivor using a Med-KitIconItems firstAidKit.

"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

Adam
S14 charSelect portrait
Babysitter Babysitter While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a SurvivorIconHelpLoading survivor, the AuraIconHelp auras of the Killer is revealed to you for 8 seconds and the unhooked Survivor benefits from the following effects for 4/6/8 seconds:

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington
Steve
S19 charSelect portrait
Background Player Background Player You are not usually the centre of attention and in some cases, this can be a good thing.

When another Survivor is picked up, Background Player activates for the next 10 seconds:

  • When you start running, break into a sprint at 200 % of your normal Running Movement speed for 5 seconds.

Background Player causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.

Background Player cannot be used when Exhausted.

"You forget about me?" — Renato Lyra

Renato
S36 charSelect portrait
Balanced Landing Balanced Landing Your agility and cat-like relexes are incomparable.

When falling from great heights, you benefit from the following effects:

  • Reduces the Stagger duration by 75 %.
  • Suppresses Grunts of Exertion from falling.
  • Upon landing, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.

Balanced Landing causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

Nea
S05 charSelect portrait
Better Together Better Together You seek justice and uncover the truth no matter what obstacle stands in your way.
  • While repairing a GeneratorIconHelpLoading generators, its AuraIconHelp auras is revealed in yellow to all other Survivors located within 32 metres.
  • If the KillerIconHelpLoading killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Nancy
S18 charSelect portrait
Better than New Better than New You are an expert in combat medicine.

Patients leave your care reinvigorated.

Upon completing a Healing action on another SurvivorIconHelpLoading survivor, they benefit from the following effect until the next time they take damage:

  • Increases their Action speeds in Healing, Unlocking, Cleansing, and Blessing by 12/14/16 %.
Rebecca
S33 charSelect portrait
Bite the Bullet Bite the Bullet Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another SurvivorIconHelpLoading survivor, Grunts of Pain and all noises related to the Healing action are suppressed:

"I can do this." — Leon Scott Kennedy

Leon
S27 charSelect portrait
Blast Mine Blast Mine When direct combat is not an option, you still find ways to strike back.

After repairing GeneratorsIconHelpLoading generators for a total of 50 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer damages the Trapped Generator, its Trap explodes half-way through, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp auras of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Jill
S26 charSelect portrait
Blood Pact Blood Pact It is as if a latent part of yourself has awakened.

You feel like you can reach out beyond yourself for assistance.

When either you or the ObsessionIconHelp obsession become injured by any means, Blood Pact activates:

  • Your AurasIconHelp auras are constantly revealed to one another.
    • Completing a Healing Action on the ObsessionIconHelp obsession or having them complete one on yourself, grants both of you a 5/6/7 % HasteIconStatusEffects haste Status Effect.
    • This effect lasts for as long as you both remain within 16 metres of one another.
  • Blood Pact deactivates after leaving this radius.

Blood Pact is temporarily disabled if you yourself are the ObsessionIconHelp obsession.

Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.
The Killer can only be obsessed with one Survivor at a time.

Cheryl
S22 charSelect portrait
Blood Rush Blood Rush Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.

Once you are one Hook away from instant death, Blood Rush activates:

  • Press the Active Ability button to lose a Health StateIconStatusEffects healing and instantly recover from the ExhaustedIconStatusEffects exhausted Status Effect.
  • Causes the BrokenIconStatusEffects broken Status Effect for 28/24/20 seconds, while you are automatically healing back to HealthyIconHelp healthy.
  • Cancels the healing effect upon taking damage.

Blood Rush is disabled for the remainder of the Trial after use.

"Just gotta... push through!" — Renato Lyra

Renato
S36 charSelect portrait
Boil Over Boil Over You are a battler and do everything to escape a foe's grasp.

While being carried by the KillerIconHelpLoading killer, the following effects apply:

  • Increases the intensity of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
  • Obscures the AurasIconHelp auras of all HooksIconHelpLoading hook from the Killer's Aura-reading abilities within 16 metres.
  • Fills your Wiggle Meter by 33 % of your current Wiggle progression upon landing, when the Killer drops from great heights.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

Kate
S13 charSelect portrait
Bond Bond Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras of all other SurvivorsIconHelpLoading survivor within 20/28/36 metres of your location are revealed to you.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
S01 charSelect portrait
Boon: Circle of Healing Boon: Circle of Healing A Boon that offers comfort amidst the terror.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Increases Altruistic Healing speeds by 50/75/100 % when not using a Med-KitIconItems firstAidKit.
  • If a Survivor is injured, their AuraIconHelp auras will be revealed to all other Survivors.
Survivors can only be affected by one instance of Boon: Circle of Healing at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

Mikaela
S28 charSelect portrait
Boon: Dark Theory Boon: Dark Theory Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 2 % HasteIconStatusEffects haste Status Effect.
  • This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
Yoichi
S30 charSelect portrait
Boon: Exponential Boon: Exponential When it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 90/95/100 % bonus to the Recovery speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying StateIconHelp dying.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

Jonah
S29 charSelect portrait
Boon: Illumination Boon: Illumination Your keen insight is something best shared with others.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

Alan
S40 charSelect portrait
Boon: Shadow Step Boon: Shadow Step A Boon that conceals the truth.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Scratch MarksIconHelp scratchMarks are suppressed.
  • AurasIconHelp auras are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

Mikaela
S28 charSelect portrait
Borrowed Time Borrowed Time You are fuelled with an unexpected energy when saving an ally from a Hook.

Survivors you unhook benefit from the following effects:

  • Extends the duration of their EnduranceIconStatusEffects enduranceSurvivor Status Effect by 6/8/10 seconds.
  • Extends the duration of their HasteIconStatusEffects haste Status Effect by 10 seconds.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Bill
S08 charSelect portrait
Botany Knowledge Botany Knowledge You transform plants found around The Campfire into tinctures that slow down bleeding.
  • Increases your Healing speed by 30/40/50 %.
  • Reduces the Healing efficiency of Med-KitsIconItems firstAidKit by -20 %.

"Basic Botany Knowledge could save your life someday" — Claudette Morel

Claudette
S03 charSelect portrait
Breakdown Breakdown Each time you are unhooked or unhook yourself, the HookIconHelpLoading hook breaks and the Killer's AuraIconHelp auras is revealed to you for 4/5/6 seconds.
  • A Hook broken by Breakdown takes 180 seconds to respawn.

"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
S15 charSelect portrait
Breakout Breakout You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

When within 5 metres of a carried SurvivorIconHelpLoading survivor, the following benefits apply:

  • Grants a 5/6/7 % HasteIconStatusEffects haste Status Effect.
  • Increases the Wiggle speed of the carried Survivor by +25 %.

Survivors can only be affected by one instance of Breakout at a time.

"Come, we are going to rip our way out of this." — Yui Kimura

Yui
S20 charSelect portrait
Buckle Up Buckle Up Unlocks potential in your Aura-reading ability.

When healing a Survivor in the Dying StateIconHelp dying, Buckle Up activates:

  • The AuraIconHelp auras of the Killer is revealed to the both of you.

  • Completing a Healing Action on the dying Survivor grants both of you the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 6/8/10 seconds.
"Ghost beaters never leave a man behind." — Ash Williams
Ash
S17 charSelect portrait
Built to Last Built to Last You know how to get the most out of your tools.

Hiding inside a LockerIconHelp lockers for 14/13/12 seconds while carrying a depleted ItemIconHelp items will replenish its Charges to 99 %.
Each use of Built to Last reduces this percentage by -33 %.
"Architecture is the soul of civilisation." — Felix Richter

Felix
S23 charSelect portrait
Calm Spirit Calm Spirit Animals seem to trust you as they often stay calm in your presence.
  • Prevents CrowsIconHelp crows from being alerted by your proximity and flying off, unless they are being stepped on.
  • Suppresses the urge to scream from any cause at all times.
  • Suppresses all noises related to unlocking ChestsIconHelp chests, and cleansing or blessing TotemsIconHelpLoading totem.
    • Reduces their Interaction speed by 40/35/30 %.


Jake
S04 charSelect portrait
Camaraderie Camaraderie Life has taught you the importance of friendship which has given you strength.

If you are hooked and enter the Struggle Phase, Camaraderie activates:

  • Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 metres of your Hook.
"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington
Steve
S19 charSelect portrait
Champion of Light Champion of Light The glow of the Flashlight looks a little different, feels a little warmer.

Shining a FlashlightsIconItems flashlight applies the following effect:

  • Grants a +50 % HasteIconStatusEffects haste Status Effect.
Successfully blinding the Killer by any means causes them to suffer from a -20 % HinderedIconStatusEffects hindered Status Effect for 6 seconds.
  • This effect cannot stack.
Champion of Light has a cool-down of 80/70/60 seconds after blinding the Killer.

"I squeezed the Flashlight like my life depended on it, willing it to stop comoing any closer." — Departure

Alan
S40 charSelect portrait
Chemical Trap Chemical Trap In the Fog, an officer must adapt to the materials at hand.

After repairing GeneratorsIconHelpLoading generators for a total of 70/60/50 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound that slows them by -50 % for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp auras of Trapped Pallets are revealed to all Survivors in yellow.

Ellen
S39 charSelect portrait
Clairvoyance Clairvoyance There is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse or bless a TotemIconHelpLoading totem, Clairvoyance activates:

"Does anyone else see that? Just me?" — Mikaela Reid
Mikaela
S28 charSelect portrait
Corrective Action Corrective Action You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s) on Corrective Action and gain +1 Token each time you succeed at a Great Skill CheckIconHelp skillChecks, up to a maximum of 5 Tokens.

  • Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes -1 Token, transforming their Failed Skill Check into Good Skill Check instead.
Corrective Action only applies to normal Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

Jonah
S29 charSelect portrait
Counterforce Counterforce You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse TotemsIconHelpLoading totem 20 % faster.

  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the AuraIconHelp auras of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine

Jill
S26 charSelect portrait
Cut Loose Cut Loose You get in enough trouble, you know how to get out of it.

After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.

Cut Loose has a cool-down of 45 seconds.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

Thalita
S35 charSelect portrait
Dance With Me Dance With Me When performing a Rush Vault action or when rushing out of a LockerIconHelp lockers, you will not leave any Scratch MarksIconHelp scratchMarks for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"

Kate
S13 charSelect portrait
Dark Sense Dark Sense Unable to retrieve the Perk description or unable to display it. You can add it at Datatable/Loadout. Otherwise Please contact Jouki All
Dead Hard Dead Hard You can take a beating.

Dead Hard activates after being unhooked or unhooking yourself.

When you are injured, tap into your adrenaline bank to avoid damage.

  • Press the Active Ability button while running to trigger the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 0.5 seconds.
  • Dead Hard then deactivates.

Dead Hard causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

David
S10 charSelect portrait
Deadline Deadline Desperation creeps in, and you push yourself to work harder.

Whenever you are in the Injured StateIconHelp injured, Deadline activates:

  • Increases the Odds of triggering Skill ChecksIconHelp skillChecks by 6/8/10 % while repairing or healing.
    • Causes Skill Checks to appear in random places.
  • Reduces the penalty for missed Skill Checks by -50 %.

"The night had been one desperate situation after another." — Departure

Alan
S40 charSelect portrait
Deception Deception Your adventurous lifestyle requires moments of crafty misdirection.

Interacting with a LockerIconHelp lockers while holding the Sprint button has the following effects:

  • You do not enter the Locker.
  • The Locker's doors swing open and close swiftly, feining a Survivor entering it.
  • Triggers a Loud Noise Notification at the Locker's location, feining a Survivor rushing to enter it.
  • Suppresses the creation of Scratch MarksIconHelp scratchMarks and Pools of BloodIconStatusEffects bleeding for 3 seconds.
Deception has a cool-down of 60/50/40 seconds.
Élodie
S24 charSelect portrait
Decisive Strike Decisive Strike Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill CheckIconHelp skillChecks to automatically escape their grasp, stunning them for 3 seconds.
  • Successfuly stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the ObsessionIconHelp obsession.

While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial.

Decisive Strike deactivates once the Exit GatesIconHelp exitGates are powered.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

Laurie
S06 charSelect portrait
Déjà Vu Déjà Vu Unlocks potential in your Aura-reading ability:

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The AurasIconHelp auras of the 3 GeneratorsIconHelpLoading generators, who are currently in closest proximity to one another, are revealed to you at all times.
  • Increases your Repair speed on those Generators by 4/5/6 %.
  • If you are holding a MapIconItems map, all Generators revealed by Déjà Vu are automatically added to it.
All
Deliverance Deliverance After performing a Safe Hook Rescue on another Survivor, Deliverance activates:
  • Grants the ability to successfully unhook yourself.
  • After successfully unhooking yourself, you suffer from the BrokenIconStatusEffects broken Status Effect for 100/80/60 seconds.

Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
S14 charSelect portrait
Desperate Measures Desperate Measures You refuse to fail, even during your darkest hour.
  • Increases your Action speeds in Healing and Unhooking by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

Felix
S23 charSelect portrait
Detective's Hunch Detective's Hunch Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasIconHelp auras of any GeneratorsIconHelpLoading generators, ChestsIconHelp chests, and TotemsIconHelpLoading totemwithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapIconItems map, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

David
S12 charSelect portrait
Distortion Distortion Start the Trial with 3 Tokens.

Whenever the Killer attempts to read your AuraIconHelp auras, Distortion activates, consuming 1 Token, and the following effects apply:

  • Blocks your Aura from being read for the next 6/8/10 seconds.
  • Suppresses the creation of Scratch MarksIconHelp scratchMarks for the next 6/8/10 seconds.
For every 30 seconds you are within the Killer's Terror RadiusIconHelp terrorRadius, Distortion recharges 1 Token.

Distortion cannot accumulate more Tokens than its initial count.

Distortion does not activate when you are in the Dying StateIconHelp dying.

"Death Fooled by the Cloak of Falcon Feathers.
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
S15 charSelect portrait
Diversion Diversion After being within the Killer's Terror RadiusIconHelp terrorRadius for 40/35/30 seconds without being chased, Diversion activates:
  • Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location.

The distraction consists of the following:

Diversion deactivates after use and resets its timer.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
S14 charSelect portrait
Dramaturgy Dramaturgy When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.

Whenever you are HealthyIconHelp healthy, Dramaturgy activates:

  • While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25 % HasteIconStatusEffects haste Status Effect for 2 seconds, followed by one of the following effects:
    • Suffer from the ExposedIconStatusEffects exposed Status Effect for 12 seconds.
    • Extend the duration of the HasteIconStatusEffects haste Status Effect for another 2 seconds.
    • Scream, but without notifying the Killer.
    • Receive a random ItemIconHelp items of Rare Rarity, with a random selection of Add-onsIconHelp addons attached to it, automatically dropping any previously held Item.
  • The same effect cannot happen twice in a row.

Dramaturgy causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.

Dramaturgy cannot be used when Exhausted.

"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage

Nicolas
S38 charSelect portrait
Empathic Connection Empathic Connection Your presence psychically projects itself to those in danger.
  • Whenever another SurvivorIconHelpLoading survivor is injured, they can see your AuraIconHelp auras when within 32/64/96 metres of your location.
  • You heal other Survivors 10 % faster.


Yoichi
S30 charSelect portrait
Empathy Empathy Unlocks potential in your Aura-reading ability:

Empathy does not reveal the Aura of a Survivor being carried by the KillerIconHelpLoading killer.

Claudette
S03 charSelect portrait
Fast Track Fast Track Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill CheckIconHelp skillChecks on a GeneratorIconHelpLoading generators.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait
Fixated Fixated When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
  • Increases your Walking speed by 10/15/20 %.
  • Unlocks the ability to see your own Scratch MarksIconHelp scratchMarks.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Nancy
S18 charSelect portrait
Flashbang Flashbang You have adapted to a world in chaos and making what you can from the debris.

After repairing GeneratorsIconHelpLoading generators for a total of 70/60/50 %, Flashbang activates:

The Flashbang is left behind when escaping the Trial.

"Get outta my face!" — Leon Scott Kennedy

Leon
S27 charSelect portrait
Flip-Flop Flip-Flop You have an uncanny ability to escape the inevitable.

While in the Dying StateIconHelp dying, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the KillerIconHelpLoading killer.
"Catch ya on the flip-flop." — Ash Williams

Ash
S17 charSelect portrait
Fogwise Fogwise In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

Vittorio
S34 charSelect portrait
For the People For the People You risk life and injury for others.

While healthy and healing another Survivor without using a Med-KitIconItems firstAidKit, press the Active Ability button to activate For the People:

  • Trades 1 Health StateIconStatusEffects healing with that Survivor:
    • Instantly heals them to the Injured StateIconHelp injured, if they were dying or suffering from the Deep WoundIconStatusEffects deepWound Status Effect.
    • Instantly heals them to full health, if they were injured.
  • You yourself become injured and suffer from the BrokenIconStatusEffects broken Status Effect for the next 80/70/60 seconds.
  • You become the Killer's ObsessionIconHelp obsession, if not already.

Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.
The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
S21 charSelect portrait
Friendly Competition Friendly Competition You revel in the community spirit of a competition, and inspire others to follow suit.

Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:

  • Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5 % for the next 45/60/75 seconds.

"C'mon, let's do this!" — Thalita Lyra

Thalita
S35 charSelect portrait
Head On Head On When your mind is set, there better be no one standing in your way.

While standing in a LockerIconHelp lockers for 3 seconds, Head On activates:

  • When rushing out of a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.

Head On cannot be used when Exhausted or when you have accrued Idle CrowsIconHelp crows.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
S16 charSelect portrait
Hope Hope The growing odds of a successful escape fill you with hope and give you wings

Once the Exit GatesIconHelp exitGates are powered, Hope activates:

  • Grants a permanent 5/6/7 % HasteIconStatusEffects haste Status Effect.
"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes
All
Hyperfocus Hyperfocus You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.

After hitting a Great Skill CheckIconHelp skillChecks while repairing or healing, Hyperfocus gains +1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:

  • Increases the Skill Check Trigger odds by +4 % per Token.
  • Increases the Skill Check Rotation speed by +4 % per Token.
  • Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token.
Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.
Rebecca
S33 charSelect portrait
Inner Focus Inner Focus You have honed your ability to see through the haze of the Ravage.
  • You can see the Scratch MarksIconHelp scratchMarks of other Survivors.
  • Whenever another Survivor loses a Health StateIconStatusEffects healing within 32 metres of you, the Killer's AuraIconHelp auras is revealed to you for 3/4/5 seconds.

"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11

Haddie
S31 charSelect portrait
Inner Strength Inner Strength You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a TotemIconHelpLoading totem, Inner Strength activates:

  • You are automatically healed 1 Health State while hiding inside a LockerIconHelp lockers for 10/9/8 seconds when injured or suffering from the Deep WoundIconStatusEffects deepWound Status Effect.
Inner Strength does not activate if you currently suffer from the BrokenIconStatusEffects broken Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Nancy
S18 charSelect portrait
Invocation: Weaving Spiders Invocation: Weaving Spiders The place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the BasementIconHelp basement near the circle, press the Ability button to begin the Invocation, which takes 120 seconds to complete.
During an Invocation, your AuraIconHelp auras is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all GeneratorsIconHelpLoading generators in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured StateIconHelp injured and suffer from the BrokenIconStatusEffects broken Status Effect for the remainder of the Trial.
Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

Sable
S41 charSelect portrait
Iron Will Iron Will You are able to concentrate and enter a meditative-like state to numb some pain.
  • Reduces the volume of Grunts of Pain while in the Injured StateIconHelp injured by 25/50/75 %.

Iron Will cannot be used when suffering from Exhausted, but does not cause the ExhaustedIconStatusEffects exhausted Status Effect.

Jake
S04 charSelect portrait
Kindred Kindred Unlocks potential in your Aura-reading ability:

While you are hooked:

  • The AurasIconHelp auras of all SurvivorsIconHelpLoading survivor are revealed to one another.
  • Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.

While any other Survivor is hooked:

  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes

All
Leader Leader You are able to organise a team to cooperate more efficiently.
  • Increases the Action speeds of other SurvivorsIconHelpLoading survivor in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 % while they are within 8 metres of your location.
  • This effect lingers for 15 seconds when leaving Leader's range.

Survivors can only be affected by one instance of Leader at a time.

Dwight
S01 charSelect portrait
Left Behind Left Behind You will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the AuraIconHelp auras of the HatchIconHelp hatch is revealed to you when you are within 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Bill
S08 charSelect portrait
Light-Footed Light-Footed Crossing paths with deadly Killers has taught you the value of discretion.

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.
Light-Footed has a cool-down of 28/24/20 seconds after performing a Rush Vault action.

"Come on, cat." — Ellen Ripley

Ellen
S39 charSelect portrait
Lightweight Lightweight Your running is light and soft, making your tracks harder to follow.
  • Reduces the duration of your Scratch MarksIconHelp scratchMarks by 3/4/5 seconds.
  • Reduces the Spawn chance of patches of Scratch Marks by -60 %, making their spacing inconsistent.

"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes

All
Lithe Lithe After performing a Rush Vault action, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds.

Lithe causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.
"U mad?" — Feng Min

Feng
S09 charSelect portrait
Low Profile Low Profile You work best alone.

When it is just you and your pursuer, you know how to disappear.

Whenever you are the only Survivor in the Trial, who is not either in the Dying StateIconHelp dying, hooked, or already dead, Low Profile activates:

Ada
S32 charSelect portrait
Lucky Break Lucky Break You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured StateIconHelp injured, Lucky Break activates:

Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are HealthyIconHelp healthy or in the Dying StateIconHelp dying.

"That's not enough to beat me.
Not even close." — Yui Kimura

Yui
S20 charSelect portrait
Lucky Star Lucky Star You know how to stay calm in the face of incomprehensible danger.

While hiding inside a LockerIconHelp lockers, Lucky Star activates:

  • Suppresses your Grunts of Pain and the creation of Pools of BloodIconStatusEffects bleeding for 10 seconds
Upon exiting the Locker, you benefit from the following effects for 10 seconds:
  • The AurasIconHelp auras of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

Ellen
S39 charSelect portrait
Made for This Made for This You were born to survive, and raised to adapt.

Whenever you are in the Injured StateIconHelp injured, Made for This activates and you benefit from the following effects:

  • Gain the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 6/8/10 seconds after completing a Healing action on another Survivor.
  • Gain a 1/2/3 % HasteIconStatusEffects haste Status Effect while running and suffering from the Deep WoundIconStatusEffects deepWound Status Effect.
"I didn't come here to be robot food!" — Gabriel Soma
Gabriel
S37 charSelect portrait
Mettle of Man Mettle of Man Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates:

  • While injured, Mettle of Man shields you from going down the next time you take damage.
  • Healing back to full health will reveal your AuraIconHelp auras to the Killer whenever you are farther than 12/14/16 metres from them.

Mettle of Man deactivates the next time you are put into the Dying StateIconHelp dying.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
S17 charSelect portrait
No Mither No Mither Go on out, kid, it is just a scratch.

Your thick blood coagulates practically instantly.
You suffer from the BrokenIconStatusEffects broken Status Effect for the entire Trial, but benefit from the following effects:

  • Pools of BloodIconStatusEffects bleeding are suppressed.
  • When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
  • Your Recovery speed is increased by 15/20/25 %.
  • You can recover fully from the Dying StateIconHelp dying.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
S10 charSelect portrait
No One Left Behind No One Left Behind It is inconceivable to leave someone behind.

Once the Exit GatesIconHelp exitGates are powered, No One Left Behind activates:

  • Increases your Action speeds in Healing and Unhooking by 30/40/50 %.
  • Increases the HasteIconStatusEffects haste Status Effect of Survivors unhooked by you by +7 %.
  • The AurasIconHelp auras of the other Survivors are revealed to you.
  • Grants 50/75/100 % bonus BloodpointsIconHelp bloodpoints for actions in the AltruismDailyRitualIcon altruism Category.
"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes
All
Object of Obsession Object of Obsession A supernatural bond links you to the Killer.

Whenever the Killer reads your AuraIconHelp aurasObject of Obsession activates for the same duration as their Aura-reading action:

  • Reveals the Killer's Aura to you.
  • Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.
Whenever you are the ObsessionIconHelp obsession, your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
S06 charSelect portrait
Off the Record Off the Record You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Prevents your AuraIconHelp auras from being revealed to the KillerIconHelpLoading killer, if they attempt to read it.
  • Suppresses Grunts of Pain when injured.
  • Grants the EnduranceIconStatusEffects enduranceSurvivor Status Effect.
    • This effect is cancelled prematurely if you perform a Conspicuous Action.

Off the Record deactivates once the Exit GatesIconHelp exitGates are powered.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
S21 charSelect portrait
Open-Handed Open-Handed Strengthens the potential in your and your team's Aura-reading abilities.
  • Increases the radius of all Aura-reading abilities emanating from yourself or other Survivors by 8/12/16 metres.

Survivors can only be affected by one instance of Open-Handed at a time.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Ace
S07 charSelect portrait
Overcome Overcome You have calculated how much energy you can risk to expend.
  • Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds.

Overcome causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

Jonah
S29 charSelect portrait
Overzealous Overzealous Fighting back against the Ravage motivates and inspires you.

After cleansing or blessing a TotemIconHelpLoading totem, Overzealous activates:

  • Increases your Repair speed by 8/9/10 % if it was a Dull Totem.
  • Increases your Repair speed by 16/18/20 % if it was a Hex Totem.
Overzealous deactivates when losing a Health StateIconStatusEffects healing by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

Haddie
S31 charSelect portrait
Parental Guidance Parental Guidance You have inherited the ability to hear the dead — and now the dead warn you of danger.
  • After stunning the Killer by any means, Parental Guidance suppresses your Scratch MarksIconHelp scratchMarks, Pools of BloodIconStatusEffects bleeding, and Grunts of Pain for the next 5/6/7 seconds.


Yoichi
S30 charSelect portrait
Pharmacy Pharmacy You have a knack for finding medicine.

Whenever you are in the Injured StateIconHelp injured, Pharmacy activates:

  • Increases the Unlocking speed of ChestsIconHelp chests by 40/60/80 %.
  • Reduces the Hearing range of noises related to Unlocking by -8 metres.
  • Guarantees an Emergency Med-KitIconItems emergencyMedKit when unlocking a Chest.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
S11 charSelect portrait
Plot Twist Plot Twist Big moments are vital, but you know that sometimes an understated read can be just as powerful.

Whenever you are in the Injured StateIconHelp injured, Plot Twist activates:

  • While crouching and motionless, press the Active Ability button to silently enter the Dying StateIconHelp dying with the following benefits:
    • Suppresses Grunts of Pain.
    • Suppresses Pools of BloodIconStatusEffects bleeding.
    • Grants the ability to fully recover from the Dying State.
  • After full recovery using Plot Twist, you are healed instantly and gain a +50 % HasteIconStatusEffects haste Status Effect for 2/3/4 seconds.

Plot Twist deactivates after recovering yourself by any means.

Plot Twist reactivates once more when the Exit Gates become powered.

"I think you'll find this shooting location... captivating." — Pauline Stamper

Nicolas
S38 charSelect portrait
Plunderer's Instinct Plunderer's Instinct Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras of closed ChestsIconHelp chests and dropped ItemsIconHelp items in the environment within 16/24/32 metres of your location are revealed to you.
  • Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
Poised Poised Achieving goals boosts your confidence.

After a GeneratorIconHelpLoading generators is completed, you will not leave any Scratch MarksIconHelp scratchMarks for the next 6/8/10 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Jane
S16 charSelect portrait
Potential Energy Potential Energy Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.

After repairing GeneratorsIconHelpLoading generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:

  • Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
  • Converts 1.5 % of Repair progression into 1 Token, up to a maximum of 20 Tokens.
  • Missing Skill ChecksIconHelp skillChecks results in losing some Tokens.

While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 % per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health StateIconStatusEffects healing.

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

Vittorio
S34 charSelect portrait
Power Struggle Power Struggle You have never given up and you are not about to start now.

While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Élodie
S24 charSelect portrait
Premonition Premonition You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

All
Prove Thyself Prove Thyself For every other Survivor repairing a Generator within 4 metres, Prove Thyself increases your Repair speed by 6/8/10 %, up to a maximum of 18/24/30 %.
  • This effect is also applied to all other Survivors in range.

Survivors can only be affected by one instance of Prove Thyself at a time.

"Show me what you can do!" — Dwight Fairfield

Dwight
S01 charSelect portrait
Quick & Quiet Quick & Quiet You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Meg
S02 charSelect portrait
Quick Gambit Quick Gambit When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
  • The AurasIconHelp auras of GeneratorsIconHelpLoading generators are revealed to you within 36 metres while being chased by the Killer.
  • Increases the Repair speed of other Survivors working on the highlighted Generators by 6/7/8 %.

"We need not resort to violence. And I shall prove it." — Vittorio Toscano

Vittorio
S34 charSelect portrait
Reactive Healing Reactive Healing The more the situation becomes compromised, the more determined you become to complete the operation.

When another SurvivorIconHelpLoading survivor loses a Health StateIconStatusEffects healing within 32 metres of your location while you are in the Injured StateIconHelp injured, you benefit from the following effect:

  • Grants 40/45/50 % of your missing Healing Progression to your Health Bar.
Ada
S32 charSelect portrait
Reassurance Reassurance Your presence helps allies focus, assuaging the panic associated with extreme conditions.
  • When within 6 metres of a hooked SurvivorIconHelpLoading survivor, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds.
    • If the hooked Survivor has already entered the Struggle Phase, its Skill ChecksIconHelp skillChecks are paused for that duration.

Reassurance can only be used once per Survivor per Hook Instance.

Rebecca
S33 charSelect portrait
Red Herring Red Herring You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a GeneratorIconHelpLoading generators for at least 3 seconds, its AuraIconHelp auras is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a LockerIconHelp lockers.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Zarina
S21 charSelect portrait
Repressed Alliance Repressed Alliance You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing GeneratorsIconHelpLoading generators for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The EntityIconHelp entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The AuraIconHelp auras of the blocked Generator is revealed to all Survivors in white.

Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

Cheryl
S22 charSelect portrait
Residual Manifest Residual Manifest A lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the BlindnessIconStatusEffects vision Status Effect for 20/25/30 seconds.
  • Residual Manifest grants the ability to rummage through an opened ChestIconHelp chests once per Trial and will guarantee a basic FlashlightIconItems flashlight.

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5

Haddie
S31 charSelect portrait
Resilience Resilience You are motivated in dire situations.
  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured StateIconHelp injured.

"Focus, even in these desperate times."

All
Resurgence Resurgence You have come back from near impossible odds... and you will do it again.

After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.
"It's my turn, bitch!" — Jill Valentine

Jill
S26 charSelect portrait
Rookie Spirit Rookie Spirit You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generators, succeed 5/4/3 Good or Great Skill ChecksIconHelp skillChecks to activate Rookie Spirit for the remainder of the Trial:

  • Once active, the AurasIconHelp auras of any regressing Generators are revealed to you.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
Leon
S27 charSelect portrait
Saboteur Saboteur Unlocks potential in your Aura-reading ability:

For the duration of the KillerIconHelpLoading killer carrying another SurvivorIconHelpLoading survivor, you see the AuraIconHelp auras of every HookIconHelpLoading hook within 56 metres of the carried Survivor's pick-up location:

  • The Auras of regular Hooks are revealed to you in white.
  • The Auras of Scourge Hooks are revealed to you in yellow.

Unlocks the ability to sabotage Hooks without needing a ToolboxIconItems toolbox:

  • Sabotaging a Hook without a Toolbox takes 2.3 seconds.
  • That Sabotage action has a cool-down of 70/65/60 seconds.
Jake
S04 charSelect portrait
Scavenger Scavenger Where others see junk, you see valuable improvised tools.

While holding a depleted Toolbox, Scavenger activates:

  • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
  • Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
  • Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.

Scavenger grants the ability to rummage through an opened ChestIconHelp chests once per Trial and will guarantee a basic ToolboxIconItems toolbox.

"It's amazing what people will throw away around here." — Gabriel Soma

Gabriel
S37 charSelect portrait
Scene Partner Scene Partner You lock in with your co-star, engaging with and reacting to each other on a higher level.

Whenever you are inside the Terror RadiusIconHelp terrorRadius, Scene Partner activates:

  • Looking at the Killer causes you to scream, which reveals their AuraIconHelp auras for 3/4/5 seconds.
  • There is a chance of 50 % that you will scream again, extending the Aura-reveal duration by another 2 seconds.

Scene Partner has a cool-down of 60 seconds.

"This is not in the script!" — Nicolas Cage

Nicolas
S38 charSelect portrait
Second Wind Second Wind You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another SurvivorIconHelpLoading survivor for the equivalent of 1 Health StateIconStatusEffects healing, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the BrokenIconStatusEffects broken Status Effect until Second Wind deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
  • Successfully being healed by Second Wind.
  • Being put into the Dying StateIconHelp dying before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Steve
S19 charSelect portrait
Self-Care Self-Care
  • Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-KitIconItems firstAidKit at 25/30/35 % of the normal Healing speed.


Claudette
S03 charSelect portrait
Self-Preservation Self-Preservation Life is unforgiving.

The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait
Slippery Meat Slippery Meat You have developed an efficient way to get off Hooks.
  • Grants 3 additional Self-Unhook attempts.
  • Increases the Self-Unhook chance by 2/3/4 %.


All
Small Game Small Game You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:

  • Each Token reduces the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

All
Smash Hit Smash Hit When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a PalletIconHelp pullDown, break into a sprint at 150 % of your normal Running Movement speed for 4 seconds.

Smash Hit causes the ExhaustedIconStatusEffects exhausted Status Effect for 30/25/20 seconds.

Smash Hit cannot be used when Exhausted.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait
Sole Survivor Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75 %.
  • Increases your Gate and Hatch Opening speeds by +50 %.
Increases the Odds of becoming the initial Obsession of the Killer by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
S06 charSelect portrait
Solidarity Solidarity Sharing painful experiences has the power to heal.

While injured and healing another Survivor without using a Med-KitIconItems firstAidKit, you benefit from the following effect:

  • Passively heal yourself at a rate of 40/45/50 % of your Altruistic Healing speed.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Jane
S16 charSelect portrait
Soul Guard Soul Guard You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying StateIconHelp dying, Soul Guard grants you the EnduranceIconStatusEffects enduranceSurvivor Status Effect for the next 4/6/8 seconds.

  • Any damage taken that would put you into the Dying State will instead cause you to suffer from the Deep WoundIconStatusEffects deepWound Status Effect.
  • Grants the ability to completely recover from the Dying State while you are suffering from the CursedIconStatusEffects cursed Status Effect.
Soul Guard has a cool-down of 30 seconds.
Cheryl
S22 charSelect portrait
Spine Chill Spine Chill An unnatural tingle warns you of impending doom.

Whenever the KillerIconHelpLoading killer is within 36 metres of your location and looking at you with a clear line of sight, Spine Chill activates:

  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds after the Killer loses line of sight or exits the range.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
All
Sprint Burst Sprint Burst
  • When starting to run, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.

Sprint Burst causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

"See you if you can catch up..." — Meg Thomas

Meg
S02 charSelect portrait
Stake Out Stake Out Getting close to the Killer fills you with determination.

Every 15 seconds you are within the Killer's Terror RadiusIconHelp terrorRadius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill ChecksIconHelp skillChecks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

David
S12 charSelect portrait
Streetwise Streetwise Long nights out taught you to do a lot with what you have got.
  • Increases the Efficiency of your ItemsIconHelp items by 15/20/25 %.

Streetwise extends its effect to all other SurvivorsIconHelpLoading survivor within 8 metres of your location and lingers for 15 seconds.

"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

Nea
S05 charSelect portrait
Strength in Shadows Strength in Shadows A chance for renewed power down where danger calls home.

When you are in the BasementIconHelp basement, Strength in Shadows activates:

  • Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-KitIconItems firstAidKit at 70 % of the normal Healing speed.
  • Upon finishing a heal in the Basement, the AuraIconHelp auras of the Killer is revealed to you for 6/8/10 seconds.
"I'm getting out of here, if it's the last thing I do." — Sable
Sable
S41 charSelect portrait
Teamwork: Collective Stealth Teamwork: Collective Stealth When someone helps you out, you respond in kind.

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:

Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

"I'm good, I'm good... but keep it down." — Renato Lyra

Renato
S36 charSelect portrait
Teamwork: Power of Two Teamwork: Power of Two It is hard to keep up with you, but it does not stop people from trying.

Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:

  • Grants a 5 % HasteIconStatusEffects haste Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health StateIconStatusEffects healing.

Teamwork: Power of Two has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

"You good? Then keep up!" — Thalita Lyra

Thalita
S35 charSelect portrait
Technician Technician You are apt at handling machinery with the greatest care and precision.

When repairing a GeneratorIconHelpLoading generators, the following effects apply:

  • Reduces the audible range of your Repair noises by -8 metres.
  • Suppresses the explosion and accompanying Loud Noise Notification when failing a Skill CheckIconHelp skillChecks.
  • Failing a Skill Check instantly regresses the Generator by 5/4/3 % of its maximum possible Progression in addition to the default Progression penalty.
"I am gonna stealth this one." — Feng Min
Feng
S09 charSelect portrait
Tenacity Tenacity There is nothing stopping you.

Your ferocious tenacity in dire situations allow you to benefit from the following effects:

  • Increases your Crawling speed by 30/40/50 %.
  • Grants the ability to crawl and recover at the same time.
  • Reduces the volume of Grunts of Pain while in the Dying StateIconHelp dying by -75 %.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

David
S12 charSelect portrait
This Is Not Happening This Is Not Happening You perform at your best when you are under extreme stress. All
Troubleshooter Troubleshooter No amount of distraction will shake you from your primary task.

When you are chased by the Killer, Troubleshooter activates:

  • The AuraIconHelp auras of the GeneratorIconHelpLoading generators with the most progress is revealed to you.
  • The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a PalletIconHelp pullDown.

These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.

"Nothing gets done around here if I don't do it." — Gabriel Soma

Gabriel
S37 charSelect portrait
Unbreakable Unbreakable Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying StateIconHelp dying.

  • Your Recovery speed is increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
S08 charSelect portrait
Up the Ante Up the Ante All will be well in the end; you just know it.

Your confidence strengthens the feeling of hope for those around you.
For Each Survivor still in the Trial, Up the Ante gains 1 Token.

  • Each Token applies a stack-able 1/2/3 % bonus to the LuckIconStatusEffects luck of all Survivors, up to a maximum of 3/6/9 %.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
S07 charSelect portrait
Urban Evasion Urban Evasion Years of evading the cops taught you a thing or two about stealth.
  • Increases your Crouching Movement speed by 90/95/100 %.

"The paint is still fresh but I am long gone." — Nea Karlsson

Nea
S05 charSelect portrait
Vigil Vigil You look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Quentin
S11 charSelect portrait
Visionary Visionary You are remarkably focused on your means of escape.
  • The AurasIconHelp auras of GeneratorsIconHelpLoading generators are revealed to you within 32 metres.
  • Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds.
Felix
S23 charSelect portrait
Wake Up! Wake Up! Unlocks potential in your Aura-reading ability.

Once all GeneratorsIconHelpLoading generators are completed, Wake Up! activates:

  • The AurasIconHelp auras of the Exit Gate SwitchesIconHelp exitGates are revealed to you within 128 metres.
  • Your Aura is revealed to all other Survivors within 128 metres of your location while opening an Exit GateIconHelp exitGates.
  • Increases your Gate Opening speed by 15/20/25 %.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
S11 charSelect portrait
We'll Make It We'll Make It Helping others heightens your morale.
  • Increases your Altruistic Healing speed by 100 % for the next 30/60/90 seconds whenever you rescue another Survivor from a HookIconHelpLoading hook

"I am confident we can all escape in one piece if we help each other."

All
We're Gonna Live Forever We're Gonna Live Forever Your few friends deserve the best protection.
  • Increases your Healing speed by 100 % when healing a dying SurvivorIconHelpLoading survivor.

When performing any of the following actions, We're Gonna Live Forever gains 1 Token:

  • Performing a Safe Hook Rescue
  • Taking a Protection Hit for an injured Survivor.
  • Stunning or Blinding the Killer to rescue a carried Survivor

Consume 1 Token to grant the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 6/8/10 seconds to any Survivor healed from the Dying StateIconHelp dying

"Come on then, let's ave' it! I don't give a shit pal." — David King

David
S10 charSelect portrait
Wicked Wicked They can try to hurt you.
But you're not going down so easily.
  • Grants the ability to successfully unhook yourself when hooked inside the BasementIconHelp basement.
  • The AuraIconHelp auras of the Killer is revealed to you for 16/18/20 seconds after unhooking yourself or being unhooked.

"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable

Sable
S41 charSelect portrait
Windows of Opportunity Windows of Opportunity Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras of Breakable WallsIconHelp breakableWall, PalletsIconHelp pullDown, and WindowsIconHelp window are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

Kate
S13 charSelect portrait
Wiretap Wiretap You know that the best way to stay one step ahead is to keep tabs on the competition.

After repairing GeneratorsIconHelpLoading generators for a total of 50 %, Wiretap activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.
Wiretap deactivates after the Generator is damaged or once the timer runs out.

The AurasIconHelp auras of Trapped Generators are revealed to all Survivors in yellow.

Ada
S32 charSelect portrait

Killer Perks (118)

Icon Name Description Character
A Nurse's Calling A Nurse's Calling Unlocks potential in your Aura-reading ability.
  • The AurasIconHelp auras of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Nurse
K04 charSelect portrait
Agitation Agitation You get excited in anticipation of hooking your prey.

When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 6/12/18 %.
  • Increases your Terror RadiusIconHelp terrorRadius by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
Trapper
K01 charSelect portrait
Alien Instinct Alien Instinct You are so stealthy, sometimes it seems like you appear out of nowhere.

Whenever you hook a Survivor, Alien Instinct activates:

  • The AuraIconHelp auras of the farthest injured Survivor is revealed to you for 5 seconds.
  • That Survivor suffers from the ObliviousIconStatusEffects oblivious Status Effect for 16/18/20 seconds.
"Yellow light's for my eyes only." — Dallas
Xenomorph
K33 charSelect portrait
Awakened Awareness Awakened Awareness Your genes have been altered to heighten your senses in intense situations.
  • While carrying a Survivor, the AurasIconHelp auras of all other Survivors are revealed to you when they are within 16/18/20 metres of your location.
Mastermind
K29 charSelect portrait
Bamboozle Bamboozle After vaulting a WindowIconHelp window, Bamboozle calls upon The EntityIconHelp entity to block that Window for the next 8/12/16 seconds.
  • Blocked Windows cannot be vaulted by Survivors.
  • Increases your general Vaulting speed by 5/10/15 %.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting PalletsIconHelp pullDown.

Clown
K12 charSelect portrait
Barbecue & Chilli Barbecue & Chilli A deep bond with The EntityIconHelp entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their AuraIconHelp auras revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
K09 charSelect portrait
Batteries Included Batteries Included Being somewhere between man and machine has its upsides.

Whenever you are within 12 metres of a completed GeneratorIconHelpLoading generators, you are granted a +5 % HasteIconStatusEffects haste Status Effect.

  • This effect lingers for 1/3/5 second(s) after leaving the Generator's range.
"Surprise! Did you miss me, Andy?" — Chucky
Good Guy
K34 charSelect portrait
Beast of Prey Beast of Prey Your lust for a kill is so intense that your connection with The EntityIconHelp entity is momentarily lost, making you totally unpredictable.

Upon gaining the BloodlustIconHelp bloodlust Status Effect, Beast of Prey activates:

  • Grants the UndetectableIconStatusEffects undetectable Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus BloodpointsIconHelp bloodpoints for actions in the HunterDailyRitualIcon hunter Category.
The bonus Bloodpoints are only awarded during the Trial.
"Where did she go?"

Huntress
K08 charSelect portrait
Bitter Murmur Bitter Murmur Unlocks potential in your Aura-reading ability:
  • Each time a GeneratorIconHelpLoading generatorsis completed, the AurasIconHelp auras of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
  • Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.


All
Blood Echo Blood Echo The agony of one is inflicted onto others.
  • When hooking a Survivor, all other Survivors who are injured suffer from the HaemorrhageIconStatusEffects bleeding and ExhaustedIconStatusEffects exhausted Status Effects for 45 seconds.

Blood Echo has a cool-down of 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Oni
K18 charSelect portrait
Blood Warden Blood Warden As soon as one Exit GateIconHelp exitGates is opened, Blood Warden activates.
  • The AurasIconHelp auras of SurvivorsIconHelpLoading survivor standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entity to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
K10 charSelect portrait
Bloodhound Bloodhound Like a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of BloodIconStatusEffects bleeding are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Wraith
K02 charSelect portrait
Brutal Strength Brutal Strength Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."

Trapper
K01 charSelect portrait
Call of Brine Call of Brine Your psychic abilities influence technology in devastating ways.

After performing the Damage Generator Action on a GeneratorIconHelpLoading generators, Call of Brine activates for 60 seconds.

  • The damaged Generator regresses at 115/120/125 % of the normal Regression speed and its AuraIconHelp auras is highlighted to you in yellow.
  • Receive a Loud Noise Notification each time a Survivor hits a Good Skill CheckIconHelp skillChecks on the affected Generator.


Onryō
K27 charSelect portrait
Corrupt Intervention Corrupt Intervention Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityIconHelp entity for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying StateIconHelp dying.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

Plague
K15 charSelect portrait
Coulrophobia Coulrophobia Even those without a fear of clowns know to be terrified of you.

For all Survivors within your Terror RadiusIconHelp terrorRadius, the following effects apply:

  • Reduces their Healing speed by 30/40/50 %.
  • Increases the Rotation speed of Healing Skill ChecksIconHelp skillChecks by +50 %.
Clown
K12 charSelect portrait
Coup de Grâce Coup de Grâce As the end nears, you go in for the kill.

Whenever a GeneratorIconHelpLoading generators is completed, Coup de Grâce gains 2 Tokens, up to a maximum of 10 Tokens:

  • Increases the distance of your next Lunge Attack by 70/75/80 %, while consuming 1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.
Twins
K22 charSelect portrait
Cruel Limits Cruel Limits Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a GeneratorIconHelpLoading generators is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
  • The AurasIconHelp auras of the blocked Vault locations are highlighted to you in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
Demogorgon
K17 charSelect portrait
Dark Devotion Dark Devotion The display of your Powers creates a whirlwind of panic that spreads throughout the land.

Whenever the ObsessionIconHelp obsession loses a Health StateIconStatusEffects healing by any means and thus enters the Injured StateIconHelp injured, Dark Devotion activates:

  • Your Terror RadiusIconHelp terrorRadius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectable Status Effect for the same duration.

The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Plague
K15 charSelect portrait
Darkness Revealed Darkness Revealed In your presence, places once thought to be safe are perhaps the most dangerous.
  • When you search a LockerIconHelp lockers, the AurasIconHelp auras of all SurvivorsIconHelpLoading survivor within 8 metres of any Locker are revealed to you for 3/4/5 seconds.

Darkness Revealed has a cool-down of 30 seconds.
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

Dredge
K28 charSelect portrait
Dead Man's Switch Dead Man's Switch After hooking a SurvivorIconHelpLoading survivor, Dead Man's Switch activates for the next 20/25/30 seconds:
  • While activated, any Survivor that stops repairing a GeneratorIconHelpLoading generators before it is fully repaired causes The EntityIconHelp entity to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white AuraIconHelp auras.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
K19 charSelect portrait
Deadlock Deadlock You induce mental suffering by crushing any hope of escape.

Whenever a GeneratorIconHelpLoading generators is completed, The EntityIconHelp entity blocks the Generator with the most progression for 20/25/30 seconds.

  • The AuraIconHelp auras of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead

Cenobite
K25 charSelect portrait
Deathbound Deathbound Those whose lives are intertwined in darkness are destined to suffer together.

Whenever a Survivor heals another Survivor for the equivalent of 1 Health StateIconStatusEffects healing at least 32 metres away from you, Deathbound activates:

  • Causes the Survivor to scream and trigger a Loud Noise Notification.
  • For the next 60 seconds, the Survivor suffers from the ObliviousIconStatusEffects oblivious Status Effect whenever they are farther than 16/12/8 metres from the healed Survivor.
Executioner
K20 charSelect portrait
Deerstalker Deerstalker Unlocks potential in your Aura-reading ability:


All
Discordance Discordance Any GeneratorIconHelpLoading generators within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp auras.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
K14 charSelect portrait
Dissolution Dissolution Everything turns to dust. It is as inescapable as the coming of the night.

3 seconds after injuring a SurvivorIconHelpLoading survivor by any means, Dissolution activates for 12/16/20 seconds:

  • While Dissolution is active, if a Survivor fast vaults over a PalletIconHelp pullDown while they are inside your Terror RadiusIconHelp terrorRadius, The EntityIconHelp entity will break the Pallet at the end of the vault, deactivating Dissolution.

"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper

Dredge
K28 charSelect portrait
Distressing Distressing Your horrifying emanation strikes at a supernaturally long distance.


All
Dragon's Grip Dragon's Grip Performing the Damage Generator Action on a GeneratorIconHelpLoading generators activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the ExposedIconStatusEffects exposed Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Blight
K21 charSelect portrait
Dying Light Dying Light Each time you hook a Survivor other than your ObsessionIconHelp obsession, you gain 1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Shape
K05 charSelect portrait
Enduring Enduring You are resilient to pain.
  • Reduces Pallet Stun duration by 40/45/50 %.

Enduring has no effect while carrying a Survivor.

"He stops at nothing."

Hillbilly
K03 charSelect portrait
Eruption Eruption The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators applies Eruption:

  • All affected Generators are highlighted to you in yellow.
  • The next time any SurvivorIconHelpLoading survivor enters the Dying StateIconHelp dying by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
  • Instantly regresses the Generator by -10 % of its maximum possible Progression.
  • Causes all Survivors repairing the afflicted Generators to scream and reveal their AuraIconHelp auras to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

Nemesis
K24 charSelect portrait
Fire Up Fire Up The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:

"Now why don't you just fucking die?" — Freddy Krueger

Nightmare
K10 charSelect portrait
Forced Hesitation Forced Hesitation You have learnt the emotional weaknesses of the organics, and how to exploit them.
  • Whenever a Survivor is put into the Dying StateIconHelp dying by any means, all other Survivors within 16 metres of them suffer from a -20 % HinderedIconStatusEffects hindered Status Effect for 10 seconds.

Forced Hesitation has a cool-down of 40/35/30 seconds.

"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13

Singularity
K32 charSelect portrait
Forced Penance Forced Penance Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit suffer from the BrokenIconStatusEffects broken Status Effect for the next 60/70/80 seconds.

Executioner
K20 charSelect portrait
Franklin's Demise Franklin's Demise Your vicious Basic Attacks make Survivors drop their ItemsIconHelp items on impact.
  • If not recovered within 150/120/90 seconds, the lost Items will have their Charges depleted by The EntityIconHelp entity.
  • The AurasIconHelp auras of lost Items are revealed to you within 32 metres and slowly fade from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
K09 charSelect portrait
Friends 'til the End Friends 'til the End You will kill anyone who gets between you and your target.

When you hook any Survivors that is not the ObsessionIconHelp obsession, the following effects apply to the Obsession:

  • Their AuraIconHelp auras is revealed for 6/8/10 seconds.
  • They suffer from the ExposedIconStatusEffects exposed Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.
  • They become the new Obsession.
You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Good Guy
K34 charSelect portrait
Furtive Chase Furtive Chase You lurk in the shadows, eliminating your victims one by one.

Each time you hook your ObsessionIconHelp obsession, you benefit from the following effects for 14/16/18 seconds:

Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
K16 charSelect portrait
Game Afoot Game Afoot First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your ObsessionIconHelp obsession, Game Afoot activates its secondary effect:

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Skull Merchant
K31 charSelect portrait
Gearhead Gearhead You have got an ear for well-oiled gears.

After a Survivor loses a Health StateIconStatusEffects healing, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
K19 charSelect portrait
Genetic Limits Genetic Limits Around you, the limits of human life become readily apparent.
  • Whenever a Survivor finishes a Healing action, they suffer from the ExhaustedIconStatusEffects exhausted Status Effect for 24/28/32 seconds.

"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13

Singularity
K32 charSelect portrait
Grim Embrace Grim Embrace Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the HookIconHelpLoading hook:

  • 1-3 Tokens: Blocks all GeneratorsIconHelpLoading generators for 8/10/12 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the AuraIconHelp auras of the ObsessionIconHelp obsession is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Artist
K26 charSelect portrait
Hex: Blood Favour Hex: Blood Favour A Hex that gains the favour of The EntityIconHelp entity when blood is spilt.
  • Whenever a Survivor loses a Health StateIconStatusEffects healing by any means and thus enters the Injured StateIconHelp injured or the Dying StateIconHelp dying, Hex: Blood Favour calls upon The Entity to block all PalletsIconHelp pullDown within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Blight
K21 charSelect portrait
Hex: Crowd Control Hex: Crowd Control A Hex that ensures those lesser than you are properly herded.

Whenever a Survivor performs a Rush Vault action, Hex: Crowd Control triggers its effect:

  • Blocks the vaulted Window to every Survivor for the next 40/50/60 seconds.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

Trickster
K23 charSelect portrait
Hex: Devour Hope Hex: Devour Hope A Hex rooting its power on hope.

The false hope of Survivors ignites your hunger.

Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % HasteIconStatusEffects haste Status Effect for the next 10 seconds.
  • 3 Tokens: all Survivors suffer from a permanent ExposedIconStatusEffects exposed Status Effect.
  • 5 Tokens: grants the ability to kill all Survivors by your own hand.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
K06 charSelect portrait
Hex: Face the Darkness Hex: Face the Darkness You make an example of one of your victims, forcing their allies to become awed by your power.

Once you injure a SurvivorIconHelpLoading survivor by any means, if there is still a Dull TotemIconHelpLoading totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • All other Survivors will scream every 35/30/25 seconds if they are outside of the Killer's Terror RadiusIconHelp terrorRadius, revealing their AurasIconHelp auras for 2 seconds each time.

Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying StateIconHelp dying or becomes HealthyIconHelp healthy, extinguishing its Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex TotemIconHelpLoading totem.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Knight
K30 charSelect portrait
Hex: Haunted Ground Hex: Haunted Ground Two trapped Hex TotemsIconHelpLoading totem will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all SurvivorsIconHelpLoading survivor suffer from the ExposedIconStatusEffects exposed Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Spirit
K13 charSelect portrait
Hex: Huntress Lullaby Hex: Huntress Lullaby A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.

  • Survivors failing a Repair Skill CheckIconHelp skillChecksinstantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
  • Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:

  • 1 Token: reduction of -14 %.
  • 2 Tokens: reduction of -28 %.
  • 3 Tokens: reduction of -42 %.
  • 4 Tokens: reduction of -56 %.
  • 5 Tokens: complete suppression of the Warning cue.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"That song, it drives me crazy!"

Huntress
K08 charSelect portrait
Hex: No One Escapes Death Hex: No One Escapes Death A Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesIconHelp exitGates are powered, if there is still a Dull TotemIconHelpLoading totem remaining on the Map, Hex: No One Escapes Death activates and lights it:

  • Increases your Movement speed by 2/3/4 %.
  • Survivors suffer from a permanent ExposedIconStatusEffects exposed Status Effect.

Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the AuraIconHelp auras of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

All
Hex: Pentimento Hex: Pentimento You reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.
  • 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.
  • 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.
  • 4 Totems: reduces all Survivors' Exit Gate Opening speed by 20/25/30 %.
  • 5 Totems: all Totems are permanently blocked by The EntityIconHelp entity.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Artist
K26 charSelect portrait
Hex: Plaything Hex: Plaything A Hex that toys with a victim's suffering.

If there is at least one Dull TotemIconHelpLoading totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedIconStatusEffects cursed and ObliviousIconStatusEffects oblivious Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraIconHelp auras of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.
"We came. Now you must come with us. Taste our pleasure." — Pinhead

Cenobite
K25 charSelect portrait
Hex: Retribution Hex: Retribution A Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing or blessing any TotemIconHelpLoading totem suffer from the ObliviousIconStatusEffects oblivious Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex TotemIconHelpLoading totem, the AurasIconHelp auras of all Survivors are revealed to you for 15 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
K19 charSelect portrait
Hex: Ruin Hex: Ruin A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a GeneratorIconHelpLoading generators is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"A curse is upon you. It will cause your ruin."

Hag
K06 charSelect portrait
Hex: The Third Seal Hex: The Third Seal A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the BlindnessIconStatusEffects vision Status Effect.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"She touched your skin, you bear the witch's mark!"

Hag
K06 charSelect portrait
Hex: Thrill of the Hunt Hex: Thrill of the Hunt A Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.

  • For each Token, all Survivors suffer from a stack-able 8/9/10 % Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of 40/45/50 %.
  • Grants a stack-able 10 % bonus BloodpointsIconHelp bloodpoints for actions in the HunterDailyRitualIcon hunter Category per Token, up to a maximum of 50 %.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

All
Hex: Two Can Play Hex: Two Can Play A Hex that teaches those who mess with you a lesson.

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex TotemIconHelpLoading totem already associated with Hex: Two Can Play and there is at least one Dull TotemIconHelpLoading totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky

Good Guy
K34 charSelect portrait
Hex: Undying Hex: Undying A Hex which maintains the vile powers that flow throughout the Trial.

The AurasIconHelp auras of Survivors within 2/3/4 metres of any Dull TotemIconHelpLoading totem are revealed to you.

  • When another Perk's Hex TotemIconHelpLoading totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

Blight
K21 charSelect portrait
Hoarder Hoarder You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

Hoarder spawns 2 additional Chests in the Trial.

Twins
K22 charSelect portrait
Hubris Hubris You show no mercy, especially to those foolish enough to resist.
  • Whenever you are stunned by a Survivor, that Survivor suffers from the ExposedIconStatusEffects exposed Status Effect for 10/15/20 seconds.

Hubris has a cool-down of 20 seconds.

"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

Knight
K30 charSelect portrait
Hysteria Hysteria You know how to brutalise one member of a team to cause a panic.

Whenever you put a healthy Survivor into the Injured StateIconHelp injured, all injured Survivors suffer from the ObliviousIconStatusEffects oblivious Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

Nemesis
K24 charSelect portrait
I'm All Ears I'm All Ears Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The EntityIconHelp entity.

Any SurvivorIconHelpLoading survivor performing a Rush Vault action within 48 metres of your location has their AuraIconHelp auras revealed to you for 6 seconds.

I'm All Ears can only be triggered once every 60/50/40 seconds.
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

Ghost Face
K16 charSelect portrait
Infectious Fright Infectious Fright The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying StateIconHelp dying by any means, all other Survivors within your Terror RadiusIconHelp terrorRadius will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

Plague
K15 charSelect portrait
Insidious Insidious Unlocks the stealth ability.
  • Grants the UndetectableIconStatusEffects undetectable Status Effect after standing still for 4/3/2 seconds.
    • This effect lasts until you start moving again.


All
Iron Grasp Iron Grasp Your powerful grasp on Survivors causes escapes to be nearly impossible.

Whenever you are carrying a Survivor, the following effects apply:

  • Reduces the strength of the Wiggle effects, causing involuntary strafing, by 75 %.
  • Increases the maximum Wiggle duration by 4/8/12 %.
All
Iron Maiden Iron Maiden Iron Maiden increases your LockerIconHelp lockers Search speed by 30/40/50 %.

Survivors who exit a Locker suffer from the following afflictions:

  • Scream and reveal their location to you for 4 seconds.
  • Suffer from the ExposedIconStatusEffects exposed Status Effect for 30 seconds.
"This is no place for cowards." — The Legion
Legion
K14 charSelect portrait
Knock Out Knock Out The trauma caused by your brutal attacks makes crying for help painfully difficult.

Putting a Survivor into the Dying StateIconHelp dying with your Basic Attack blocks their AuraIconHelp auras from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.

For the next 15 seconds, the following effects apply to the dying Survivor:

  • Reduces their Field of View and causes them to be deafened.
  • Suffers from the BlindnessIconStatusEffects vision Status Effect.
  • Reduces the Crawling speed by -50 %.
  • Reduces the Recovery speed by -25 %.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Cannibal
K09 charSelect portrait
Lethal Pursuer Lethal Pursuer You have been designed to track down and eliminate targets.

  • At the start of the Trial, the AurasIconHelp auras of all SurvivorsIconHelpLoading survivor are revealed to you for 7/8/9 seconds.
  • Extends the duration of a Survivor's Aura being revealed to you by +2 seconds.

Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Nemesis
K24 charSelect portrait
Leverage Leverage Like in business, you profit most when those around you suffer most.

Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens:

  • For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able 3/4/5 % for the next 30 seconds, up to a maximum of 30/40/50 %.

"The best way to raise profit is to cut expenditures. Cut everything!" — Adriana Imai

Skull Merchant
K31 charSelect portrait
Lightborn Lightborn Unlike other beasts of The Fog, you have adapted to light.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
K03 charSelect portrait
Machine Learning Machine Learning Free from your shackles, you are born anew and prepared to eliminate your creators.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators activates Machine Learning:

  • While Machine Learning is active, the next Generator you damage becomes compromised, highlighting its AuraIconHelp auras to you in yellow, until it is completed.
  • Upon its completion, you are granted the following effects for 20/25/30 seconds, after which Machine Learning deactivates:

Damaging another Generator while one is already compromised transfers the state to the most recently damaged Generator.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

Singularity
K32 charSelect portrait
Mad Grit Mad Grit Whenever you are carrying a Survivor, Mad Grit activates:
  • Removes the Cool-down of missed Basic Attacks.
  • Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
K14 charSelect portrait
Make Your Choice Make Your Choice Each time a Survivor is rescued from a Hook when you are at least 32 metres away, Make Your Choice activates:
  • The Rescuer screams and suffers from the ExposedIconStatusEffects exposed Status Effect for the next 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.
"You'd be surprised what tools can save a life." — Amanda Young

Pig
K11 charSelect portrait
Merciless Storm Merciless Storm Your horrible trauma is felt by everyone.
  • Whenever a GeneratorIconHelpLoading generators is repaired to 90 %, Survivors repairing it are faced with continuous Skill ChecksIconHelp skillChecks.
  • If they miss one or stop repairing, the Generator becomes blocked for 16/18/20 seconds.

Merciless Storm can only trigger once per Generator per Trial.

Onryō
K27 charSelect portrait
Mindbreaker Mindbreaker Your distressing presence drains and weakens your prey.

All SurvivorsIconHelpLoading survivor repairing a GeneratorIconHelpLoading generators suffer from the following afflictions:

  • Incurs the BlindnessIconStatusEffects vision and ExhaustedIconStatusEffects exhausted Status Effects for the duration of the Repair action.
    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.
    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
Demogorgon
K17 charSelect portrait
Monitor & Abuse Monitor & Abuse Meticulous in your approach, terrifying in your application.
  • Increases the base value of your Terror RadiusIconHelp terrorRadius by 6/7/8 metres for the entire Trial.

Whenever you are not in a Chase with a Survivor, the following effect applies:

  • Reduces your Terror Radius by 12/14/16 metres.

"It's time for your treatment!" — Herman Carter, The Doctor

Doctor
K07 charSelect portrait
Nemesis Nemesis You seek retribution on those who have wronged you.

  • Any Survivor who blinds you or stuns you using a PalletIconHelp pullDown or a LockerIconHelp lockers becomes the ObsessionIconHelp obsession.
  • Anytime your ObsessionIconHelp obsession switches to another SurvivorIconHelpLoading survivor by any means, that Survivor then suffers from the ObliviousIconStatusEffects oblivious Status Effect for 40/50/60 seconds and their AuraIconHelp auras is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Oni
K18 charSelect portrait
No Way Out No Way Out You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit GatesIconHelp exitGates have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The EntityIconHelp entity blocks both Exit Gate SwitchesIconHelp exitGates for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Trickster
K23 charSelect portrait
Nowhere to Hide Nowhere to Hide The machinations of the weak and craven draw your ire.

Your anger forces Survivors to reveal themselves.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators triggers Nowhere to Hide:

  • The AurasIconHelp auras of all SurvivorsIconHelpLoading survivor within 24 metres of your position are revealed to you for 3/4/5 seconds.

"Out with you, cowards! Show yourselves!" — Tarhos Kovács

Knight
K30 charSelect portrait
Oppression Oppression Life has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.
  • Triggers a difficult Skill CheckIconHelp skillChecks on all Survivors currently repairing one of those Generators.

Oppression has a cool-down of 120/100/80 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Twins
K22 charSelect portrait
Overcharge Overcharge You are fuelled by your hate for progress.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill CheckIconHelp skillChecks.
    • Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter
Doctor
K07 charSelect portrait
Overwhelming Presence Overwhelming Presence Just knowing you are near is enough to disturb your victims.

Survivors within your Terror RadiusIconHelp terrorRadius suffer from inefficiency:

  • When using an ItemIconHelp items, its Depletion rate is increased by 80/90/100 %.
"Shit!! I dropped the gauze!"
Doctor
K07 charSelect portrait
Play with Your Food Play with Your Food Unable to retrieve the Perk description or unable to display it. You can add it at Datatable/Loadout. Otherwise Please contact Jouki Shape
K05 charSelect portrait
Pop Goes the Weasel Pop Goes the Weasel A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • Performing the Damage Generator Action on a GeneratorIconHelpLoading generators instantly regresses it by -30 % of its current Progression
  • Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactives after damaging a Generator or when its timer elapses.
Clown
K12 charSelect portrait
Predator Predator Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Wraith
K02 charSelect portrait
Rancor Rancor Each time a GeneratorIconHelpLoading generators is completed, the following effects apply:
  • Reveals your AuraIconHelp auras to the ObsessionIconHelp obsession for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit GatesIconHelp exitGates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.
  • The Obsession suffers from a permanent ExposedIconStatusEffects exposed Status Effect.

You can only be obsessed with one Survivor at a time.

Spirit
K13 charSelect portrait
Rapid Brutality Rapid Brutality You move with a speed and fury that makes blood run cold.
  • You can no longer gain the BloodlustIconHelp bloodlust Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % HasteIconStatusEffects haste Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

Xenomorph
K33 charSelect portrait
Remember Me Remember Me Whenever the ObsessionIconHelp obsession loses a Health StateIconStatusEffects healing, Remember Me gains 1 Token:
  • Increases the Gate Opening time by 6 seconds per accumulated Token, up to a maximum of 12/18/24 additional seconds, affecting both Exit GatesIconHelp exitGates.
  • The Obsession does not suffer from this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Nightmare
K10 charSelect portrait
Save the Best for Last Save the Best for Last Whenever you hit a Survivor other than your ObsessionIconHelp obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
  • Grants a stack-able -4 % Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.

  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Shape
K05 charSelect portrait
Scourge Hook: Floods of Rage Scourge Hook: Floods of Rage You form a psychic connection with The EntityIconHelp entity and alter the rules of the Trial.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.
Onryō
K27 charSelect portrait
Scourge Hook: Gift of Pain Scourge Hook: Gift of Pain You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the HaemorrhageIconStatusEffects bleeding and MangledIconStatusEffects mangled Status Effects for 90 seconds.
  • Upon being healed, the Survivor suffers from a 10/13/16 % Action Speed penalty to Repairing and Healing until they are injured again.

Important Notice:
This Perk was accidentally partially restored to its pre-6.1.0 version.
As a result of this, the current coded values of the Action Speed penalty are actually the old 7/8/9 %, rather than the intended 10/13/16 % the Perk had since 6.1.0, and is unfortunately not merely a typo of the description.
However, it is not a shadow-nerf of the Perk and is officially acknowledged as a known issue in the Patch Notes for 7.6.0.
It will be fixed in a future Patch.

"We will tear your soul apart." — Pinhead

Cenobite
K25 charSelect portrait
Scourge Hook: Hangman's Trick Scourge Hook: Hangman's Trick Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.
  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a HookIconHelpLoading hook.
  • While carrying a Survivor, the AurasIconHelp auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.

"No excuses, no equivocations... No crying." — Amanda Young

Pig
K11 charSelect portrait
Scourge Hook: Monstrous Shrine Scourge Hook: Monstrous Shrine Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.

At the start of the Trial, 4 random Hooks, as well as the 4 Basement Hooks, are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.
Whenever a Survivor is hooked onto a Scourge Hook, the following effect applies when you are farther than 24 metres from the hooked Survivor:
  • Accelerates the Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
All
Scourge Hook: Pain Resonance Scourge Hook: Pain Resonance Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.

You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The GeneratorIconHelpLoading generators with the most Progression explodes and instantly regresses by 15/20/25 % of its total Progression.
  • Normal Generator Regression applies afterwards.
  • All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

Artist
K26 charSelect portrait
Septic Touch Septic Touch The Land of the Shadows subsumes all. Healing only delays the inevitable.
  • Whenever a SurvivorIconHelpLoading survivor performs a Healing action while they are inside your Terror RadiusIconHelp terrorRadius, that Survivor suffers from the BlindnessIconStatusEffects vision and ExhaustedIconStatusEffects exhausted Status Effects
  • These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper

Dredge
K28 charSelect portrait
Shadowborn Shadowborn You have a keen vision in the darkness of the night.
  • When blinded by any means, you are granted a 6/8/10 % HasteIconStatusEffects haste Status Effect for 10 seconds.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Wraith
K02 charSelect portrait
Shattered Hope Shattered Hope To capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon TotemsAtl Hud Icon BoonTotem you destroy them.
  • Destroying a Boon Totem this way reveals the AurasIconHelp auras of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

All
Sloppy Butcher Sloppy Butcher You know where to hit to make them bleed.

  • Wounds inflicted by Basic Attacks cause Survivors to suffer from the HaemorrhageIconStatusEffects bleeding and MangledIconStatusEffects mangled Status Effects for 70/80/90 seconds.
    • Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.
  • Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
All
Spies from the Shadows Spies from the Shadows Allows the Crows found in the environment to directly communicate with you.
  • Whenever you are within 20/28/36 metres of a CrowIconHelp crows that was startled by a nearby Survivor, you are alerted with a Loud Noise Notification.

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

All
Spirit Fury Spirit Fury Each Pallet you break magnifies the wrath of The Entity.

After breaking 4/3/2 Pallets, Spirit Fury activates:

  • The next time you are stunned by a PalletIconHelp pullDown, The EntityIconHelp entity instantly breaks it.
  • The normal Stun penalty still applies.

Spirit Fury deactivates after applying its effect.

"Fury is her blood."

Spirit
K13 charSelect portrait
Starstruck Starstruck Your unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:

  • Survivors suffer from the ExposedIconStatusEffects exposed Status Effect while in your Terror RadiusIconHelp terrorRadius.
  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

"Enjoy this moment, few get so close." — Ji-Woon Hak

Trickster
K23 charSelect portrait
Stridor Stridor You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Survivors' Grunts of Pain by 25/50/50 %.
  • Increases the volume of Survivors' regular breathing by 0/0/25 %.

"If you do not stop and catch your breath... she will."

Nurse
K04 charSelect portrait
Superior Anatomy Superior Anatomy Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.

When a Survivor performs a Rush Vault action within 8 metres of you, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 % the next time you vault a WindowIconHelp window.
Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

Mastermind
K29 charSelect portrait
Surge Surge Your eerie presence charges the air and interferes with technology.

Whenever you put a Survivor into the Dying StateIconHelp dying with a Basic Attack, all GeneratorsIconHelpLoading generators within 32 metres of your location instantly explode and start regressing.

  • Instantly regresses affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
Demogorgon
K17 charSelect portrait
Surveillance Surveillance Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras of regressing GeneratorsIconHelpLoading generators are highlighted in white.

  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
"Are you gonna behave?" — Amanda Young

Pig
K11 charSelect portrait
THWACK! THWACK! Your prey is terrified by your relentless pursuit.

After hooking a Survivor, THWACK! activates:

  • The next time you break a Breakable WallIconHelp breakableWall or a PalletIconHelp pullDown, all Survivors within 28/30/32 metres of your location will scream and reveal their AuraIconHelp auras for 4 seconds.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

Skull Merchant
K31 charSelect portrait
Terminus Terminus You are a brilliant tactician who prepares for every eventuality.

Once the Exit GatesIconHelp exitGates are powered, Terminus activates:

  • All SurvivorsIconHelpLoading survivor, who are either injured, dying, or hooked, suffer from the BrokenIconStatusEffects broken Status Effect until the Exit Gates are opened.
    • This effect lingers for an additional 20/25/30 seconds after the Exit Gates are open.
Mastermind
K29 charSelect portrait
Territorial Imperative Territorial Imperative Unlocks potential in your Aura-reading ability.

Whenever you are farther than 24 metres from the BasementIconHelp basement while a Survivor enters it, Territorial Imperative activates:

  • The AuraIconHelp auras of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.

"We're not safe anywhere..."

Huntress
K08 charSelect portrait
Thanatophobia Thanatophobia Their courage fades in the face of their undeniable mortality.
  • Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 %.
  • Increases the Action Speed penalty by a further 12 %, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

"She plays with us and revels in our pain."

Nurse
K04 charSelect portrait
Thrilling Tremors Thrilling Tremors Your dark designs and shrewd composure rouse The EntityIconHelp entity.

After picking up a SurvivorIconHelpLoading survivor, all GeneratorsIconHelpLoading generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The AurasIconHelp auras of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.
"The night assists me and it's endless here." — The Ghost Face

Ghost Face
K16 charSelect portrait
Tinkerer Tinkerer Whenever a GeneratorIconHelpLoading generators is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Hillbilly
K03 charSelect portrait
Trail of Torment Trail of Torment You guide your victims along a path of pain and punishment.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators activates Trail of Torment:

  • Grants the UndetectableIconStatusEffects undetectable Status Effect until the Generator stops regressing.
  • The AuraIconHelp auras of the damaged Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

Executioner
K20 charSelect portrait
Ultimate Weapon Ultimate Weapon When they spot you, they know the end is near.

Whenever you open a Locker, Ultimate Weapon activates for 30 seconds:

  • Survivors entering your Terror RadiusIconHelp terrorRadius scream and reveal their location to you.
  • Survivors entering your Terror Radius also suffer from the BlindnessIconStatusEffects vision Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 40/35/30 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Xenomorph
K33 charSelect portrait
Unbound Unbound Pain lingers in the air, an alluring aroma that excites the impulses.

When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:

  • Grants a +5 % HasteIconStatusEffects haste Status Effect for 10 seconds after vaulting a WindowIconHelp window.
    • This effect cannot stack with itself.
"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979
Unknown
K35 charSelect portrait
Undone Undone Hope is the delusion that keeps its victims alive.

Whenever a Survivor fails a Skill CheckIconHelp skillChecks while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator Action on a GeneratorIconHelpLoading generators consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the damaged Generator by -1 % per Token of its total Progression.
  • Blocks the damaged Generator for 1 second per Token.
  • Causes the damaged Generator to start regressing once it becomes unblocked.
Undone has a cool-down of 60 seconds.

"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

Unknown
K35 charSelect portrait
Unforeseen Unforeseen Terror takes many forms and whispers devastating lies in its victims' ears.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators applies Unforeseen for 22/26/30 seconds:

  • Transfers your Terror RadiusIconHelp terrorRadius to the damaged Generator and sets its range to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectable Status Effect.
"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991
Unknown
K35 charSelect portrait
Unnerving Presence Unnerving Presence Your presence alone instils great fear.

SurvivorsIconHelpLoading survivor repairing or healing within your Terror RadiusIconHelp terrorRadius suffer from the following effects:

  • Increases the Trigger odds of Skill CheckIconHelp skillChecks by 10 %.
  • Decreases the Success zone of Skill Checks by 40/50/60 %.

"Its presence befalls us."

Trapper
K01 charSelect portrait
Unrelenting Unrelenting You recuperate faster from missed attacks made with your main weapon.


All
Whispers Whispers You have a rudimentary understanding of The Entity's voice.
  • Whenever at least one Survivor is within 48/40/32 metres of your location, you hear the sporadic whispers of the EntityIconHelp entity.

"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

All
Zanshin Tactics Zanshin Tactics Unlocks potential in your Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.
The AurasIconHelp auras of Breakable WallsIconHelp breakableWall, PalletsIconHelp pullDown, and WindowsIconHelp window are revealed to you within 24/28/32 metres.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5

Oni
K18 charSelect portrait

History

Please refer to the Sub-Article in order to see the various changes to Perks as a mechanic throughout Dead by Daylight's history:


Change Log

Patch 1.1.0

  • Added KindredIconPerks kindred as a new General Survivor Perk.

Patch 1.3.1

Patch 4.3.0

  • Unified all Perk Rarities to match the Tier system:
    • Tier I Perks are Uncommon
    • Tier II Perks are Rare
    • Tier III Perks are Very Rare

Patch 5.3.0

Patch 6.0.0

Patch 6.1.0

  • Removed the mechanic of Teachable Perks.
    • This change was motivated by unique Character Perks now unlocking through the Prestige System.

Patch 7.3.3

  • Reinstated all nine Perks of CHAPTER 13: Stranger Things, while keeping them General Perks until a future update.
    • Renamed all nine Perks to their old names.
    • Replaced all altered icons with the original icons showing Stranger Things Characters.

Patch 7.4.0

  • All nine Stranger Things Perks are now once again Unique Perks.


Trivia

Early Concepts

  • In the Dark was an early concept version of what would become Knock Out.
  • Last Standing was an early version of what would become Left Behind.

Kill-switched Perks

  • While a kill-switched Perk may no longer be selected from the inventory, Characters that already had it in their load-out from previous Trials can still use it in-game, albeit with some strange behaviours:
    • The Perk will be locked at Tier 1, regardless of the Tier it normally has in that Character's inventory.
    • The Perk will be invisible in the Tally Screen and appear as an empty slot.


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