Perks

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IconHelp perks.png

The Perks are a type of Unlockable and a core Game Mechanic in Dead by Daylight IconHelp DBDlogo.png.


Overview

For more detailed information about a Perk, its history and changes throughout the versions of the Game, its interaction(s) with Game Mechanics, other Unlockables or even other Characters IconHelpLoading players.png, please refer to a Perk's specific Article page

Perks give a Character special abilities meant to facilitate fulfilling their respective objective. Perks are used by both the Killers and the Survivors. They grant an individual bonus and once unlocked will never be lost. Players can choose up to four Perks per trial, assuming that all Perk Slots have been unlocked, which is dependent on their Character's Level. All Survivors and Killers have three Unique Perks, which initially cannot be unlocked by the other Characters until one unlocks them on specific Bloodweb Levels on the original Character's Bloodweb or buys them from the Shrine of Secrets.

This Article lists all currently available Perks in alphabetical order and sorted by those exclusive to the Survivors IconHelpLoading survivor.png and those exclusive to the Killers IconHelpLoading killer.png.

Tiers

Every Perk has three Levels or Perk Tiers, indicated by markings on the top-right side of their icon.

The amount of markings on a Perk indicate its Tier, higher Tier Perks are stronger than their lower Tier variants and give the Character more or improved benefits. The first Tier of a Perk that a Character receives is always the lowest one. Higher Tiers can be randomly obtained from any next Bloodweb Level. Getting a higher Tier version of a Perk will replace the lower version.

Rarities

Perks have different Rarity Levels that increase alongside their Tier. They affect the probability of a Perk to spawn at any given Bloodweb Level.

Current Rarity Levels & Classes

  • Tier I Perks: Uncommon (Yellow) or Rare (Green)
  • Tier II Perks: Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
  • Tier III Perks: Rare (Green) or Very Rare (Purple)
  • Teachable Perks: Teachable (Orange)

Teachable Perks are special variants of a Character's Unique Perks that can be bought to unlock them for all Characters. Although they share the description with the Tier I Perk variant, they are without a Tier and not a Perk as such. They can be compared to a key that unlocks the ability for them to spawn in the Bloodweb of all Characters.

Rarity Change of 1.5.0

With Patch 1.5.0, those Perks got augmented/decreased by one rarity respectively to fix an error in Perk distribution introduced in Patch 1.4.1, which caused the Bloodweb to spawn Perks in order of rarity, making it near impossible to obtain Tier II and Tier III Perks unless you unlocked all lower Tier ones first.

Old Rarity Levels & Classes

  • Tier I Perks: Common (Brown), Uncommon (Yellow) or Rare (Green)
  • Tier II Perks: Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
  • Tier III Perks: Rare (Green), Very Rare (Purple) or Ultra Rare (Pink)
  • Teachable Perks: Teachable (Orange)


Unique & Teachable Perks

IconHelp teachables.png

Each Character has three Perks that are unique to them and will only spawn in their Bloodweb IconHelp bloodweb.png until they are taught to the other Characters.

Teachable Perks are not Perks as such. They have their own Rarity class and only share the Tier I description of the associated Unique Perk in order to not be blank. When buying or unlocking them, they will not be found in any Character's inventory. They spawn at specific Levels of the Bloodweb (Levels 30, 35 & 40). It is not necessary to purchase a Teachable Perk in the Bloodweb that it spawns as it will continue spawning in each subsequent Bloodweb until it is purchased.

Teachable Perks are comparable to a key, that is used to unlock the associated Unique Perk's probability to spawn in the Bloodwebs of all Characters henceforth and not just in the Bloodweb of the original Perk owner, effectively turning the formerly Unique Perk into a general Perk.

It should be noted, that Bloodwebs are procedurally generated and thus finding a specific Perk is based purely on random chance. Unlocking a Teachable Perk does not guarantee its spawn in the very next Bloodweb of any Character. It is entirely possible for an unlocked Teachable Perk to not appear in another Character's Bloodweb until several Levels later.

Once unlocked, Teachable Perks are independent from their original Character, meaning that it is entirely possible for a Character to own a high Tier version of a taught Perk and the original Character only owning a low Tier version of their Unique Perk. Prestiging the original Character also does not affect already unlocked Teachable Perks in any way and any remaining locked Teachable Perks will reappear at their appropriate spawn Level.

Another way of unlocking the Unique Perks is by buying the Teachable Perks from the Shrine of Secrets IconHelp shrineOfSecrets.png with Iridescent Shards IconHelp iridescentShard trimmed.png.

Survivors IconHelpLoading survivor.png

Unique Survivor Perks
DF charSelect portrait.png IconPerks bond.png Bond 30 Nothing.png MT charSelect portrait.png IconPerks quickAndQuiet.png Quick & Quiet 30 Nothing.png CM charSelect portrait.png IconPerks empathy.png Empathy 30 Nothing.png JP charSelect portrait.png IconPerks ironWill.png Iron Will 30
IconPerks proveThyself.png Prove Thyself 35 IconPerks sprintBurst.png Sprint Burst 35 IconPerks botanyKnowledge.png Botany Knowledge 35 IconPerks calmSpirit.png Calm Spirit 35
IconPerks leader.png Leader 40 IconPerks adrenaline.png Adrenaline 40 IconPerks selfCare.png Self Care 40 IconPerks saboteur.png Saboteur 40
Dwight Meg Claudette Jake
Nothing.png
NK charSelect portrait.png IconPerks balancedLanding.png Balanced Landing 30 Nothing.png BO charSelect portrait.png IconPerks leftBehind.png Left Behind 30 Nothing.png DK charSelect portrait.png IconPerks wereGonnaLiveForever.png We're Gonna Live Forever 30 Nothing.png LS charSelect portrait.png IconPerks soleSurvivor.png Sole Survivor 30
IconPerks urbanEvasion.png Urban Evasion 35 IconPerks borrowedTime.png Borrowed Time 35 IconPerks deadHard.png Dead Hard 35 IconPerks objectOfObsession.png Object Of Obsession 35
IconPerks streetwise.png Streetwise 40 IconPerks unbreakable.png Unbreakable 40 IconPerks noMither.png No Mither 40 IconPerks decisiveStrike.png Decisive Strike 40
Nea Bill David K. Laurie
Nothing.png
AV charSelect portrait.png IconPerks open-Handed.png Open-Handed 30 Nothing.png FM charSelect portrait.png IconPerks technician.png Technician 30 Nothing.png ES charSelect portrait.png IconPerks wakeUp.png Wake Up! 30 Nothing.png FS charSelect portrait.png IconPerks tenacity.png Tenacity 30
IconPerks upTheAnte.png Up The Ante 35 IconPerks lithe.png Lithe 35 IconPerks pharmacy.png Pharmacy 35 IconPerks detectivesHunch.png Detective's Hunch 35
IconPerks aceInTheHole.png Ace In The Hole 40 IconPerks alert.png Alert 40 IconPerks vigil.png Vigil 40 IconPerks stakeOut.png Stake Out 40
Ace Feng Quentin David T.
Nothing.png
GS charSelect portrait.png IconPerks danceWithMe.png Dance With Me 30 Nothing.png HS charSelect portrait.png IconPerks diversion.png Diversion 30 Nothing.png
IconPerks windowsOfOpportunity.png Windows Of Opportunity 35 IconPerks deliverance.png Deliverance 35
IconPerks boilOver.png Boil Over 40 IconPerks autodidact.png Autodidact 40
Kate Adam

Killers IconHelpLoading killer.png

Unique Killer Perks
TR charSelect portrait.png IconPerks unnervingPresence.png Unnerving Presence 30 Nothing.png WR charSelect portrait.png IconPerks predator.png Predator 30 Nothing.png HB charSelect portrait.png IconPerks enduring.png Enduring 30 Nothing.png NR charSelect portrait.png IconPerks stridor.png Stridor 30
IconPerks brutalStrength.png Brutal Strength 35 IconPerks bloodhound.png Bloodhound 35 IconPerks lightborn.png Lightborn 35 IconPerks thanatophobia.png Thanatophobia 35
IconPerks agitation.png Agitation 40 IconPerks shadowborn.png Shadowborn 40 IconPerks tinkerer.png Tinkerer 40 IconPerks aNursesCalling.png A Nurse's Calling 40
Trapper Wraith Hillbilly Nurse
Nothing.png
BE charSelect portrait.png IconPerks beastOfPrey.png Beast Of Prey 30 Nothing.png SH charSelect portrait.png IconPerks saveTheBestForLast.png Save The Best For Last 30 Nothing.png HA charSelect portrait.png IconPerks hexTheThirdSeal.png Hex: The Third Seal 30 Nothing.png CA charSelect portrait.png IconPerks knockOut.png Knock Out 30
IconPerks territorialImperative.png Territorial Imperative 35 IconPerks playWithYourFood.png Play With Your Food 35 IconPerks hexRuin.png Hex: Ruin 35 IconPerks barbecueAndChilli.png Barbecue & Chilli 35
IconPerks hexHuntressLullaby.png Hex: Huntress Lullaby 40 IconPerks dyingLight.png Dying Light 40 IconPerks hexDevourHope.png Hex: Devour Hope 40 IconPerks franklinsDemise.png Franklin's Demise 40
Huntress Shape Hag Cannibal
Nothing.png
DO charSelect portrait.png IconPerks overwhelmingPresence.png Overwhelming Presence 30 Nothing.png EK charSelect portrait.png IconPerks fireUp.png Fire Up 30 Nothing.png FK charSelect portrait.png IconPerks hangmansTrick.png Hangman's Trick 30 Nothing.png GK charSelect portrait.png IconPerks bamboozle.png Bamboozle 30
IconPerks monitorAndAbuse.png Monitor & Abuse 35 IconPerks rememberMe.png Remember Me 35 IconPerks surveillance.png Surveillance 35 IconPerks coulrophobia.png Coulrophobia 35
IconPerks overcharge.png Overcharge 40 IconPerks bloodWarden.png Blood Warden 40 IconPerks makeYourChoice.png Make Your Choice 40 IconPerks popGoesTheWeasel.png Pop Goes The Weasel 40
Doctor Nightmare Pig Clown
Nothing.png
HK charSelect portrait.png IconPerks spiritFury.png Spirit Fury 30 Nothing.png
IconPerks hexHauntedGround.png Hex: Haunted Ground 35
IconPerks rancor.png Rancor 40
Spirit

Survivor Perks (59)

Icon Name Description Character
IconPerks aceInTheHole.png Ace In The Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an Item IconHelp items.png from a Chest IconHelp chests.png, there is a 100 % chance that an Add-on IconHelp addons.png of Very Rare Rarity or lower will be attached to it.

10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Unique to Ace Visconti‎‎ until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Ace
AV charSelect portrait.png
IconPerks adrenaline.png Adrenaline

You are fuelled by unexpected energy when on the verge of escape.

Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates IconHelp exitGates.png are powered.

Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.

Adrenaline will wake you up if you are asleep when it triggers.

Adrenaline ignores Exhaustion.

Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

You do not recover from Exhaustion when running.

Unique to Meg Thomas until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Meg
MT charSelect portrait.png
IconPerks aftercare.png Aftercare

Unlocks potential in one's Aura-reading ability.

You see the Aura IconHelp auras.png of every Survivor that:

  • You rescued from a Hook IconHelpLoading hook.png or who rescued you from one.
  • You completed a Healing action on or who completed one on you.

They also see your Aura.

This occurs for up to 1/2/3 Survivor(s). All effects of this Perk are reset when you are hooked by the Killer.

"'A Mercy that Rips the Storm.'
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Unique to Jeff Johansen until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Jeff
KS charSelect portrait.png
IconPerks alert.png Alert

Your acute senses are on high alert.

When the Killer performs a break action, their Aura IconHelp auras.png is revealed to you for 3/4/5 seconds.

"I have true sight." — Feng Min

Unique to Feng Min until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Feng
FM charSelect portrait.png
IconPerks autodidact.png Autodidact

You start the Trial with a -25 % progression penalty for Skill Checks IconHelp skillChecks.png to heal Survivors IconHelpLoading survivor.png.

For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.

Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors.

Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-Kit IconItems firstAidKit.png to heal.

"There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis

Unique to Adam Francis until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Adam
HS charSelect portrait.png
IconPerks balancedLanding.png Balanced Landing

Your agility is incomparable.

Cat-like reflexes reduce your stagger duration from falls by 75 %.

Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted.

Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

You do not recover from Exhaustion while running.

"I've jumped from higher places." — Nea Karlsson

Unique to Nea Karlsson until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Nea
NK charSelect portrait.png
IconPerks boilOver.png Boil Over

You are a battler and do everything to escape a foe's grasp.

Your struggling effects on the Killer are increased by 25/50/75 %.

You obscure the Killer's ability to see Hook Auras IconHelp auras.png within 10/12/14 metres.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me."
— Kate Denson's "Boil Over"

Unique to Kate Denson until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Kate
GS charSelect portrait.png
IconPerks bond.png Bond

Unlocks potential in one's Aura-reading ability.

Allies' Auras IconHelp auras.png are revealed to you when they are within 20/28/36 metres of range.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Unique to Dwight Fairfield until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Dwight
DF charSelect portrait.png
IconPerks borrowedTime.png Borrowed Time

You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius.

After unhooking a Survivor within the Killer's Terror Radius, for 15 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound IconStatusEffects deepWound.png Status Effect. The Survivor has 10/15/20 seconds to Mend themselves.

If the unhooked Survivor takes any damage while affected by Deep Wound or if its timer ends, the unhooked Survivor is immediately put into the Dying State IconHelp dying.png.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Unique to William "Bill" Overbeck until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Bill
BO charSelect portrait.png
IconPerks botanyKnowledge.png Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding.

Healing Speed and Healing Item Efficiency is increased by 11/22/33 %.

"Basic botany knowledge could save your life someday." — Claudette Morel

Unique to Claudette Morel until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Claudette
CM charSelect portrait.png
IconPerks breakdown.png Breakdown

Any time you are removed from a Hook IconHelpLoading hook.png (escaped or rescued), the Hook breaks and the Killer's Aura IconHelp auras.png is shown to you for 4/5/6 seconds.

"'Charge from the Belly of the Beast.'
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Unique to Jeff Johansen until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Jeff
KS charSelect portrait.png
IconPerks calmSpirit.png Calm Spirit

Animals seem to trust you as they often stay calm in your presence.

Reduces chances of alerting Crows IconHelp crows.png by 80/90/100 %.

Your calm spirit can overcome the urge to scream due to Madness, Intoxication or getting injured by the Killer.

Unique to Jake Park until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Jake
JP charSelect portrait.png
IconPerks danceWithMe.png Dance With Me

When performing a fast vault or leaving a Locker IconHelp lockers.png in a sprint, you leave no Scratch Marks for 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up."
— Kate Denson's "Dance With Me"

Unique to Kate Denson until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Kate
GS charSelect portrait.png
IconPerks darkSense.png Dark Sense

Unlocks potential in one's Aura-reading abilities.

Each time you complete a Generator IconHelpLoading generators.png, the Killer's Aura is revealed to you for 5 seconds.

When the last Generator is powered, the Killer's Aura is revealed to you for 5/7/10 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

All
IconPerks deadHard.png Dead Hard

Activate-able Perk.

You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.

Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

You do not recover from Exhaustion while running.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!' ". It were a right dust up, I swear down!" — David King

Unique to David King until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

David K.
DK charSelect portrait.png
IconPerks decisiveStrike.png Decisive Strike

Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

If you are the Obsession, once per trial, when grabbed by the Killer, succeed a Skill Check IconHelp skillChecks.png to automatically escape the Killer's grasp and stun them for 3//4 seconds.

If you are not the Obsession, once per trial, while in the Killer's grasp, once the wiggle meter has reached 45/40/35 %, succeed a Skill Check to automatically fill the rest of the wiggle meter and escape from the Killer's grasp.

Increases your chance to be the Killer's Obsession.

Only one Obsession IconHelp obsession.png per trial.

"There's nothing to be scared of." — Laurie Strode

Unique to Laurie Strode until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Laurie
LS charSelect portrait.png
IconPerks dejaVu.png Déjà Vu

Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

The Auras of 3 Generators IconHelpLoading generators.png in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the trial and each time a Generator is completed.

If you are holding a Map IconItems map.png that can track Objectives, Generators revealed by Déjà Vu are added to the Map.

All
IconPerks deliverance.png Deliverance

After performing a Safe Hook Rescue on another Survivor, the Perk activates.

You now have a 100 % chance to unhook yourself during the escape attempt.

A successful Deliverance from the Hook IconHelpLoading hook.png triggers the Broken IconStatusEffects broken.png Status Effect for 100/80/60 seconds.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Unique to Adam Francis until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Adam
HS charSelect portrait.png
IconPerks detectivesHunch.png Detective's Hunch

Unlocks potential in one's Aura-reading ability.

When completing a Generator, the Auras IconHelp auras.png of Generators IconHelpLoading generators.png, Chests IconHelp chests.png and Totems IconHelpLoading totem.png within 32/48/64 metres are revealed to you for 5 seconds.

If you are holding a Map IconItems map.png that can track Objectives, Generators revealed by Detective's Hunch are added to the Map.

"Are you able to tell us where you were last night?" — Detective David Tapp

Unique to David Tapp until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

David T.
FS charSelect portrait.png
IconPerks distortion.png Distortion

You start the Trial with 3 Tokens.

When your Aura IconHelp auras.png would be shown to the Killer, the Perk activates and a Token is consumed.

For the next 6/8/10 seconds while the Perk is activated, your Aura and Scratch Marks will not be shown to the Killer.

"'Death Fooled by the Cloak of Falcon Feathers.'
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Unique to Jeff Johansen until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Jeff
KS charSelect portrait.png
IconPerks diversion.png Diversion

Activate-able Perk.

Standing within the Killer's Terror Radius while not in a Chase for 45 seconds activates the Perk.

  • Once the Perk is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a loud noise notification for the Killer at a distance of 10/15/20 metres.
  • The Perk deactivates once it has been used.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Unique to Adam Francis until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Adam
HS charSelect portrait.png
IconPerks empathy.png Empathy

Unlocks potential in one's Aura-reading ability.

Dying IconHelp dying.png or Injured IconHelp injured.png Allies' Auras IconHelp auras.png are revealed to you when within 32/64/ metres of range.

Empathy does not reveal Auras of Allies when they are in the Killer's direct contact.

Unique to Claudette Morel until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Claudette
CM charSelect portrait.png
IconPerks hope.png Hope

The growing odds of a successful escape fill you with hope and give you wings.

As soon as the Exit Gates IconHelp exitGates.png are powered, you gain a 5/6/7 % Haste IconStatusEffects haste.png Status Effect for 120 seconds.

"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

All
IconPerks ironWill.png Iron Will

You're able to concentrate and enter a meditative-like state to numb some pain.

Grunts of pain caused by injuries are reduced by 50/75/100 %.

Unique to Jake Park until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Jake
JP charSelect portrait.png
IconPerks kindred.png Kindred

Unlocks potential in one's Aura-reading ability.

While you're on the Hook, 1 random Survivor's/All Survivors'/All Survivors' and the Killer's (in an 8m radius around the Hook) Aura(s) are revealed to all other Survivors.

Kindred trumps any of the Killer's stealth abilities.

"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes

All
IconPerks leader.png Leader

You're able to organise a team to cooperate more efficiently.

Increases the other Survivors' speed at repairing, healing, sabotaging, cleansing, opening Exit Gates and searching Chests by 3/6/9 % when they are within 8 metres of range from you.

Once out of range, this effect persists for 15 seconds.

"Listen to me if you don't wanna end up on a hook." — Dwight Fairfield

Unique to Dwight Fairfield until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Dwight
DF charSelect portrait.png
IconPerks leftBehind.png Left Behind

You'll get the job done... No matter the cost.

If you are the last Survivor remaining in the trial, for each Generator IconHelpLoading generators.png that needs to be completeed, gain a 19/22/25 % bonus to Repair speed.

"I'm not horseshittin' around. I'm doing this alone!" — Bill Overbeck

Unique to William "Bill" Overbeck until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Bill
BO charSelect portrait.png
IconPerks lightweight.png Lightweight

Your running is light and soft, making your tracks harder to follow.

Scratch Marks stay visible 1/2/3 seconds less than normal.

"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes

All
IconPerks lithe.png Lithe

After performing a vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Activates in Chases only.

Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

You do not recover from Exhaustion while running.

"U mad?" — Feng Min

Unique to Feng Min until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Feng
FM charSelect portrait.png
IconPerks noMither.png No Mither

You are affected by the Broken IconStatusEffects broken.png Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.

  • You don't leave pools of Blood IconStatusEffects bleeding.png.
  • Grunts of pain caused by injuries are reduced by 0/25/50 % at any time.
  • Grants the ability to fully recover from the Dying State IconHelp dying.png.

"I lost it. Just lamped him one.. They went and banned me didn't they.. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

Unique to David King until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

David K.
DK charSelect portrait.png
IconPerks noOneLeftBehind.png No One Left Behind

It is inconceivable to leave someone behind.

Once the Exit Gates IconHelp exitGates.png are powered, gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Altruism Category and perform them 4/8/12 % quicker.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

All
IconPerks objectOfObsession.png Object Of Obsession

A supernatural bond links you to the Killer.

If you are looking in the Killer's direction, your link will reveal your Auras IconHelp auras.png to each other.

This effect applies only if you are outside of the Killer's Terror Radius.

As the Killer's Obsession, this effect applies to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres.

Increases your chance to be the Killer's Obsession.

Only one Obsession IconHelp obsession.png per trial.

"He was watching me!" — Laurie Strode

Unique to Laurie Strode until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Laurie
LS charSelect portrait.png
IconPerks open-Handed.png Open-Handed

Strengthens the potential of you and your team's Aura-reading abilities.

Increases Aura reading ranges by 4/6/8 metres.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Unique to Ace Visconti‎‎ until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Ace
AV charSelect portrait.png
IconPerks pharmacy.png Pharmacy

You have a knack for finding medicine.

Searches through Chests IconHelp chests.png are 40/60/80 % faster and the noises they cause along with their hearing distances are reduced by 0/4/8 metres.

Pharmacy guarantees an Emergency Med-Kit FulliconItems emergencyMed-Kit.png on your first completed Chest search.

"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Unique to Quentin Smith until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Quentin
ES charSelect portrait.png
IconPerks plunderersInstinct.png Plunderer's Instinct

Unlocks potential in one's Aura-reading ability.

The Auras IconHelp auras.png of Chests IconHelp chests.png are revealed to you when standing within 16/24/32 metres of range.

Grants a slightly/moderately/considerably better chance at finding an Item IconHelp items.png of a higher Rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
IconPerks premonition.png Premonition

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 12/24/36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

Premonition trumps any of the Killer's stealth abilities.

"I have a bad feeling about this!"

All
IconPerks proveThyself.png Prove Thyself

Receive an incremental speed bonus to repairing, healing, sabotaging, cleansing, opening Exit Gates and searching Chests when other Survivors are within 8 metres of range.

  • 1 nearby Survivor grants 1/2/3 % increased speed.
  • 2 nearby Survivor grant 2/4/6 % increased speed.
  • 3 nearby Survivor grant 3/6/9 % increased speed.

"I'll show you what I can do!" — Dwight Fairfield

Unique to Dwight Fairfield until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Dwight
DF charSelect portrait.png
IconPerks quickAndQuiet.png Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers IconHelp lockers.png.

The vault and hide actions' noise detection and audio range is reduced by 100 %.

This effect can only be triggered once every 30/25/20 seconds.

Unique to Meg Thomas until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Meg
MT charSelect portrait.png
IconPerks resilience.png Resilience

You are motivated in dire situations.

Grants 3/6/9 % additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening Exit Gates and searching Chests while Injured IconHelp injured.png.

"Focus, even in these desperate times."

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IconPerks saboteur.png Saboteur

Unlocks the ability to sabotage without a Toolbox IconItems toolbox.png at 50 % the normal Sabotage speed.

Hooks IconHelpLoading hook.png and Bear Traps IconPowers trap.png you sabotage stay broken for an extra 10/20/30 seconds.

Unique to Jake Park until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Jake
JP charSelect portrait.png
IconPerks selfCare.png Self-Care

Unlocks the ability to heal yourself without a Med-Kit IconItems firstAidKit.png at 50 % the normal Healing speed.

Increases the efficiency of Med-Kit self-heal by 10/15/20 %.

Unique to Claudette Morel until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Claudette
CM charSelect portrait.png
IconPerks slipperyMeat.png Slippery Meat

You have developed an efficient way to get out of Bear Traps IconPowers trap.png and Hooks IconHelpLoading hook.png.

Grants up to 1/2/3 extra escape attempts on the Hook.

The odds of freeing yourself from Bear Traps are increased by 15/20/25 %.

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IconPerks smallGame.png Small Game

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres.

Small Game has a cool-down of 15/12/10 seconds each time it activates.

Only works on Traps that are set by Killers.

"Nope." — Andy, The Lost Tapes

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IconPerks soleSurvivor.png Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Your Aura IconHelp auras.png cannot be read by the Killer within a maximum range of 20/24/28 metres for each killed or sacrificed Survivor.

Increases your chance to be the Killer's Obsession.

Only one Obsession IconHelp obsession.png per trial.

"It was the boogeyman." — Laurie Strode

Unique to Laurie Strode until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Laurie
LS charSelect portrait.png
IconPerks spineChill.png Spine Chill

An unnatural tingle warns you of impending doom.

Get notified when the Killer is looking directly in your direction and standing within 12/24/36 metres of range.

When Spine Chill is active, Skill Check IconHelp skillChecks.png trigger odds are increased by 10 % with success zones reduced by 10 % and your Repair, Heal and Sabotage speeds are increased by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

All
IconPerks sprintBurst.png Sprint Burst

When starting to run, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.

Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

Sprint Burst cannot be used while Exhausted.

You do not recover from Exhaustion while running.

Unique to Meg Thomas until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Meg
MT charSelect portrait.png
IconPerks stakeOut.png Stake Out

Getting close to the Killer IconHelpLoading killer.png fills you with determination.

For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks IconHelp skillChecks.png are considered Great Skill Checks and consume 1 Token.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Unique to David Tapp until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

David T.
FS charSelect portrait.png
IconPerks streetwise.png Streetwise

Long nights out taught you to do a lot with what you've got.

Reduce the consumption rate of Item IconHelp items.png charges by 10/12/15 % for you and Allies within 8 metres of range.

Once out of range, this effect persists for 15 seconds.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

Unique to Nea Karlsson until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Nea
NK charSelect portrait.png
IconPerks thisIsNotHappening.png This Is Not Happening

You perform at your best when you are under extreme stress.

Great Skill Check IconHelp skillChecks.png success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are Injured IconHelp injured.png.

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IconPerks technician.png Technician

You are apt at handling machinery with the greatest care and precision.

The noises caused by your Repairs and their hearing distance are reduced by 0/4/8 metres.

On a failed Repair Skill Check IconHelp skillChecks.png, there is a 30/40/50 % chance that the Generator IconHelpLoading generators.png explosion will be prevented.

"I'm gonna stealth this one." — Feng Min

Unique to Feng Min until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Feng
FM charSelect portrait.png
IconPerks tenacity.png Tenacity

There is nothing stopping you.

Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and recover at the same time.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

Unique to David Tapp until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

David T.
FS charSelect portrait.png
IconPerks upTheAnte.png Up The Ante

All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you.

For each other Survivor still alive, grant a 1/2/3 % bonus to Luck IconStatusEffects luck.png to all remaining Survivors.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Unique to Ace Visconti‎‎ until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Ace
AV charSelect portrait.png
IconPerks unbreakable.png Unbreakable

Past battles have taught you a thing or two about survival.

Grants the ability to fully recover from the Dying State IconHelp dying.png once per trial.

Increases the Dying State recovery speed by 15/20/25 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Unique to William "Bill" Overbeck until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Bill
BO charSelect portrait.png
IconPerks urbanEvasion.png Urban Evasion

Years of evading the cops taught you a thing or two about stealth.

Your movement speed while crouching is increased by 90/95/100 %.

"The paint is still fresh but I'm long gone." — Nea Karlsson

Unique to Nea Karlsson until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Nea
NK charSelect portrait.png
IconPerks vigil.png Vigil

You look over your friends even in dire situations.

You and your Allies within 8 metres of range recover from Exhaustion IconStatusEffects exhausted.png, Hemorrhage IconStatusEffects bleeding.png, Mangled IconStatusEffects mangled.png, Hindered IconStatusEffects hindered.png and Blindness IconStatusEffects vision.png Status Effects 10/15/20 % faster.

Once out of range, this effect persists for 15 seconds.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith

Unique to Quentin Smith until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Quentin
ES charSelect portrait.png
IconPerks wakeUp.png Wake Up!

Unlocks potential in one's Aura-reading ability.

Once all Generators IconHelpLoading generators.png are powered, Exit Gates IconHelp exitGates.png are revealed to you when within 24/48/ metres of range.

While opening the Exit Gates, reveal your Aura IconHelp auras.png to other Survivors within 24/48/ metres of range.

While Wake Up! is active, you open the Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Unique to Quentin Smith until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Quentin
ES charSelect portrait.png
IconPerks wellMakeIt.png We'll Make It

Helping others heightens your morale.

For each Survivor you rescue from a Hook, gain an additional 25/50/100 % speed increase to healing others, up to a maximum of 100 % for 30/60/90 seconds.

"I'm confident we can all escape in one piece if we help each other."

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IconPerks wereGonnaLiveForever.png We're Gonna Live Forever

Your few friends deserve the best protection.

Each time you rescue or take a hit to protect a Survivor, gain 25 % stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

Unique to David King until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

David K.
DK charSelect portrait.png
IconPerks windowsOfOpportunity.png Windows Of Opportunity

Unlocks potential in one's Aura-reading ability.

Auras of Pallets IconHelp pullDown.png and vaults are revealed to you when within a range of 20 metres.

Windows Of Opportunity has a cool-down of 60/50/40 seconds when vaulting or dropping a Pallet during a Chase.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity"
— Kate Denson's "Windows Of Opportunity"

Unique to Kate Denson until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Kate
GS charSelect portrait.png


Killer Perks (54)

Icon Name Description Character
IconPerks aNursesCalling.png A Nurse's Calling

Unlocks potential in one's Aura-reading ability.

The Auras IconHelp auras.png of Survivors who are healing or being healed are revealed to you when they are within 20/24/28 metres of range.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Unique to The Nurse until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Nurse
NR charSelect portrait.png
IconPerks agitation.png Agitation

You get excited in anticipation of hooking your prey.

Increases your movement speed while transporting bodies by 6/12/18 %. While transporting a body, your Terror Radius is increased by 6/8/12 metres.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Unique to The Trapper until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Trapper
TR charSelect portrait.png
IconPerks bamboozle.png Bamboozle

Your vault speed is 5/10/15 % faster.

Performing a vault action calls upon The Entity IconHelp entity.png to block that vault location for 8/12/16 seconds.

Only 1 vault location may be blocked in this way at any given time. The vault location is blocked only for Survivors.

Unique to The Clown until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Clown
GK charSelect portrait.png
IconPerks barbecueAndChilli.png Barbecue & Chilli

A deep bond with The Entity IconHelp entity.png unlocks potential in one's Aura-reading ability.

After hooking a Survivor, all other Survivors' Auras IconHelp auras.png are revealed to you for 4 seconds when they are farther than 52/46/40 metres from the Hook IconHelpLoading hook.png.

  • Each time a Survivor is hooked for the first time, gain a 15/20/25 % stackable bonus to all Bloodpoint gains.

The bonus Bloodpoints are only awarded post-trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Unique to The Cannibal until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Cannibal
CA charSelect portrait.png
IconPerks beastOfPrey.png Beast Of Prey

Your lust for a kill is so intense that your connection with the Entity IconHelp entity.png is momentarily lost, making you totally unpredictable.

The Red Stain disappears after gaining Bloodlust Tier I and stays hidden until you lose Bloodlust IconHelp bloodlust.png.

Gain 30/40/50 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter Category.

"Where did she go?"

Unique to The Huntress until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Huntress
BE charSelect portrait.png
IconPerks bitterMurmur.png Bitter Murmur

Unlocks potential in one's Aura-reading ability.

Each time a Generator IconHelpLoading generators.png is fully repaired, Survivors within 16 metres of the completed Generator will be revealed for 5 seconds.

When the last Generator is fully repaired, all the Survivors' Auras IconHelp auras.png are revealed for 5/7/10 seconds.

All
IconPerks bloodhound.png Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance.

Fresh Blood Stains are considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Unique to The Wraith until Level 35, at which point its Teachable version can then be learned and taught to the other Killers

Wraith
WR charSelect portrait.png
IconPerks bloodWarden.png Blood Warden

As soon as the Exit Gate IconHelp exitGates.png is opened, Blood Warden is activated. The Auras IconHelp auras.png of any Survivors located within Exit areas are revealed to you.

Once per trial, hooking a Survivor while Blood Warden is active calls upon The Entity IconHelp entity.png to block both Exits for all Survivors for 30/40/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger

Unique to The Nightmare until Level 40, at which point its Teachable version can then be learned and taught to the other Killers

Nightmare
EK charSelect portrait.png
IconPerks brutalStrength.png Brutal Strength

Your great strength allows you to shred through your prey's defences.

Destroy dropped Pallets IconHelp pullDown.png and damage Generators IconHelpLoading generators.png 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

Unique to The Trapper until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Trapper
TR charSelect portrait.png
IconPerks coulrophobia.png Coulrophobia

Your presence alone instils great fear.

Survivors within your Terror Radius have a 30/40/50 % penalty to the Healing progression speed.

Unique to The Clown until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Clown
GK charSelect portrait.png
IconPerks deerstalker.png Deerstalker

Unlocks potential in one's Aura-reading ability.

Reveals dying Survivors' Auras IconHelp auras.png when standing within 12/24/36 metres.

All
IconPerks discordance.png Discordance

Any time two or more Survivors are working on the same Generator IconHelpLoading generators.png, that Generator's Aura IconHelp auras.png is highlighted in yellow for 8/10/12 seconds.

"Smartasses get killed. We always see to that." — The Legion

Unique to The Legion until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Legion
KK charSelect portrait.png
IconPerks distressing.png Distressing

Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius is increased by 22/24/26 %.

Gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Deviousness Category.

The Bonus Bloodpoints are only awarded during the trial.

"Bask in their fear."

All
IconPerks dyingLight.png Dying Light

You become obsessed with one Survivor.

Your Obsession's altruistic action speed is increased by 38/44/50 %.

Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to Repair, Healing and Sabotage speed.

Only one Obsession IconHelp obsession.png per trial.

"This isn't a man..." — Dr. Sam Loomis

Unique to The Shape until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Shape
SH charSelect portrait.png
IconPerks enduring.png Enduring

You are resilient to pain.

Your rate of recovery from stuns is increased by 50/60/75 %.

"He stops at nothing."

Unique to The Hillbilly until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Hillbilly
HB charSelect portrait.png
IconPerks fireUp.png Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time the Survivors complete repairs on a Generator IconHelpLoading generators.png, Fire Up grows in power and grants a speed bonus to pick up, drop, Pallet break, Generator damage and vaults.

  • 2 Tokens: receive 6/8/10 % action speed bonus.
  • 3 Tokens: receive 8/10/12 % action speed bonus.
  • 4 Tokens: receive 10/12/14 % action speed bonus.

"Now why don't you just fucking die?" — Freddy Krueger

Unique to The Nightmare until Level 30, at which point its Teachable version can then be learned and taught to the other Killers

Nightmare
EK charSelect portrait.png
IconPerks franklinsDemise.png Franklin's Demise

Your vicious attacks make the Survivors drop their Item IconHelp items.png on impact.

The lost Item is damaged in the fall, losing 0/5/10 % of its base amount of charges.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Unique to The Cannibal until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Cannibal
CA charSelect portrait.png
IconPerks insidious.png Insidious

Unlocks the stealth ability.

By standing still for 4/3/2 seconds, you reduce your Terror Radius to 0 metres and thus become stealthy until you move or act again.

All
IconPerks ironGrasp.png Iron Grasp

Your powerful hold onto the Survivors causes escapes to be nearly impossible.

Effects of Survivor struggling are reduced by 25/50/75 %.

Time to struggle out of your grasp is increased by 4/8/12 %.

All
IconPerks hangmansTrick.png Hangman's Trick

Your ingenious modifications to Hooks IconHelpLoading hook.png prevent tampering and permanent damage.

Hooks destroyed by sabotage or sacrifices repair automatically after 30/20/10 seconds.

Gain a notification when someone starts sabotaging the Hooks.

The automatic repair timer of sabotaged Bear Traps IconPowers trap.png is reduced by 60 seconds.

"No excuses, no equivocations... No crying." — Amanda Young

Unique to The Pig until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Pig
FK charSelect portrait.png
IconPerks hexDevourHope.png Hex: Devour Hope

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger.

When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.

  • 2 Tokens: //gain a 5 % Haste Status Effect, 10 seconds after hooking a Survivor, for a duration of 10 seconds.
  • 3 Tokens: /Survivors suffer from the Exposed Status Effect./Survivors suffer from the Exposed Status Effect.
  • 5 Tokens: grants the ability to kill Survivors by your own hand./grants the ability to kill Survivors by your own hand./grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Unique to The Hag until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Hag
HA charSelect portrait.png
IconPerks hexHauntedGround.png Hex: Haunted Ground

Two trapped Hex Totems will spawn in the Trial.

When one of the two trapped Hex Totems is cleansed by a Survivor IconHelpLoading survivor.png, all Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect for 40/50/60 seconds.

The remaining trapped Hex Totem IconHelpLoading totem.png immediately becomes a Dull Totem.

"Her home became profane."

Unique to The Spirit until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Spirit
HK charSelect portrait.png
IconPerks hexHuntressLullaby.png Hex: Huntress Lullaby

A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6 % regression penalty when missing any Skill Check IconHelp skillChecks.png.

Each time a Survivor is hooked, Huntress Lullaby grows in power:

  • 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
  • 5 Tokens: No Skill Check warning.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"That song, it drives me crazy!"

Unique to The Huntress until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Huntress
BE charSelect portrait.png
IconPerks hexNoOneEscapesDeath.png Hex: No One Escapes Death

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates IconHelp exitGates.png are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While this Hex is active, Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect and your movement speed is increased by 2/3/4 %.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if the Entity's shadowy whips were lashing at its back."

All
IconPerks hexRuin.png Hex: Ruin

A Hex that affects the Survivors' skills at repairing Generators IconHelpLoading generators.png.

2/3/4 Survivors are affected by Ruin, which causes the following:

  • Good Skill Checks IconHelp skillChecks.png result in 5 % regression on the Generator
  • Great Skill Checks grant 0 % bonus progression on the Generator.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."

Unique to The Hag until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Hag
HA charSelect portrait.png
IconPerks hexTheThirdSeal.png Hex: The Third Seal

A Hex that hinders one's Aura-reading ability.

Hitting a Survivor while the Hex Totem is active applies the Blindness IconStatusEffects vision.png Status Effect.

This effect applies to the last 2/3/4 Survivors hit.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"She touched your skin, you bear the witch's mark!"

Unique to The Hag until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Hag
HA charSelect portrait.png
IconPerks hexThrillOfTheHunt.png Hex: Thrill Of The Hunt

A Hex rooting its power on hope. The false hope of Survivors IconHelpLoading survivor.png fills you with excitement and strengthens your totems.

For each Dull Totem and Hex Totem remaining on the Map gain a Token.

  • Gain 6/8/10 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter Category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

All
IconPerks ironMaiden.png Iron Maiden

You open Lockers IconHelp lockers.png 30/40/50 % faster.

Survivors who exit Lockers suffer from the Exposed IconStatusEffects exposed.png Status Effect for 15 seconds and their location is revealed for 4 seconds.

"This is no place for cowards." — The Legion

Unique to The Legion until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Legion
KK charSelect portrait.png
IconPerks knockOut.png Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult.

Dying Survivors' Auras IconHelp auras.png are not revealed to other Survivors when they are standing outside of 32/24/16 metres of range.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Unique to The Cannibal until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Cannibal
CA charSelect portrait.png
IconPerks lightborn.png Lightborn

Unlike other beasts of The Fog, you have adapted to light.

Resistance to blindness is increased by 20/40/60 %. Recovery from blindness is increased by 50 %.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Unique to The Hillbilly until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Hillbilly
HB charSelect portrait.png
IconPerks madGrit.png Mad Grit

While carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor's wiggle timer for 2/3/4 seconds.

"There's no getting out of this now. We're too good at it." — The Legion

Unique to The Legion until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Legion
KK charSelect portrait.png
IconPerks makeYourChoice.png Make Your Choice

When a Survivor rescues another from a Hook IconHelpLoading hook.png at least 32 metres away from you, Make Your Choice triggers and applies the Exposed IconStatusEffects exposed.png Status Effect on the rescuer for 40/50/60 seconds.

Make Your Choice has a cool-down of 60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

Unique to The Pig until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Pig
FK charSelect portrait.png
IconPerks monitorAndAbuse.png Monitor & Abuse

Meticulous in your approach, terrifying in your application.

While in a Chase, your Terror Radius is increased by 6/7/8 metres.

Otherwise your Terror Radius is decreased by 6/7/8 metres and your Field Of View is slightly/moderately/considerably increased.

Field Of View gains do not stack.

"It's time for your treatment!." — Herman Carter, The Doctor

Unique to The Doctor until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Doctor
DO charSelect portrait.png
IconPerks monstrousShrine.png Monstrous Shrine

Your fervent care of the Hooks found in the Basement IconHelp basement.png has aroused the Entity IconHelp entity.png's interest.

The Basement Hooks are granted the following bonuses:

  • 3/6/9 % faster Entity progression.
  • 5/10/15 % increased difficulty on escape attempts.
  • 3/6/9 % increased penalty to escape fails.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

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IconPerks overcharge.png Overcharge

You are fuelled by your hate for progress.

Overcharge a Generator IconHelpLoading generators.png by performing the Damage Generator action.

The next Survivor interacting with that Generator is faced with a moderately/considerably/tremendously difficult Skill Check IconHelp skillChecks.png.

Failing the Skill Check results in an additional 3/4/5 % Generator regression. Succeeding the Skill Check grants no progress but prevents the Generator explosion.

"It is a trap. But a trap one must step in..."

Unique to The Doctor until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Doctor
DO charSelect portrait.png
IconPerks overwhelmingPresence.png Overwhelming Presence

Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency.

Affected Survivors' Item IconHelp items.png consumption rates are increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Unique to The Doctor until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Doctor
DO charSelect portrait.png
IconPerks playWithYourFood.png Play With Your Food

You become obsessed with one Survivor.

Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens.

Each Token increases your movement speed by 3/4/5 %.

Each offensive action spends one Token.

Only one Obsession IconHelp obsession.png per trial.

"You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis

Unique to The Shape until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Shape
SH charSelect portrait.png
IconPerks popGoesTheWeasel.png Pop Goes The Weasel

A deep bond with The Entity IconHelp entity.png unlocks great strength.

After hooking a Survivor, the next Generator IconHelpLoading generators.png you break is instantly regressed by 15/20/25 % of its total progression. Normal Generator regression applies after the damage is done.

Pop Goes The Weasel is active for 30 seconds after the Survivor is hooked.

Unique to The Clown until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Clown
GK charSelect portrait.png
IconPerks predator.png Predator

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Unique to The Wraith until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Wraith
WR charSelect portrait.png
IconPerks rancor.png Rancor

You become obsessed with one Survivor.

Each time a Generator IconHelpLoading generators.png is completed, the Obsession sees your Aura IconHelp auras.png for 5/4/3 seconds.

Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed, the Obsession has the Exposed IconStatusEffects exposed.png Status Effect and the Killer can kill the Obsession.

Only one Obsession IconHelp obsession.png per trial.

Unique to The Spirit until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Spirit
HK charSelect portrait.png
IconPerks rememberMe.png Remember Me

You become obsessed with one Survivor.

Each time you hit your Obsession, you increase the opening time of the Exit Gates IconHelp exitGates.png by 5 seconds up to a maximum of 20 additional/25 additional/30 additional seconds.

The Obsession is not affected by Remember Me.

Only one Obsession IconHelp obsession.png per trial.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Unique to The Nightmare until Level 35, at which point its Teachable version can then be learned and taught to the other Killers

Nightmare
EK charSelect portrait.png
IconPerks saveTheBestForLast.png Save The Best For Last

You become obsessed with one Survivor.

Earn a Token for each successful hit that is not dealt to the Obsession.

Each Token grants a stackable 5 % decreased cool-down on successful attacks. You can earn up to 8 Tokens.

Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed.

Only one Obsession IconHelp obsession.png per trial.

"Death has come to your little town, Sheriff." — Dr. Sam Loomis

Unique to The Shape until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Shape
SH charSelect portrait.png
IconPerks shadowborn.png Shadowborn

You have a keen vision in the darkness of the night.

Your Field Of View is moderately/considerably/tremendously wider than normal.

Field Of View gains do not stack.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Unique to The Wraith until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Wraith
WR charSelect portrait.png
IconPerks sloppyButcher.png Sloppy Butcher

You know where to hit to make them bleed.

Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency and cause the Mangled Status Effect.

Hemorrhage IconStatusEffects bleeding.png and Mangled IconStatusEffects mangled.png effects caused by Sloppy Butcher return to normal once the Survivor is fully healed.

"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonizing suffering."

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IconPerks spiesFromTheShadows.png Spies From The Shadows

The Crows IconHelp crows.png found in the world can communicate directly with you.

50/50/75 % of the time, cawing Crows give you a visual cue when you are within a 16/24/36 metres.

"In the shadows they torment, scarring our minds with each scream."

All
IconPerks spiritFury.png Spirit Fury

Each Pallet IconHelp pullDown.png you break magnifies the wrath of The Entity IconHelp entity.png.

After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty.

"Fury is her blood."

Unique to The Spirit until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Spirit
HK charSelect portrait.png
IconPerks stridor.png Stridor

You are acutely sensitive to the breathing of your prey.

Breathing of Survivors in pain is 25/50/50 % louder and regular breathing is 0/0/25 % louder.

"If you don't stop and catch your breath... she will."

Unique to The Nurse until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Nurse
NR charSelect portrait.png
IconPerks surveillance.png Surveillance

Unlocks potential in one's Aura-reading ability.

The last 1 regressing Generator's/2 regressing Generators'/3 regressing Generators' Aura(s) are indicated in white to you for 16 seconds.

"Are you gonna behave?" — Amanda Young

Unique to The Pig until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Pig
FK charSelect portrait.png
IconPerks territorialImperative.png Territorial Imperative

Unlocks potential in one's Aura-reading ability.

Survivors' Auras IconHelp auras.png are revealed to you for 3 seconds when they enter the Basement IconHelp basement.png and you are more than 32 metres away from the Basement entrance.

Territorial Imperative can only be triggered once every 60/45/30 seconds.

"We're not safe anywhere..."

Unique to The Huntress until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Huntress
BE charSelect portrait.png
IconPerks tinkerer.png Tinkerer

When a Generator IconHelpLoading generators.png is repaired at 85 %, you receive a noise notification and your Terror Radius is reduced to 0 metres for 8/10/12 seconds.

Unique to The Hillbilly until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Hillbilly
HB charSelect portrait.png
IconPerks thanatophobia.png Thanatophobia

Their courage fades in the face of their undeniable mortality.

All Survivors receive penalties to Repair, Healing and Sabotage speeds for each Injured IconHelp injured.png, Dying IconHelp dying.png or hooked Survivor.

  • 1 Injured, Dying or hooked Survivor: 4/5/6 % reduced action speed.
  • 2 Injured, Dying or hooked Survivors: 7/8/9 % reduced action speed.
  • 3 Injured, Dying or hooked Survivors: 10/11/12 % reduced action speed.
  • 4 Injured, Dying or hooked Survivors: 13/14/15 % reduced action speed.

"She plays with us and revels in our pain."

Unique to The Nurse until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Nurse
NR charSelect portrait.png
IconPerks unnervingPresence.png Unnerving Presence

Your presence alone instils great fear.

Survivors within your Terror Radius have a 6/8/10 % greater chance of triggering Skill Checks IconHelp skillChecks.png when repairing, healing or sabotaging.

Triggered Skill Checks' success zones are reduced by 40/50/60 %.

"Its presence befalls us."

Unique to The Trapper until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Trapper
TR charSelect portrait.png
IconPerks unrelenting.png Unrelenting

You recuperate faster from missed attacks made with your main weapon.

The cool-down of missed attacks is reduced by 20/25/30 %.

All
IconPerks whispers.png Whispers

You have a rudimentary understanding of the Entity IconHelp entity.png's voice.

Sporadically hear the Entity's Whisper when standing within a 48/40/32 metres of a Survivor.

"It's unclear as to the motivations of the fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

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Unused Perks

The following Perks are found in the game files, but unused in the Game itself:

Icon Name Description Belonging to
IconPerks artefactHunter.png
Artefact Hunter

Unknown effects.

Survivors IconHelpLoading survivor.png
No Icon In The Dark

Your Terror Radius is set to 32 metres / 24 metres / 16 metres depending on the amount of Survivors left alive in the trial.

This is a speculated Perk description, based upon information found in game file logs

Killer IconHelpLoading killer.png
IconPerks lastStanding.png
Last Standing

For each Survivor escaped or killed, your Action speed is increased by /15/25 %.

Survivors IconHelpLoading survivor.png
No Icon Overconfidence

Unknown effects.

Survivors IconHelpLoading survivor.png
IconPerks toughRunner.png
Tough Runner

Unknown effects.

Survivors IconHelpLoading survivor.png
IconPerks underperform.png
Underperform

Unknown effects.

Killer IconHelpLoading killer.png


UNLOCKABLES
Ach adeptDwight.jpgAch adeptMeg.jpg Achievements Ach adeptClaudette.jpgAch adeptJake.jpg IconHelp addons.png Add-ons IconHelp dailyRituals.png Daily Rituals IconHelp items.png Items IconHelp mysteryBox FP.png Mystery Boxes IconHelp offerings.png Offerings IconHelp perks.png Perks