Perks

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The following is a list of Perks featured in Dead by Daylight IconHelp DBDlogo.png.

Perk Tiers[edit | edit source]

Every Perk has three levels, also known as Tiers, indicated by markings on the top-right side of their icon.

The number of markings on a Perk indicates its Tier, higher Tier Perks are stronger than their lower Tier variants and give the character more or improved benefits. The first Tier of a Perk that a character receives is always the lowest one. Higher Tiers can be randomly obtained from any next level of the Bloodweb. Getting a higher Tier variant of a Perk will replace the lower variant.


Perks have different rarities that increase with their Tier.
Rarity levels for Tier I Perks are: Uncommon (Yellow) or Rare (Green)
Rarity levels for Tier II Perks are: Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
Rarity levels for Tier III Perks are: Rare (Green) or Very Rare (Purple)
Rarity level for Teachable Perks is: Teachable (Orange)

Teachable Perks are special variants of a character's unique Perks that can be bought to unlock them for all characters. Although they share the description with the Tier 1 Perk variant, they are without a Tier and not a perk as such.


Up to Patch 1.4.2, Tier I Perks could start off as Common (Brown) and Tier III Perks could end up as Ultra Rare (Pink). With Patch 1.5.0, those Perks got augmented/decreased by one rarity respectively to fix an error in Perk distribution introduced in Patch 1.4.1, which caused the Bloodweb to spawn Perks in order of rarity, making it near impossible to obtain Tier II and Tier III Perks unless you unlocked all lower Tier ones first.

Unique Perks[edit | edit source]

Every Character has three Unique Perks which they can unlock in their Bloodweb IconHelp bloodweb.png. At Levels 30, 35, & 40, Characters will find a Teachable version of one of their Unique Perks in their Bloodweb.
Once unlocked, other characters will then be able to find that perk in their respective Bloodwebs.

Note that Bloodwebs are still procedurally generated, and so the perks at each level are randomly generated so finding the Perks you want is still random chance. Only the earliest available teachable perk will appear on the Bloodweb at a time; for instance, a Level 35 Meg will not find the Sprint Burst teachable perk on her Bloodweb, unless Quick & Quiet IconPerks quickAndQuiet.png has already been unlocked.

Survivors[edit | edit source]

Unique Survivor Perks
IconChar dwight.png IconPerks bond.png Bond 30 Nothing.png IconChar meg.png IconPerks quickAndQuiet.png Quick & Quiet 30 Nothing.png IconChar claudette.png IconPerks empathy.png Empathy 30 Nothing.png IconChar jake.png IconPerks ironWill.png Iron Will 30
IconPerks proveThyself.png Prove Thyself 35 IconPerks sprintBurst.png Sprint Burst 35 IconPerks botanyKnowledge.png Botany Knowledge 35 IconPerks calmSpirit.png Calm Spirit 35
IconPerks leader.png Leader 40 IconPerks adrenaline.png Adrenaline 40 IconPerks selfCare.png Self Care 40 IconPerks saboteur.png Saboteur 40
Dwight Meg Claudette Jake
Nothing.png
IconChar nea2.png IconPerks balancedLanding.png Balanced Landing 30 Nothing.png BO charSelect portrait2.png IconPerks leftBehind.png Left Behind 30 Nothing.png DK charSelect portrait2.png IconPerks wereGonnaLiveForever.png We're Gonna Live Forever 30 Nothing.png Laurie Strode.png IconPerks soleSurvivor.png Sole Survivor 30
IconPerks urbanEvasion.png Urban Evasion 35 IconPerks borrowedTime.png Borrowed Time 35 IconPerks deadHard.png Dead Hard 35 IconPerks objectOfObsession.png Object of Obsession 35
IconPerks streetwise.png Streetwise 40 IconPerks unbreakable.png Unbreakable 40 IconPerks noMither.png No Mither 40 IconPerks decisiveStrike.png Decisive Strike 40
Nea Bill David Laurie
Nothing.png
AV charSelect portrait2.png IconPerks openHanded.png Open Handed 30 Nothing.png FM charSelect portrait.png IconPerks technician.png Technician 30 Nothing.png QS charSelect portrait.png IconPerks wakeUp.png Wake Up! 30
IconPerks upTheAnte.png Up The Ante 35 IconPerks lithe.png Lithe 35 IconPerks pharmacy.png Pharmacy 35
IconPerks aceInTheHole.png Ace in The Hole 40 IconPerks alert.png Alert 40 IconPerks vigil.png Vigil 40
Ace Feng Quentin

Killers[edit | edit source]

Unique Killer Perks
IconChar theTrapper.png IconPerks unnervingPresence.png Unnerving Presence 30 Nothing.png IconChar theWraith.png IconPerks predator.png Predator 30 Nothing.png IconChar theCrooked.png IconPerks enduring.png Enduring 30 Nothing.png IconChar theNurse2.png IconPerks stridor.png Stridor 30
IconPerks brutalStrength.png Brutal Strength 35 IconPerks bloodhound.png Bloodhound 35 IconPerks lightborn.png Lightborn 35 IconPerks thanatophobia.png Thanatophobia 35
IconPerks agitation.png Agitation 40 IconPerks shadowborn.png Shadowborn 40 IconPerks tinkerer.png Tinkerer 40 IconPerks aNursesCalling.png A Nurse's Calling 40
Trapper Wraith Hillbilly Nurse
Nothing.png
BE charSelect portrait2.png IconPerks beastOfPrey.png Beast Of Prey 30 Nothing.png SH charSelect portrait2.png IconPerks saveTheBestForLast.png Save The Best For Last 30 Nothing.png IconChar hag2.png IconPerks theThirdSeal.png Hex: The Third Seal 30 Nothing.png CA charSelect portrait.png IconPerks knockOut.png Knock Out 30
IconPerks territorialImperative.png Territorial Imperative 35 IconPerks playWithYourFood.png Play With Your Food 35 IconPerks ruin.png Hex: Ruin 35 IconPerks barbecueAndChilli.png Barbecue & Chilli 35
IconPerks hexHuntressLullaby.png Hex: Huntress Lullaby 40 IconPerks dyingLight.png Dying Light 40 IconPerks devourHope.png Hex: Devour Hope 40 IconPerks franklinsDemise.png Franklin's Demise 40
Huntress Shape Hag Cannibal
Nothing.png
DO charSelect portrait.png IconPerks overwhelmingPresence.png Overwhelming Presence 30 Nothing.png SD charSelect portrait.png IconPerks fireUp.png Fire Up 30
IconPerks monitorAndAbuse.png Monitor & Abuse 35 IconPerks rememberMe.png Remember Me 35
IconPerks generatorOvercharge.png Overcharge 40 IconPerks bloodWarden.png Blood Warden 40
Doctor Nightmare

Survivor Perks (47)[edit | edit source]

Icon Name Description Character
IconPerks aceInTheHole.png
Ace in The Hole

Lady Luck always seems to be throwing something good your way. When retrieving an Item IconHelp items.png from a Chest IconHelp chests.png, there is a 50% chance that an Add-on IconHelp addons.png of Uncommon/Rare/Very Rare rarity or lower will be attached to it.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Unique to Ace Visconti‎‎ until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Ace
AV charSelect portrait2.png
IconPerks adrenaline.png
Adrenaline

You are fuelled by unexpected energy when on the verge of escape. Instantly heal one Health State and sprint at 150% your normal running speed for 5 seconds when the Exit Gates IconHelp exitGates.png are powered.

Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.

Adrenaline will wake you up if you are asleep when it triggers.

Adrenaline ignores Exhaustion.

Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

Unique to Meg Thomas until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Meg
IconChar meg.png
IconPerks alert.png
Alert

Your acute senses are on high alert. When the Killer performs the break action within 12/24/36 metres of range, the Killer's Aura IconHelp auras.png is revealed to you for 6 seconds. This effect can only be triggered once every 60/45/30 seconds.

"I have true sight." — Feng Min

Unique to Feng Min until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Feng
FM charSelect portrait.png
IconPerks balancedLanding.png
Balanced Landing

When Balanced Landing is active, stagger effects from long falls are reduced by 50/75/75 %.

Tier III only: Upon landing, start sprinting at 150% your normal running speed for a maximum of 3 seconds if not exhausted.

Causes Exhaustion IconStatusEffects exhausted.png for 40 seconds.

"I've jumped from higher places." — Nea Karlsson

Unique to Nea Karlsson until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Nea
IconChar nea2.png
IconPerks bond.png
Bond

Unlocks potential in one's Aura reading ability. Allies' Auras IconHelp auras.png are revealed to you when they are within 12/24/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Unique to Dwight Fairfield until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Dwight
IconChar dwight.png
IconPerks borrowedTime.png
Borrowed Time

You are fuelled with an unexpected energy when saving an ally from a hook within the Killer's Terror Radius. Once per match, for 15 seconds after unhooking a Survivor within the Killer's Terror Radius, any damage taken that would put you or the unhooked Survivor into the dying state will instead trigger a 15/20/25 seconds bleed-out timer. Taking any damage during or reaching the end of the bleed-out timer will put you into the Dying State IconHelp dying.png.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Unique to William "Bill" Overbeck until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Bill
BO charSelect portrait2.png
IconPerks botanyKnowledge.png
Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding. Healing speed is increased by 10/15/20 % and the efficiency of Med-Kits IconItems firstAidKit.png is increased by 10/15/20 %.

"Basic Botany knowledge could save your life someday." — Claudette Morel

Unique to Claudette Morel until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Claudette
IconChar claudette.png
IconPerks calmSpirit.png
Calm Spirit

Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting Crows IconHelp crows.png by 80/90/100 %.

Unique to Jake Park until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Jake
IconChar jake.png
IconPerks darkSense.png
Dark Sense

Unlocks potential in one's Aura reading ability. When the Exit Gates IconHelp exitGates.png unlock, the Killer's Aura IconHelp auras.png is revealed to you for 3/5/7 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

All
IconPerks deadHard.png
Dead Hard

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage. Press the activate ability button while running to dash forward. During the dash, you avoid damage.

Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!' ". It were a right dust up, I swear down!" — David King

Unique to David King until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

David
DK charSelect portrait2.png
IconPerks decisiveStrike.png
Decisive Strike

Once per match, when the Killer's Obsession IconHelp obsession.png, succeed a Skill Check IconHelp skillChecks.png to automatically escape the Killer's grasp and stun them for 3/3.5/4 seconds. When not the Killer's Obsession, when the wiggle meter is at 45/40/35 % succeed in a Skill Check to escape the grasp.

"There's nothing to be scared of." — Laurie Strode

Unique to Laurie Strode until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Laurie
Laurie Strode.png
IconPerks dejaVu.png
Déjà Vu

Unlocks potential in one's Aura reading ability. 1/1/2 Generator(s)' Auras IconHelp auras.png are revealed to you for 4/8/8 seconds seconds when starting a trial.

If you are holding a Map IconItems map.png that can track them, Generators IconHelpLoading generators.png revealed by Déjà Vu are added to the Map.

All
IconPerks empathy.png
Empathy

Unlocks potential in one's Aura reading ability. Dying or injured allies' Auras IconHelp auras.png are revealed to you when within 32/64/ metres. Empathy does not reveal Auras of allies when they are in the Killer's direct contact.

Unique to Claudette Morel until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Claudette
IconChar claudette.png
IconPerks hope.png
Hope

The growing odds of a successful escape fill you with hope and give you wings. Your movement speed is increased by 5/6/7 % as soon as the Exit Gates IconHelp exitGates.png are powered.

This Perk is only active for 120 seconds after the Exit Gates have been powered.

All
IconPerks ironWill.png
Iron Will

You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of pain caused by injuries are reduced by 50/100/100 % while staying still/while staying still/at any time.

Unique to Jake Park until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Jake
IconChar jake.png
IconPerks kindred.png
Kindred

Unlocks potential in one's Aura reading ability. While you're on the Hook, 1 random Survivor's/All Survivors'/All Survivors' and the Killer's (in an 8m radius around the Hook) Auras are revealed to all other Survivors.

"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes

All
IconPerks leader.png
Leader

You're able to organize a team to cooperate more efficiently. Increases the other Survivors' Repair, Healing and Sabotage speed by 3/6/9 % when they are within an 8 metre range from you.

"Listen to me if you don't wanna end up on a hook." — Dwight Fairfield

Unique to Dwight Fairfield until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Dwight
IconChar dwight.png
IconPerks leftBehind.png
Left Behind

You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each Generator IconHelpLoading generators.png that needs to be repaired, gain a 19/22/25 % bonus to Repair speed.

"I'm not horseshittin' around. I'm doing this alone!" — Bill Overbeck

Unique to William "Bill" Overbeck until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Bill
BO charSelect portrait2.png
IconPerks lightweight.png
Lightweight

Your running is light and soft, making your tracks harder to follow. Footstep marks stay visible 1/2/3 seconds less than normal.

"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes

All
IconPerks lithe.png
Lithe

After performing a vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

Activates in chases only.

Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

"U mad?" — Feng Min

Unique to Feng Min until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Feng
FM charSelect portrait.png
IconPerks noMither.png
No Mither

Go on kid, it's just a scratch. You start the trial injured and won't let anyone heal you beyond this state. Your thick blood coagulates practically instantly. You cannot be healed to healthy. You don't leave pools of blood. Grunts of pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the dying state.

"I lost it. Just lamped him one.. They went and banned me didn't they.. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

Unique to David King until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

David
DK charSelect portrait2.png
IconPerks noOneLeftBehind.png
No One Left Behind

It is inconceivable to leave someone behind. Once the Exit Gates are powered, gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Altruism category and perform them 4/8/12 % quicker.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

All
IconPerks objectOfObsession.png
Object of Obsession

If you are the Killer's Obsession IconHelp obsession.png and look in the Killer's direction, your link will reveal your Auras IconHelp auras.png to each other. This effect applies only if you are outside the Killer's Terror Radius, to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres.

"He was watching me!" — Laurie Strode

Unique to Laurie Strode until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Laurie
Laurie Strode.png
IconPerks openHanded.png
Open Handed

Strengthens the potential of you and your team's Aura IconHelp auras.png reading abilities. Increases Aura reading ranges by 4/6/8 metres.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Unique to Ace Visconti‎‎ until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Ace
AV charSelect portrait2.png
IconPerks pharmacy.png
Pharmacy

You have a knack for finding medicine. Searches through Chests IconHelp chests.png are 40/60/80 % faster.

Tier III only: The noises caused by searches along with their hearing distances are reduced by 8 metres.

Pharmacy guarantees an Emergency Med-Kit FulliconItems medkit.png on your first completed Chest search.

Unique to Quentin Smith until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Quentin
QS charSelect portrait.png
IconPerks plunderersInstinct.png
Plunderer's Instinct

Unlocks potential in one's Aura reading ability. Chests IconHelp chests.png' Auras IconHelp auras.png are revealed to you when standing within 16/24/32 metres. Grants a slightly/moderately/considerably better chance at finding an Item IconHelp items.png of higher rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
IconPerks premonition.png
Premonition

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 12/24/36 metres. Premonition has a cooldown of 60/45/30 seconds seconds each time it activates. Premonition trumps any of the Killer's stealth abilities.

"I have a bad feeling about this!"

All
IconPerks proveThyself.png
Prove Thyself

Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within an 8 metre range.

  • 1 nearby Survivor grants 1/2/3 % increased speed.
  • 2 nearby Survivor grants 2/4/6 % increased speed.
  • 3 nearby Survivor grants 3/6/9 % increased speed.

"I'll show you what I can do!" — Dwight Fairfield

Unique to Dwight Fairfield until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Dwight
IconChar dwight.png
IconPerks quickAndQuiet.png
Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers IconHelp lockers.png. The vault and hide actions' noise detection range is reduced by 100%. This effect can only be triggered every 30/25/20 seconds.

Unique to Meg Thomas until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Meg
IconChar meg.png
IconPerks resilience.png
Resilience

You are motivated in dire situations. Grants 3/6/9 % additional speed when repairing, sabotaging, healing and searching while you are Injured IconHelp injured.png.

"Focus, even in these desperate times."

All
IconPerks saboteur.png
Saboteur

Unlocks the ability to sabotage without a Toolbox IconItems toolbox.png at 30/40/50 % the normal sabotage speed. Skill Checks IconHelp skillChecks.png triggered in this situation have success zones reduced by 20/10/0 %. Increases efficiency of Toolbox sabotage by 50/75/100 %.

Unique to Jake Park until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Jake
IconChar jake.png
IconPerks selfCare.png
Self-Care

Unlocks the ability to heal yourself without a Med-Kit IconItems firstAidKit.png at 50% the normal healing speed. Increases the efficiency of Med-Kit self-heal by 10/15/20 %.

Unique to Claudette Morel until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Claudette
IconChar claudette.png
IconPerks slipperyMeat.png
Slippery Meat

You have developed an efficient way to get out of Bear Traps IconPowers trap.png and Hooks IconHelpLoading hook.png. Grants up to 1/2/3 extra escape attempts on the hook. The odds of freeing yourself from Bear Traps are increased by 15/20/25 %.

All
IconPerks smallGame.png
Small Game

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45 degree cone within a range of 8/10/12 metres. Small Game has a cooldown of 15/12/10 seconds each time it activates.

"Nope." — Andy, The Lost Tapes

All
IconPerks soleSurvivor.png
Sole Survivor

Each Survivor killed or sacrificed disrupts the Killer's Aura IconHelp auras.png reading ability.

  • 1 killed or sacrificed: reduces the Killer's Aura reading range by 40/45/50 %.
  • 2 killed or sacrificed: reduces the Killer's Aura reading range by 40/60/75 %.
  • 3 killed or sacrificed: reduces the Killer's Aura reading range by 40/75/100 %.

"It was the boogeyman." — Laurie Strode

Unique to Laurie Strode until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Laurie
Laurie Strode.png
IconPerks spineChill.png
Spine Chill

An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within 12/24/36 metres of range. When Spine Chill is active, Skill Check IconHelp skillChecks.png trigger odds are increased by 10% with success zones reduced by 10% and your Repair, Heal and Sabotage speeds are increased by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

All
IconPerks sprintBurst.png
Sprint Burst

When starting to run, break into a sprint at 150% your normal running speed for a maximum of 3 seconds.

Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

Unique to Meg Thomas until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Meg
IconChar meg.png
IconPerks streetwise.png
Streetwise

Long nights out taught you to do a lot with what you've got. Reduce consumption rate of Item IconHelp items.png charge by 10/12/15 % for you and allies within an 8 metre range.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

Unique to Nea Karlsson until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Nea
IconChar nea2.png
IconPerks thisIsNotHappening.png
This Is Not Happening

You perform at your best when you are under extreme stress. Great Skill Check IconHelp skillChecks.png success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are injured.

All
IconPerks technician.png
Technician

The noises caused by your repairs and their hearing distance are reduced by 0/4/8 metres. On a failed repair Skill Checks IconHelp skillChecks.png, there is a 30/40/50 % chance the Generator IconHelpLoading generators.png explosion will be prevented.

"I'm gonna stealth this one." — Feng Min

Unique to Feng Min until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Feng
FM charSelect portrait.png
IconPerks upTheAnte.png
Up The Ante

For each other Survivor still alive, grant a 1/2/3 % bonus to Luck IconStatusEffects luck.png to all remaining Survivors.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Unique to Ace Visconti‎‎ until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Ace
AV charSelect portrait2.png
IconPerks unbreakable.png
Unbreakable

Past battles have taught you a thing or two about survival. Grants the ability to fully recover from the dying state once per trial. Increases dying recovery by 15/20/25 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Unique to William "Bill" Overbeck until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Bill
BO charSelect portrait2.png
IconPerks urbanEvasion.png
Urban Evasion

Your movement speed while crouching is increased by 90/95/100 %.

"The paint is still fresh but I'm long gone." — Nea Karlsson

Unique to Nea Karlsson until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Nea
IconChar nea2.png
IconPerks vigil.png
Vigil

You look over your friends even in dire situations. You and your allies within an 8 metre range recover from Exhausted, Hemorrhage, Mangled, Hindered and Blindness Status Effects IconHelp statusEffects.png 10/15/20 % faster.

Unique to Quentin Smith until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Quentin
QS charSelect portrait.png
IconPerks wakeUp.png
Wake Up!

Unlocks potential in one's Aura reading ability. Once all Generators IconHelpLoading generators.png are powered, Exit Gates IconHelp exitGates.png are revealed to you when within 24/48/ metres of range. While opening the Exit Gates, reveal your Aura IconHelp auras.png to other Survivors within 24/48/ metres of range.

While Wake Up! is active, you open the Exit Gates 5/10/15 % faster.

Unique to Quentin Smith until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Quentin
QS charSelect portrait.png
IconPerks wellMakeIt.png
We'll Make It

Helping others heightens your morale. For each Survivor you rescue from a Hook, gain an additional 25/50/100 % speed increase to healing up to a maximum of 100% for 30/60/90 seconds.

"I'm confident we can all escape in one piece if we help each other."

All
IconPerks wereGonnaLiveForever.png
We're Gonna Live Forever

Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

Unique to David King until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

David
DK charSelect portrait2.png


Killer Perks (42)[edit | edit source]

Icon Name Description Character
IconPerks aNursesCalling.png
A Nurse's Calling

Unlocks potential in one's Aura reading ability. The Auras IconHelp auras.png of Survivors who are healing or being healed are revealed to you when they are within 20/24/28 metres of range.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Unique to The Nurse until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Nurse
IconChar theNurse2.png
IconPerks agitation.png
Agitation

You get excited in anticipation of hooking your prey. Increases your speed while transporting bodies by 6/12/18 %. While transporting a body, your Terror Radius is increased by 6/8/12 metres.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Unique to The Trapper until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Trapper
IconChar theTrapper.png
IconPerks barbecueAndChilli.png
Barbecue & Chilli

A deep bond with The Entity IconHelp entity.png unlocks potential in one's Aura reading ability. After hooking a Survivor, all other Survivors' Auras IconHelp auras.png are revealed to you for 4 seconds when they are further than from the Hook IconHelpLoading hook.png.

  • Each time a Survivor is hooked for the first time, gain a stackable Bonus to all Bloodpoint gains.

The Bonus Bloodpoints are only awarded post-trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Unique to The Cannibal until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Cannibal
CA charSelect portrait.png
IconPerks beastOfPrey.png
Beast Of Prey

Your lust for a kill is so intense that your connection with the Entity IconHelp entity.png is momentarily lost, making you totally unpredictable. The Red Stain disappears for 15/20/25 seconds when Bloodlust activates.

Beast of Prey has a cooldown of 120 seconds.

"Where did she go?"

Unique to The Huntress until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Huntress
BE charSelect portrait2.png
IconPerks bitterMurmur.png
Bitter Murmur

Unlocks potential in one's Aura reading ability. Survivors' Auras IconHelp auras.png are revealed to you for a duration of 5/7/9 seconds when the Exit Gates IconHelp exitGates.png are powered.

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IconPerks bloodhound.png
Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance. Fresh Blood Stains are slightly/moderately/considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Unique to The Wraith until Level 35, at which point its Teachable version can then be learned and taught to the other Killers

Wraith
IconChar theWraith.png
IconPerks bloodWarden.png
Blood Warden

Once per match, once at least one Exit Gate is opened, hooking a Survivor summons The Entity IconHelp entity.png to block the exits for all Survivors for 30/40/60 seconds. While Blood Warden is active, Auras IconHelp auras.png of Survivors located within the Exit Gates IconHelp exitGates.png are revealed to you.

Unique to The Nightmare until Level 40, at which point its Teachable version can then be learned and taught to the other Killers

Nightmare
SD charSelect portrait.png
IconPerks brutalStrength.png
Brutal Strength

Your great strength allows you to shred through your prey's defences. Destroy dropped Pallets IconHelp pullDown.png 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

Unique to The Trapper until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Trapper
IconChar theTrapper.png
IconPerks deerstalker.png
Deerstalker

Unlocks potential in one's Aura reading ability. Reveals dying Survivors' Auras IconHelp auras.png when standing within 12/24/36 metres.

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IconPerks distressing.png
Distressing

Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius is increased by 22/24/26 %. Gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Deviousness category.

The Bonus Bloodpoints are only awarded during the trial.

"Bask in their fear."

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IconPerks dyingLight.png
Dying Light

You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 38/44/50 %. Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to repair, healing and sabotage speed.

Only one Obsession IconHelp obsession.png per match.

"This isn't a man..." — Dr. Sam Loomis

Unique to The Shape until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Shape
SH charSelect portrait2.png
IconPerks enduring.png
Enduring

You are resilient to pain. Your rate of recovery from stuns is increased by 50/60/75 %. "He stops at nothing."

Unique to The Hillbilly until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Hillbilly
IconChar theCrooked.png
IconPerks fireUp.png
Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator IconHelpLoading generators.png, Fire Up grows in power and grants speed bonus to pick up, drop, Pallet break, Generator break and vaults.

  • 2 Tokens: Receive 6/8/10 % action speed bonus.
  • 3 Tokens: Receive 8/10/12 % action speed bonus.
  • 4 Tokens: Receive 10/12/14 % action speed bonus.

Unique to The Nightmare until Level 30, at which point its Teachable version can then be learned and taught to the other Killers

Nightmare
SD charSelect portrait.png
IconPerks franklinsDemise.png
Franklin's Demise

Your vicious attacks make the Survivors drop their Item IconHelp items.png on impact. The lost Item is damaged in the fall, losing 0/5/10 % of its base amount of Charges.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Unique to The Cannibal until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Cannibal
CA charSelect portrait.png
IconPerks insidious.png
Insidious

Unlocks the stealth ability. By standing still for 4/3/2 seconds, you reduce your Terror Radius to 0m and thus become stealthy until you move or act again.

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IconPerks ironGrasp.png
Iron Grasp

Your powerful hold onto the Survivors causes escapes to be nearly impossible. Effects of Survivors' wiggling are reduced by 25/50/75 %. Time to wiggle free from your grasp is increased by 4/8/12 %.

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IconPerks devourHope.png
Hex: Devour Hope

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a hook at least 24 metres away, Devour Hope receives a Token.

  • 2 Tokens: //Gain a 5% speed burst for 10 seconds after hooking a Survivor. Speed burst triggers 10 seconds after hooking a Survivor.
  • 3 Tokens: /Attacks put Survivors into the dying state automatically./Attacks put Survivors into the dying state automatically.
  • 5 Tokens: Grants the ability to kill Survivors by your own hand./Grants the ability to kill Survivors by your own hand./Grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Unique to The Hag until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Hag
IconChar hag2.png
IconPerks hexHuntressLullaby.png
Hex: Huntress Lullaby

A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey’s attention. Survivors receive a 2/4/6 % regression penalty when missing any Skill Check IconHelp skillChecks.png.

Each time a Survivor is hooked, Huntress Lullaby grows in power:

  • 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
  • 5 Tokens: No Skill Check warning.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"That song, it drives me crazy!"

Unique to The Huntress until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Huntress
BE charSelect portrait2.png
IconPerks noOneEscapesDeath.png
Hex: No One Escapes Death

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates IconHelp exitGates.png are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it. While this Hex is active, //Successful attacks trigger Dying State automatically, cooldowns on successful and missed attacks are decreased by 4/8/8 % and your movement speed is increased by 3/4/4 %.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if the Entity's shadowy whips were lashing at its back."

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IconPerks ruin.png
Hex: Ruin

A Hex that affects the Survivors' skills at repairing Generators IconHelpLoading generators.png. 2/3/4 Survivors are affected by Ruin, which causes Good Skill Checks IconHelp skillChecks.png to result in 5% regression on the Generator and Great Skill Checks grant 0% in progression.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."

Unique to The Hag until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Hag
IconChar hag2.png
IconPerks theThirdSeal.png
Hex: The Third Seal

A Hex that hinders one's Aura reading ability. Hitting a Survivor while the Hex Totem is active reduces the effectiveness of their Aura reading ability by 100%. This effect applies to the last 2/3/4 Survivors hit.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"She touched your skin, you bear the witch's mark!"

Unique to The Hag until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Hag
IconChar hag2.png
IconPerks thrillOfTheHunt.png
Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your totems. For each Dull Totem and Hex Totem remaining on the Map gain a Token.

  • Gain 6/8/10 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

All
IconPerks knockOut.png
Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult. Dying Survivors' Auras IconHelp auras.png are not revealed to other Survivors when they are standing outside of 32/24/16 metres of range.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Unique to The Cannibal until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Cannibal
CA charSelect portrait.png
IconPerks lightborn.png
Lightborn

Unlike other beasts of the fog, you have adapted to light. Resistance to blindness is increased by 20/40/60 %. Recovery from blindness is increased by 50%.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Unique to The Hillbilly until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Hillbilly
IconChar theCrooked.png
IconPerks monitorAndAbuse.png
Monitor & Abuse

Meticulous in your approach, terrifying in your application. While in a chase, your Terror Radius is increased by 6/7/8 metres. Otherwise your Terror Radius is decreased by 6/7/8 metres and your field of view is slightly/moderately/considerably increased.

Field of view gains do not stack.

"It's time for your treatment!." — Herman Carter, The Doctor

Unique to The Doctor until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Doctor
DO charSelect portrait.png
IconPerks monstrousShrine.png
Monstrous Shrine

Your fervent care of the hooks found in the Basement IconHelp basement.png has aroused the Entity IconHelp entity.png's interest. The Basement Hooks are granted the following bonuses:

  • 3/6/9 % faster Entity progression.
  • 5/10/15 % increased difficulty on escape attempts.
  • 3/6/9 % increased penalty to escape fails.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

All
IconPerks generatorOvercharge.png
Overcharge

You are fuelled by your hate for progress. Overcharge a Generator IconHelpLoading generators.png by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a moderately/considerably/tremendously difficult Skill Check IconHelp skillChecks.png. Failing the Skill Check results in an additional 3/4/5 % Generator regression.

"It is a trap. But a trap one must step in..."

Unique to The Doctor until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Doctor
DO charSelect portrait.png
IconPerks overwhelmingPresence.png
Overwhelming Presence

Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency. Affected Survivors' Item IconHelp items.png consumption rates are increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Unique to The Doctor until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Doctor
DO charSelect portrait.png
IconPerks rememberMe.png
Remember Me

You become obsessed with one Survivor. Each time you hit your Obsession, you increase the opening time of the Exit Gates IconHelp exitGates.png by 5 seconds up to a maximum of 20 additional/25 additional/30 additional seconds.

The Obsession is not affected by Remember Me.

Only one Obsession IconHelp obsession.png per match.

Unique to The Nightmare until Level 35, at which point its Teachable version can then be learned and taught to the other Killers

Nightmare
SD charSelect portrait.png
IconPerks playWithYourFood.png
Play With Your Food

You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your movement speed by 3/4/5 %. Each offensive action spends one Token.

Only one Obsession IconHelp obsession.png per match.

"You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis

Unique to The Shape until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Shape
SH charSelect portrait2.png
IconPerks predator.png
Predator

Your acute tracking ability allows you to follow disturbances left by passing prey over a longer period of time. Footstep marks stay visible 1/2/3 seconds longer than normal.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Unique to The Wraith until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Wraith
IconChar theWraith.png
IconPerks saveTheBestForLast.png
Save The Best For Last

You become obsessed with one Survivor. As long as your Obsession is alive, after being in a chase for 20 seconds the cool-down for your next successful attack is decreased by 30/35/40 %. Your successful attack cool-down remains active for 5 seconds seconds after a chase. Re-initialising a chase before the 5 seconds have lapsed will reset the successful attack cool-down timer.

Only one Obsession IconHelp obsession.png per match.

"Death has come to your little town, Sheriff." — Dr. Sam Loomis

Unique to The Shape until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Shape
SH charSelect portrait2.png
IconPerks shadowborn.png
Shadowborn

You have a keen vision in the darkness of the night. Your vision is 25/30/35 % clearer and your field of view is not/slightly/considerably wider than normal. Highly sensitive to light, you get blinded 20/25/30 % faster than normal and take 50% more time to recover from this condition.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Unique to The Wraith until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Wraith
IconChar theWraith.png
IconPerks sloppyButcher.png
Sloppy Butcher

You know where to hit to make them bleed. Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's Bleeding IconStatusEffects bleeding.png frequency. Bleeding returns to normal once the Survivor is healed.

"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonizing suffering."

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IconPerks spiesFromTheShadows.png
Spies From The Shadows

The Crows IconHelp crows.png found in the world can communicate directly with you. 50/50/75 % of the time, cawing Crows give you a visual clue when you are within a 16/24/36 metres.

"In the shadows they torment, scarring our minds with each scream."

All
IconPerks stridor.png
Stridor

Breathing of Survivors in pain is 25/50/50 % louder. Regular Survivor breathing is now also 0/0/25 % louder.

"If you don't stop and catch your breath... she will."

Unique to The Nurse until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Nurse
IconChar theNurse2.png
IconPerks territorialImperative.png
Territorial Imperative

Unlocks potential in one's Aura reading ability. Survivors' Auras IconHelp auras.png are revealed to you for 3 seconds when they enter the Basement IconHelp basement.png and you are more than 32 metres away from the Basement entrance.

Territorial Imperative can only be triggered once every 60/45/30 seconds.

"We're not safe anywhere..."

Unique to The Huntress until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Huntress
BE charSelect portrait2.png
IconPerks tinkerer.png
Tinkerer

Add-ons IconHelp addons.png that affect the charge time of your Power are 6/8/10 % more effective.

"The Crooked makes impressive tools out of scraps... Tools aimed at maiming us in creative ways... It's horrifying to think it's actually intelligent." — Unknown, Notebook

Unique to The Hillbilly until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Hillbilly
IconChar theCrooked.png
IconPerks thanatophobia.png
Thanatophobia

All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor.

  • 1 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 4/5/6 %.
  • 2 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 7/8/9 %.
  • 3 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 10/11/12 %.
  • 4 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 13/14/15 %.

"She plays with us and revels in our pain."

Unique to The Nurse until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Nurse
IconChar theNurse2.png
IconPerks unnervingPresence.png
Unnerving Presence

Your presence alone instils great fear. Survivors within your Terror Radius have a 6/8/10 % greater chance of triggering Skill Checks IconHelp skillChecks.png when repairing, healing or sabotaging. Triggered Skill Checks' success zones are reduced by 40/50/60 %.

"Its presence befalls us."

Unique to The Trapper until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Trapper
IconChar theTrapper.png
IconPerks unrelenting.png
Unrelenting

You recuperate faster from any attack made with your main weapon. The cooldown of missed attacks is reduced by 20/25/30 %.

All
IconPerks whispers.png
Whispers

You have a rudimentary understanding of the Entity IconHelp entity.png's voice. Sporadically hear the Entity's Whisper when standing within a 48/40/32 metres of a Survivor.

"It's unclear as to the motivations of the fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

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Unused Perks[edit | edit source]

The following Perks are found in the game files, but unused in the game itself:

Icon Name Description
IconPerks lastStanding.png
Last Standing

For each Survivor escaped or killed, your Action speed is increased by Unknown/Unknown/25 %.

IconPerks underperform.png
Underperform

Unknown effects.


UNLOCKABLES
Ach adeptDwight.jpgAch adeptMeg.jpgAchievementsAch adeptClaudette.jpgAch adeptJake.jpg IconHelp addons.pngAdd-ons IconHelp dailyRituals.pngDaily Rituals IconHelp items.pngItems IconHelp mysteryBox FP.pngMystery Boxes IconHelp offerings.pngOfferings IconHelp perks.pngPerks