Perks

From Dead by Daylight Wiki
Jump to: navigation, search



IconHelp perks.png

Perks are a type of Unlockable and a core Game Mechanic in Dead by Daylight Dead by Daylight}}.

There are currently 158 Perks featured in Dead by Daylight.


Overview

For additional information about a specific Perk, its history and changes over time, interaction(s) with Game Mechanics, other Unlockables, or even other Characters Characters}}, please refer to a Perk's Article page

Perks can be unlocked by both Killers and Survivors and equipped in their Load-out Load-out}} slot to grant the chosen Character special abilities in the Trials.


Perk Tiers

Each Perk comes with three variants of itself referred to as Perk Tiers, indicated by markings on the top-right side of their icon.

Higher-tiered Perks are generally stronger than their lower-tiered variants and grant the Character either more or improved benefits.
Purchasing a Perk's next Tier from the Bloodweb Bloodweb}} will replace the previous Tier completely.

Rarity Levels

Like all Unlockables in Dead by Daylight, Perks also come in different Rarity Levels that depend directly on a Perk's Tier, affecting its probability of spawning at any given Bloodweb Level.
However, unlike other Unlockables, Perks only come in 3 instead of 5 Rarities.

Available Rarities

  • Tier I Perks: either Uncommon (Yellow) or Rare (Green)
  • Tier II Perks: either Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
  • Tier III Perks: either Rare (Green) or Very Rare (Purple)
  • Teachable Perks: Teachable (Orange)


Perk Rarity Rework

Due to issues with the original Bloodweb Bloodweb}} spawning rarer Perks much more often than more common ones, ironically making common Perks so rare to the point of many Players only being able to obtain them when the Bloodweb literally had no other Perks left to spawn, the Developers intended to rework the spawn rules for Perks with a fix in Patch 1.4.1.

However, the Patch went overboard on the changes and caused Perks to spawn in strict order of Rarity, making it close to impossible to obtain Tiers II and III of a Perk, due to their higher Rarity, because the Bloodweb would spawn all Tier I Perks first.

A supposed temporary fix for this new issue was introduced with Patch 1.5.0, wherein the Developers narrowed the available Perk Rarities to the spawn rules of the Bloodweb, by upping/lowering all Common/Ultra Rare Perks by one Rarity Level respectively, causing them to remain Uncommon/Very Rare for two Perk Tiers respectively. The fix, however, remained to this day.

Original Perk Rarities

  • Tier I Perks: either Common (Brown), Uncommon (Yellow) or Rare (Green)
  • Tier II Perks: either Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
  • Tier III Perks: either Rare (Green), Very Rare (Purple) or Ultra Rare (Pink)
  • Teachable Perks: Teachable (Orange)


Obtaining Perks

Aside from a Character's three Unique Perks (see below), all Perks must be purchased from the Bloodweb Bloodweb}} using Bloodpoints Bloodpoints}}.


Perk Slots

A Character can be equipped with up to 4 Perks at once, given that all Perk Slots are unlocked, which depends on their Level.
Characters start off with just one Perk Slot unlocked and will unlock Slots 2-4 by reaching Levels 5, 10, and 15 respectively.


Unique/Teachable Perks

IconHelp teachables.png

Each Character comes with 3 Unique Perks which, as the name implies, are unique to them and will only spawn in their own Bloodweb Bloodweb}}, making them unobtainable for other Characters.
Each Character will always have the Tier I version of their Unique Perks available in their Inventory.

In order for other Characters to obtain the Unique Perks of other Characters a special version of those Perks called a Teachable Perk must be purchased from the original Character's Bloodweb at specific Levels (30, 35, 40).

Teachable Perks are not quite Perks as such. Their description is the same as the Tier I version of the associated Unique Perk, but only for the purpose of not being left blank and they have their own Rarity class (Teachable).
Purchasing a Teachable Perk will not unlock a physical Perk in the inventory of other Characters, but rather unlock the Teachable Perk's ability to henceforth spawn in the Bloodweb of all Characters.
In this regard, Teachable Perks are best compared to a key used to unlock them for all Characters, turning a formerly Unique Perk into a General Perk.
This action is what gives the Teachable Perks their name: lore-wise, a Character taught their Unique Perk to the other Characters.

It should be noted, that Bloodwebs are procedurally generated and thus finding a specific Perk is based purely on chance. Unlocking a Teachable Perk does not guarantee its spawn in the very next Bloodweb of any Character.
It is entirely possible for an unlocked Teachable Perk to not appear in another Character's Bloodweb until several Levels later.
Unlocked Teachable Perks are completely independent from the original Character and it is therefore very much possible for a Character to own Tiers II or III of a taught Perk with the original Character only owning Tier I still.
Prestiging the original Character also does not affect already unlocked Teachable Perks in any way and any remaining locked Teachable Perks will reappear at their appropriate spawn Level.

Another way of unlocking a Character's Unique Perks for everyone is by purchasing the Teachable Perks from the Shrine of Secrets Shrine of Secrets}} with Iridescent Shards Iridescent Shards}}.

Survivor Teachables

Unique Survivor Perks
Dwight
AS DF charSelect portrait.png IconPerks bond.png Bond 30
IconPerks proveThyself.png Prove Thyself 35
IconPerks leader.png Leader 40
Claudette
AS CM charSelect portrait.png IconPerks empathy.png Empathy 30
IconPerks botanyKnowledge.png Botany Knowledge 35
IconPerks selfCare.png Self Care 40
Feng
IS FM charSelect portrait.png IconPerks technician.png Technician 30
IconPerks lithe.png Lithe 35
IconPerks alert.png Alert 40
Quentin
ES QS charSelect portrait.png IconPerks wakeUp.png Wake Up! 30
IconPerks pharmacy.png Pharmacy 35
IconPerks vigil.png Vigil 40
Jane
MS JR charSelect portrait.png IconPerks solidarity.png Solidarity 30
IconPerks poised.png Poised 35
IconPerks headOn.png Head On 40

Killer Teachables

Unique Killer Perks
Wraith
AK WR charSelect portrait.png IconPerks predator.png Predator 30
IconPerks bloodhound.png Bloodhound 35
IconPerks shadowborn.png Shadowborn 40
Hillbilly
AK HI charSelect portrait.png IconPerks enduring.png Enduring 30
IconPerks lightborn.png Lightborn 35
IconPerks tinkerer.png Tinkerer 40
Nightmare
EK NI charSelect portrait.png IconPerks fireUp.png Fire Up 30
IconPerks rememberMe.png Remember Me 35
IconPerks bloodWarden.png Blood Warden 40
Legion
KK LE charSelect portrait.png IconPerks discordance.png Discordance 30
IconPerks madGrit.png Mad Grit 35
IconPerks ironMaiden.png Iron Maiden 40
Demogorgon
QK DE charSelect portrait.png IconPerks surge.png Surge 30
IconPerks cruelLimits.png Cruel Limits 35
IconPerks mindbreaker.png Mindbreaker 40


Survivor Perks (83)

Icon Name Description Character
Ace in the Hole}} Ace in the Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an Item Item}} from a Chest Chest}}, there is a 100 % chance that an Add-on Add-on}} of Very Rare Rarity or lower will be attached to it.

10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
DS AV charSelect portrait.png
Adrenaline}} Adrenaline

You are fuelled by unexpected energy when on the verge of escape.

Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates Exit Gates}} are powered.

Adrenaline is on hold if you are disabled when it triggers and will activate upon being freed.

Adrenaline will wake you up if you are asleep when it triggers.

Adrenaline ignores Exhaustion.

Causes the Exhausted Exhausted}} Status Effect for 60/50/40 seconds.

You do not recover from Exhaustion while running.

Meg
AS MT charSelect portrait.png
Aftercare}} Aftercare

Unlocks potential in one's Aura-reading ability.

You see the Aura Aura}} of every Survivor that:

  • You rescued from a Hook Hook}} or who rescued you from one.
  • You completed a Healing action on or who completed one on you.

They also see your Aura.

This occurs for up to 1/2/3 Survivor(s).

All effects of Aftercare are reset when you are hooked by the Killer.

"'A Mercy that Rips the Storm.'
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
KS JJ charSelect portrait.png
Alert}} Alert

Your acute senses are on high alert.

When the Killer breaks a Pallet Pallet}} or Breakable Wall Breakable Wall}}, or damages a Generator Generator}}, their Aura Aura}} is revealed to you for 3/4/5 seconds.

"I have true sight." — Feng Min

Feng
IS FM charSelect portrait.png
Any Means Necessary}} Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet Pallet}} to reset it to its upright position.

Any Means Necessary has a cool-down of 140/130/120 seconds.

"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura

Yui
SS YK charSelect portrait.png
Autodidact}} Autodidact

You start the Trial with a -25 % progression penalty for Skill Checks Skill Checks}} to heal Survivors Survivors}}.

For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.

Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors.

Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-Kit Med-Kit}} to heal.

"There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis

Adam
HS AF charSelect portrait.png
Babysitter}} Babysitter

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks or Blood Trail for the next 4/6/8 seconds.

Both you and the Killer see each other's Aura Aura}} for 4 seconds.

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

Steve
QS SH charSelect portrait.png
Balanced Landing}} Balanced Landing

Your agility is incomparable.

Cat-like reflexes reduce your stagger duration from falls by 75 % and muffle your grunts from falling by 100 %.

Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted.

Causes the Exhausted Exhausted}} Status Effect for 60/50/40 seconds.

Balanced Landing cannot be used when Exhausted.

You do not recover from Exhaustion while running.

"I've jumped from higher places." — Nea Karlsson

Nea
BS NK charSelect portrait.png
Better Together}} Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

The Aura Aura}} of the Generator you are currently repairing is revealed to all other Survivors located within 32 metres.

If the Killer downs a Survivor while you are repairing a Generator Generator}}, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Nancy
QS NW charSelect portrait.png
Blood Pact}} Blood Pact

It's as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance.

When you or the Obsession Obsession}} are injured, you both see each other's Auras Auras}}.

After healing the Obsession or being healed by the Obsession, you both gain the Haste Haste}} Status Effect, moving at an increased speed of 7 % for 6/8/10 seconds.

Reduces the odds of being the Obsession.

If you are the Obsession, Blood Pact deactivates.

The Killer can only be obsessed with one Survivor at a time.

Cheryl
WS charSelect portrait.png
Boil Over}} Boil Over

You are a battler and do everything to escape a foe's grasp.

Your Struggle Effects on the Killer are increased by 25/50/75 %.

You obscure the Killer's ability to the Auras Auras}} of Hooks Hooks}} that are within a range of 10/12/14 metres.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me."
— Kate Denson's "Boil Over"

Kate
GS KD charSelect portrait.png
Bond}} Bond

Unlocks potential in one's Aura-reading ability.

Allies' Auras Auras}} are revealed to you when they are within a range of 20/28/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
AS DF charSelect portrait.png
Borrowed Time}} Borrowed Time

You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius.

After unhooking a Survivor within the Killer's Terror Radius, for 15 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound Deep Wound}} Status Effect. The Survivor has 10/15/20 seconds to mend themselves.

If the unhooked Survivor takes any damage while affected by Deep Wound or if its timer ends, the unhooked Survivor is immediately put into the Dying State Dying State}}.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Unique to William "Bill" Overbeck until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Bill
DS BO charSelect portrait.png
Botany Knowledge}} Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding.

Healing Speed and Healing Item Efficiency is increased by 11/22/33 %.

"Basic botany knowledge could save your life someday." — Claudette Morel

Claudette
AS CM charSelect portrait.png
Breakdown}} Breakdown

Any time you are unhooked or unhook yourself, the Hook Hook}} breaks and the Killer's Aura Aura}} is shown to you for 4/5/6 seconds.

A Hook broken by Breakdown takes 180 seconds to respawn.

"'Charge from the Belly of the Beast.'
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
KS JJ charSelect portrait.png
Breakout}} Breakout

You kick into high gear when someone's in trouble, inspiring them to overcome any obstacle.

When within 6 metres of a carried Survivor, you gain the Haste Haste}} Status Effect, moving at an increased speed of 5/6/7 %.

The carried Survivor's wiggle speed is increased by 20 %.

"Come, we’re going to rip our way out of this." — Yui Kimura

Yui
SS YK charSelect portrait.png
Buckle Up}} Buckle Up

Unlocks potential in one's Aura-reading ability.

The recovery progress of dying Survivors can be determined by the intensity of their Auras Auras}} at a distance of up to 48 metres.

When you heal a Survivor from the Dying State Dying State}} to Injured Injured}}, both the healed Survivor and yourself see the Killer's Aura for a duration of 4/5/6 seconds.

"Ghost beaters never leave a man behind." — Ash Williams

Ash
MS AW charSelect portrait.png
Built to Last}} Built to Last

You know how to get the most out of your tools.

Once per Trial, a depleted Item Item}} will refill 30/40/50 % of its Charges after 10 seconds.

"Architecture is the soul of civilisation." — Felix Richter

Felix
YS FR charSelect portrait.png
Calm Spirit}} Calm Spirit

Animals seem to trust you as they often stay calm in your presence.

Reduces chances of alerting Crows Crows}} by 80/90/100 %.

Your calm spirit can overcome the urge to scream.

Jake
AS JP charSelect portrait.png
Camaraderie}} Camaraderie

Life has taught you the importance of friendship which has given you strength.

While you are on the Hook Hook}} in the Struggle Phase, Camaraderie activates.

If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Struggle Phase timer is paused for 26/30/34 seconds.

"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington

Steve
QS SH charSelect portrait.png
Dance With Me}} Dance With Me

When performing a fast vault or leaving a Locker Locker}} in a sprint, you leave no Scratch Marks for 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up."
— Kate Denson's "Dance With Me"

Kate
GS KD charSelect portrait.png
Dark Sense}} Dark Sense

Unlocks potential in one's Aura-reading abilities.

Each time a Generator Generator}} is completed, the Killer's Aura is revealed to you for 5 seconds.

When the last Generator is powered, the Killer's Aura is revealed to you for 5/7/10 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

All
Dead Hard}} Dead Hard

Activate-able Perk.

You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.

Causes the Exhausted Exhausted}} Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

You do not recover from Exhaustion while running.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

David
JK DK charSelect portrait.png
Decisive Strike}} Decisive Strike

Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds.

While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check Skill Check}} to automatically escape the Killer's grasp and stun them for 5 seconds.

  • Succeeding or failing the Skill Check will disable Decisive Strike.
  • Successfully stunning the Killer will result in you becoming the Obsession.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"There's nothing to be scared of." — Laurie Strode

Laurie
CS LS charSelect portrait.png
Déjà Vu}} Déjà Vu

Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

The Auras of 3 Generators Generators}} in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed.

If you are holding a Map Map}} that can track Objectives, Generators revealed by Déjà Vu are added to the Map.

All
Deliverance}} Deliverance

After performing a Safe Hook Rescue on another Survivor, the Perk activates.

You now have a 100 % chance to unhook yourself during the escape attempt.

A successful Deliverance from the Hook Hook}} triggers the Broken Broken}} Status Effect for 100/80/60 seconds.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
HS AF charSelect portrait.png
Desperate Measures}} Desperate Measures

You refuse to fail, even during your darkest hour.

Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked or dying Survivor.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

Felix
YS FR charSelect portrait.png
Detective's Hunch}} Detective's Hunch

Unlocks potential in one's Aura-reading ability.

After a Generator is completed, the Auras Auras}} of Generators Generators}}, Chests Chests}} and Totems Totems}} within 32/48/64 metres are revealed to you for 10 seconds.

If you are holding a Map Map}} that can track Objectives, Generators revealed by Detective's Hunch are added to the Map.

"Are you able to tell us where you were last night?" — Detective David Tapp

Tapp
FS DT charSelect portrait.png
Distortion}} Distortion

You start the Trial with 3 Tokens.

Whenever the Killer reads your Aura Aura}}, Distortion activates and a Token is consumed.

For the next 6/8/10 seconds while Distortion is activated, your Aura and Scratch Marks will not be shown to the Killer.

Distortion does not activate when you are in the Dying State Dying State}} or affected by Traps.

"'Death Fooled by the Cloak of Falcon Feathers.'
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
KS JJ charSelect portrait.png
Diversion}} Diversion

Activate-able Perk.

Standing within the Killer's Terror Radius while not in a Chase for 45 seconds activates Diversion.

  • Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a distraction for the Killer at a distance of 10/15/20 metres.

The distraction consists of:

Diversion's timer resets once the ability has been activated.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
HS AF charSelect portrait.png
Empathy}} Empathy

Unlocks potential in one's Aura-reading ability.

Dying Dying}} or Injured Injured}} Allies' Auras Auras}} are revealed to you when within 64/96/128 metres of range.

Empathy does not reveal Auras of Allies when they are in the Killer's direct contact.

Claudette
AS CM charSelect portrait.png
Fixated}} Fixated

When you have a goal in mind, there's no turning back; better to ask forgiveness than permission.

You can see your own Scratch Marks at all times.

While uninjured, you walk 10/15/20 % faster.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Nancy
QS NW charSelect portrait.png
Flip-Flop}} Flip-Flop

You have an uncanny ability to escape the inevitable.

While in the Dying State Dying State}}, 50 % of your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression.

"Catch ya on the flip-flop." — Ash Williams

Ash
MS AW charSelect portrait.png
For the People}} For the People

You risk life and injury for others.

For the People is only active while at full health.

Press the Active Ability button while healing another Survivor without a Med-Kit Med-Kit}} to instantly heal them from Dying Dying}} to Injured Injured}}, or from Injured to Healthy Healthy}}.

You become Injured and receive the Broken Broken}} Status Effect for 110/100/90 seconds.

You become the Obsession Obsession}}.

Reduces the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
US ZK charSelect portrait.png
Head On}} Head On

When your mind is set, there better be no one standing in your way.

While standing in a Locker Locker}} for 3 seconds, Head On activates.

While Head On is activated, performing a rushed action to leave a Locker stuns the Killer for 3 seconds if they are standing within range.

Causes the Exhausted Exhausted}} Status Effect for 60/50/40 seconds if the stun was successful.

You do not recover from Exhaustion while running.

Head On cannot be used when Exhausted or when you have accrued Stillness Crows Stillness Crows}}.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
MS JR charSelect portrait.png
Hope}} Hope

The growing odds of a successful escape fill you with hope and give you wings.

As soon as the Exit Gates Exit Gates}} are powered, you gain a 5/6/7 % Haste Haste}} Status Effect for 120 seconds.

"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

All
Inner Strength}} Inner Strength

You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a Totem Totem}}, Inner Strength activates.

While Inner Strength is activated, hiding inside a Locker Locker}} for 10/9/8 seconds when in the Injured State Injured State}} or afflicted by the Deep Wound Deep Wound}} Status Effect will automatically heal you one Health State.

Inner Strength does not activate if you are afflicted by the Broken Broken}} Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Nancy
QS NW charSelect portrait.png
Iron Will}} Iron Will

You're able to concentrate and enter a meditative-like state to numb some pain.

Grunts of Pain caused by injuries are reduced by 50/75/100 %.

Jake
AS JP charSelect portrait.png
Kindred}} Kindred

Unlocks potential in one's Aura-reading ability.

While you are on the Hook, all Survivor Auras are revealed to all Survivors.
If the Killer is within a range of 8/12/16 metres, their Aura is also revealed to all Survivors.

While any other Survivor is on the Hook, all Survivor Auras are revealed to you.
If the Killer is within a range of 8/12/16 metres, their Aura is also revealed to you.

"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes

All
Leader}} Leader

You're able to organise a team to cooperate more efficiently.

Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Unlocking speeds by 15/20/25 % when they are within a range of 8 metres from you.

Survivors can only be affected by one Leader effect at a time.

This effect persists on other Survivors for 15 seconds after leaving Leader's range.

Dwight
AS DF charSelect portrait.png
Left Behind}} Left Behind

You'll get the job done... No matter the cost.

When you are the last Survivor remaining in the Trial, the Aura Aura}} of the Hatch Hatch}} is revealed to you within a range of 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Bill
DS BO charSelect portrait.png
Lightweight}} Lightweight

Your running is light and soft, making your tracks harder to follow.

Scratch Marks stay visible 1/2/3 seconds less than normal.

"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes

All
Lithe}} Lithe

After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Causes the Exhausted Exhausted}} Status Effect for 60/50/40 seconds.

Lithe cannot be used when Exhausted.

You do not recover from Exhaustion while running.

"U mad?" — Feng Min

Feng
IS FM charSelect portrait.png
Lucky Break}} Lucky Break

You've had your share of scrapes and bruises, but luck's always on your side.

Lucky Break activates any time you are injured.

While Lucky Break is active, you won't leave trails of blood for a total of 120/150/180 seconds.

Lucky Break becomes permanently deactivated for the remainder of the Trial once the total duration has elapsed.

"That's not enough to beat me. Not even close." — Yui Kimura

Yui
SS YK charSelect portrait.png
Mettle of Man}} Mettle of Man

Evil has a way of always finding you.

After you earn 3 Protection Hit Score Events, Mettle of Man activates.

Once activated, the next occasion that would put you into the Dying State Dying State}} from the Injured State Injured State}} is ignored.

The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer.

Mettle of Man will deactivate the next time you are put into the Dying State.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
MS AW charSelect portrait.png
No Mither}} No Mither

You are affected by the Broken Broken}} Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.

  • You do not leave Pools of Blood Blood}}.
  • Grunts of Pain caused by injuries are reduced by 0/25/50 % at any time.
  • Grants the ability to fully recover from the Dying State Dying State}}.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
JK DK charSelect portrait.png
No One Left Behind}} No One Left Behind

It is inconceivable to leave someone behind.

Once at least one Exit Gate Exit Gate}} has been opened, gain 50/75/100 % more Bloodpoints Bloodpoints}} for actions in the Altruism Category and perform them 30/40/50 % quicker.

The Auras Auras}} of all other Survivors are revealed to you.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

All
Object of Obsession}} Object of Obsession

A supernatural bond links you to the Killer.

If you are looking in the Killer's direction, your link will reveal your Auras Auras}} to each other.

This effect applies only if you are outside of the Killer's Terror Radius.

As the Killer's Obsession Obsession}}, this effect applies to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
CS LS charSelect portrait.png
Off the Record}} Off the Record

You've learnt that a quiet approach is sometimes best.

Once you are unhooked or escape from the Hook Hook}}, Off the Record activates for 60/70/80 seconds.

While Off the Record is active, your Aura Aura}} will not be shown to the Killer and Grunts of Pain caused by injuries are reduced by 100 %.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
US ZK charSelect portrait.png
Open-Handed}} Open-Handed

Strengthens the potential of you and your team's Aura-reading abilities.

Increases Aura-reading ranges by 4/6/8 metres.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Ace
DS AV charSelect portrait.png
Pharmacy}} Pharmacy

You have a knack for finding medicine.

Unlocking Chests Chests}} is 40/60/80 % faster and the Hearing distance of noises this causes is reduced by 8 metres.

Pharmacy guarantees an Emergency Med-Kit Emergency Med-Kit}} on your first completed Chest Unlock.

"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
ES QS charSelect portrait.png
Plunderer's Instinct}} Plunderer's Instinct

Unlocks potential in one's Aura-reading ability.

Auras Auras}} of unopened Chests Chests}} and Items Items}} in the environment are revealed to you when standing within a range of 16/24/32 metres.
Grants a considerably better chance at finding an Item of a higher Rarity from Chests Chests}}.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
Poised}} Poised

Achieving goals boosts your confidence.

After a Generator Generator}} is completed, you leave no Scratch Marks for 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Jane
MS JR charSelect portrait.png
Premonition}} Premonition

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

Premonition trumps any of the Killer's stealth abilities.

"I have a bad feeling about this!"

All
Prove Thyself}} Prove Thyself

For each Survivor other than you, gain a stack-able 15 % Repair speed buff awarded to all repairing Survivors within a range of 4 metres up to a maximum of 45 %.

Gain 50/75/100 % more Bloodpoints for cooperative Actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

Dwight
AS DF charSelect portrait.png
Quick & Quiet}} Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers Lockers}}.

The vault and hide actions' noise detection and audio range is reduced by 100 %.

Quick & Quiet can only be triggered once every 30/25/20 seconds.

Meg
AS MT charSelect portrait.png
Red Herring}} Red Herring

You've noticed that people pay attention to whatever makes the loudest noise.

After repairing a Generator Generator}} for at least 3 seconds, it will be highlighted to you with a yellow Aura Aura}}. The Generator stays highlighted until it is fully repairing, or you repair a new Generator, or enter a Locker Locker}}.

Entering any Locker will trigger a Loud Noise indicator for the Killer at the highlighted Generator's location.

Red Herring can only be triggered once every 60/50/40 seconds.

"The news edit out what is burdensome and complex, which is the truth." — Zarina Kassir

Zarina
US ZK charSelect portrait.png
Repressed Alliance}} Repressed Alliance

You're accustomed to being hunted by malicious forces, and you've begun using it to your advantage.

Repressed Alliance activates after repairing Generators Generators}} for a total of 80/70/60 seconds.

When repairing a Generator while Repressed Alliance is active, press the Active Ability button to call upon the Entity to block the Generator for 30 seconds, after which Repressed Alliance deactivates.

Affected Generators will be revealed to all Survivors by a white Aura.

Cheryl
WS charSelect portrait.png
Resilience}} Resilience

You are motivated in dire situations.

Grants 3/6/9 % increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Unlocking speeds while Injured Injured}}.

"Focus, even in these desperate times."

All
Saboteur}} Saboteur

Unlocks potential in one's Aura-reading ability.

  • See Hook Hook}} Auras Auras}} in a radius of 56 metres from the pick-up spot if a Survivor is being carried.

Unlocks the ability to sabotage Hooks without a Toolbox Toolbox}}.

  • Sabotaging a Hook without a Toolbox takes 2.5 seconds.
  • The Sabotage action has a cool-down of 90/75/60 seconds.
Jake
AS JP charSelect portrait.png
Second Wind}} Second Wind

You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you have healed other Survivors for the equivalent of one Health State Health State}}, Second Wind activates.

While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken Broken}} Status Effect.

After a total duration of 34/32/30 seconds, Second Wind automatically heals you from Injured Injured}} to the Healthy State Healthy State}}.

Second Wind deactivates once you are completely healed or if you are put into the Dying State Dying State}} before Second Wind successfully triggers.

You will lose the Broken Status Effect once Second Wind deactivates.

Second Wind does not activate if you are already afflicted by the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Steve
QS SH charSelect portrait.png
Self-Care}} Self-Care

Unlocks the ability to heal yourself without a Med-Kit Med-Kit}} at 50 % of the normal Healing speed.

Increases the efficiency of Med-Kit self-heal by 10/15/20 %.

Claudette
AS CM charSelect portrait.png
Slippery Meat}} Slippery Meat

You have developed an efficient way to get out of Bear Traps Bear Traps}} and Hooks Hooks}}.

Grants up to 3 extra escape attempts on the Hook.

The odds of freeing yourself from Bear Traps are increased by 15/20/25 %.

All
Small Game}} Small Game

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres.

Small Game has a cool-down of 15/12/10 seconds each time it activates.

Only works on Traps that are set by Killers.

"Nope." — Andy, The Lost Tapes

All
Sole Survivor}} Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Your Aura Aura}} cannot be read by the Killer within a maximum range of 20/22/24 metres for each killed or sacrificed Survivor.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
CS LS charSelect portrait.png
Solidarity}} Solidarity

Sharing painful experiences has the power to heal.

While injured, healing a Survivor without using a Med-Kit Med-Kit}} also heals you at a 40/45/50 % conversion rate.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Jane
MS JR charSelect portrait.png
Soul Guard}} Soul Guard

You have been through immense hardship and you're stronger for it.

Gain the Endurance Endurance}} Status Effect for 4/6/8 seconds after being healed or having recovered from the Dying State Dying State}}.
During this time, any damage that would put you in the Dying State will instead apply the Deep Wound Deep Wound}} Status Effect.
You have 20 seconds to Mend yourself.
If you take any damage while affected by Deep Wound, or if the timer ends, you are immediately put into the Dying State.

While affected by the Cursed Cursed}} Status Effect, you can fully recover from the Dying State.

Cheryl
WS charSelect portrait.png
Spine Chill}} Spine Chill

An unnatural tingle warns you of impending doom.

Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres.

While Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 %.

While Spine Chill is active, your Repair, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Exit Gate Opening, and Chest Unlocking speeds are increased by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

All
Sprint Burst}} Sprint Burst

When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Causes the Exhausted Exhausted}} Status Effect for 60/50/40 seconds.

Sprint Burst cannot be used when Exhausted.

You do not recover from Exhaustion while running.

Meg
AS MT charSelect portrait.png
Stake Out}} Stake Out

Getting close to the Killer Killer}} fills you with determination.

For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks Skill Checks}} are considered Great Skill Checks, consume 1 Token, and grant an additional Progression bonus of 1 %.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Tapp
FS DT charSelect portrait.png
Streetwise}} Streetwise

Long nights out taught you to do a lot with what you've got.

Reduces Item Item}} Consumption rate by 15/20/25 % for you and Allies within a range of 8 metres.

Once out of range, this effect persists for 15 seconds.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

Nea
BS NK charSelect portrait.png
Technician}} Technician

You are apt at handling machinery with the greatest care and precision.

The Hearing distance of noises caused by your Repairs is reduced by 8 metres.

On a failed Repair Skill Check Skill Check}}, there is a 30/40/50 % chance that the Generator Generator}} Explosion will be prevented.

"I'm gonna stealth this one." — Feng Min

Feng
IS FM charSelect portrait.png
Tenacity}} Tenacity

There is nothing stopping you.

Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and recover at the same time.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

Tapp
FS DT charSelect portrait.png
This Is Not Happening}} This Is Not Happening

You perform at your best when you are under extreme stress.

Great Skill Check Skill Check}} success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are Injured Injured}}.

All
Up the Ante}} Up the Ante

All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you.

For each other Survivor still alive, grant a 1/2/3 % Luck Luck}} Bonus to all remaining Survivors.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
DS AV charSelect portrait.png
Unbreakable}} Unbreakable

Past battles have taught you a thing or two about survival.

Grants the ability to fully recover from the Dying State Dying State}} once per Trial.

Increases the Dying State Recovery speed by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
DS BO charSelect portrait.png
Urban Evasion}} Urban Evasion

Years of evading the cops taught you a thing or two about stealth.

Your Movement speed while crouching is increased by 90/95/100 %.

"The paint is still fresh but I'm long gone." — Nea Karlsson

Nea
BS NK charSelect portrait.png
Vigil}} Vigil

You look over your friends even in dire situations.

You and your Allies within a range of 8 metres recover from Exhaustion Exhaustion}}, Haemorrhage Haemorrhage}}, Mangled Mangled}}, Hindered Hindered}} and Blindness Blindness}} Status Effects 10/15/20 % faster.

Once out of range, this effect persists for 15 seconds.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith

Quentin
ES QS charSelect portrait.png
Visionary}} Visionary

You're remarkably focused on your means of escape.

You see the Auras Auras}} of Generators Generators}} within 32 metres.

Anytime a Generator is completed, Visionary is disabled for 20/18/16 seconds.

Felix
YS FR charSelect portrait.png
Wake Up!}} Wake Up!

Unlocks potential in one's Aura-reading ability.

Once all Generators Generators}} are powered, Exit Gates Exit Gates}} are revealed to you when within a range of 128 metres.

While opening the Exit Gates, reveal your Aura Aura}} to other Survivors within a range of 128 metres.

While Wake Up! is active, you open Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
ES QS charSelect portrait.png
We'll Make It}} We'll Make It

Helping others heightens your morale.

For each Survivor you rescue from a Hook, gain an additional 100 % speed increase to healing up others for 30/60/90 seconds.

"I'm confident we can all escape in one piece if we help each other."

All
We're Gonna Live Forever}} We're Gonna Live Forever

Your few friends deserve the best protection.

Each time you perform a Safe Hook Rescue or take a Protection Hit for a Survivor, gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

David
JK DK charSelect portrait.png
Windows of Opportunity}} Windows of Opportunity

Unlocks potential in one's Aura-reading ability.

Auras of Pallets Pallets}}, Breakable Walls Breakable Walls}}, and Vaults are revealed to you when within a range of 20 metres.

Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity"
— Kate Denson's "Windows of Opportunity"

Kate
GS KD charSelect portrait.png


Killer Perks (75)

Icon Name Description Character
A Nurse's Calling}} A Nurse's Calling

Unlocks potential in one's Aura-reading ability.

The Auras Auras}} of Survivors who are healing or being healed are revealed to you when they are within a range of 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Nurse
BK NU charSelect portrait.png
Agitation}} Agitation

You get excited in anticipation of hooking your prey.

Increases your Movement speed while transporting bodies by 6/12/18 %.

While transporting a body, your Terror Radius is increased by 12 metres.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Trapper
AK TR charSelect portrait.png
Bamboozle}} Bamboozle

Your Vault speed is 5/10/15 % faster.

Performing a Vault action calls upon The Entity Entity}} to block that Vault location for 8/12/16 seconds.

Only one Vault location may be blocked this way at any given time. The Vault location is blocked only for Survivors.

Bamboozle does not affect Pallets Pallets}}.

Clown
GK CL charSelect portrait.png
Barbecue & Chilli}} Barbecue & Chilli

A deep bond with The Entity Entity}} unlocks potential in one's Aura-reading ability.

After hooking a Survivor, all other Survivors' Auras Auras}} are revealed to you for 4 seconds when they are farther than 40 metres from the Hook Hook}}.

  • Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
JK CA charSelect portrait.png
Beast of Prey}} Beast of Prey

Your lust for a kill is so intense that your connection with The Entity Entity}} is momentarily lost, making you totally unpredictable.

Grants the Undetectable Undetectable}} Status Effect after gaining Bloodlust Bloodlust}} Tier I. The Status Effect is removed once you lose Bloodlust.

Gain 30/40/50 % more Bloodpoints Bloodpoints}} for actions in the Hunter Category.


"Where did she go?"

Huntress
JK HU charSelect portrait.png
Bitter Murmur}} Bitter Murmur

Unlocks potential in one's Aura-reading ability.

Each time a Generator Generator}} is fully repaired, Survivors within 16 metres of the completed Generator will be revealed for 5 seconds.

When the last Generator is fully repaired, all the Survivors' Auras Auras}} are revealed for 5/7/10 seconds.

All
Blood Echo}} Blood Echo

The agony of one is inflicted on others.

When hooking a Survivor, all other injured Survivors suffer from the Haemorrhage Haemorrhage}} Status Effect until healed and the Exhausted Exhausted}} Status Effect for 45 seconds.

Blood Echo can only be triggered once every 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Oni
SK ON charSelect portrait.png
Blood Warden}} Blood Warden

As soon as the Exit Gate Exit Gate}} is opened, Blood Warden is activated. The Auras Auras}} of any Survivors located within Exit Gate areas are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity Entity}} to block both Exits for all Survivors for 30/40/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
EK NI charSelect portrait.png
Bloodhound}} Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance.

Fresh Blood Stains are considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Wraith
AK WR charSelect portrait.png
Brutal Strength}} Brutal Strength

Your great strength allows you to shred through your prey's defences.

Destroy dropped Pallets Pallets}} and Breakable Walls Breakable Walls}}, and damage Generators Generators}} 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

Trapper
AK TR charSelect portrait.png
Corrupt Intervention}} Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

3 Generators located farthest from you are blocked by The Entity Entity}} for 80/100/120 seconds at the start of the Trial.

Survivors cannot repair the Generators Generators}} for the duration Corrupt Intervention is active.

"It shall be known across the land that the Gods curse the unfaithful." (The Tablet of Adiris, 3.7)

Plague
MK PL charSelect portrait.png
Coulrophobia}} Coulrophobia

Your presence alone instils great fear.

Survivors within your Terror Radius have a 30/40/50 % penalty to the Healing progression speed.

Clown
GK CL charSelect portrait.png
Cruel Limits}} Cruel Limits

Your ties to the otherworldly manifest when your prey attempts to get away.

Each time a Generator Generator}} is repaired, all Windows Windows}} and vault locations within a radius of 24 metres from the completed Generator are blocked for all Survivors for the next 20/25/30 seconds.

"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory

Demogorgon
QK DE charSelect portrait.png
Dark Devotion}} Dark Devotion

The display of your Powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor. Hitting the Obsession Obsession}} with a Basic Attack causes the Obsession to emit a Terror Radius of 32 metres for 20/25/30 seconds.

You are granted the Undetectable Undetectable}} Status Effect for the duration. The Obsession hears the Terror Radius they emit for the duration.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." (The Tablet of Adiris, 48.9)

Plague
MK PL charSelect portrait.png
Dead Man's Switch}} Dead Man's Switch

You become obsessed with one Survivor.

After hooking the Obsession Obsession}}, Dead Man's Switch activates for the next 35/40/45 seconds.

While activated, any Survivor that stops repairing a Generator Generator}} before it is fully repaired causes The Entity Entity}} to block the Generator until Dead Man's Switch's effect ends.

Affected Generators are highlighted by a white Aura Aura}}.

You can only be obsessed with one Survivor at a time.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
UK DE charSelect portrait.png
Deathbound}} Deathbound

Those whose lives are intertwined in darkness are destined to suffer together.

When a Survivor heals another Survivor for one Health State Health State}} at least 32 metres away from the Killer, the Survivor performing the Healing action will scream, revealing their location and activating Deathbound for the next 60 seconds.

During that time, the Survivor will suffer from the Oblivious Oblivious}} Status Effect when farther than 16/12/8 metres away from the healed Survivor.

Executioner
WK charSelect portrait.png
Deerstalker}} Deerstalker

Unlocks potential in one's Aura-reading ability.

Reveals dying Survivors' Auras Auras}} when standing within 20/28/36 metres.

All
Discordance}} Discordance

Any time two or more Survivors are working on the same Generator Generator}}, that Generator's Aura Aura}} is highlighted in yellow for 8/10/12 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
KK LE charSelect portrait.png
Distressing}} Distressing

Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius is increased by 22/24/26 %.

Gain 100 % more Bloodpoints Bloodpoints}} for actions in the Deviousness Category.

The Bonus Bloodpoints are only awarded during the Trial.

"Bask in their fear."

All
Dragon's Grip}} Dragon's Grip

After kicking a Generator Generator}}, for the next 30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4 seconds, and becoming afflicted with the Exposed Exposed}} Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Blight
YK BL charSelect portrait.png
Dying Light}} Dying Light

You become obsessed with one Survivor.

Your Obsession Obsession}} gains a 33 % Action Speed bonus to unhooking and healing other Survivors.

Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a Token.

If the Obsession is alive, all others Survivors get a stack-able 2/2.5/3 % penalty to Repair, Healing, and Sabotage speed for each Token.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr. Sam Loomis

Shape
CK SH charSelect portrait.png
Enduring}} Enduring

You are resilient to pain.

The duration of Pallet stuns is reduced by 40/45/50 %.

"He stops at nothing."

Hillbilly
AK HI charSelect portrait.png
Fire Up}} Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.

  • For each Generator completed, gain a stack-able 3/3.5/4 % buff to Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds for the remainder of the Trial.

"Now why don't you just fucking die?" — Freddy Krueger

Nightmare
EK NI charSelect portrait.png
Forced Penance}} Forced Penance

Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit are inflicted with the Broken Broken}} Status Effect for 40/50/60 seconds.

Executioner
WK charSelect portrait.png
Franklin's Demise}} Franklin's Demise

Your vicious Basic Attacks make the Survivors drop their Item Item}} on impact.

The lost Item will be consumed by The Entity Entity}} after 150/120/90 seconds if it is not picked up.

Reveals Items on the ground within a range of 32 metres with a white Aura.
The Aura will slowly fade to red until the Item is consumed by The Entity.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
JK CA charSelect portrait.png
Furtive Chase}} Furtive Chase

You become obsessed with one Survivor.

You lurk in the shadows, eliminating your victims one by one.

When your Obsession Obsession}} is hooked, Furtive Chase receives a Token, up to a maximum of 2/3/4 Tokens.

Each Token decreases your Terror Radius by 4 metres while in a Chase.

When a Survivor rescues the Obsession from a Hook, the rescuer becomes the Obsession. You lose all Tokens if the Obsession is sacrificed or killed.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
OK GH charSelect portrait.png
Gearhead}} Gearhead

You've got an ear for well-oiled gears.

After hitting a Survivor 2 times with your Basic Attack, Gearhead activates for 20/25/30 seconds.

Each time a Survivor completes a Good Skill Check Skill Check}} while repairing, the Generator Generator}} will be revealed by a yellow Aura Aura}} for as long as it is being repaired.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
UK DE charSelect portrait.png
Hangman's Trick}} Hangman's Trick

Your ingenious modifications to Hooks Hooks}} alert you of tampering.

  • Gain a notification when a Survivor begins sabotaging a Hook.

Unlocks potential in one's Aura-reading abilities.

  • While carrying a Survivor, see the Aura Aura}} of any Survivor within 2/4/6 metres of any Hook.

"No excuses, no equivocations... No crying." — Amanda Young

Pig
FK PI charSelect portrait.png
Hex: Blood Favour}} Hex: Blood Favour

A Hex that gains the favour of The Entity Entity}} when blood is spilt.

When a Survivor is hit with a Basic Attack, all Pallets Pallets}} within a radius of 16 metres of your location are held in place by The Entity for 15 seconds and cannot be pulled down by Survivors.

Hex: Blood Favour has a cool-down of 60/50/40 seconds.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Blight
YK BL charSelect portrait.png
Hex: Devour Hope}} Hex: Devour Hope

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger.

When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.

  • 2 Tokens: Gain a 3/4/5 % Haste Haste}} Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds.
  • 3 Tokens: Survivors suffer from the Exposed Exposed}} Status Effect.
  • 5 Tokens: Grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
DK HA charSelect portrait.png
Hex: Haunted Ground}} Hex: Haunted Ground

Two trapped Hex Totems will spawn in the Trial.

When one of the two trapped Hex Totems is cleansed by a Survivor Survivor}}, all Survivors suffer from the Exposed Exposed}} Status Effect for 40/50/60 seconds.

The remaining trapped Hex Totem Hex Totem}} immediately becomes a Dull Totem.

"Her home became profane."

Spirit
HK SP charSelect portrait.png
Hex: Huntress Lullaby}} Hex: Huntress Lullaby

A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6 % Regression penalty when missing any Skill Check Skill Check}}.

Each time a Survivor is hooked, Huntress Lullaby grows in power:

  • 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
  • 5 Tokens: No Skill Check warning.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"That song, it drives me crazy!"

Huntress
JK HU charSelect portrait.png
Hex: No One Escapes Death}} Hex: No One Escapes Death

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates Exit Gates}} are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Exposed}} Status Effect and your Movement speed is increased by 2/3/4 %.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

All
Hex: Retribution}} Hex: Retribution

A Hex that lashes out upon its destruction. Those who cross you will be punished.

Any Survivor who cleanses a Dull Totem Dull Totem}} will suffer from the Oblivious Oblivious}} Status Effect for 35/40/45 seconds.

If any Hex Totem Hex Totem}} is cleansed, including this one, the Auras Auras}} of all Survivors are revealed for 10 seconds.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
UK DE charSelect portrait.png
Hex: Ruin}} Hex: Ruin

A Hex that affects all Survivor's Generator Repair progress.

Whenever a Generator Generator}} is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed.

Hex: Ruin affects all Generators.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"A curse is upon you. It will cause your ruin."

Hag
DK HA charSelect portrait.png
Hex: The Third Seal}} Hex: The Third Seal

A Hex that hinders one's Aura-reading ability.

Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness Blindness}} Status Effect.

This effect applies to the last 2/3/4 Survivors hit.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"She touched your skin, you bear the witch's mark!"

Hag
DK HA charSelect portrait.png
Hex: Thrill of the Hunt}} Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors Survivors}} fills you with excitement and strengthens your totems.

For each Dull Totem and Hex Totem remaining on the Map gain a Token.

  • Gain 10 % more Bloodpoints Bloodpoints}} for actions in the Hunter Category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

All
Hex: Undying}} Hex: Undying

A Hex which maintains the vile powers that flow throughout the Trial.

While Hex: Undying is active, Survivors within 2 metres of any Totem Totem}} have their Aura Aura}} revealed for 4/5/6 seconds.

When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process.

Blight
YK BL charSelect portrait.png
I'm All Ears}} I'm All Ears

Your keen senses are sharpened in the dark Realm of The Entity Entity}}.

Unlocks potential in one's Aura-reading ability.

Any Survivor performing a rushed action within 48 metres from your location will have their Aura Aura}} revealed to you for 6 seconds.

I'm All Ears can only be triggered once every 60/50/40 seconds.

"There is no need to worry. I've been preparing my whole life for this. — The Ghost Face"

Ghost Face
OK GH charSelect portrait.png
Infectious Fright}} Infectious Fright

The cries of the unfaithful make your heart leap.

Any Survivors that are within the Killer's Terror Radius while another Survivor is put into the Dying State Dying State}} with a Basic Attack will yell and reveal their current location to the Killer for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." (Hymn of Praise, 11.4)

Plague
MK PL charSelect portrait.png
Insidious}} Insidious

Unlocks the stealth ability.

Standing still for 4/3/2 seconds will grant you the Undetectable Undetectable}} Status Effect until you act or move again.

All
Iron Grasp}} Iron Grasp

Your powerful hold onto the Survivors causes escapes to be nearly impossible.

Struggle Effects from a wiggling Survivor are reduced by 75 %.

Time to wiggle out of your grasp is increased by 4/8/12 %.

All
Iron Maiden}} Iron Maiden

You open Lockers Lockers}} 30/40/50 % faster.

Survivors who exit Lockers suffer from the Exposed Exposed}} Status Effect for 15 seconds and their location is revealed for 4 seconds.

"This is no place for cowards." — The Legion

Legion
KK LE charSelect portrait.png
Knock Out}} Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult.

Survivors put into the Dying State by your Basic Attack are not revealed to other Survivors when those are standing outside of a range of 32/24/16 metres.

For the next 15 seconds, the dying Survivor is affected by the Blindness Blindness}} Status Effect and crawls 50 % slower.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Cannibal
JK CA charSelect portrait.png
Lightborn}} Lightborn

Unlike other beasts of The Fog, you have adapted to light.

Grants immunity to Blindness caused by Flashlights Flashlights}} or Firecrackers Firecrackers}}.

Survivors attempting to blind you have their Aura Aura}} revealed for 6/8/10 seconds.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
AK HI charSelect portrait.png
Mad Grit}} Mad Grit

While carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor's wiggle timer for 2/3/4 seconds.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
KK LE charSelect portrait.png
Make Your Choice}} Make Your Choice

When a Survivor rescues another Survivor from a Hook Hook}} that is at least 32 metres away from you, Make Your Choice triggers and applies the Exposed Exposed}} Status Effect on the rescuer for 40/50/60 seconds.

Make Your Choice has a cool-down of 40/50/60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

Pig
FK PI charSelect portrait.png
Mindbreaker}} Mindbreaker

Your distressing presence drains and weakens your prey.

While repairing Generators Generators}} with less than 50 % Repair progression, Survivors are afflicted by the Exhausted Exhausted}} Status Effect.

Any existing Exhaustion Status Effect timers are paused while the Survivor is repairing a Generator. After ending the Repair action, the Survivor is afflicted by the Exhausted Status Effect for 1/2/3 second(s).

"The specimen can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Demogorgon
QK DE charSelect portrait.png
Monitor & Abuse}} Monitor & Abuse

Meticulous in your approach, terrifying in your application.

While in a Chase, your Terror Radius is increased by 8 metres.

Otherwise, your Terror Radius is decreased by 8 metres and your Field of View is increased by 3/5/10 °.

Field of View gains do not stack.

"It's time for your treatment!." — Herman Carter, The Doctor

Doctor
IK DO charSelect portrait.png
Monstrous Shrine}} Monstrous Shrine

Your fervent care of the Hooks found in the Basement Basement}} has aroused The Entity Entity}}'s interest.

The Basement Hooks are granted the following bonuses:

  • 3/6/9 % faster Entity progression.
  • 5/10/15 % increased difficulty on escape attempts.
  • 3/6/9 % increased penalty to escape fails.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

All
Nemesis}} Nemesis

You seek retribution on those who have wronged you.

A Survivor who blinds you, or stuns you using a Pallet Pallet}} or Locker Locker}} becomes your Obsession Obsession}}.

Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious Oblivious}} Status Effect for 40/50/60 seconds and their Aura Aura}} is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon’s face and declare victory." — Renjiro's Doctrine 4:9

Oni
SK ON charSelect portrait.png
Overcharge}} Overcharge

You are fuelled by your hate for progress.

Overcharge a Generator Generator}} by performing the Damage Generator action.

The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check Skill Check}}.

Failing the Skill Check results in an additional 3/4/5 % Regression penalty. Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.

"It is a trap. But a trap one must step in..."

Doctor
IK DO charSelect portrait.png
Overwhelming Presence}} Overwhelming Presence

Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency.

Affected Survivors' Item Item}} Consumption rates are increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Doctor
IK DO charSelect portrait.png
Play with Your Food}} Play with Your Food

You become obsessed with one Survivor.

Every time you chase your Obsession Obsession}} and let them escape, you receive a Token up to a maximum of 3 Tokens.

Each Token increases your Movement speed by 3/4/5 %.

Performing a Basic or Special Attack will consume 1 Token.

Play With Your Food has a cool-down of 10 seconds.

You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis

Shape
CK SH charSelect portrait.png
Pop Goes the Weasel}} Pop Goes the Weasel

A deep bond with The Entity Entity}} unlocks great strength.

After hooking a Survivor, the next Generator Generator}} you break is instantly regressed by 25 % of its total progression. Normal Generator Regression applies after the damage is done.

Pop Goes the Weasel is active for 40/50/60 seconds after the Survivor is hooked.

Clown
GK CL charSelect portrait.png
Predator}} Predator

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Wraith
AK WR charSelect portrait.png
Rancor}} Rancor

You become obsessed with one Survivor.

Each time a Generator Generator}} is completed, the Obsession Obsession}} sees your Aura Aura}} for 5/4/3 seconds.

Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed, the Obsession has the Exposed Exposed}} Status Effect and the Killer can kill the Obsession.

You can only be obsessed with one Survivor at a time.

Spirit
HK SP charSelect portrait.png
Remember Me}} Remember Me

You become obsessed with one Survivor.

Each time you hit your Obsession Obsession}}, you increase the Exit Gate Exit Gate}} Opening time by 4 seconds up to a maximum of 8 additional/12 additional/16 additional seconds.

The Obsession is not affected by Remember Me.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Nightmare
EK NI charSelect portrait.png
Save the Best for Last}} Save the Best for Last

You become obsessed with one Survivor.

Earn a Token for each successful hit that is not dealt to the Obsession Obsession}}.

Each Token grants a stack-able 5 % cool-down reduction on successful attacks. You can earn up to 8 Tokens.

Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr. Sam Loomis

Shape
CK SH charSelect portrait.png
Shadowborn}} Shadowborn

You have a keen vision in the darkness of the night.

Your Field of View is increased by 9/12/15 °.

Field of View gains do not stack.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Wraith
AK WR charSelect portrait.png
Sloppy Butcher}} Sloppy Butcher

You know where to hit to make them bleed.

Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency and cause the Mangled Status Effect.

Haemorrhage Haemorrhage}} and Mangled Mangled}} effects caused by Sloppy Butcher return to normal once the Survivor is fully healed.

"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."

All
Spies from the Shadows}} Spies from the Shadows

The Crows Crows}} found in the world can communicate directly with you.

100 % of the time, cawing Crows give you a visual cue when you are within a range of 20/28/36 metres.

Spies from the Shadows has a cool-down of 5 seconds.

"In the shadows they torment, scarring our minds with each scream."

All
Spirit Fury}} Spirit Fury

Each Pallet Pallet}} you break magnifies the wrath of The Entity Entity}}.

After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty.

"Fury is her blood."

Spirit
HK SP charSelect portrait.png
Stridor}} Stridor

You are acutely sensitive to the breathing of your prey.

Survivors' Grunts of Pain are 25/50/50 % louder and regular breathing is 0/0/25 % louder.

"If you don't stop and catch your breath... she will."

Nurse
BK NU charSelect portrait.png
Surge}} Surge

Your eerie presence charges the air and interferes with technology.

Putting a Survivor into the Dying State Dying State}} with a Basic Attack causes all Generators Generators}} within a radius of 32 metres to instantly explode and regress.

Surge applies an immediate Regression penalty of 8 %.

Surge can only be triggered once every 60/50/40 seconds.

"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

Demogorgon
QK DE charSelect portrait.png
Surveillance}} Surveillance

Unlocks potential in one's Aura-reading ability.

All regressing Generators Generators}} will be highlighted by a white Aura Aura}}. Once regression ends, Generators will be highlighted by a yellow Aura for 8/12/16 seconds.

The Hearing distance of noises caused by Generator Repairs are increased by 8 metres.

"Are you gonna behave?" — Amanda Young

Pig
FK PI charSelect portrait.png
Territorial Imperative}} Territorial Imperative

Unlocks potential in one's Aura-reading ability.

Survivors' Auras Auras}} are revealed to you for 3 seconds when they enter the Basement Basement}} and you are more than 32 metres away from the Basement entrance.

Territorial Imperative can only be triggered once every 30/25/20 seconds.

"We're not safe anywhere..."

Huntress
JK HU charSelect portrait.png
Tinkerer}} Tinkerer

When a Generator Generator}} is repaired to 70 %, you receive a Loud Noise notification and you are granted the Undetectable Undetectable}} Status Effect for 12/14/16 seconds.

Hillbilly
AK HI charSelect portrait.png
Thanatophobia}} Thanatophobia

Their courage fades in the face of their undeniable mortality.

For each Injured Injured}}, Dying Dying}} or hooked Survivor, all Survivors receive a stack-able penalty of 3/3.5/4 % to their Repair, Healing, and Sabotage speed up to a maximum of 12/14/16 %.

"She plays with us and revels in our pain."

Nurse
BK NU charSelect portrait.png
Thrilling Tremors}} Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity Entity}}.

After picking up a Survivor, all Generators Generators}} not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds.

Affected Generators are highlighted by a white Aura Aura}}.

Thrilling Tremors can only be triggered once every 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

Ghost Face
OK GH charSelect portrait.png
Trail of Torment}} Trail of Torment

You guide your victims along a path of pain and punishment.

After kicking a Generator Generator}}, you become Undetectable Undetectable}} for 16 seconds.
During this time, the Generator's Aura Aura}} is revealed in yellow to all Survivors.

Trail of Torment can only be triggered once every 80/70/60 seconds.

Executioner
WK charSelect portrait.png
Unnerving Presence}} Unnerving Presence

Your presence alone instils great fear.

Survivors within your Terror Radius have a 10 % greater chance of triggering Skill Checks Skill Checks}} when repairing, healing or sabotaging.

Triggered Skill Checks' success zones are reduced by 40/50/60 %.

"Its presence befalls us."

Trapper
AK TR charSelect portrait.png
Unrelenting}} Unrelenting

You recuperate faster from missed attacks made with your main weapon.

The cool-down of missed Basic Attacks is reduced by 20/25/30 %.

All
Whispers}} Whispers

You have a rudimentary understanding of The Entity Entity}}'s voice.

Sporadically hear The Entity's Whisper when standing within a 48/40/32 metres of a Survivor.

"It's unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

All
Zanshin Tactics}} Zanshin Tactics

Unlocks potential in one's Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.

The Auras Auras}} of all Pallets Pallets}}, Breakable Walls Breakable Walls}}, and Vaults Vaults}} are revealed to you within a range of 24 metres.

When a Survivor is damaged, Zanshin Tactics becomes inactive for 40/35/30 seconds.

"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5

Oni
SK ON charSelect portrait.png


Unused Perks

The following Perks can be found in the Game files, but remain unused in the Game itself:

Icon Name Description Belonging to
IconPerks artefactHunter.png
Artefact Hunter

Unknown effects.

Survivors Survivors}}
No Icon In the Dark

Your Terror Radius is set to 36/24/16 metres depending on the amount of Survivors left alive in the Trial.

This is a speculated Perk description, based upon information found in game file logs

Killer Killer}}
IconPerks lastStanding.png
Last Standing

For each Survivor escaped or killed, your Action speed is increased by /15/25 %.

Survivors Survivors}}
No Icon Overconfidence

Unknown effects.

Survivors Survivors}}
IconPerks toughRunner.png
Tough Runner

Unknown effects.

Survivors Survivors}}
IconPerks underperform.png
Underperform

Unknown effects.

Killer Killer}}


UNLOCKABLES
IconHelp achievements.pngAchievements IconHelp addons.png Add-ons IconHelp dailyRituals.png Daily Rituals IconHelp items.png Items IconHelp mysteryBox FP.png Mystery Boxes IconHelp offerings.png Offerings IconHelp perks.png Perks