Perks

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The following is a list of Perks featured in Dead By Daylight .

Perk Tiers[edit | edit source]

Every Perk has three levels, also known as Tiers, indicated by markings on the top-right side of their icon.

The number of markings on a Perk indicates its Tier, higher Tier Perks are stronger than their lower Tier variants and give the character more or improved benefits. The first Tier of a Perk that a character receives is always the lowest one. Higher Tiers can be randomly obtained from any next level of the Bloodweb. Getting a higher Tier variant of a Perk will replace the lower variant.


Perks have different rarities that increase with their Tier.
Rarity levels for Tier 1 Perks are: Uncommon (Yellow) or Rare (Green)
Rarity levels for Tier 2 Perks are: Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
Rarity levels for Tier 3 Perks are: Rare (Green) or Very Rare (Purple)
Rarity level for Teachable Perks is: Teachable (Orange)

Teachable Perks are special variants of a character's unique Perks that can be bought to unlock them for all characters. Although they share the description with the Tier 1 Perk variant, they are without a Tier and not a perk as such.


Up to Patch 1.4.2, Tier 1 Perks could start off as Common (Brown) and Tier 3 Perks could end up as Ultra Rare (Pink). With Patch 1.5.0, those perks got upped/lowered by one rarity respectively to fix an error in Perk distribution introduced in Patch 1.4.1, which caused the Bloodweb to spawn perks in order of rarity, making it near impossible to obtain Tier 2 and Tier 3 Perk unless you unlocked all lower Tier ones first.


Unique Perks[edit | edit source]

Every character has three unique perks which they can unlock in their Bloodweb. At levels 30, 35, and 40 (in that order in the table below), characters will find a teachable (Orange) version of one of their unique perks in their Bloodweb.
Once unlocked, other characters will then be able to find that perk in their respective Bloodwebs.

Note that Bloodwebs are still procedurally generated, and so the perks at each level are randomly generated so finding the perks you want is still random chance.

Survivors[edit | edit source]

Unique Survivor Perks
IconPerks bond.png Bond 30 Nothing.png IconPerks quickAndQuiet.png Quick & Quiet 30 Nothing.png IconPerks empathy.png Empathy 30 Nothing.png IconPerks ironWill.png Iron Will 30 Nothing.png IconPerks balancedLanding.png Balanced Landing 30
IconPerks proveThyself.png Prove Thyself 35 IconPerks sprintBurst.png Sprint Burst 35 IconPerks botanyKnowledge.png Botany Knowledge 35 IconPerks calmSpirit.png Calm Spirit 35 IconPerks urbanEvasion.png Urban Evasion 35
IconPerks leader.png Leader 40 IconPerks adrenaline.png Adrenaline 40 IconPerks selfCare.png Self Care 40 IconPerks saboteur.png Saboteur 40 IconPerks streetwise.png Streetwise 40
Nothing.png
IconPerks leftBehind.png Left Behind 30 Nothing.png IconPerks wereGonnaLiveForever.png We're Gonna Live Forever 30 Nothing.png IconPerks soleSurvivor.png Sole Survivor 30 Nothing.png IconPerks openHanded.png Open Handed 30 Nothing.png IconPerks technician.png Technician 30
IconPerks borrowedTime.png Borrowed Time 35 IconPerks deadHard.png Dead Hard 35 IconPerks objectOfObsession.png Object of Obsession 35 IconPerks aceInTheHole.png Ace in The Hole 35 IconPerks lithe.png Lithe 35
IconPerks unbreakable.png Unbreakable 40 IconPerks noMither.png No Mither 40 IconPerks decisiveStrike.png Decisive Strike 40 IconPerks upTheAnte.png Up The Ante 40 IconPerks alert.png Alert 40

Killers[edit | edit source]

Unique Killer Perks
IconPerks unnervingPresence.png Unnerving Presence 30 Nothing.png IconPerks predator.png Predator 30 Nothing.png IconPerks enduring.png Enduring 30 Nothing.png IconPerks stridor.png Stridor 30
IconPerks brutalStrength.png Brutal Strength 35 IconPerks bloodhound.png Bloodhound 35 IconPerks lightborn.png Lightborn 35 IconPerks thanatophobia.png Thanatophobia 35
IconPerks agitation.png Agitation 40 IconPerks shadowborn.png Shadowborn 40 IconPerks tinkerer.png Tinkerer 40 IconPerks aNursesCalling.png A Nurse's Calling 40
Nothing.png
IconPerks beastOfPrey.png Beast Of Prey 30 Nothing.png IconPerks saveTheBestForLast.png Save The Best For Last 30 Nothing.png IconPerks theThirdSeal.png Hex: The Third Seal 30 Nothing.png IconPerks overwhelmingPresence.png Overwhelming Presence 30
IconPerks territorialImperative.png Territorial Imperative 35 IconPerks playWithYourFood.png Play With Your Food 35 IconPerks ruin.png Hex: Ruin 35 IconPerks monitorAndAbuse.png Monitor & Abuse 35
IconPerks hexHuntressLullaby.png Hex: Huntress Lullaby 40 IconPerks dyingLight.png Dying Light 40 IconPerks devourHope.png Hex: Devour Hope 40 IconPerks generatorOvercharge.png Overcharge 40


Survivor Perks[edit | edit source]

Icon Name Description
IconPerks aceInTheHole.png
Ace in The Hole

Lady Luck always seems to be throwing something good your way. When retrieving an Item from a Chest, there is a 50% chance that an Add-on of Uncommon/Rare/Very Rare rarity or lower will be attached to it.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." - Ace

Unique to Ace Visconti‎‎ until level 40, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks adrenaline.png
Adrenaline

You are fueled by unexpected energy when on the verge of escape. Instantly heal from injury/injury/injury or dying state and sprint at 150% your normal running speed for 3/5/5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed. Adrenaline ignores Exhaustion. Causes Exhaustion for 60/50/40 seconds.

Unique to Meg Thomas until level 40, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks alert.png
Alert

Your acute senses are on high alert. When the Killer performs the break action within a 12/24/36 meter range, the Killer's Aura is revealed to you for 6 seconds. This effect can only be triggered once every 60/45/30 seconds.

"I have true sight." - Feng Min

Unique to Feng Min until level 40, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks balancedLanding.png
Balanced Landing

When Balanced Landing is active, stagger effects from long falls are reduced by 50/75/75 %.

Tier III only: Upon landing, start sprinting at 150% your normal running speed for a maximum of 3 seconds if not exhausted. Causes Exhaustion for 40 seconds.

"I've jumped from higher places." - Nea

Unique to Nea Karlsson until level 30, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks bond.png
Bond

Unlocks potential in one's aura reading ability. Allies' Auras are revealed to you when they are within a 12/24/36 meters.

"We have to work as a team, I need you to survive so that I can survive!" - Dwight

Unique to Dwight Fairfield until level 30, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks borrowedTime.png
Borrowed Time

You are fuelled with an unexpected energy when saving an ally from a hook within the Killer's Terror Radius. Once per match, for 20 seconds after unhooking a Survivor within the Killer's Terror Radius, any damage taken that would put you or the unhooked Survivor into the dying state will instead trigger a 30/35/40 seconds bleed-out timer. Taking any damage during or reaching the end of the bleed-out timer will put you into the dying state.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" - Bill"

Unique to William "Bill" Overbeck until level 35, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks botanyKnowledge.png
Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding. Healing speed is increased by 10/15/20 % and the efficiency of healing items is increased by 10/15/20 %.

"Basic Botany knowledge could save your life someday."

Unique to Claudette Morel until level 35, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks calmSpirit.png
Calm Spirit

Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting woodland creatures by 80/90/100 %.

Unique to Jake Park until level 35, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks darkSense.png
Dark Sense

Unlocks potential in one's Aura reading ability. When the Exit Gates unlock, the Killer's aura is revealed to you for 3/5/7 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." - Lost tapes, Murf

IconPerks deadHard.png
Dead Hard

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage. Press the activate ability button while running to dash forward. During the dash, you avoid damage. Causes Exhaustion for 60/50/40 seconds.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!' ". It were a right dust up, I swear down!" - David King

Unique to David King until level 35, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks decisiveStrike.png
Decisive Strike

Once per match, when the Killer's Obsession , succeed a Skill Check to automatically escape the Killer's grasp and stun them for 3/3.5/4 seconds. When not the Killer's Obsession, when the wiggle meter is at 45/40/35 % succeed in a Skill Check to escape the grasp.

"There's nothing to be scared of." - Laurie Strode

Unique to Laurie Strode until level 40, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks dejaVu.png
Deja Vu

Unlocks potential in one's Aura reading ability. 1/1/2 objectives' Auras are revealed to you for 4/8/8 seconds seconds when starting a trial. If you are holding a map that can track Objectives, Objectives revealed by Déjà Vu are added to the map.

IconPerks empathy.png
Empathy

Unlocks potential in one's Aura reading ability. Dying or injured allies' Auras are revealed to you when within 32/64/unlimited meters. Empathy does not reveal auras of allies when they are in the Killer's direct contact.

Unique to Claudette Morel until level 30, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks hope.png
Hope

The growing odds of a successful escape fill you with hope and give you wings. Your movement speed is increased by 5/6/7 % as soon as the Exit Gates are powered. This Perk is only active for 120 seconds after the Exit Gates have been powered.

IconPerks ironWill.png
Iron Will

You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of pain caused by injuries are reduced by 50/100/100 % while staying still/while staying still/at any time.

Unique to Jake Park until level 30, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks kindred.png
Kindred

Unlocks potential in one's Aura reading ability. While you're on the hook, 1 random Survivor's/All Survivors'/All Survivors' and the Killer's (in an 8m radius around the Hook) Auras are revealed to all other Survivors.

"Be kind to one another. We're all in this together." - Lost Tapes: Sujan

IconPerks leader.png
Leader

You're able to organize a team to cooperate more efficiently. Increases the other Survivors' repair, healing and sabotage speed by 3/6/9 % when they are within an 8 meter range from you.

Unique to Dwight Fairfield until level 40, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks leftBehind.png
Left Behind

You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each Generator that needs to be repaired, gain a 19/22/25 % bonus to repair speed.

"I'm not horseshittin' around. I'm doing this alone!" - Bill

Unique to William "Bill" Overbeck until level 30, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks lightweight.png
Lightweight

Your running is light and soft, making your tracks harder to follow. Footstep marks stay visible 1/2/3 seconds less than normal.

IconPerks lithe.png
Lithe

After performing a vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds. Activates in chases only. Causes Exhaustion for 60/50/40 seconds.

"U mad?" - Feng Min

Unique to Feng Min until level 35, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks noMither.png
No Mither

Go on kid, it's just a scratch. You start the trial injured and won't let anyone heal you beyond this state. Your thick blood coagulates practically instantly. you cannot be healed to healthy. You don't leave pools of blood. Grunts of pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the dying state.

"I lost it. Just lamped him one.. They went and banned me didn't they.. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." -David King

Unique to David King until level 40, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks noOneLeftBehind.png
No One Left Behind

It is inconceivable to leave someone behind. Once the Exit Gates are powered, gain 50/75/100 % more Bloodpoints for actions in the Altruism category and perform them 4/8/12 % quicker.

"...yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" - Lost tapes: Clyde

IconPerks objectOfObsession.png
Object of Obsession

If you are the Killer's Obsession and look in the Killer's direction, your link will reveal your Auras to each other. This effect applies only if you are outside the Killer's Terror Radius, to a maximum range of 56/64/72 meters. Otherwise, it applies to a maximum range of 44/56/64 meters.

"He was watching me!" - Laurie Strode

Unique to Laurie Strode until level 35, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks openHanded.png
Open Handed

Strengthens the potential of you and your team's Aura reading abilities. Increases Aura reading ranges by 4/6/8 meters.

"Paying attention is what kept me alive through the years. That, and my good looks of course." -Ace

Unique to Ace Visconti‎‎ until level 30, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks plunderersInstinct.png
Plunderer's Instinct

Unlocks potential in one's Aura reading ability. Chests' Auras are revealed to you when standing within 16/24/32 meters. Grants a slightly/moderately/considerably better chance at finding an Item of higher rarity from Chests.

IconPerks premonition.png
Premonition

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 12/24/36 meters. Premonition has a cooldown of 60/45/30 seconds seconds each time it activates. Premonition trumps any of the Killer's stealth abilities.

"I have a bad feeling about this!"

IconPerks proveThyself.png
Prove Thyself

Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within an 8 meter range.

  • 1 nearby survivor grants 1/2/3 % increased speed.
  • 2 nearby survivor grants 2/4/6 % increased speed.
  • 3 nearby survivor grants 3/6/9 % increased speed.

"I'll show you what I can do!" - Dwight

Unique to Dwight Fairfield until level 35, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks quickAndQuiet.png
Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers. The vault and hide actions' noise detection range is reduced by 100/100/100 %. This effect can only be triggered every 30/25/20 seconds.

Unique to Meg Thomas until level 30, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks resilience.png
Resilience

You are motivated in dire situations. Grants 3/6/9 % additional speed when repairing, sabotaging, healing and searching while you are injured.

"Focus, even in these desperate times."

IconPerks saboteur.png
Saboteur

Unlocks the ability to sabotage without a Toolbox at 30/40/50 % the normal sabotage speed. Skill Checks triggered in this situation have success zones reduced by 20/10/0 %. Increases efficiency of toolbox sabotage by 50/75/100 %.

Unique to Jake Park until level 40, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks selfCare.png
Self-Care

Unlocks the ability to heal yourself without a healing item at 30/40/50 % the normal healing speed. Skill Checks triggered in this situation have success zones reduced by 20/10/0 %. Increases the efficiency of healing item self-heal by 50/75/100 %.

Unique to Claudette Morel until level 40, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks slipperyMeat.png
Slippery Meat

You have developed an efficient way to get out of Bear Traps and Hooks. The speed at which you attempt to free yourself from Bear Traps and Hooks increases by 5/10/15 %. The odds of freeing yourself from Bear Traps are increased by 0/5/10 %. The odds of freeing yourself from Hooks are increased by 0/0/5 %.

IconPerks smallGame.png
Small Game

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45 degree cone within a range of 8/10/12 meters. Small game has a cooldown of 15/12/10 seconds each time it activates.

IconPerks soleSurvivor.png
Sole Survivor

Each survivor killed or sacrificed disrupts the Killer's Aura reading ability.

  • 1 killed or sacrificed: Reduces the killer's aura reading range by 40/45/50 %
  • 2 killed or sacrificed: Reduces the killer's aura reading range by 40/60/75 %
  • 3 killed or sacrificed: Reduces the killer's aura reading range by 40/75/100 %

"It was the boogeyman." - Laurie Strode

Unique to Laurie Strode until level 30, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks spineChill.png
Spine Chill

An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within a 12/24/36 meters. While Spine Chill is active, Skill Checks trigger odds are increased by 10% with success zones reduced by 10%. While Spine Chill is active, your repair, heal and sabotage speeds are increased by 2/4/6 %.

IconPerks sprintBurst.png
Sprint Burst

When starting to run, break into a sprint at 150% your normal running speed for a maximum of 3 seconds. Causes Exhaustion for 60/50/40 seconds.

Unique to Meg Thomas until level 35, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks streetwise.png
Streetwise

Long nights out taught you to do a lot with what you've got. Reduce consumption rate of item charge by 10/12/15 % for you and allies within a 8 meter range.

"You're doing it wrong! Let me show you how it's done." -Nea

Unique to Nea Karlsson until level 40, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks thisIsNotHappening.png
This Is Not Happening

You perform at your best when you are under extreme stress. Skill Check success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are injured.

IconPerks technician.png
Technician

The noises caused by your repairs and their hearing distance are reduced by 0/4/8 meters. On a failed repair Skill Check, there is a 30/40/50 % chance the generator explosion will be prevented.

"I'm gonna stealth this one." - Feng Min

Unique to Feng Min until level 30, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks upTheAnte.png
Up The Ante

For each other Survivor still alive, grant a 1/2/3 % bonus to luck to all remaining Survivors.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." -Ace‎‎

Unique to Ace Visconti‎‎ until level 35, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks unbreakable.png
Unbreakable

Past battles have taught you a thing or two about survival. Grants the ability to fully recover from the dying state once per trial. Increases dying recovery by 15/20/25 %

"Goddammit, I am seriously FUBAR!" - Bill

Unique to William "Bill" Overbeck until level 40, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks urbanEvasion.png
Urban Evasion

Your movement speed while crouching, when uninjured, is increased by 40/45/50 %.

"The paint is still fresh but I'm long gone." - Nea

Unique to Nea Karlsson until level 35, which its Teachable version can then be learned and taught to the other Survivors.

IconPerks wellMakeIt.png
We'll Make It

Helping others heightens your morale. For each Survivor you rescue from a hook, gain an additional 25/50/100 % speed increase to healing up to a maximum of 100% for 30/60/90 seconds.

"I'm confident we can all escape in one piece if we help each other."

IconPerks wereGonnaLiveForever.png
We're Gonna Live Forever

Your few friends deserve the best protection. Each time you rescue or take a hit to protect a survivor, gain 50% stackable bonus to all Bloodpoint gains up to a maximum of 100/150/200 %. The bonus Bloodpoints are only awarded post-trial.

"Come on then, let's 'ave it! I don't give a shit pal." -David King

Unique to David King until level 30, which its Teachable version can then be learned and taught to the other Survivors.


Killer Perks[edit | edit source]

Icon Name Description
IconPerks aNursesCalling.png
A Nurse's Calling

Unlocks potential in one's Aura reading ability. The Auras of Survivors who are healing or being healed are revealed to you when they are within 20/24/28 meters range.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Unique to Nurse until level 40, which its Teachable version can then be learned and taught to the other Killers.

IconPerks agitation.png
Agitation

You get excited in anticipation of hooking your prey. Increases your speed while transporting bodies by 6/12/18 %. While transporting a body, your Terror Radius is increased by 0/3/6 meters.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Unique to Trapper until level 40, which its Teachable version can then be learned and taught to the other Killers.

IconPerks beastOfPrey.png
Beast Of Prey

Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable. The Red Stain disappears for 15/20/25 seconds when Bloodlust activates.
Beast of Prey has a cooldown of 120 seconds.

"Where did she go?"

Unique to Huntress until level 30, which its Teachable version can then be learned and taught to the other Killers.

IconPerks bitterMurmur.png
Bitter Murmur

Unlocks potential in one's Aura reading ability. Survivors' Auras are revealed to you for a duration of 5/7/9 seconds when the Exit Gates are powered.

IconPerks bloodhound.png
Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance. Fresh blood marks are slightly/moderately/considerably more discernible than normal and can be tracked for 2/3/4 seconds seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Unique to Wraith until level 35, which its Teachable version can then be learned and taught to the other Killers

IconPerks brutalStrength.png
Brutal Strength

Your great strength allows you to shred through your prey's defenses. Destroy dropped barricades 20/30/40 % faster.

"It's more than muscles. A dark power motivates the beast."

Unique to Trapper until level 35, which its Teachable version can then be learned and taught to the other Killers.

IconPerks deerstalker.png
Deerstalker

Unlocks potential in one's Aura reading ability. Reveals dying Survivors' Auras when standing within 12/24/36 meters.

IconPerks distressing.png
Distressing

Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius is increased by 8/16/24 %. Gain 5/10/15 % more Bloodpoints for actions in the Deviousness category.

"Bask in their fear."

IconPerks dyingLight.png
Dying Light

You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 38/44/50 %. Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to repair, healing and sabotage speed. Only one Obsession per match.

"This isn't a man..." - Dr. Sam Loomis

Unique to Shape until level 40, which its Teachable version can then be learned and taught to the other Killers.

IconPerks enduring.png
Enduring

You are resilient to pain. Recovery from the stun condition caused by physical objects is increased by 25/50/75 %. Recovery from physical stun condition caused by Perks is increased by 20/20/35 %.

"He stops at nothing."

Unique to Hillbilly until level 30, which its Teachable version can then be learned and taught to the other Killers.

IconPerks insidious.png
Insidious

Unlocks the stealth ability. By standing still for 4/3/2 seconds , you reduce your Terror Radius to 0 and become stealthy until you move or act again.

IconPerks ironGrasp.png
Iron Grasp

Your powerful hold onto the Survivors causes escapes to be nearly impossible. Effects of Survivor struggling are reduced by 25/50/75 %. Time to struggle out of your grasp is increased by4/8/12 %.

IconPerks devourHope.png
Hex: Devour Hope

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a hook at least 24 meters away, Devour Hope receives a Token.

  • 2 Tokens: -/-/Gain a 5% speed burst for 10 seconds after hooking a Survivor. Speed burst triggers 10 seconds after hooking a Survivor.
  • 3 Tokens: -/Attacks put Survivors into the dying state automatically./Attacks put Survivors into the dying state automatically.
  • 5 Tokens: Grants the ability to kill Survivors by your own hand./Grants the ability to kill Survivors by your own hand./Grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Unique to Hag until level 40, which its Teachable version can then be learned and taught to the other Killers.

IconPerks noOneEscapesDeath.png
Hex: No One Escapes Death

A Hex rooting it's power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it. While this Hex is active, -/-/Successful attacks trigger dying state automatically, cooldowns on successful and missed attacks are decreased by 4/8/8 % and your movement speed is increased by 3/4/4 %. The Hex effects persist as long as the related Hex totem is standing.

"And the beast became faster and more powerful as if the Entity's shadowy whips were lashing at its back."

IconPerks ruin.png
Hex: Ruin

A Hex that affects the Survivors' skills at repairing Generators.2/3/4 survivors are affected by Ruin, which causes good Skill Checks to result in 5% regression on the generator and great Skill Checks grant 0% in progression.

The Hex effects persist as long as the related Hex Totem is standing.

"A curse is upon you. It will cause your ruin."

Unique to Hag until level 35, which its Teachable version can then be learned and taught to the other Killers.

IconPerks theThirdSeal.png
Hex: The Third Seal

A Hex that hinders one's Aura reading ability. Hitting a Survivor while the Hex Totem is active reduces the effectiveness of their Aura reading ability by 100%. This effect applies to the last 2/3/4 survivors hit.

The Hex effects persist as long as the related Hex totem is standing.

"She touched your skin, you bear the witch's mark!"

Unique to Hag until level 30, which its Teachable version can then be learned and taught to the other Killers.

IconPerks thrillOfTheHunt.png
Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your totems. For each Dull and Hex Totem remaining on the map gain a Token.

  • Gain 6/8/10 % more Bloodpoints for actions in the Hunter category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem is standing.

IconPerks hexHuntressLullaby.png
Hex: Huntress Lullaby

A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey’s attention. Survivors receive a 2/4/6 % regression penalty when missing any Skill Check.

Each time a Survivor is hooked, Huntress Lullaby grows in power:

  • 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
  • 5 Tokens: No Skill Check warning.

The Hex effects persist as long as the related Hex Totem is standing.

"That song, it drives me crazy!"

Unique to Huntress until level 40, which its Teachable version can then be learned and taught to the other Killers.

IconPerks lightborn.png
Lightborn

Unlike other beasts of the fog, you have adapted to light. Your vision is dimmed by 0/5/35 %, but you can endure strong lights. Resistance to blindness is increased by 20/40/60 %. Recovery from blindness is increased by 50%.

"These monsters... they adapt! They emerge with strange new abilites." -Vigo's Journal

Unique to Hillbilly until level 35, which its Teachable version can then be learned and taught to the other Killers.

IconPerks monitorAndAbuse.png
Monitor & Abuse

Meticulous in your approach, terrifying in your application. While in a chase, your Terror Radius is increased by 6/7/8 meters meter. Otherwise your Terror Radius is decreased by 6/7/8 meters meter and your field of view is slightly/moderately/considerably increased. Field of view gains do not stack.

"It's time for your treatment!."

Unique to Doctor until level 35, which its Teachable version can then be learned and taught to the other Killers.

IconPerks monstrousShrine.png
Monstrous Shrine

Your fervent care of the hooks found in the Basement has aroused the Entity's interest. The Basement Hooks are granted the following bonuses:

  • 3/6/9 % faster Entity progression.
  • 5/10/15 % increased difficulty on escape attempts.
  • 3/6/9 % increased penalty to escape fails.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

IconPerks generatorOvercharge.png
Overcharge

You are fuelled by your hate for progress. Overcharge a Generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a moderately/considerably/tremendously difficult Skill Check. Failing the Skill Check results in an additional 3/4/5 % Generator regression.

"It is a trap. But a trap one must step in..."

Unique to Doctor until level 40, which its Teachable version can then be learned and taught to the other Killers.

IconPerks overwhelmingPresence.png
Overwhelming Presence

Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency. Affected Survivors' item consumption rates are increased by 40/45/50 %

"Shit!! I dropped the gauze!"

Unique to Doctor until level 30, which its Teachable version can then be learned and taught to the other Killers.

IconPerks playWithYourFood.png
Play With Your Food

You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your movement speed by 3/4/5 %. Each offensive action spends one Token. Only one Obsession per match.

"You've fooled them, haven't you Michael? But not me." - Dr. Sam Loomis

Unique to Shape until level 35, which its Teachable version can then be learned and taught to the other Killers.

IconPerks predator.png
Predator

Your acute tracking ability allows you to follow disturbances left by passing prey over a longer period of time. Footstep marks stay visible 1/2/3 seconds longer than normal.

"Never stop moving and hope you're always two steps ahead of the beast." -Notebook

Unique to Wraith until level 30, which its Teachable version can then be learned and taught to the other Killers.

IconPerks saveTheBestForLast.png
Save The Best For Last

You become obsessed with one Survivor. As long as your Obsession is alive, after being in a chase for 20 seconds the cooldown for your next successful attack is decreased by 30/35/40 %. Your successful attack cooldown remains active for 5 seconds seconds after a chase. Re-initialising a chase before the 5 seconds have lapsed will reset the successful attack cooldown timer. Only one Obsession per match.

"Death has come to your little town, sheriff." - Dr. Sam Loomis

Unique to Shape until level 30, which its Teachable version can then be learned and taught to the other Killers.

IconPerks shadowborn.png
Shadowborn

You have a keen vision in the darkness of the night. Your vision is 25/30/35 % clearer and your field of view is unaffected/slightly/considerably wider than normal. However, highly sensitive to light, you get blinded 20% faster than normal and take 50% more time to recover from this condition.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Unique to Wraith until level 40, which its Teachable version can then be learned and taught to the other Killers.

IconPerks sloppyButcher.png
Sloppy Butcher

You know where to hit to make them bleed. Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency. Bleeding returns to normal once the Survivor is healed.

"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonizing suffering."

IconPerks spiesFromTheShadows.png
Spies From The Shadows

The Crows found in the world can communicate directly with you. 50/50/75 % of the time, cawing Crows give you a visual clue when you are within a 16/24/36 meters.

"In the shadows they torment, scarring our minds with each scream."

IconPerks stridor.png
Stridor

Breathing of Survivors in pain is 25/50/50 % louder. Regular Survivor breathing is now also 0/0/25 % louder.

"If you don't stop and catch your breath... she will."

Unique to Nurse until level 30, which its Teachable version can then be learned and taught to the other Killers.

IconPerks territorialImperative.png
Territorial Imperative

Unlocks potential in one's Aura reading ability. Survivors' Auras are revealed to you for 3 seconds when they enter the Basement and you are more than 32 metres away from the Basement entrance.
Territorial Imperative can only be triggered once every 60/45/30 seconds.

"We're not safe anywhere..."

Unique to Huntress until level 35, which its Teachable version can then be learned and taught to the other Killers.

IconPerks tinkerer.png
Tinkerer

Add-ons that affect charge time of your power are 6/8/10 % more effective.

"The Crooked makes impressive tools out of scraps... Tools aimed at maiming us in creative ways... It's horrifying to think it's actually intelligent." -Notebook

Unique to Hillbilly until level 40, which its Teachable version can then be learned and taught to the other Killers.

IconPerks thanatophobia.png
Thanatophobia

All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor.

  • 1 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 4/5/6 %.
  • 2 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 7/8/9 %.
  • 3 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 10/11/12 %.
  • 4 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 13/14/15 %.

"She plays with us and revels in our pain."

Unique to Nurse until level 35, which its Teachable version can then be learned and taught to the other Killers.

IconPerks unnervingPresence.png
Unnerving Presence

Your presence alone instils great fear. Survivors within your Terror Radius have a 3/5/8 % greater chance of triggering Skill Checks when repairing, healing or sabotaging. Triggered Skill Checks' success zones are reduced by 5/10/15 %.

"Its presence befalls us."

Unique to Trapper until level 30, which its Teachable version can then be learned and taught to the other Killers.

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Unrelenting

You recuperate faster from any attack made with your main weapon. The cooldown of missed attacks is reduced by 20/25/30 %.

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Whispers

You have a rudimentary understanding of the Entity's voice. Sporadically hear the Entity's Whisper when standing within a 48/40/32 meters of a Survivor.

"It's unclear as to the motivations of the fog, but it is undeniable that it often takes the beast's side." -Notebook


Unused Perks[edit | edit source]

The following perks are unused in the game:

Icon Name Description
IconPerks lastStanding.png
Last Standing

For each Survivor escaped or killed, your action speed is increased by Unknown/Unknown/25 %.

IconPerks underperform.png
Underperform

Unknown effects.

UNLOCKABLES
Ach adeptDwight.jpg Achievements IconAddon bandages.png Add-ons DailyRitualIcon survival.png Daily Rituals Dbd-survivor-interactive-summary.png Items IconFavors crispleafAmaranthSachet.png Offerings Dbd-survivor-perks.png Perks