Powers

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Powers lists a compendium of all Killer Powers featured in Dead by Daylight.

Each Killer has a very unique Power which creates their distinct and unique playstyles.


The Trapper IconHelpLoading trapper.png

Bear Trap

FulliconPowers trap.png

A large foothold trap made of steel. Bear Traps are found lying around throughout the Trial Grounds, waiting to be picked up and set anywhere.


BEAR TRAP:
Press and hold the Power button to bend down and set a Bear Trap, priming it in the process. Survivors caught in a Bear Trap become Injured IconHelp injured.png and are temporarily immobilised until they either free themselves, are freed by another Survivors, or are struck down by The Trapper or picked up from the Bear Trap.

  • Start the Trial with 1 Bear Trap.
  • 5 unprimed Bear Traps are randomly placed throughout the Trial Grounds.
  • Sabotaged Bear Traps re-spawn after 3 minutes.


The Wraith IconHelpLoading wraith.png

Wailing Bell

FulliconPowers bell.png

A heavy cast iron bell imbued with ancient powers. Allows the user to enter and walk the Spirit World when rung.


WAILING BELL:
Press and hold the Power button to cloak. Press and hold it again to uncloak, granting a 1 second speed burst upon re-appearing. The Wailing Bell can be heard up to a distance of 24 metres.

Cloak:

  • Grants near total invisibility when moving.
    • Total invisibility when standing still.
  • Grants increased Movement speed (5.06 m/s).
  • Grants the Undetectable IconStatusEffects undetectable.png Status Effect.
  • Cannot attack when cloaked, but can interact with environmental objects.
  • Exposure to bright light forces The Wraith to automatically uncloak.


The Hillbilly IconHelpLoading hillbilly.png

Chainsaw

FulliconPowers chainsaw.png

A hulking and deadly Chainsaw of terrifying strength. Grinds through flesh, bone, and soul. Once revved up, sends its user into a violent frenzy.


CHAINSAW:
Press and hold the Power button to charge the Chainsaw:

  • Break into a crazed Chainsaw Sprint upon activation, moving at tremendously increased speed (9.2 m/s).
  • Survivors hit by the Chainsaw are automatically put into the Dying State IconHelp dying.png.


The Teacher (unused)

Detention

FulliconPowers detention.png

Detention is an unused Killer Power for an unused Killer. This Power's icon, along with those of the Item Trapple FulliconItems trapple.png and the Perk Underperform IconPerks underperform.png were added some time in July or August 2016, before The Nurse's release, which fuelled speculations about the then upcoming new Killer.


The Nurse IconHelpLoading nurse.png

Spencer's Last Breath

FulliconPowers breath.png

A powerful and violent last breath snatched from Crotus Prenn Asylum Warden Patrick Spencer. Channelling its energy allows The Nurse to pierce and jump through the Spirit World in a blink multiple times in a row. Doing so leaves her in a state of fatigue.


SPENCER'S LAST BREATH:
Press and hold the Power button to charge a Blink:

  • Blink up to 20 metres upon activation.
    • During the ensuing Chain Blink Window, charge again to initiate a Chain Blink up to 12 metres upon activation.
    • After either the Chain Blink Window closed or the final Chain Blink elapsed, enter a state of fatigue.
  • Grants 1 Chain Blink.


The Shape IconHelpLoading shape.png

Evil Within

The darkness inside feeds his determination to take the life of his prey.


EVIL WITHIN:
Activating Evil Within allows The Shape to see his prey clearly and build up more evil power by stalking them:

Evil Within I:

FulliconPowers stalker1.png
  • Grants the Undetectable IconStatusEffects undetectable.png Status Effect:
    • Tremendously reduced Terror Radius (0 metres).
    • The Shape's Red Stain is hidden.
    • The Shape is obscured from Aura-reading Abilities.
  • Slightly decreased Movement speed (105 %).
  • Slightly decreased Lunge range (open time: 0.2 s).
  • Regular Vaulting speed (1.7 seconds).

Evil Within II:

FulliconPowers stalker2.png
  • Moderately decreased Terror Radius (16 metres).
  • Regular Movement speed (115 %).
  • Regular Lunge range (open time: 0.5 s).
  • Slightly increased Vaulting speed (1.48 seconds).

Evil Within III:

FulliconPowers stalker3.png
  • Regular Terror Radius (32 metres).
  • Regular Movement speed (115 %).
  • Slightly increased Lunge range (open time: 0.6 s).
  • Moderately increased Vaulting speed (1.275 seconds).
  • When triggered, all Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect.
  • Evil Within III lasts for 60 seconds, after which it regresses to Evil Within II.


SPECIAL ABILITY: Stalk
Press and hold the Power button to stalk all visible Survivors. Stalking Survivors builds up your progress through Evil Within Tiers.


"I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up, because I realised that what was living behind that boy's eyes was purely and simply... evil." — Dr Sam Loomis


The Hag IconHelpLoading hag.png

Blackened Catalyst

FulliconPowers blackenedCatalyst.png

The Source of The Hag's power, a blackened finger used as a catalyst for her terrible power. The Hag bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself, made from mud and decay, which she can use for various effects.


BLACKENED CATALYST:
Press the Power button to bend down and draw the Phantasm Trap sign:

  • The Hag can maintain up to 10 Phantasm Traps.
    • Each subsequently drawn Phantasm Trap will replace the oldest one.


SPECIAL ABILITY: Teleport
Press the Active Ability button to teleport to a tripped Phantasm Trap located within a range of 40 metres. Survivors trigger a Phantasm Trap by entering its Area of Effect, which causes a Mud Phantasm to appear, yanking the Survivor's camera towards it, disorienting the Survivor.

Phantasm Traps are vulnerable to Flashlights IconItems flashlight.png, which can be used to disable them.

A Phantasm Trap will not trigger when Survivors crouch within its Area of Effect or are interacting with a Prop.


The Doctor IconHelpLoading doctor.png

Carter's Spark

FulliconPowers cartersSpark.png

Is it a gift, or a curse? The Entity has ignited a corrupted and inexhaustible spark in The Doctor’s heart which allows him to generate electroconvulsive power at will. His insidious treatment corrupts the minds of those it touches. Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness.


CARTER'S SPARK:
Successfully striking Survivors with The Doctor's special abilities, Shock Therapy and Static Blast, increases the Survivors' Madness IconStatusEffects madness.png, eventually afflicting them with the Madness Status Effect and triggering increasingly potent effects:

Madness I:

  • Causes Survivors to scream once, revealing their location to The Doctor.
  • Slight chance to trigger Madness Skill Checks (33 %).

Madness II:

  • Causes Survivors to scream once, revealing their location to The Doctor.
  • Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
  • Moderate chance to trigger Madness Skill Checks (66 %).

Madness III:

  • Causes Survivors to scream intermittently, revealing their location to The Doctor.
  • Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
  • Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully Snap Out of It.
  • Tremendous chance to trigger Madness Skill Checks (100 %) during Snap Out of It.
  • Succeeding Snap Out of It will return Survivors back to Madness I.


SPECIAL ABILITY: Shock Therapy
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a ranged shock attack on the ground in front of The Doctor. Survivors struck by Shock Therapy gain increased Madness and any interactions they are performing are immediately interrupted and put on a cool-down of 2.5 seconds.

Shock Therapy immediately negates the Oblivious IconStatusEffects oblivious.png Status Effect.


SPECIAL ABILITY: Static Blast
Press and hold the Active Ability button to perform a Static Blast, causing all Survivors within The Doctor's Terror Radius to scream. Survivors struck by Static Blast gain one Madness Tier and any interactions they are performing are immediately interrupted.

Static Blast can only be activated when not on cool-down (60 seconds).

Static Blast immediately negates the Oblivious Status Effect.


The Huntress IconHelpLoading huntress.png

Hunting Hatchets

FulliconPowers huntingHatchets.png

A skill taught by her mother and mastered in the wild. The Huntress can throw Hatchets with deadly precision.


HUNTING HATCHETS:
Press and hold the Power button to wind up a Hunting Hatchet. Release the Power button to initiate a Hatchet Throw.

  • Start the Trial with 5 Hunting Hatchets.
  • The Hatchet Throw can be charged for maximum throwing speed (40 m/s).
  • The Hatchet Throw can be cancelled mid-charge.
    • While charging the Hatchet Throw, The Huntress has a tremendously decreased Movement speed (3.08 m/s).
  • Hunting Hatchets are consumed on use.
    • Hunting Hatchets can be refilled at Lockers IconHelp lockers.png.


The Cannibal IconHelpLoading cannibal.png

Bubba's Chainsaw

FulliconPowers bubbasChainsaw.png

An incredibly powerful and heavy Chainsaw which sank its teeth into countless victims. A suitable birthday gift for The Cannibal.


BUBBA'S CHAINSAW:
Press and hold the Power button to charge the Chainsaw:

  • Start a timed Chainsaw Sweep upon activation.
    • Can hit multiple Survivors in one Chainsaw Sweep.
  • The Chainsaw Sweep stops automatically after 7 swings or upon bumping into an object.
    • Bumping into an object forces The Cannibal into a Tantrum, whereupon he wildly swings his Chainsaw around.
  • Survivors hit by Bubba's Chainsaw are automatically put victims into the Dying State IconHelp dying.png.


The Nightmare IconHelpLoading nightmare.png

Dream Demon

FulliconPowers dreamDemon.png

Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares.


DREAM DEMON:
The Nightmare passively puts Survivors to sleep over 60 seconds, after which they enter the Dream World.

  • Successful hits will pull Survivors into the Dream World.
  • Awake Survivors hear The Nightmare's Terror Radius and see him within a range of 16 metres, intermittently within a range of 32 metres, and not at all if further away.

Dream World:
Once in the Dream World, Survivors are afflicted with the Oblivious IconStatusEffects oblivious.png Status Effect, only hear The Nightmare's non-directional Lullaby, and can be affected by either Dream Snares or Dream Pallets placed by The Nightmare. Survivors can wake up by failing Skill Checks IconHelp skillChecks.png, finding an awake Survivor to perform the Wake Up action, or by using one's personal Alarm Clock IconStatusEffects sleepPenalty.png found in the Trial Grounds.

Each successive Wake Up action takes twice as long to perform. Using the Alarm Clock will give Survivors a grace period of 30 seconds before they start falling asleep again.


SPECIAL ABILITY: Dream Snare
Press and hold the Power button to place a Dream Snare on the ground directly in front of The Nightmare. Survivors that come in contact with a Dream Snare will be afflicted the Hindered IconStatusEffects hindered.png Status Effect, slowing them while they remain with its Area of Effect and for a short duration after leaving it.


SPECIAL ABILITY: Dream Pallet
Press and hold the Power button to place a Dream Pallet at an available location. A Dream Pallet dropped by a Survivor will be destroyed immediately and not stun The Nightmare.


SPECIAL ABILITY: Dream Projection
Press and hold the Active Ability button to perform a Dream Projection and teleport to a Generator IconHelpLoading generators.png in view. Releasing the button early will cancel the action. For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 15 %.


"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger


The Pig IconHelpLoading pig.png

Jigsaw's Baptism

FulliconPowers jigsawsBaptism.png

Forever devoted to her master's cause, she punished the ungrateful and the guilty with slyness and murderous puzzles.

The Pig can move stealthily, dash in Ambush Attacks and put deadly Reverse Bear Traps on Survivors' heads.


JIGSAW'S BAPTISM:
Start the Trial with 4 inactive Reverse Bear Traps. While standing over a Survivor in the Dying State IconHelp dying.png, press the Active Ability button to place an inactive Reverse Bear Trap on the Survivor's head. Reverse Bear Traps become active when any Generator IconHelpLoading generators.png in the Trial is completed.

Survivors may attempt to free themselves from Reverse Bear Traps by searching Jigsaw Boxes IconHelp jigsawBoxes.png located throughout the Trial Grounds to find the correct key.

Active Reverse Bear Traps:
Active Reverse Bear Traps initiate a countdown timer. A Survivor with an active Reverse Bear Trap is automatically sacrificed when their timer expires or if they attempt to leave the Trial with it still attached.


SPECIAL ABILITY: Crouch
Press the Active Ability button to crouch. Press it again while crouched to stand. The Pig is granted the Undetectable IconStatusEffects undetectable.png Status Effect and moves at a slower speed when crouched (3.6 m/s).


SPECIAL ATTACK: Ambush Dash
Press and hold the Attack button when crouched to perform an Ambush Dash attack at increased speed (6.9 m/s).


"You will give everything to me, every cell in your body. The marks on your arms, they're from another life. We'll leave that life behind. When you walk down that corridor there is no turning back. Do you understand that?" — Jigsaw's Baptism


The Clown IconHelpLoading clown.png

The Afterpiece Tonic

FulliconPowers gasBomb.png

Throughout his years experimenting with anaesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas. His favourite, The Afterpiece Tonic, he has used to great effect, intoxicating and capturing many unwilling victims.


THE AFTERPIECE TONIC:
Tap or press and hold the Power button to launch a Bottle of The Afterpiece Tonic. Upon contact, the Bottle will break, emitting a Gas Cloud that will intoxicate any Survivors within its Area of Effect.

  • Intoxicated Survivors will suffer from the following affliction:
    • Impaired vision.
    • Reduced Movement speed (-15 %).
    • Involuntary coughing for 2 seconds after leaving the Gas Cloud.
    • Cannot perform Fast Vaults.

Press and hold the Active Ability button to replenish the Bottles of The Afterpiece Tonic.


The Spirit IconHelpLoading spirit.png

Yamaoka's Haunting

FulliconPowers yamaokasHaunting.png

Yamaoka is the name she carries from her ancestors, who unleashed hell on the battlefield. The Spirit draws her power from their wrath, haunting the living as retribution for her suffering.

The Spirit can use Yamaoka's Haunting to enter the Ethereal Plane and re-appear at a new location.


YAMAOKA'S HAUNTING:
Press and hold the Power button to charge Yamaoka's Haunting. The Spirit will depart her physical body, leaving behind a stationary 'Husk'.

While Yamaoka's Haunting is active:

  • The Spirit may traverse freely to a new location, moving at a faster rate for a short duration (5 seconds). She is still confined to movement within the physical environments and surroundings.
  • The Spirit leaves the physical plane, losing sight of all Survivors. She can, however, still sense the Scratch Marks they leave throughout the Trial Grounds.
  • The Spirit will produce an audible cue at her current location.
  • Once Yamaoka's Haunting has elapsed, The Spirit retains her speed boost for a brief moment and her 'Husk' fades away.

Using Yamaoka's Haunting depletes The Spirit's Power gauge. It will automatically replenish over time (15 seconds).

The Power gauge must be fully replenished before Yamaoka's Haunting can be triggered again.


The Legion IconHelpLoading legion.png

Feral Frenzy

FulliconPowers feralFrenzy.png

Activating Feral Frenzy causes The Legion to enter a deadly rage.


FERAL FRENZY:
While Feral Frenzy is active:

  • The Legion runs at an increased Movement speed (5.2 m/s).
  • The Legion can vault Pallets IconHelp pullDown.png, but not break.
    • The Legion vaults both Pallets and Windows at increased speed (0.9 seconds).
  • Survivors' Scratch Marks and Blood Pools are hidden from The Legion's view.
  • Missing an attack ends Feral Frenzy.

Deep Wound:
While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Deep Wound IconStatusEffects deepWound.png Status Effect:

  • Applies the Deep Wound Status Effect.
  • Injures Survivors that are not already Injured IconHelp injured.png.
  • Refills The Legion's Power gauge.
  • Triggers Killer Instinct, revealing the location of all Survivors not yet affected by Deep Wound, that are within The Legion's Terror Radius.

While Feral Frenzy is active, hitting a Survivor who is already afflicted by Deep Wound or missing an attack:

  • Depletes The Legion's Power gauge and ends Feral Frenzy.


Hitting a Survivor with a basic attack while Feral Frenzy is not active will deplete the Power gauge by half of its maximum.


The Plague IconHelpLoading plague.png

Vile Purge

FulliconPowers vilePurge.png

Her condition deteriorated as the black plague overtook her body: her toes blackened, her neck mushroomed into cysts, and her throat gagged with bloody vomit.


VILE PURGE:
Infect Props and Survivors with Vile Purge to create an unending cycle of sickness. Press and hold the Power button to charge Vile Purge, and release it to unleash a stream of infectious bile.

Hitting a Survivor will cause them to become infected. Hitting a Prop will cause it to become infected for a short time. Survivors interacting with infected objects will also become infected.

When a Survivor's infection indicators is completely filled, they are put into the Injured State IconHelp injured.png and are affected by the Broken IconStatusEffects broken.png Status Effect. They will vomit at random intervals.


SPECIAL ABILITY: Ingest Corruption
Infected Survivors can heal themselves back to full health and cure their infection by cleansing themselves at a Pool of Devotion IconHelp poolsOfDevotion.png, located throughout the Trial Grounds. This action corrupts the Pool of Devotion, allowing The Plague to consume the corruption and empower her purge.

Press and hold the Interaction button while next to a corrupt Pool of Devotion to transform vile Purge into Corrupt Purge. This action removes the corruption from the Pool of Devotion.


SPECIAL ATTACK: Corrupt Purge
After ingesting corruption, Vile Purge is replaced by Corrupt Purge for a short duration (60 seconds). Corrupt Purge instantly damages any Survivor hit by its stream, however, it no longer applies infection to Survivors or Props.


The Ghost Face IconHelpLoading ghost.png

Night Shroud

FulliconPowers nightShroud.png
FulliconPowers nightShroud activated.png

The Ghost Face used to study his victims for weeks, meticulously registering their habits. When the urge to kill swelled, he'd know exactly how and where to strike.


NIGHT SHROUD:
Press the Power button to activate Night Shroud when the Power gauge is full. The Ghost Face is granted the Undetectable IconStatusEffects undetectable.png Status Effect when Night Shroud is active. Performing a Basic Attack fully depletes the Power gauge and deactivates Night Shroud.

Reveal: Survivors within close proximity to The Ghost Face may attempt to reveal him by looking in his direction for a short duration (1.5 seconds). A successful reveal fully depletes The Ghost Face's Power gauge and automatically deactivates Night Shroud. Survivors who reveal The Ghost Face have their current location indicated by Killer Instinct for a very short duration.


SPECIAL ABILITY: Stalk
Hold down the Power button to stalk Survivors when Night Shroud is active. Hold down the Power button when behind cover to lean out and stalk at a faster rate. Completing stalk progress on a Survivor will cause them to become Marked, applying the Exposed IconStatusEffects exposed.png Status Effect for a limited amount of time (45 seconds).


SPECIAL ABILITY: Crouch
Press the Active Ability button to crouch. Press it again when crouched to stand. The Ghost Face moves at a slower speed when crouched (3.6 m/s).


"Don't mind me. That's it, keep going. Perfect. That's the image I'll keep of you." — The Ghost Face


The Demogorgon IconHelpLoading demogorgon.png

Of the Abyss

FulliconPowers ofTheAbyss.png

An unknown and otherworldly power surged through its body. Suddenly the ground ripped open, swallowing The Demogorgon whole.


OF THE ABYSS:
Press and hold the Power button to fully charge and activate Of the Abyss. All Survivors within a close proximity to an activated Portal (yellow Aura) will be indicated by Killer Instinct.


SPECIAL ATTACK: Shred
Press the Attack button while charging or holding Of the Abyss to dive forwards and unleash a vicious slash.


SPECIAL ABILITY: Portals
Press the Active Ability button to place an inactive Portal on the ground in front of you. Inactive Portals (white Aura) are invisible to Survivors and cannot be sealed by them.

Traversing the Upside Down
When standing on a placed Portal with a different Portal highlighted (red Aura), press the Active Ability button again to travel through the Upside Down to arrive at the targeted Portal.

Activated Portals
Portals become 'activated' when they are first traversed to or from. Only active Portals may be sealed by Survivors.


The Oni IconHelpLoading oni.png

Yamaoka's Wrath

FulliconPowers yamaokasWrath.png
FulliconPowers yamaokasWrath Demon.png

The desire to destroy weaker bloodlines shaped into a literal force.


YAMAOKA'S WRATH:
Absorb Blood Orbs left by your injured foes. Press and hold the Power button to absorb Blood Orbs in the environment and fill your Power gauge. When your Power gauge is full, press and hold the Active Ability button to initiate Blood Fury.

Blood Fury:
While Blood Fury is active, The Oni becomes lethal and gains access to additional abilities: Demon Dash and Demon Strike.


SPECIAL ABILITY: Demon Dash
Press and hold the Power button while Blood Fury is active, to perform a Demon Dash. This ability allows The Oni to cover large distances rapidly.


SPECIAL ATTACK: Demon Strike
Press and hold the Attack button while Blood Fury is active, to perform a Demon Strike in the direction you are facing. Demon Strike has an extended Lunge range and successful hits immediately put healthy Survivors into the Dying State IconHelp dying.png.