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History

Icon Tier I Tier II Tier III Description
IconPerks proveThyself 1 %

2 %

3 %

2 %

4 %

6 %

3 %

6 %

9 %

Receive an incremental speed bonus to repairing, healing, sabotaging, cleansing, opening Exit Gates and searching Chests when other Survivors are within a range of 8 metres.
  • 1 nearby Survivor grants 1 %/2 %/3 % increased speed.
  • 2 nearby Survivors grant 2 %/4 %/6 % increased speed.
  • 3 nearby Survivors grant 3 %/6 %/9 % increased speed.

Icon Tier I Tier II Tier III Description
IconPerks proveThyself 50 % 75 % 100 % For every other Survivor repairing a Generator within 4 metres, Prove Thyself increases your Repair speed by 10 %, up to a maximum of 30 %.
  • This effect is also applied to all other Survivors in range.

Grants 50/75/100 % bonus Bloodpoints for co-operative actions.

Survivors can only be affected by one instance of Prove Thyself at a time.

Icon Tier I Tier II Tier III Description
IconPerks proveThyself 50 % 75 % 100 % For every other Survivor repairing a Generator within 4 metres, Prove Thyself increases your Repair speed by 15 %, up to a maximum of 45 %.
  • This effect is also applied to all other Survivors in range.

Grants 50/75/100 % bonus Bloodpoints for co-operative actions.

Survivors can only be affected by one instance of Prove Thyself at a time.

Icon Tier I Tier II Tier III Description
IconPerks proveThyself 6 % 8 % 10 % For every other Survivor repairing a Generator within 4 metres, Prove Thyself increases your Repair speed by 6/8/10 %, up to a maximum of 18/24/30 %.
  • This effect is also applied to all other Survivors in range.

Survivors can only be affected by one instance of Prove Thyself at a time.


Change Log

Patch 2.5.0

  • Rework: now only affects Repair Speeds, but gives bonus Bloodpoints for cooperative actions.

Patch 3.7.0

  • Buff: increased the Repair Speed bonus and modified it from a range of 1-9 % to a fixed 15 %.
    • This change was motivated by an increase to the base Efficiency Penalty for multiple Survivors repairing the same Generator that was applied in the same Patch.

Patch 7.1.0

  • Change: removed the Bloodpoint bonus.
  • Nerf: reduced the Repair Speed bonus and modified it from a fixed 15 % to 6/8/10 %.


Calculations

Note: Repair speed is measured in Charges per second. A Generator requires 90 Charges to be completed.
  • Formula:
    'Generator Charges' / (('Individual Default Repair speed' * (1 + 'Prove Thyself Bonus converted to decimal')) * 'Number of Repairing Survivors')
    • Example for 2 Survivors:
      90 / ((0.85 * (1 + 0.10)) * 2) = ~48.13
      90 / ((0.85 * 1.10) * 2) = ~48.13
      90 / (0.9350 * 2) = ~48.13
      90 / 1.870 = ~48.13
  • It should be noted that the effect of Prove Thyself is applied on top of the Repair speed already afflicted with the Efficiency Penalty and not on top of the default Repair speed a Survivor would have if they were to solo-repair a Generator.
    • The individual Repair speed of Survivors will usually not exceed the default Repair speed of 1 c/s with Prove Thyself alone, unless the Perk's user is standing within its activation range, but not actively repairing.
  • It should also be noted that Prove Thyself does not include the Perk owner in its calculation of how great the speed buff should be and will therefore, in case of four Survivors being within its range, at most apply a buff of +30 % (3 * 10 % for 3 other Survivors).
    • However, that buff will be applied to ALL Survivors within its range, including the Perk owner.

Tier I

Survivors repairing Individual Default
Repair speed
Prove Thyself
Effectiveness
Individual Repair speed
with Prove Thyself
Combined Repair speed
with Prove Thyself
Time to repair a Generator
1 Survivor 1.0 c/s 0 % 1.0 c/s 1.0 c/s 90 seconds
2 Survivors 0.85 c/s 6 % 0.901 c/s 1.802 c/s ~49.945 seconds
3 Survivors 0.7 c/s 12 % 0.784 c/s 2.352 c/s ~38.265 seconds
4 Survivors 0.55 c/s 18 % 0.649 c/s 2.596 c/s ~34.669 seconds

Tier II

Survivors repairing Individual Default
Repair speed
Prove Thyself
Effectiveness
Individual Repair speed
with Prove Thyself
Combined Repair speed
with Prove Thyself
Time to repair a Generator
1 Survivor 1.0 c/s 0 % 1.0 c/s 1.0 c/s 90 seconds
2 Survivors 0.85 c/s 8 % 0.918 c/s 1.836 c/s ~49.02 seconds
3 Survivors 0.7 c/s 16 % 0.812 c/s 2.436 c/s ~38.363 seconds
4 Survivors 0.55 c/s 24 % 0.682 c/s 2.728 c/s ~32.991 seconds

Tier III

Survivors repairing Individual Default
Repair speed
Prove Thyself
Effectiveness
Individual Repair speed
with Prove Thyself
Combined Repair speed
with Prove Thyself
Time to repair a Generator
1 Survivor 1.0 c/s 0 % 1.0 c/s 1.0 c/s 90 seconds
2 Survivors 0.85 c/s 10 % 0.935 c/s 1.87 c/s ~48.128 seconds
3 Survivors 0.7 c/s 20 % 0.84 c/s 2.52 c/s ~35.714 seconds
4 Survivors 0.55 c/s 30 % 0.715 c/s 2.86 c/s ~31.469 seconds

Trivia

  • Prove Thyself mitigates to a degree the Efficiency penalty applied to each individual Survivor that is repairing the same Generator.
  • Up to Patch 2.5.0, Prove Thyself featured the following flavour text: "I'll show you what I can do!" — Dwight Fairfield
  • Up to Patch 3.7.0, due to the Game's tendency to round up values it uses to display the animation in the progress bar, when two Survivors were repairing a Generator under the effect of the Perk, the progress bar would indicate no debuff, using the neutral grey colour, despite the actual Repair speed having been 0.99 c/s.


Gallery

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