Rank is a feature in ranked trials of Dead by Daylight .
The Player's Rank is dependent on how many "Pips" they have accumulated from playing ranked games (any game-mode that isn't Kill Your Friends). The number of a Character's Rank indicates the Player's overall skill level at the game. The highest is Rank 1, the lowest Rank 20. To "rank up" means to have gained enough Pips to increase your Rank by one. Similarly, "ranking down" means to have failed to receive a Pip.
By ranking up, Players will be placed in lobbies against other Players of similar Ranks, and will display more colourful Rank borders.
As a Player ranks up, the Rank colour changes alongside the symbol.
The types of colours (though not matching exactly) mostly correspond to the order of rarity used for in-game Unlockables:
|20 - 17||Grey|
|16 - 13||Yellow|
|12 - 9||Green|
|8 - 5||Purple|
|4 - 1||Red|
After a match has concluded, the number of Pips obtained will be put towards the Player's Rank for either the Killer Rank or Survivor Rank. If a Player has filled their Pip slots to the maximum, the Player will Rank up and their Pips will be reset, up to Rank 1. If a Player completes a match without receiving a Pip, they will lose a Pip from their Rank. If they lose enough Pips, they will de-rank and lose a Rank, up to Rank 15. De-ranking to below Rank 15 is no longer possible.
Players in Ranks 20 through 16 cannot de-pip, they will either gain a Pip or Safety Pip until they reach Rank 15.
As a Player ranks up, the number of Pips to reach the next Rank will increase.
The table below displays the number of Pips required to rank up:
|Rank||Pips needed to Rank Up|
|20 - 19||3|
|18 - 13||4|
|12 - 2||5|
At Rank 1, Pips can be accumulated and stored. There can be up to 5 Pips stored in Rank 1.
- Main article: Emblems
As of Patch 1.9.4, the Ranking for both Killers and Survivors is now determined by the Emblems System.
The Quality of Emblems determines the amount of points they award towards ranking:
|None (no Emblem received)||0|
|Emblem Points||Pips Awarded|
|0 - 5||-1|
|6 - 8||0 (Safety Pip)|
|9 - 13||1|
|14 - 16||2|
On the 13th of each month, Ranks reset. Currently, no ranking rewards are given by the end of the season.
|Pre Reset Rank||Post Reset Rank|
|1||10, 2 Pips|
|3||11, 2 Pips|
|5||12, 3 Pips|
|7||13, 3 Pips|
|9||14, 2 Pips|
|11||15, 2 Pips|
|13||16, 1 Pip|
|15||17, 1 Pip|
|16||18, 3 Pips|
|18||19, 1 Pip|
|19||20, 2 Pips|
In order to rank, Players had to accumulate sufficient amounts of Bloodpoints in four scoring Categories.
Survivors had the following Categories: Objectives, Survival, Altruism and Boldness.
Killers had the following Categories: Brutality, Deviousness, Hunting and Sacrifice.
After the trial ended, or if the Player died, the Player would be shown their total score as a breakdown of the four Categories. Concurrently, a red bar beneath this information would begin to fill - with the bar representing the Player's total Bloodpoints accumulated that counted towards pipping and thus ranking up or down. In order to gain Pips, the red bar must have filled up past the first white pip. Players could earn up to two Pips per trial.
After a Player's Bloodpoint score reached 5,000 in a Category, the additional Bloodpoints earned would not count towards their Rank anymore and just be added to their account. For example, if a Player had earned 8,000 Bloodpoints in one category and 2,000 in another, they would not gain a Pip, due to the fact that each Category caps at 5,000 "ranking" Bloodpoints (and therefore the total "ranking" Bloodpoints would be 7,000). However, the Player would not lose a pip, due to the fact that they earned 7,000 "ranking" Bloodpoints which were enough for a safety pip. The "spendable" Bloodpoints received by the Player at the end of the match would still be 10,000.
|"Ranking" Bloodpoints required||Pips Awarded|
|0 - 6999||-1|
|7000 - 9999||0 (Safety Pip)|
|10000 - 19999||1|
|20000 - 32000||2|
As of Patch 1.5.3, the Pip system for Killers was based upon achieved sacrifices and not upon the amount of Bloodpoints achieved in a scoring category, those two were now completely independent.
Killers earned Killer Goals by bringing a Survivor closer and closer to being sacrificed. The scoring events necessary for that were:
- Hooking: For each Hook phase, you gain +1 Killer Goals.
- First time hooked +1
- Struggle +1
- Sacrifice +2 (+1 for the phase and +1 for the player's death)
- Memento Mori: Performing a Memento Mori on a Survivor grants +2 Killer Goals. (+ 1 for the action and +1 for the player’s death)
- Bleed out: Bleeding out a Survivor grants +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
- Survivor Disconnect Loading: Survivors who disconnect during loading will grant Killers +2 Killer Goals each. (Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points)
- Survivor Disconnect during Trial: Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.
- Killer Disconnects: All Killer Goals are negated and the Killer is awarded 0 Killer Goals.
|Killer Goals||Pips Awarded||Displayed Message|
|0 - 7||-1||Entity Displeased|
|8||0 (Safety Pip)||Brutal Killer|
|9 - 15||1||Ruthless Killer|
Old Rank Reset
Up to Patch 2.1.0, a Players post Rank Reset Rank was determined by the amount of Ranks they had obtained during the Season, which was converted into Pips that were awarded. This would reset Rank 1 Players to Rank 15 and 2 Pips, which is the equivalent of 20 Pips.
|Pre Reset Rank||Post Reset Rank|
|1||15, 1 Pip|
|3||16, 3 Pips|
|4||16, 2 Pips|
|5||16, 1 Pip|
|7||17, 3 Pips|
|8||17, 2 Pips|
|9||17, 1 Pip|
|11||18, 3 Pips|
|12||18, 2 Pips|
|13||18, 1 Pip|
|15||19, 2 Pips|
|16||19, 1 Pip|
|18||20, 2 Pips|
|19||20, 1 Pip|
- Up to Patch 1.0.6, there was no Safety Pip, Players could only gain or lose a Pip, but not remain at the same Pip Level.
- In the Game's log files, Pips are referred to as "Skulls".