Rank

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Three Survivors with varying Survivor Ranks; Rank 10, 4, and 20 (left to right).

Rank is a feature in ranked trials of Dead by Daylight IconHelp DBDlogo.png.

Overview[edit | edit source]

The Player's Rank is dependent on how many "Pips" they have accumulated from playing ranked games (any game-mode that isn't Kill Your Friends). The number of a Character's Rank indicates the Player's overall skill level at the game. The highest is Rank 1, the lowest Rank 20. To "rank up" means to have gained enough Pips to increase your Rank by one. Similarly, "ranking down" means to have failed to receive a Pip.

By ranking up, Players will be placed in lobbies against other Players of similar Ranks, and will display more colourful Rank borders.


Ranks[edit | edit source]

There are two types of Ranks in the Game: Killers IconHelpLoading killer.png have a Killer Rank, whilst Survivors IconHelpLoading survivor.png have a Survivor Rank.
Unlike Levels, Ranks are shared between all Survivors and between all Killers.

Rank Colours[edit | edit source]

As a Player ranks up, the Rank colour changes alongside the symbol.
The types of colours (though not matching exactly) mostly correspond to the order of rarity used for in-game Unlockables:

Rank Colour
20 - 17 Grey
16 - 13 Yellow
12 - 9 Green
8 - 5 Purple
4 - 1 Red


Ranking[edit | edit source]

Emblem System[edit | edit source]

Main article: Emblems

As of Patch 1.9.4, the Ranking for both Killers and Survivors is now determined by the Emblems System.

The Quality of Emblems determines the amount of points they award towards ranking:

Quality Points awarded
None (no Emblem received) 0
Bronze 1
Silver 2
Gold 3
Iridescent 4

Pip Conditions[edit | edit source]

Emblem Points Pips Awarded
0 - 5 -1
6 - 8 0 (Safety Pip)
9 - 13 1
14 - 16 2

Old Ranking Systems[edit | edit source]

Bloodpoint Ranking[edit | edit source]

A player receiving one pip after a match.

This Ranking System was used up to Patch 1.9.3 for Survivors and up to Patch 1.5.3 for Killers:

In order to rank, Players had to accumulate sufficient amounts of Bloodpoints IconHelp bloodpoints.png in four scoring Categories.

Survivors had the following Categories: Objectives, Survival, Altruism and Boldness.

Killers had the following Categories: Brutality, Deviousness, Hunting and Sacrifice.

After the trial ended, or if the Player died, the Player would be shown their total score as a breakdown of the four Categories. Concurrently, a red bar beneath this information would begin to fill - with the bar representing the Player's total Bloodpoints accumulated that counted towards pipping and thus ranking up or down. In order to gain Pips, the red bar must have filled up past the first white pip. Players could earn up to two Pips per trial.

After a Player's Bloodpoint score reached 5,000 in a Category, the additional Bloodpoints earned would not count towards their Rank anymore and just be added to their account. For example, if a Player had earned 8,000 Bloodpoints in one category and 2,000 in another, they would not gain a Pip, due to the fact that each Category caps at 5,000 "ranking" Bloodpoints (and therefore the total "ranking" Bloodpoints would be 7,000). However, the Player would not lose a pip, due to the fact that they earned 7,000 "ranking" Bloodpoints which were enough for a safety pip. The "spendable" Bloodpoints received by the Player at the end of the match would still be 10,000.

"Ranking" Bloodpoints required Pips Awarded
0 - 6999 -1
7000 - 9999 0 (Safety Pip)
10000 - 19999 1
20000 - 32000 2

Victory Cube[edit | edit source]

As of Patch 1.5.3, the Pip system for Killers was based upon achieved sacrifices and not upon the amount of Bloodpoints achieved in a scoring category, those two were now completely independent.

Killers earned Killer Goals by bringing a Survivor closer and closer to being sacrificed. The scoring events necessary for that were:

  1. Hooking: For each Hook phase, you gain +1 Killer Goals.
    • First time hooked +1
    • Struggle +1
    • Sacrifice +2 (+1 for the phase and +1 for the player's death)
  2. Memento Mori: Performing a Memento Mori on a Survivor grants +2 Killer Goals. (+ 1 for the action and +1 for the player’s death)
    • Bleed out: Bleeding out a Survivor grants +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
  3. Survivor Disconnect Loading: Survivors who disconnect during loading will grant Killers +2 Killer Goals each. (Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points)
  4. Survivor Disconnect during Trial: Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.
  5. Killer Disconnects: All Killer Goals are negated and the Killer is awarded 0 Killer Goals.


Killer Goals Pips Awarded Displayed Message
0 - 7 -1 Entity Displeased
8 0 (Safety Pip) Brutal Killer
9 - 15 1 Ruthless Killer
16 2 Merciless Killer

Ranking[edit | edit source]

Rank totalPips.PNG

After a match has concluded, the number of Pips obtained will be put towards the Player's Rank for either the Killer Rank or Survivor Rank. If a Player has filled their Pip slots to the maximum, the Player will Rank up and their Pips will be reset, up to Rank 1. If a player completes a match without receiving a pip, they will lose a Pip from their Rank. If they lose enough Pips, they will de-rank and lose a Rank, up to Rank 20.

In the image to the right, the Player is Rank 19. If they gain one more Pip, they will rank up (Rank 18). If they fail to earn a pip three times consecutively, the player will de-rank (Rank 20).

As a Player ranks up, the number of Pips to reach the next Rank will increase.

The table below displays the number of Pips required to rank up:

Rank Pips to rank up
20 - 19 3
18 - 13 4
12 - 2 5

At Rank 1, pips can be accumulated and stored. There can be up to 5 pips stored on Rank 1.

Seasons[edit | edit source]

On the 13th of each month, Ranks reset. Currently, no ranking rewards are given by the end of the season.

Trivia[edit | edit source]

  • Before Patch 1.0.6, Players were required to obtain 10,000 Bloodpoints or they would lose a Pip. Patch 1.0.6 changed this to the variation with a safety Pip, used until Patch 1.9.4.
  • In the Game's log files, Pips are referred to as "Skulls".
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