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IconHelp DBDlogo Quotes left I awoke to find myself in this strange place. I have no memory of how I came here. Quotes right
~ Benedict Baker
Dbd-journal-procedural Quotes left Every place feels mysterious, yet is somehow the same. Every time I wake up I shiver with fear for what new nightmare awaits. Each departure from the campfire is into confusion. Slowly I learn the different places, recognising features and buildings but I never really understand the pattern. As if some powerful force is shuffling the world as if we were a deck of cards. Maybe we are just pawns on a scrabble board? Quotes right
~ Benedict Baker's Journal
Quotes left In Dead by Daylight, Killers and Survivors face off in sinister arenas known as Realms. Fabricated by The Entity from the memories of its victims, Realms contain one or more locations – or maps – whose layouts change every time you play. Quotes right
Dbd-journal-procedural

Benedict Baker's depiction of the Procedural.

The Realms are semi-procedural locations within the World of The EntityIconHelp entity.
Each Realm was the site of a violent tragedy in the past and they now serve as the Arenas for The Entity's trials.


Overview

The location of the Trial is chosen by The Entity.
Players can influence The Entity's choice by burning certain OfferingsIconHelp offerings.

Trial locations have certain fixed landmarks, but elements such as Player starting locations, GeneratorsIconHelpLoading generators, ChestsIconHelp chests LockersIconHelp lockers, TotemsIconHelpLoading totem and Exit GatesIconHelp exitGates are placed to The Entity's whims.
Even the terrain itself shifts from Trial to Trial.

There are currently 20 Realms and 48 Maps featured in Dead by DaylightIconHelp DBDlogo.


Lore

The Realms are pockets within The Entity, constructed like everything else in its Realms from Auric Cells and based on the memories of those trapped within it.

The Realms do not co-exist at all times, but are rather created whenever needed.
The Campfire is also located within such a pocket.
The Woods and the Black Fog beyond the Trial Grounds represent the boundaries of the pocket and are just a façade.


Realms & Maps

The MacMillan Estate

Coal Tower
IconMap Ind Warehouse
CoalTowerOutline
CoalTowerIIOutline
Groaning Storehouse
IconMap Ind Storehouse
GroaningStorehouseOutline
GroaningStorehouseIIOutline
Ironworks of Misery
IconMap Ind Foundry
IronworksOfMiseryOutline
IronworksOfMiseryIIOutline
Shelter Woods
IconMap Ind Forest
ShelterWoodsOutline
ShelterWoodsIIOutline
Suffocation Pit
IconMap Ind Mine
SuffocationPitOutline
SuffocationPitIIOutline

Autohaven Wreckers

Azarov's Resting Place
IconMap Jnk Office
AzarovsRestingPlaceOutline
Blood Lodge
IconMap Jnk Lodge
BloodLodgeOutline
Gas Heaven
IconMap Jnk GasStation
GasHeavenOutline
Wreckers' Yard
IconMap Jnk Scrapyard
WreckersYardOutline
Wretched Shop
IconMap Jnk Garage
WretchedShopOutline

Coldwind Farm

Fractured Cowshed
IconMap Frm Barn
FracturedCowshedOutline
Rancid Abattoir
IconMap Frm Slaughterhouse
RancidAbattoirOutline
Rotten Fields
IconMap Frm Cornfield
RottenFieldsOutline
The Thompson House
IconMap Frm Farmhouse
TheThompsonHouseOutline
Torment Creek
IconMap Frm Silo
TormentCreekOutline

Crotus Prenn Asylum

Disturbed Ward
IconMap Asy Asylum
DisturbedWardOutline
Father Campbell's Chapel
IconMap Asy Chapel
FatherCampbellsChapelOutline

Haddonfield

Lampkin Lane
IconMap Sub Street
LampkinLaneOutline

Backwater Swamp

The Pale Rose
IconMap Swp Palerose
ThePaleRoseOutline
Grim Pantry
IconMap Swp Grimpantry
GrimPantryOutline

Léry's Memorial Institute

Treatment Theatre
IconMap Hos Treatment
TreatmentTheatreOutline

Red Forest

Mother's Dwelling
IconMap Brl MadHouse
MothersDwellingOutline
The Temple of Purgation
IconMap Brl Temple
TheTempleOfPurgationOutline

Springwood

Badham Preschool
IconMap Eng Elmstreet
BadhamPreschoolOutline
BadhamPreschoolIIOutline
BadhamPreschoolIIIOutline
BadhamPreschoolIVOutline
BadhamPreschoolVOutline

Gideon Meat Plant

The Game
IconMap Fin TheGame
TheGameOutline UpperFloor
TheGameOutline LowerFloor

Yamaoka Estate

Family Residence
IconMap Hti Manor
FamilyResidenceOutline
Sanctum of Wrath
IconMap Hti Shrine
SanctumOfWrathOutline

Ormond

Mount Ormond Resort
IconMap Kny Cottage
MountOrmondResortOutline

Hawkins National Laboratory

The Underground Complex
IconMap Qat Laboratory
TheUndergroundComplexOutline

Grave of Glenvale

Dead Dawg Saloon
IconMap Ukr Saloon
DeadDawgSaloonOutline

Silent Hill

Midwich Elementary School
IconMap Wal Level01
MidwichElementarySchoolOutline LowerFloor
MidwichElementarySchoolOutline UpperFloors

Raccoon City

Raccoon City Police Station

RETIRED

IconMap Ecl Eclipselevel01
RaccoonCityPoliceStationOutline LowerFloor
RaccoonCityPoliceStationOutline UpperFloor
Raccoon City Police Station East Wing
IconMap Ecl Eclipselevel01
RaccoonCityPoliceStationEastWingOutline LowerFloor
RaccoonCityPoliceStationEastWingOutline UpperFloor
Raccoon City Police Station West Wing
IconMap Ecl Orionlevel01
RaccoonCityPoliceStationWestWingOutline LowerFloor
RaccoonCityPoliceStationWestWingOutline UpperFloor

Forsaken Boneyard

Eyrie of Crows
IconMap Ion Ionlevel01
EyrieOfCrowsOutline

Withered Isle

Garden of Joy
IconMap Meteor Meteorlevel01
GardenOfJoyOutline
Greenville Square
IconMap Meteor Applepielevel01
GreenvilleSquareOutline

The Decimated Borgo

The Shattered Square
IconMap Qtm Quantumlevel01
TheShatteredSquareOutline

Dvarka Deepwood

Toba Landing
IconMap Uba Umbralevel01
TobaLandingOutline
Nostromo Wreckage
IconMap Uba Wormholelevel01
NostromoWreckageOutline


Recurring Structures

These are structures that appear on most if not all Maps:

The Basement The Killer Shack Hills Maze Tiles
Dbd-journal-basement
KillerShackOutside
Hill
MazeTile


Unused Maps

Over the course of Dead by Daylight's existence, several either unreleased or unused Maps have been found in the Game files.
It is not known whether they will be released at some point or be removed from the code eventually.

Maps listed in gold can (still) be found in the Game code, Maps in fuchsia have been removed over time.
Their names are generally WIP names of Maps and a Map's actual name upon release would likely be different:

  • The MacMillan Estate
    • Mini
    • Seb's Dream
  • Crotus Prenn Asylum
    • Infinite Gym
  • Haddonfield
    • Facility
  • Backwater Swamp
    • Dead Lake
    • Grim Gully
    • Mound
  • Ormond
    • Shack

Sub-Realms

Sub-Realms come in two varieties: different planes of existence existing in the Trial Grounds and small Realm pockets outside of the Trial Grounds.
There are currently 8 known Sub-Realms:

  • The Campfire
    • Location to which The Entity brings the Survivors and the Killer before a next Trial.
  • The Dream World
    • Another plane of existence that is accessible to The NightmareIconHelpLoading nightmare and Survivors affected by his Power.
  • The Ethereal Plane
    • Another plane of existence that is accessible to The SpiritIconHelpLoading spirit while using her Power.
  • The Otherworld
    • Another plane of existence that is accessible to The OnryōIconHelpLoading onryo while using her Power.
  • The Spirit World
    • Another plane of existence that is accessible to both The WraithIconHelpLoading wraith and The NurseIconHelpLoading nurse while using their respective Power.
  • The Upside Down
    • Another plane of existence that is accessible to The DemogorgonIconHelpLoading demogorgon while using its Power.
  • The Void
    • Location to which The Entity discards both Killers and Survivors that no longer serve their purpose and have been drained of all emotion.


Map Repeat Prevention

Patch 6.6.0 introduced the "Map Repeat Prevention" mechanic, which affects the Map Selection process when loading into a ranked Trial.
The mechanic has the following effects on ranked Trials:

  1. Reduces the odds of Players loading into the same Map two Trials in a row to near zero.
  2. Makes it unlikely for Players to load into recently played Maps in upcoming Trials in general, but not near zero.
  3. Does not affect the impact of Realm Selection Offerings.
  4. Does not affect Custom Games, if no specific Map was selected by the host.

The Map Repeat Prevention system is temporarily disabled whenever a Map is updated. The mechanic is enabled again a week after a Map update has been released.


Realm Intros

Upon loading into a Trial, during the initial camera pan, each Map will play a short intro theme, that is unique to each Realm or, in the case of Dvarka Deepwood, Map.
With few exceptions (Haddonfield and Silent Hill), these intro themes were all added with Patch 5.6.0 and already with Patch 5.5.0 for Coldwind Farm:

Realm Intro Theme
The MacMillan Estate
Autohaven Wreckers
Coldwind Farm
Crotus Prenn Asylum
Haddonfield
Backwater Swamp
Léry's Memorial Institute
Red Forest
Springwood
Gideon Meat Plant
Yamaoka Estate
Ormond
Hawkins National Laboratory
Grave of Glenvale
Silent Hill
Raccoon City
Forsaken Boneyard
Withered Isle
The Decimated Borgo
Dvarka Deepwood (Toba Landing)
Dvarka Deepwood (Nostromo Wreckage)

Map Sizes

The Trial Grounds in Dead by Daylight come in a variety of sizes and consists of Tiles that are placed semi-procedurally between different Trials on the same Map.
Minor tiles can be placed and rotated randomly, whereas major tiles with large structures tend to remain in the same location.
Most Map tiles come in one of three sizes: 16x16, 16x32, or 32x32 metres.

Measuring Size

All Map Sizes have been measured manually by the Wiki Guardians of the Dead by Daylight Wiki as there are no official measurements available.
The Map size mentioned on the Wiki generally just regards the area a Map covers and disregards all structures placed within it that reduce the actual playable size, as there are no means to measure them accurately.

Methodology

The Wiki measures Map Sizes based on the length and structure of the outer walls surrounding all outdoor Maps, as it was discovered that they are constructed from segments that are exactly 8 metres in length (column to column) and never change between different iterations of a Map.

This is the most accurate method available to measure Map Sizes without requiring access to Developer Tools.
However, it creates an issue for measuring indoor Maps, as they have no visible outer wall segments and it has been noted that their repeating wall segments (if available) have varying sizes.
There have been found other methods to measure indoor Maps, but they require several hours of painstaking work and have been deemed not worth the trouble in the case of the Raccoon City Police Station Maps, which are excessively difficult to measure.

Square Tiles

The Wiki gives a Map's size in two different units: metres squared (m2) and Square Tiles (sqT).
A square Tile was defined to be an area of 8x8 metres, the length of an outer wall segment.
It is not to be confused with the three Tile sizes mentioned previously, as it is much smaller.

Size Table

Rank Map Size (sqT, 8x8 m2) Size (m2)
1 Shelter Woods I 176 11,264
Shelter Woods II
Azarov's Resting Place
2 Disturbed Ward 172 11,008
3 Torment Creek 168 10,752
Grim Pantry
4 Wretched Shop 164 10,496
Garden of Joy
5 The Pale Rose 161 10,304
6 Ironworks of Misery I 160 10,240
Suffocation Pit I
Rotten Fields
Greenville Square
7 Groaning Storehouse I 156 9,984
Ironworks of Misery II
Blood Lodge
Gas Heaven
Family Residence
Sanctum of Wrath
Mount Ormond Resort
8 Suffocation Pit II 152 9,728
Fractured Cowshed
The Thompson House
Lampkin Lane
Mother's Dwelling
Nostromo Wreckage
9 Groaning Storehouse II 148 9,472
Badham Preschool V
Eyrie of Crows
10 Wreckers' Yard 144 9,216
Badham Preschool I
Badham Preschool II
Badham Preschool III
The Shattered Square
11 The Game 142 9,088
12 Rancid Abattoir 140 8,960
Father Campbell's Chapel
Badham Preschool IV
13 The Underground Complex 138 8,832
14 Coal Tower II 136 8,704
The Temple of Purgation
Dead Dawg Saloon
Toba Landing
15 Coal Tower I 132 8,448
16 Midwich Elementary School 113.5 7,264
17 Treatment Theatre 98 6,272

Realm Nature Guide

In celebration of Earth Day 2021, the Developers published a "totally accurate nature guide to The Entity's Realm":


Trivia

  • The average Map has a size of 144 square Tiles or 9227 m2.
    • The largest Map in the Game is Shelter Woods I with 176.
    • The smallest Map in the Game is Treatment Theatre with 98 square Tiles.
      • Even though The Underground Complex used to be the Map covering the smallest surface area from a technical POV, its numerous catwalks increased its actual playable surface, estimated to be in the neighbourhood of ~138 square Tiles.
  • In almost every Realm there are newspapers that are titled Behaviour Times, referring to the Game Developers, Behaviour Interactive.


Realms & Maps
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM CROTUS PRENN ASYLUM HADDONFIELD BACKWATER SWAMP
Coal Tower Azarov's Resting Place Fractured Cowshed Disturbed Ward Lampkin Lane The Pale Rose
Groaning Storehouse Blood Lodge Rancid Abattoir Father Campbell's Chapel Nothing Grim Pantry
Ironworks of Misery Gas Heaven Rotten Fields
Shelter Woods Wreckers' Yard The Thompson House
Suffocation Pit Wretched Shop Torment Creek
Nothing
LÉRY'S MEMORIAL INSTITUTE RED FOREST SPRINGWOOD GIDEON MEAT PLANT YAMAOKA ESTATE ORMOND
Treatment Theatre Mother's Dwelling Badham Preschool The Game Family Residence Mount Ormond Resort
The Temple of Purgation Sanctum of Wrath
Nothing
HAWKINS NATIONAL LABORATORY GRAVE OF GLENVALE SILENT HILL RACCOON CITY FORSAKEN BONEYARD WITHERED ISLE
The Underground Complex Dead Dawg Saloon Midwich Elementary School Raccoon City Police Station East Wing Eyrie of Crows Garden of Joy
Raccoon City Police Station West Wing Greenville Square
Nothing
THE DECIMATED BORGO DVARKA DEEPWOOD
The Shattered Square Toba Landing
Nostromo Wreckage
Sub-Realms
The Campfire The Dream World The Ethereal Plane The Otherworld The Overlaps The Spirit World
The Upside Down The Void
Recurring Locations
The Basement The Killer Shack
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