Resilience is a Survivor Perk .
|Icon||Tier I||Tier II||Tier III||Description|
|3 %||6 %||9 %||You are motivated in dire situations.
Grants 3/6/9 % additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening Exit Gates and searching Chests while Injured .
"Focus, even in these desperate times."
|4,000 BPs||5,000 BPs||6,000 BPs|
- No Mither compliments Resilience due to the permanent Injured State .
- Self-Care and Med-Kits benefit from faster self-healing.
Affected interaction speeds
- Repairing a Generator .
- Sabotaging a Hook or a Bear Trap .
- Rescuing another Survivor from a Hook or a Bear Trap .
- Healing oneself or another Survivor.
- Vaulting speed of Windows and Pallets .
- Searching a Chest .
- Opening an Exit Gate .
- Cleansing a Totem .
- Searching a Jigsaw Box .
- Snap Out Of It progression from being afflicted by Madness (Tier III) from Carter's Spark .
Non-affected interaction speeds
Resilience does not apply to the following interactions:
- Recovering from the Dying State .
- Attempting to escape from a Hook .
- Attempting to free oneself from a Bear Trap .
- Wiggle speed while being carried by a Killer.