Save The Best For Last

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Save The Best For Last is a Unique Killer Perk IconHelp perks.png. It is unique to The Shape IconHelpLoading shape.png until Level 30, at which point its Teachable version can then be learned and taught to the other Killers IconHelpLoading killer.png

Icon Tier I Tier II Tier III Description
SaveTheBestForLast.gif
30 % 35 % 40 % You become obsessed with one Survivor. As long as your Obsession is alive, after being in a chase for 20 seconds the cool-down for your next successful attack is decreased by 30/35/40 %. Your successful attack cool-down remains active for 5 seconds seconds after a chase. Re-initialising a chase before the 5 seconds have lapsed will reset the successful attack cool-down timer.

Only one Obsession IconHelp obsession.png per match.

"Death has come to your little town, Sheriff." — Dr. Sam Loomis

Unique to The Shape until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

5,000 BPs 6,000 BPs 6,000 BPs
Icon Teachable Description
Teachable saveTheBestForLast.png
30 % You become obsessed with one Survivor. As long as your Obsession is alive, after being in a chase for 20 seconds the cool-down for your next successful attack is decreased by 30%. Your successful attack cool-down remains active for 5 seconds seconds after a chase. Re-initialising a chase before the 5 seconds have lapsed will reset the successful attack cool-down timer.

Only one Obsession IconHelp obsession.png per match.

"Death has come to your little town, Sheriff." — Dr. Sam Loomis

5,000 BPs

History[edit | edit source]

Version 1.2.1[edit | edit source]

Icon Tier I Tier II Tier III Description
SaveTheBestForLast.gif 14 %

25 %

18 %

29 %

20 %

33 %

You become obsessed with one Survivor. As long as your Obsession is alive, the cooldown of missed attacks is decreased by 14/18/20 %. The cooldown of successful attacks is decreased by 25/29/33 %.

Only one Obsession per match.

Change Log[edit | edit source]

Patch 1.5.0[edit | edit source]

  • Removed the flat attack cool-down reductions of 14%/18%/20% for missed attacks and 25%/29%/33% for successful attacks and replaced them with an attack coold-own reduction of 30%/35%/40% for successful attacks only that is triggered after chasing a Survivor for 20 consecutive seconds.