Event: Celebrate Dead by Daylight's 4th Anniversary and join the Fourth Year Anniversary Event!
23 June to 14 July 2020
Header 4thAnniversary.jpg

Score Events

From Dead by Daylight Wiki
(Redirected from Score Event)
Jump to: navigation, search

Score Events are in-game events in Dead by Daylight IconHelp DBDlogo.png associated with performing and/or completing specific (inter-)actions that reward Players with Bloodpoints IconHelp bloodpoints.png.


List of Score Events[edit | edit source]

Bloodpoints for Survivors[edit | edit source]

DailyRitualIcon objectives.pngObjectives[edit | edit source]

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Coop Action 1 - 8,000 (Category Cap) Obtained from progress towards repairing a Generator IconHelpLoading generators.png together with another Survivor.
The amount of Score Events received will range dependent on the two or more players' contribution towards repairing from start to end.
Good Skill Check - 50 - Obtained after performing an action involving an Objectives Skill Check IconHelp skillChecks.png after hitting the non-critical zone.


BPs for Sealing one of The Demogorgon IconHelpLoading demogorgon.png's portals Skill Checks will also count towards Objectives, despite the interaction's BPs counting towards Boldness.

Great Skill Check - 300 - Obtained after performing an action involving an Objectives Skill Check IconHelp skillChecks.png after hitting the critical zone.


BPs for Sealing one of The Demogorgon IconHelpLoading demogorgon.png's portals Skill Checks will also count towards Objectives, despite the interaction's BPs counting towards Boldness.

Hex Skill Check - 150 - (Obsolete) Obtained after performing an action involving an Objectives Skill Check IconHelp skillChecks.png, such as repairing a Generator IconHelpLoading generators.png.
This is obtained after hitting the critical zone under the influence of the old version of Hex: Ruin IconPerks hexRuin.png.
Repairs 1 - 1250 Obtained from progress towards repairing a Generator IconHelpLoading generators.png.
Points received will range dependent on the Player's contribution towards repairing from start to end.
Map Scout - 250 - Obtained when tracking an Objective by using a Map IconItems map.png.
Chest Searched 1 - 250 Obtained when searching through a Chest IconHelp chests.png.
Unlocking 1 - 1250 Obtained when unlocking the Exit Gates IconHelp exitGates.png.
Hatch Escape - 2500 - Obtained when escaping through the Hatch IconHelp hatch.png.
Hatch Open - 2000 - Obtained when opening the Hatch IconHelp hatch.png with a Dull Key FulliconItems dullKey.png or a Skeleton Key FulliconItems skeletonKey.png.
Lunar Generator - 4500 - Obtained when any Survivor has repaired a Lunar Generator, limited to the Howling Grounds Event.
Macabre Search - 100 - Obtained when a Survivor interacts with a Jigsaw Box IconHelp jigsawBoxes.png.
Cocktail Party - 4500 - Obtained when any Survivor has repaired a Frozen Cocktail Machine, limited to Survivors who have played a BBQ Invitation FulliconFavors bbqInvitation.png Offering and also limited to the Scorching Summer BBQ Event.
Nectar Harvested - 4000 - Obtained when any Survivor has harvested a Visceral Canker, limited to Survivors who have played a Pustula Petals FulliconFavors pustulaPetals.png Offering and also limited to the The Hallowed Blight Event.
Vessel Unhook - 1000 - Obtained upon unhooking a Lunar Vessel, limited to Survivors who have played a Red Envelope FulliconFavors redEnvelope.png Offering and also limited to the Moonrise Event.
Vessel Held - 500 - Obtained on a regular basis while carrying a Lunar Vessel, limited to Survivors who have played a Red Envelope FulliconFavors redEnvelope.png Offering and also limited to the Moonrise Event.
Escaped With Vessel - 5000 - Obtained after escaping the Trial with a Lunar Vessel, limited to Survivors who have played a Red Envelope FulliconFavors redEnvelope.png Offering and also limited to the Moonrise Event.
Tenacious - 500 - Obtained after repairing a Generator IconHelpLoading generators.png when the Hatch IconHelp hatch.png is open.

DailyRitualIcon survival.pngSurvival[edit | edit source]

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Killer Grasp Escape - 500 - Obtained after wiggling your way out of the Killer's grasp.
Killer Stun - 500 - Obtained after stunning a Killer using Head On IconPerks headOn.pngor Decisive Strike IconPerks decisiveStrike.png.
Struggle 1 - 8,000 (Category Cap) Obtained during the Struggle Phase, which marks the second Hook Stage. Points received will increase the longer the player struggled on the Hook before being sacrificed.

As it is directly tied to how long the Struggle Phase lasts, it is impossible to obtain much more than ~900 BPs.

Heal 1 - 300 or 350 Obtained after healing oneself.

Inner Strength IconPerks innerStrength.png and Second Wind IconPerks secondWind.png heals only award 300 BPs, while healing oneself directly awards 350 BPs at the most.

Good Skill Check - 50 - Obtained after performing an action involving a Survival Skill Check IconHelp skillChecks.png, such as self-healing.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving a Survival Skill Check IconHelp skillChecks.png, such as self-healing.
This is obtained after hitting the critical zone.
Survived - 5000 - Obtained after having escaped through the Exit Gates IconHelp exitGates.png or the Hatch IconHelp hatch.png or if the Killer left the game.
Trap Escape - 500 - Obtained after freeing oneself from a Bear Trap IconPowers trap.png.
Hook Escape - 1500 - Obtained after freeing oneself from a Hook IconHelpLoading hook.png.
Distraction - 150 - Obtained after igniting a Chinese Firecracker FulliconItems chineseFirecracker.png or a Winter Party Starter FulliconItems winterPartyStarter.png.
Woke up! - 100 - Obtained after waking yourself up from the Dream World.
Snapped Out Of It - 200 - Obtained after snapping yourself out it, decreasing the Madness IconStatusEffects madness.png Status Effect from Tier III to Tier I.
Trap Escape - 400 - Obtained after freeing oneself from a Reverse Bear Trap IconPowers jigsawsBaptism.png.
Purify - 100 - Obtained after cleansing oneself from Infection at a Pool of Devotion IconHelp poolsOfDevotion.png.
Pressure - 250 - Obtained if you are the last Survivor alive upon triggering the Endgame Collapse IconHelp endGame.png.
Release - 1500 - Obtained when opening an Exit Gate IconHelp exitGates.png during the Endgame Collapse IconHelp endGame.png Phase as the last Survivor.
Outlast - 250 - Obtained after outlasting being Marked by The Ghost Face IconHelpLoading ghost.png.
Fully Mended - 100 - Obtained after fully mending yourself from the Deep Wound IconStatusEffects deepWound.png Status Effect.
Obsession Escaped - 1500 - Obtained after escaping a Trial as the Killer's Obsession IconHelp obsession.png.
Obsession Dead - 1000 - Obtained after dying as the Killer's Obsession IconHelp obsession.png.
Wiggle 1 - 400 Obtained from progress towards wiggling when being carried by the Killer.
Abandoned - 600 - Obtained when another Survivor disconnects from the Trial.
Resistance 20 - 8,000 (Category Cap) Obtained when resisting being reeled in by The Deathslinger IconHelpLoading deathslinger.png.
Breakaway / Too Close for Comfort - 250 / 450 - Obtained breaking free from the Speargun against The Deathslinger IconHelpLoading deathslinger.png.
450 BPs are only obtained when you break free within 3 metres of The Deathslinger.

DailyRitualIcon altruism.pngAltruism[edit | edit source]

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Assist - 250 / 315 - Obtained for being near another Survivor who's in danger or on the Hook.
315 BPs are only obtained after the Exit Gates IconHelp exitGates.png have become powered.
Coop Action 1 - 8,000 (Category Cap) Obtained from progress towards healing a Survivor together with another Survivor.
The amount of Score Events received will range dependent on the two or more players' contribution towards healing from start to end.
Distraction - 250 - Obtained after having helped another Survivor escape the Killer.
Heal 1 - 500 Obtained for healing another Survivor without a Med-Kit IconItems firstAidKit.png.
Trap Rescue - 1000 / 1250 - Obtained for freeing another Survivor from a Bear Trap IconPowers trap.png.
1250 BPs are only obtained after the Exit Gates IconHelp exitGates.png have become powered.
Killer Grasp Rescue - 1250 - Obtained for freeing another Survivor from the Killer's grasp.
Good Skill Check - 50 - Obtained after performing an action involving an Altruism Skill Check IconHelp skillChecks.png, such as healing.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving an Altruism Skill Check IconHelp skillChecks.png, such as healing.
This is obtained after hitting the critical zone.
Hook Rescue - 1000 - Obtained after freeing another Survivor from the Hook IconHelpLoading hook.png.
Reunited - 200 - Received when meeting other Survivors for the first time in the trial.
Protection - 200 - Obtained when taking a hit from the Killer within 10 metres of an injured Survivor or when the Killer is carrying another Survivor. Can be triggered once every 3 seconds.
Wake up! - 150 - Obtained when waking up another Survivor.
Fully Mended - 100 - Obtained after fully mending another Survivor from the Deep Wound IconStatusEffects deepWound.png Status Effect.
Safe Hook Rescue - 500 - Obtained 10 seconds after unhooking a Survivor, if the unhooked Survivor has not been put in the dying state.
Late Heal - 750 - Obtained when healing another Survivor one Health State IconStatusEffects healing.png during the Endgame Collapse IconHelp endGame.png Phase.
Late Rescue - 2000 - Obtained when rescuing another Survivor during the Endgame Collapse IconHelp endGame.png Phase.

DailyRitualIcon boldness.pngBoldness[edit | edit source]

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Bold 1 - 250 Obtained for hiding near the Killer.
The amount of points will increase the longer a Survivor lurks near the Killer and will be awarded once the Survivor leaves the Killer's vicinity.
Exiting from a Locker IconHelp lockers.png within the Killer's vicinity awards 50 BPs.
Chased 1 - 8,000 (Category Cap) Obtained for being chased by the Killer.
Escaped - 400 - Obtained after escaping from the Killer during a chase.
Killer Stun - 1000 - Obtained after stunning a Killer with a Pallet IconHelp pullDown.png.
Killer Blind - 400 / 500 - Obtained for blinding a Killer with a Flashlight IconItems flashlight.png not during a chase.
500 BPs are only obtained during a chase.
Killer Burn - 350 - Obtained for blind stunning a cloaked Wraith IconHelpLoading wraith.png or blink-charging Nurse IconHelpLoading nurse.png with a Flashlight IconItems flashlight.png.
Hook Sabotage 1 - 500 Obtained from progress towards sabotaging a Hook IconHelpLoading hook.png.
Trap Disarm - 300 - Obtained after disarming a Bear Trap IconPowers trap.png.
Hag Trap Disarm - 400 - Using a Flashlight IconItems flashlight.png on a non-activated Phantasm Trap.
Cleansed - 1000 / 1500 - Obtained after cleansing a Totem IconHelpLoading totem.png.

Dull Totems award 1000 BPs each. Hex Totems award 1500 BPs each.

Basement Time 1 - 8,000 (Category Cap) Obtained for being inside the Basement IconHelp basement.png.
The points are awarded after leaving the Basement.
Reveal - 500 - Obtained after revealing the Ghost Face IconHelpLoading ghost.png.
Seal Portal 1 - 120 Obtained by sealing one of The Demogorgon IconHelpLoading demogorgon.png's portals.
Portal Sealed - 100 - Obtained after sealing one of The Demogorgon IconHelpLoading demogorgon.png's portals.
Near-Miss - 250 - Obtained after avoiding a Speargun shot within 1 metre against The Deathslinger IconHelpLoading deathslinger.png.
Chain-Breaker 100 - 8,000 (Category Cap) Obtained after continuously resisting being reeled in by The Deathslinger IconHelpLoading deathslinger.png until the chain breaks.
Cage Rescue - 550 - Obtained after rescuing another Survivor from a Cage of Atonement.

Special Events[edit | edit source]

This Category is only used for Score Events triggered for actions during Special Events:

Name Value Description
Crowned 500 Obtained after interacting with a Crown Pillar during the Fourth Year Anniversary Event.
Crown Unlocked 250 Obtained after escaping the Trial as Survivor while having collected a Crown during the Fourth Year Anniversary Event.


Bloodpoints for Killers[edit | edit source]

DailyRitualIcon brutality.pngBrutality[edit | edit source]

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Catch - 600 - Obtained after interrupting a Survivor mid-animation by grabbing them.
Hit - 300 - Obtained after hitting a Survivor.
Destruction - 100 - Obtained after breaking a Pallet IconHelp pullDown.png.
Damage Generator - 100 - Obtained after damaging a Generator IconHelpLoading generators.png.
Quitter Bonus 625 - 2500 Obtained post-trial after a Survivor has disconnected from the Game.
In order to get the maximum amount, all 4 Survivors have to disconnect.
Corrupt Purge Damage - 300 - Obtained after hitting a Survivor with Corrupt Purge as The Plague IconHelpLoading plague.png.
Sickness Damage - 300 - Obtained after a Survivor infected with Vile Purge gets afflicted with the Broken IconStatusEffects broken.png Status Effect.
Marked Stab - 500 - Obtained after hitting an Exposed Survivor as The Ghost Face IconHelpLoading ghost.png.
Demon Strike - 500 - Obtained after hitting a Survivor with a Demon Strike as The Oni IconHelpLoading oni.png.

DailyRitualIcon deviousness.pngDeviousness[edit | edit source]

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
For All Killers IconHelpLoading killer.png
Bleeding 1 - 8,000 (Cap) Obtained after an Injured IconHelp injured.png Survivor is healed back to Healthy IconHelp healthy.png.
The amount of awarded points depends on the amount of time they were in the Injured State IconHelp injured.png.
Death - 50 - Obtained after a Survivor bleeds out in the Dying State IconHelp dying.png.
It takes Survivors 240 seconds to bleed out.
Gate Open - 500 - Obtained after opening a powered Exit Gate IconHelp exitGates.png, triggering the Endgame Collapse IconHelp endGame.png Phase.
Hatch Close - 250 - Obtained after closing the Hatch IconHelp hatch.png.
No One Escaped - 2500 - Achieved by getting 4 kills in a Trial, letting no Survivor escape.
For The Trapper IconHelpLoading trapper.png
Set Trap - 100 - Obtained after setting a Bear Trap as The Trapper IconHelpLoading trapper.png.
Trapped - 1000 - Obtained after a Survivor walked into a Bear Trap IconPowers trap.png.
Trap Grab - 500 - Obtained when grabbing a Survivor out of Bear Trap IconPowers trap.png.
For The Wraith IconHelpLoading wraith.png
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor while cloaking. (100 Bloodpoints per second)
Surprise Attack - 550 - Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Wraith IconHelpLoading wraith.png.
For The Hillbilly IconHelpLoading hillbilly.png
Chainsaw Sprint 1 - 8,000 (Cap) Obtained after stopping a Chainsaw Sprint as The Hillbilly IconHelpLoading hillbilly.png.
Chainsaw Hit - 850 - Obtained after hitting a Survivor with the Chainsaw as The Hillbilly IconHelpLoading hillbilly.png.
For The Nurse IconHelpLoading nurse.png
Precise Blink - 150 - Obtained by blinking very close to a Survivor as The Nurse IconHelpLoading nurse.png.
Lethal Blink - 250 - Obtained by landing a post-blink hit on a Survivor as The Nurse IconHelpLoading nurse.png.
Surprise Attack - 550 - Obtained when successfully landing an attack shortly after blinking on a repairing Survivor with The Nurse IconHelpLoading nurse.png.
Blink Grab - 200 - Obtained by grabbing a survivor while blinking as The Nurse IconHelpLoading nurse.png.
For The Shape IconHelpLoading shape.png
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor as The Shape IconHelpLoading shape.png. (100 Bloodpoints per second)
Evil Within - 500 - Obtained by increasing the Tier of Evil Within IconPowers stalker1.png as The Shape IconHelpLoading shape.png.
For The Hag IconHelpLoading hag.png
Set Trap - 25 - Obtained after setting a Phantasm Trap IconPowers blackenedCatalyst.png as The Hag IconHelpLoading hag.png.
Trap Triggered - 200 - Obtained after a Survivor triggered a Phantasm Trap IconPowers blackenedCatalyst.png.
Phantasm Attack - 550 - Obtained when successfully hitting a Survivor who set off a Phantasm Trap IconPowers blackenedCatalyst.png as The Hag IconHelpLoading hag.png.
The Hag does not need to teleport to the Phantasm Trap IconPowers blackenedCatalyst.png to achieve this Score Event.
For The Doctor IconHelpLoading doctor.png
Pacified 250 - 1,740 Obtained when a Survivor gets hit with the Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Attack Bonus - 250 - Obtained when landing a hit on a Survivor shortly after they were hit with a Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Tranquillised - 150 - Obtained when a Survivor gets hit with a Static Blast attack as The Doctor IconHelpLoading doctor.png.
Insanity - 1,000 - Obtained after bringing all four Survivors to Madness IconStatusEffects madness.png Status Effect Tier III as The Doctor IconHelpLoading doctor.png.
Madness Tier Up 200 - 1,600 Obtained after increasing a Survivor's Madness IconStatusEffects madness.png Status Effect Tier as The Doctor IconHelpLoading doctor.png.
Iridescent Order/Calm/Discipline/Restraint 10 - 8,000 (Category Cap) Obtained when Survivors are afflicted by the aforementioned Afflictions applied by Iridescent King FulliconAddon iridescentKing.png.
For The Huntress IconHelpLoading huntress.png
Precise Shot - 500 - Obtained when landing a hit on a Survivor by throwing Hatchet as The Huntress IconHelpLoading huntress.png.
Charged Shot - 300 - Obtained when landing a hit on a Survivor by throwing fully-charged Hatchet as The Huntress IconHelpLoading huntress.png.
For The Cannibal IconHelpLoading cannibal.png
Chainsaw Run - 100 - Obtained after fully revving Chainsaw and breaking into a Chainsaw Sweep while chasing a Survivor as the Cannibal IconHelpLoading cannibal.png.
Chainsaw Hit - 850 - Obtained after hitting a Survivor with the Chainsaw as The Cannibal IconHelpLoading cannibal.png.
For The Nightmare IconHelpLoading nightmare.png
Dream Demon - 25 - Obtained after a Survivor gets into the Dream World.
Dream Chaser - 200 - Obtained when The Nightmare IconHelpLoading nightmare.png hits a survivor who is in the Dream World.
Set Dream Snare - 25 - Obtained when The Nightmare IconHelpLoading nightmare.png sets a Dream Snare.
Dream Snare Triggered - 100 - Obtained when a Survivor steps on a Dream Snare.
Set Dream Pallet - 50 - Obtained when The Nightmare IconHelpLoading nightmare.png sets a Dream Pallet.
Dream Pallet Triggered - 200 - Obtained when a Survivor pulls down a Dream Pallet.
Dream Projection - 50 - Obtained when The Nightmare IconHelpLoading nightmare.png teleports, using Dream Projection.
Dream Master - 300 - Obtained when The Nightmare IconHelpLoading nightmare.png hits a Survivor shortly after teleporting with Dream Projection.
For The Pig IconHelpLoading pig.png
Ambush Dash - 250 - Obtained when The Pig IconHelpLoading pig.png dashes forward in an Ambush attack towards a Survivor.
Ambush Hit - 500 - Obtained when The Pig IconHelpLoading pig.png lands a successful hit with the Ambush attack.
Trap Set - 500 - Obtained when The Pig IconHelpLoading pig.png puts a Reverse Bear Trap onto a Dying Survivor.
For The Clown IconHelpLoading clown.png
Intoxication - 150 - Obtained when a Survivor gets intoxicated by The Clown IconHelpLoading clown.png's The Afterpiece Tonic.
Wasted - 300 - Obtained when an intoxicated Survivor is downed by The Clown IconHelpLoading clown.png.
Bottle Toss - 300 - Obtained when The Clown IconHelpLoading clown.png hits a Survivor with a bottle of The Afterpiece Tonic directly.
For The Spirit IconHelpLoading spirit.png
Haunting 1 - 8,000 (Cap) Obtained after coming out of the Phase Walk as The Spirit IconHelpLoading spirit.png.
Grudge - 600 - Obtained when The Spirit hits a Survivor shortly after coming out of a Phase Walk.
Possession - 850 - Obtained when The Spirit grabs a Survivor shortly after coming out of a Phase Walk.
For The Legion IconHelpLoading legion.png
Frenzied 1 - 8,000 (Cap) Obtained after coming out of Frenzy as The Legion IconHelpLoading legion.png. (25 Bloodpoints per second)
Deep Cut - 250 - Obtained after hitting a Survivor during Frenzy as The Legion IconHelpLoading legion.png.
For The Plague IconHelpLoading plague.png
Contagious - 25 - Obtained after infecting an Obstacle with Vile Purge as The Plague IconHelpLoading plague.png.
Infection 1 150 8,000 (Cap) Obtained after infecting a Survivor with Vile Purge as The Plague IconHelpLoading plague.png.

This Score Event is unusual as it features a both a set amount of Points (150 when directly infecting Survivors) and a variable amount when Survivors get further infected with Vile Purge. (2 Bloodpoints per 0.1 seconds)

Devotion - 100 - Obtained after ingesting Corruption at a Pool of Devotion IconHelp poolsOfDevotion.png as The Plague IconHelpLoading plague.png.
Purge - 200 - Obtained after putting a fully infected Survivor into the Dying State IconHelp dying.png as The Plague IconHelpLoading plague.png.
Corrupted - 300 - Obtained after injuring a Survivor with Corrupt Purge as The Plague IconHelpLoading plague.png.
For The Ghost Face IconHelpLoading ghost.png
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor as The Ghost Face IconHelpLoading ghost.png. (100 Bloodpoints per second)
Hidden Stalker 1 - 8,000 (Cap) Obtained after stalking a Survivor while leaning from a cover as The Ghost Face IconHelpLoading ghost.png.
Marked - 500 - Obtained after fully stalking a Survivor as The Ghost Face IconHelpLoading ghost.png.
Silent Stab - 500 - Obtained after hitting a Survivor while in Night Shroud as The Ghost Face IconHelpLoading ghost.png.
Sneaky Stab - 250 - Obtained after hitting a Survivor while crouched as The Ghost Face IconHelpLoading ghost.png.
For The Demogorgon IconHelpLoading demogorgon.png
Open Portal - 200 - Obtained after setting a portal as The Demogorgon IconHelpLoading demogorgon.png.
Interdimensional Travel - 50 - Obtained after traversing the Upside Down as The Demogorgon IconHelpLoading demogorgon.png.
Surprise Arrival - 200 - Obtained after hitting a Survivor shortly after traversing the Upside Down as The Demogorgon IconHelpLoading demogorgon.png.
Shredded - 800 - Obtained after hitting a Survivor with Shred as The Demogorgon IconHelpLoading demogorgon.png.
For The Oni IconHelpLoading oni.png
Wrath - 250 - Obtained after activating Blood Fury as The Oni IconHelpLoading oni.png.
Demon Dash 1 - 8,000 (Category Cap) Obtained after during Demon Dash as The Oni IconHelpLoading oni.png. (15 Bloodpoints per second)
Blood Orb - 25 - Obtained after absorbing a Blood Orb as The Oni IconHelpLoading oni.png.
For The Deathslinger IconHelpLoading deathslinger.png
Speared - 200 - Obtained after spearing a Survivor as The Deathslinger IconHelpLoading deathslinger.png.
Sharpshooter - 200 - Obtained after spearing a Survivor from far away as The Deathslinger IconHelpLoading deathslinger.png.
Reeling 20 - 8,000 (Category Cap) Obtained when reeling in a Survivor as The Deathslinger IconHelpLoading deathslinger.png.
Off the Hook - 150 - Obtained after inflicting the Deep Wound IconStatusEffects deepWound.png on a Survivor as The Deathslinger IconHelpLoading deathslinger.png, due to them breaking free from the Speargun.
Reeled In - 350 - Obtained after hitting a reeled in Survivor as The Deathslinger IconHelpLoading deathslinger.png.
For The Executioner IconHelpLoading wales.png
Judgement 1 - 8000 (Cap) Obtained after stopping the Rites of Judgement as the Executioner IconHelpLoading wales.png.
Punishment - 250 - Obtained after hitting a survivor with the Punishment of the Damned as the Executioner IconHelpLoading wales.png.
Caged - 350 - Obtained after forcing a survivor into a Cage of Atonement as the Executioner IconHelpLoading wales.png.
Judgement 35 - 8,000 (Category Cap) Obtained while carving Torment Trails with Rites of Judgement IconPowers ritesOfJudgement.png.

DailyRitualIcon hunter.pngHunter[edit | edit source]

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Chase 1 - 8,000 (Cap) Obtained after chasing a Survivor (10 Bloodpoints per second).
Survivor Found - 400 - Obtained after finding a Survivor.
Catch - 600 - Obtained after finding a Survivor in a Locker IconHelp lockers.png.

DailyRitualIcon sacrifice.pngSacrifice[edit | edit source]

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Hooked - 500 - Obtained after putting a Survivor on a Hook IconHelpLoading hook.png.
Caught! - 200 - Obtained after beginning the summoning phase (1st Hook Stage).
Entity Summoned - 200 - Obtained after beginning the struggle phase (2nd Hook Stage).
Sacrifice - 200 - Obtained after a Survivor is freed from a Hook or being sacrificed to the Entity IconHelp entity.png (3rd Hook Stage).
Kill - 1000 - Obtained after Killing a Survivor by your own hand.
Game Over - 500 - Obtained when a Survivor is killed by a Reverse Bear Trap IconPowers jigsawsBaptism.png.
Lunar Hook - 5500 - Obtained when any Survivor is hooked for the first time on a Lunar Hook, limited to the Howling Grounds Event.
Sausage Sizzle! - 5500 - Obtained when any Survivor is hooked for the first time on a Grill Hook and if the Killer has burnt a BBQ Invitation FulliconFavors bbqInvitation.png Offering, also limited to the Scorching Summer BBQ Event.
Nectar Harvested - 5000 - Obtained when any Survivor is hooked for the first time on a Visceral Hook and if the Killer has burnt a Pustula Petals FulliconFavors pustulaPetals.png Offering, also limited to the The Hallowed Blight Event.
Late Hook - 250 - Obtained after hooking a Survivor during the Endgame Collapse IconHelp endGame.png Phase.
Late Sacrifice - 500 - Obtained after sacrificing a Survivor during the Endgame Collapse IconHelp endGame.png Phase.
Time's Up - 500 - Obtained when The Entity IconHelp entity.png kills a Survivor after the Endgame Collapse IconHelp endGame.png timer has expired.
Captive Sacrifice - 500 - Obtained if a Survivor is sacrificed in a Cage of Atonement.
Final Judgement - 1000 - Obtained when a Survivor is killed by Final Judgement.

Special Events[edit | edit source]

This Category is only used for Score Events triggered for actions during Special Events:

Name Value Description
Crowned 500 Obtained after interacting with a Crown Pillar during the Fourth Year Anniversary Event.
Crown Unlocked 250 Obtained after the Trial ends with the Killer while having collected a Crown during the Fourth Year Anniversary Event.