Scratch Marks

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IconHelp scratchMarks.png

Scratch Marks are an essential Game Mechanic featured in Dead by Daylight IconHelp DBDlogo.png.


Behaviour[edit | edit source]

Scratch Marks are created whenever a Survivor is running across the Trial Grounds (or when reaching at least 60 % of their default Movement speed).
They trail after them, spawning in chunks, betraying the direction the Survivor is headed in to the Killer, who can see the Scratch Marks that are otherwise invisible to the Survivor unless they have Fixated IconPerks fixated.png equipped.

Since walking and crouching are slower than the required 60 % or 2.4 m/s threshold, those forms of locomotion will not spawn any Scratch Marks.

Scratch Marks are the main mechanic by which a Killer can track a Survivor's movement. There are few means to prevent Scratch Marks from spawning, only to alter their behaviour.

Scratch Marks start to fade in their brightness after a few moments and disappear completely after a few seconds, meaning that if the Killer sees Scratch Marks around, there will definitely be a Survivor close-by.

Scratch Marks can spawn on all surfaces as long as they are within the spawn radius. If a Survivor runs close enough to a wall, a tall rock, a structure or even just the trees spawning throughout the Map, the Scratch Marks will spawn on their surface, which makes them visible from a considerable distance away for the Killer, allowing an attentive Killer to spot a Survivor's general location from across the Map.


Statistics[edit | edit source]

  • Scratch Marks last for 10 seconds by default.
    • Full brightness is reached after 1 second.
    • Full brightness is maintained for 8 seconds.
    • Fade-out takes 1 second to complete.
      • However, on lighter surfaces, Scratch Marks appear to start the fading process up to ~4 seconds sooner.


Perks affecting Scratch Marks[edit | edit source]

A couple of Perks can affect the behaviour of Scratch Marks:

IconPerks babysitter.png Babysitter

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks or Blood Trail for the next 4/6/8 seconds.

Both you and the Killer see each other's Aura IconHelp auras.png for 4 seconds.

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

IconPerks danceWithMe.png Dance With Me

When performing a fast vault or leaving a Locker IconHelp lockers.png in a sprint, you leave no Scratch Marks for 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up."
— Kate Denson's "Dance With Me"

IconPerks distortion.png Distortion

You start the Trial with 3 Tokens.

Whenever the Killer reads your Aura IconHelp auras.png, Distortion activates and a Token is consumed.

For the next 6/8/10 seconds while Distortion is activated, your Aura and Scratch Marks will not be shown to the Killer.

Distortion does not activate when you are in the Dying State IconHelp dying.png or affected by Traps.

"'Death Fooled by the Cloak of Falcon Feathers.'
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

IconPerks fixated.png Fixated

When you have a goal in mind, there's no turning back; better to ask forgiveness than permission.

You can see your own Scratch Marks at all times.

While uninjured, you walk 10/15/20 % faster.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

IconPerks lightweight.png Lightweight

Your running is light and soft, making your tracks harder to follow.

Scratch Marks stay visible 1/2/3 seconds less than normal.

"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes

IconPerks poised.png Poised

Achieving goals boosts your confidence.

After a Generator IconHelpLoading generators.png is completed, you leave no Scratch Marks for 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

IconPerks predator.png Predator

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook


Videos[edit | edit source]

General Spawn behaviour Spawn behaviour in the distance
Spawn behaviour with Lightweight IconPerks lightweight.png III Spawn behaviour with Predator IconPerks predator.png III
Default spawn behaviour