Second Wind is a Unique Perk belonging to Steve Harrington.
Prestige Steve Harrington to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Second Wind for all other Characters.
Description
You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.
Part of you still thinks your best option is to run away and hope things will take care of themselves.
When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
- The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
- You are automatically healed 1 Health State after 28/24/20 seconds.
- Successfully being healed by Second Wind.
- Being put into the Dying State before the timer elapses.
"Yeah, that's a no." — Steve Harrington
History
Change Log
Patch 4.5.0
- Buff: reduced the Healing timer from 34/32/30 seconds to 28/24/20 seconds.
Patch 5.3.0
- Retired: with the departure of CHAPTER 13: Stranger Things from Dead by Daylight, Second Wind was reworked into a General Survivor Perk: Renewal.
- Removed the Lore text in the beginning of the description to be more generic.
- This change also replaced the original icon, which showed Steve, with a new one that showed a generic woman.
- For Players who had owned CHAPTER 13: Stranger Things before its removal, Renewal would still show the original icon with Steve, the flavour text in the description, and the Character association with Steve.
Patch 7.3.3
- Reinstation: reinstated Second Wind with the return of CHAPTER 13: Stranger Things.
- Renamed Renewal back to Second Wind and replaced the altered icon with its original one.
- Re-added the Lore text of Second Wind.
Patch 7.4.0
- Change: Second Wind is now once again a Unique Perk.
Trivia
- During development, Second Wind was originally called Push Through It.
- Although Vigil will remove the Broken Status Effect faster than the default timer, it does not affect the speed of the self-heal granted by Second Wind.
- One must heal another Survivor for the equivalent of 16 Health Charges to activate Second Wind.
- If a Player performs the Healing action with a second Survivor helping out, the Healing progression will be split evenly between both.
Second Wind will therefore not activate after the Healing action is concluded and will require to heal at least one other Survivor.
- If a Player performs the Healing action with a second Survivor helping out, the Healing progression will be split evenly between both.
- Second Wind will display how far along the Healing process is by means of a red indicator on top of the Perk's icon in the HUD.
- Second Wind does not gain any progress towards its activation when the Player heals themselves by any means.
Video
Healing another Survivor to charge Second Wind. | Second Wind activating after being unhooked. |
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