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Skill Checks

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IconHelp note.png The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective!
~ Mysterious Note
A Skill Check

Skill Checks are a Game Mechanic of Quick Time Events (QTE) in Dead by Daylight IconHelp DBDlogo.png, that have a chance of appearing while performing various interactions.


Overview[edit | edit source]

A Skill Check has a chance of appearing during an interaction with a Prop or in some cases with the Killer IconHelpLoading killer.png. To succeed, the Player needs to tap the secondary action button (default: SPACE) when the pointer of the Skill Check is inside the highlighted area. The pointer moves clockwise on a dial.

A Skill Check announces itself shortly before appearing via a gong-like sound.

A Skill Check can be triggered at any given moment:

  • Different interactions have different chances of triggering them.
    • 8% - Generator IconHelpLoading generators.png Repair.
    • 15% - Hook IconHelpLoading hook.png Sabotage with a Toolbox.
    • 10.5% - Hook IconHelpLoading hook.png Sabotage with Saboteur.
    • 15% - Healing another Survivor.
    • 12.5% - Healing oneself with a Med-Kit.
    • 10.5% - Healing oneself with Self Care.
    • 10% - Bear Trap IconPowers trap.png Sabotage


There are currently four types of successful Skill Checks that award points:

Good Skill Check[edit | edit source]

Succeed a Skill Check in the transparent section.

Great Skill Check[edit | edit source]

Succeed a Skill Check in the white section.

  • Grants 150 Bloodpoints and a 2% bonus to progression.

Hex Skill Check[edit | edit source]

Only if under the effects of Hex: Ruin IconPerks hexRuin.png.
Succeed a Skill Check in the red section.

  • Grants 150 Bloodpoints and no penalty to progression.

Insane Skill Check[edit | edit source]

Only if under the effects of Madness inflicted by the Doctor IconHelpLoading doctor.png.
Succeed a randomly placed Skill Check

Failed Skill Check[edit | edit source]

Failing to succeed a Skill Check in any of the aforementioned sections.

  • The action will lose some progression and come to a halt, momentarily pausing any further progress. It will also give the Killer a noise indicator.
    • This can also be used strategically to attract the Killer's attention.
  • If you failed a Skill Check on a Generator IconHelpLoading generators.png while using Technician IconPerks technician.png, there's a chance that the the Generator will not explode, and the Killer will not receive a noise indicator.

Dream World[edit | edit source]

Survivors can be woken up from the Dream World by failing various Skill Checks.

  • Failing a Generator IconHelpLoading generators.png
    • If there are multiple survivors repairing the generator and one survivor fails a skill check, all of them will wake up.
  • Failing a Healing Skill Check with a Med-Kit IconItems firstAidKit.png or with Self-Care IconPerks selfCare.png
  • Having another Survivor fail a Skill Check while healing you.


Interactions that might trigger a Skill Check[edit | edit source]


Unlockables affecting Skill Checks[edit | edit source]

Survivor Perks[edit | edit source]

Icon Name Description
IconPerks decisiveStrike.png
Decisive Strike

Once per match, when the Killer's Obsession, succeed a Skill Check IconHelp skillChecks.png to automatically escape the Killer's grasp and stun them for 3//4 seconds.

When not the Killer's Obsession, when the wiggle meter is at 45/40/35 % succeed a Skill Check to escape the grasp.

Increases your chance to be the Killer's Obsession.

Only one Obsession IconHelp obsession.png per trial.

"There's nothing to be scared of." — Laurie Strode

Unique to Laurie Strode until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

IconPerks saboteur.png
Saboteur

Unlocks the ability to sabotage without a Toolbox IconItems toolbox.png at 30/40/50 % the normal sabotage speed. Skill Checks IconHelp skillChecks.png triggered in this situation have success zones reduced by 20/10/0 %. Increases efficiency of Toolbox sabotage by 50/75/100 %.

Unique to Jake Park until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

IconPerks stakeOut.png
Stake Out

Getting close to the Killer IconHelpLoading killer.png fills you with determination. For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks IconHelp skillChecks.png are considered Great Skill Checks and consume 1 Token.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Unique to David Tapp until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

IconPerks thisIsNotHappening.png
This Is Not Happening

You perform at your best when you are under extreme stress. Great Skill Check IconHelp skillChecks.png success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are injured.

Killer Perks[edit | edit source]

Icon Name Description
IconPerks hexHuntressLullaby.png
Hex: Huntress Lullaby

A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey’s attention. Survivors receive a 2/4/6 % regression penalty when missing any Skill Check IconHelp skillChecks.png.

Each time a Survivor is hooked, Huntress Lullaby grows in power:

  • 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
  • 5 Tokens: No Skill Check warning.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"That song, it drives me crazy!"

Unique to The Huntress until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

IconPerks hexRuin.png
Hex: Ruin

A Hex that affects the Survivors' skills at repairing Generators IconHelpLoading generators.png. 2/3/4 Survivors are affected by Ruin, which causes Good Skill Checks IconHelp skillChecks.png to result in 5 % regression on the Generator and Great Skill Checks grant 0 % in progression.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."

Unique to The Hag until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

IconPerks overcharge.png
Overcharge

You are fuelled by your hate for progress. Overcharge a Generator IconHelpLoading generators.png by performing the Break Generator action. The next Survivor interacting with that Generator is faced with a moderately/considerably/tremendously difficult Skill Check IconHelp skillChecks.png.
Failing the Skill Check results in an additional 3/4/5 % Generator regression.

Succeeding the Skill Check grants no progress but prevents the Generator explosion.

"It is a trap. But a trap one must step in..."

Unique to The Doctor until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

IconPerks unnervingPresence.png
Unnerving Presence

Your presence alone instils great fear. Survivors IconHelpLoading survivor.png within your Terror Radius have a 6/8/10 % greater chance of triggering Skill Checks IconHelp skillChecks.png when repairing, healing or sabotaging.

Triggered Skill Checks' success zones are reduced by 40/50/60 %.

"Its presence befalls us."

Unique to The Trapper until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Killer Add-ons[edit | edit source]

Icon Name Stacking Tinkerer Rarity Description Power
FulliconAddon woolShirt.png
Wool Shirt
Yes
Common
A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".
  • Slightly decreases Skill Check chances in the Dream World.
Dream Demon
IconHelpLoading nightmare.png
FulliconAddon greenDress.png
Green Dress
Yes
Uncommon
A little girl's green dress with a silky white ribbon.
  • Considerably decreases Skill Check chances in the Dream World.
  • Slightly increases the Dream Transition. Time to fall asleep increased by 0.5 seconds.
Dream Demon
IconHelpLoading nightmare.png
FulliconAddon catBlock.png
Cat Block
Yes
Uncommon
A white and purple wooden block depicting a sleeping Cat and the letter "C".
  • Considerably reduces the Dream Transition. Time to fall asleep reduced by 1.5 seconds.
  • Slightly increases Skill Check chances in the Dream World.
Dream Demon
IconHelpLoading nightmare.png
FulliconAddon blueDress.png
Blue Dress
Yes
Rare
A little girl's pale blue dress with white lace which's front is ruined by large cuts.
  • Moderately decreases Skill Check chances in the Dream World.
Dream Demon
IconHelpLoading nightmare.png
FulliconAddon razorWires.png
Razor Wires
Yes
Uncommon
A modification to the Jigsaw Box: the addition of razor sharp wires makes it extra difficult and potentially painful to search them.
  • Moderately increases the Skill Check trigger odds when interacting with a Jigsaw Box.
Jigsaw's Baptism
IconHelpLoading pig.png
FulliconAddon workshopGrease.png
Workshop Grease
Yes
Common
A modification to the Jigsaw Box: the lubricated parts make the search a more delicate exercise.
  • Slightly increases the Skill Check trigger odds when interacting with a Jigsaw Box.
Jigsaw's Baptism
IconHelpLoading pig.png


Trivia[edit | edit source]

  • The progress cool-down applied by failed Skill Checks cannot be overridden by any Instant-Add-on.
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