|“||The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective!||„|
|~ Mysterious Note|
Skill Checks are a Game Mechanic of Quick Time Events (QTE) in Dead by Daylight , that have a chance of appearing while performing various interactions.
- 1 Overview
- 2 Interactions that might trigger a Skill Check
- 3 Unlockables affecting Skill Checks
- 4 Trivia
A Skill Check has a chance of appearing while using certain Interactables, during certain actions, or due to some Powers. To succeed, the Player needs to tap the secondary action button (default: SPACE) when the pointer of the Skill Check is inside the highlighted area. The pointer moves clockwise on a dial.
A Skill Check announces itself shortly before appearing via a gong-like sound.
A Skill Check can be triggered at any given moment:
- Different interactions have different chances of triggering them.
There are currently four types of successful Skill Checks that award points:
Good Skill Check
Succeed a Skill Check in the transparent section.
- Grants 50 Bloodpoints .
Great Skill Check
Succeed a Skill Check in the white section.
- Grants 150 Bloodpoints and a 2% bonus to progression.
Hex Skill Check
Only if under the effects of Hex: Ruin .
Succeed a Skill Check in the red section.
- Grants 150 Bloodpoints and no penalty to progression.
Insane Skill Check
Failed Skill Check
Failing to succeed a Skill Check in any of the aforementioned sections.
- The action will lose some progression and come to a halt, momentarily pausing any further progress. It will also give the Killer a noise indicator.
- This can also be used strategically to attract the Killer's attention.
- If you failed a Skill Check on a Generator while using Technician , there's a chance that the the Generator will not explode, and the Killer will not receive a noise indicator.
Survivors can be woken up from the Dream World by failing various Skill Checks.
- Failing a Generator
- If there are multiple survivors repairing the generator and one survivor fails a skill check, all of them will wake up.
- Failing a Healing Skill Check with a Med-Kit or with Self-Care
- Having another Survivor fail a Skill Check while healing you.
Interactions that might trigger a Skill Check
- Repairing a Generator .
- Healing oneself with a Med-Kit or Self-Care .
- Healing other Survivors .
- Sabotaging Hooks or Bear Traps
- Using Decisive Strike
- Snapping out of Madness Tier III.
- Interacting with Jigsaw Boxes .
- Closing Portals placed with Of the Abyss .
Unlockables affecting Skill Checks
For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.
Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors.
Great Skill Checks cannot be performed while using Autodidact.
Autodidact is not active when using a Med-Kit to heal.
"There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis
Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds.
While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds.
Increases your chances of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
"There's nothing to be scared of." — Laurie Strode
Getting close to the Killer fills you with determination.
For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens.
When Stake Out has at least 1 Token, Good Skill Checks are considered Great Skill Checks and consume 1 Token.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp
An unnatural tingle warns you of impending doom.
Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres.
When Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 % and your Repair, Heal and Sabotage speeds are increased by 2/4/6 %.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
You are apt at handling machinery with the greatest care and precision.
The noises caused by your Repairs and their hearing distance are reduced by 8 metres.
"I'm gonna stealth this one." — Feng Min
|This Is Not Happening||
You perform at your best when you are under extreme stress.
|Worn-Out Tools||A metal box containing out of condition tools that could break at any moment. Even without training, can be used to repair or break various mechanical components.
"You call these tools? ... Really?"
|Ranger Med-Kit||A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations.
"A small engraved label can be found glued to the back panel: VK.ID-3994723."
|Rubber Gloves||Disposable medical gloves to avoid cross-contamination.
|Sponge||A mundane sponge used to soak up extra blood, providing easier access to wounds.
|Needle & Thread||Not exactly a medical device, however it can be used to quickly and painfully close up a wound.
|Surgical Suture||A medical device used to close and hold body tissue. Even though it's very effective, the surgical suture is challenging to use.
|Spring Clamp||Useful tool to clamp hoses or hold wires in place and prevent damage or injury.
|Grip Wrench||An adjustable wrench with a tough grip. Essential in any Toolbox.
|Protective Gloves||Thick gloves, which reduce menial dexterity but protect hands from injury.
|Brand New Part||This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
|Hex: Huntress Lullaby||
A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.
Survivors receive a 2/4/6 % regression penalty when missing any Skill Check .
Each time a Survivor is hooked, Huntress Lullaby grows in power:
The Hex effects persist as long as the related Hex Totem is standing.
"That song, it drives me crazy!"
A Hex that affects the Survivors' skills at repairing Generators .
All Survivors are affected by Ruin, which causes the following:
The Hex effects persist as long as the related Hex Totem is standing.
"A curse is upon you. It will cause your ruin."
You are fuelled by your hate for progress.
Overcharge a Generator by performing the Damage Generator action.
The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check .
Failing the Skill Check results in an additional 3/4/5 % Generator regression. Succeeding the Skill Check grants no progress but prevents the Generator explosion.
"It is a trap. But a trap one must step in..."
Your presence alone instils great fear.
Triggered Skill Checks' success zones are reduced by 40/50/60 %.
"Its presence befalls us."
|Wool Shirt||A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".
|Green Dress||A little girl's green dress with a silky white ribbon.|
|Blue Dress||A little girl's pale blue dress with white lace which's front is ruined by large cuts.
While Survivors are in the Dream World:
|Red Paint Brush||A large paint brush, wet with crimson paint.|
|Interlocking Razor||A modification to the Jigsaw Box: the addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
|Razor Wires||A modification to the Jigsaw Box: the addition of razor sharp wires makes it extra difficult and potentially painful to search them.
|Workshop Grease||A modification to the Jigsaw Box: the lubricated parts make the search a more delicate exercise.
- The progress cool-down applied by failed Skill Checks cannot be overridden by any Instant-Add-on.