The Stain

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The Stain in front of the Trapper.
Dbd-journal-stain.png The first time that I spotted this reddish fire burning on the ground, I thought I had finally reached the doorstep of insanity. But I was wrong. After several encounters with this burning fire, I managed to tie it to the killers. Somehow it gives me hope as one can manage to avoid them if you see this burning warning. Maybe giving me hope is its purpose?
~ Benedict Baker

The Stain is a Game Mechanic integral to Dead by Daylight IconHelp DBDlogo.png.

Overview[edit | edit source]

The Stain, as it was dubbed by Benedict Baker, is an ominous red glow that emits from the Killer's head.

It is a mechanic to betray the Killer's location and movement direction to the Survivors, as they can see it edging out from around corners even if they cannot see the Killer themselves yet, allowing them to adapt their jukes accordingly. An apt Killer can use this to their advantage and hide The Stain by momentarily walking backwards or sideways around corners or walls to prevent the Survivor from knowing the Killers location and potentially catching them off-guard.


Visibility[edit | edit source]

The Killer cannot see their own Stain, with the exceptions of it sometimes being reflected off of their Weapon under specific circumstances.

Survivors are constantly able to see The Stain on the floor in front of the Killer, unless it is hidden by the use of cloaking-Perks or Powers.

Unlockables can be used to change the behaviour of The Stain:

Add-ons[edit | edit source]

FulliconAddon granmasHeart.png
Grandma's Heart
Very Rare
The cold heart of the cannibal village elder. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Decreases The Hag's Terror Radius to 0 metres when a Survivor triggers a Phantasm Trap.
  • Increases a Mud Phantasm's Terror Radius to 16 metres for the tripped Phantasm Trap duration.

"Bring me another slice of the girl." — Grandma

Blackened Catalyst IconPowers blackenedCatalyst.png
FulliconAddon disciplineClassII.png
"Discipline" - Class II
Uncommon
Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage. Can cause a state of moderate paranoia in the patient.
  • Slightly decreases the Shock Detonation Delay of Shock Therapy.

Survivors with Madness suffer from the Affliction of Discipline:

  • Madness II: While in a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the Chase ends.
  • Madness III: Illusionary Red Stain and Terror Radius are constantly active.
  • The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

"We re-educate our patients with the greatest care." — Léry's Memorial Institute

Carter's Spark IconPowers cartersSpark.png
FulliconAddon disciplineClassIII.png
"Discipline" - Class III
Rare
Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient.
  • Moderately decreases the Shock Detonation Delay of Shock Therapy.

Survivors with Madness suffer from the Affliction of Discipline:

  • Madness II: While in a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the Chase ends.
  • Madness III: Illusionary Red Stain and Terror Radius are constantly active.
  • The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

"Respect of our patients is at the core of our principles." — Léry's Memorial Institute

FulliconAddon disciplineCartersNotes.png
"Discipline" - Carter's Notes
Very Rare
Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself. The intolerably high voltage leaves the patient in a severe state of paranoia.
  • Considerably decreases the Shock Detonation Delay of Shock Therapy.

Survivors with Madness suffer from the Affliction of Discipline:

  • Madness II: While in a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the Chase ends.
  • Madness III: Illusionary Red Stain and Terror Radius are constantly active.
  • The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

"To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter

FulliconAddon iridescentKing.png
Iridescent King
Ultra Rare
A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds.

Survivors with Madness suffer from the following Afflictions: Calm, Discipline, Order, and Restraint.

  • Intermittently causes Survivors to hear a distant Illusionary Terror Radius.
  • While in a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were directly behind them. This effect persists for 6 seconds after the Chase ends in Madness II and is constantly active in Madness III.
  • Broken Pallets may appear to be replaced with Illusionary Pallets that persist until approached. A new Illusionary Pallet is generated at the location of a random Broken Pallet every 20 seconds.
  • Moderately increases Illusionary Doctor duration.
  • The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain as well as the Auras IconHelp auras.png of Illusionary Doctors and Illusionary Pallets.

"Gazing in the iridescent glass is plunging oneself into madness."

FulliconAddon theGhost-Soot.png
"The Ghost" - Soot
Common
The Khugwemuu symbol, representing the spirit world, is finger-drawn out of soot on the body of the Bell.
  • After uncloaking, The Wraith's Terror Radius and Red Stain will remain suppressed for 6 seconds'.
Wailing Bell IconPowers bell.png

Perks[edit | edit source]

IconPerks beastOfPrey.png Beast of Prey

Your lust for a kill is so intense that your connection with The Entity IconHelp entity.png is momentarily lost, making you totally unpredictable.

Grants the Undetectable IconStatusEffects undetectable.png Status Effect after gaining Bloodlust IconHelp bloodlust.png Tier I. The Status Effect is removed once you lose Bloodlust.

Gain 30/40/50 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter Category.


"Where did she go?"

IconPerks insidious.png Insidious

Unlocks the stealth ability.

By standing still for 4/3/2 seconds, you reduce your Terror Radius to 0 metres and thus become stealthy until you move or act again.

Powers[edit | edit source]

The following Powers can remove The Stain:

Trivia[edit | edit source]

  • Up until Patch 2.4.0, Killers would see their own Stain during the initial camera panning when loading into a Trial. That is no longer the case.
  • It is suspected that the intensity of The Stain is directly linked to the range of the Terror Radius the Killer has, meaning that Killers with a shorter Terror Radius have a fainter Stain and Killers with a larger Terror Radius have a stronger Stain.
  • It is also suspected that The Stain works as means for The Entity IconHelp entity.png to watch over the Trials directly through the Killer's eyes. An indication of this being the case is the description of the Perk Beast of Prey IconPerks beastOfPrey.png, as The Stain is hidden because the Killer momentarily loses their connection to The Entity and is "free to roam".