It is made up of two separate sub-systems: Status Effects and Proficiency Indicators.
Status Effects[edit | edit source]
Status Effects indicate a state which is affecting the player. What kind of state can be seen in the lower right part of the screen. The icon's colour will reflect whether it is a buff (Yellow) or a debuff (Red).
List of Status Effects[edit | edit source]
|Blindness||The Survivor's Aura-reading abilities are impaired.|
|Bloodlust|| The Killer's movement speed is enhanced.
|Cursed|| The Survivor is suffering from a secret penalty due to the presence of a Hex Perk.
|Endurance|| The Survivor is hardened and can resist a hit.
|Exhausted|| The Survivor cannot perform physically demanding feats.
|Exposed||The Survivor is in peril and can be downed in one hit.|
|Haste||The character's movement speed is increased.|
|Hemorrhage||The Survivor is heavily bleeding, leaving visible traces for the Killer to follow.|
|Hindered||The character's movement speed is decreased.|
|Madness|| Indicates to Survivors that they are affected by The Doctor's Static Field or his Shock Therapy Attack and thus experience certain Afflictions.
|Mangled||The Survivor is heavily injured and requires more time to be fully healed.|
|Vision|| The Survivor's Aura-reading abilities are enhanced.
Proficiency Indicators[edit | edit source]
The Proficiency System helps the player know how different gameplay elements (e.g. their own/other players' perks, offering, add-ons) affect their performance at the interaction they are currently performing by showing them Proficiency Indicators above the progress bar of the interaction.
The intensity levels is indicated by the number of chevrons on the icon. One chevron indicates the weakest form of an effect, and three chevrons indicate the strongest form. Those chevrons are accumulative with other gameplay elements affecting your performance.
The icons will only appear when performing a specific action that is affected by a Status HUD. This currently applies to the following:
List of Proficiency Indicators[edit | edit source]
|Chance|| Displays if the player has a better or worse chance at succeeding the performed action.
|Cleansing||Displays if the cleansing speed is faster or slower than usual.|
|Efficiency / Expertise||Displays if the player's item consumption rate is decreased or increased.|
|Healing||Displays if the healing speed is faster or slower than usual.|
|Progression Speed||Displays if the action progression speed is faster or slower than usual.|
|Repairing||Displays if the repairing speed is faster or slower than usual.|
|Sabotaging||Displays if the sabotaging speed is faster or slower than usual.|
|Skill Check Difficulty|| Indicates if the Skill Check is easier or harder to succeed.
|Skill Check Probability|| Indicates if the Skill Checks happen less or more to frequently than usual.