Status HUD

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Status HUD is new information system implemented with Patch 1.5.0 indicating to players how they are currently affected by Perks, Add-ons and in-game mechanics.

It is made up of two separate sub-systems: Status Effects and Proficiency Indicators.

Status Effects[edit | edit source]

Status Effects indicate a state which is affecting the player. What kind of state can be seen in the lower right part of the screen. The icon's colour will reflect whether it is a buff (Yellow) or a debuff (Red).

They generally do not have chevrons on the icon indicating the strength of the buff/debuff.
There are two exceptions to this: Bloodlust & Madness.

List of Status Effects[edit | edit source]

Icon Name Description
IconStatusEffects vision.png Blindness The Survivor's Aura-reading abilities are impaired.
  • Applies to being under the effects of Amanita Toxin.
    • Disables Aura of Survivors on a Hook.
    • Disables Aura of Survivors in dying state.
    • Disables Aura-reading abilities of Maps.
IconStatusEffects bloodLust.png Bloodlust The Killer's movement speed is enhanced.
  • Maintaining a chase for 12 seconds will increase Bloodlust by one Tier up to a maximum of 3 Tiers every 12 seconds.
IconStatusEffects cursed.png Cursed The Survivor is suffering from a secret penalty due to the presence of a Hex Perk.
  • Cleansing its associated Hex Totem will dispel the curse.
IconStatusEffects endurance.png Endurance The Survivor is hardened and can resist a hit.
IconStatusEffects exhausted.png Exhausted The Survivor cannot perform physically demanding feats.
  • Applies to using any of the following Perks:
  • Exhaustion puts the aforementioned perks on a shared cooldown.
    • Running slows the cooldown by 50%.
    • Crouching accelerates the cooldown by 33%, even during interactions.
  • Adrenaline, as a one-shot Perk, ignores the Exhaustion mechanic being applied to itself, but still causes it for the other Perks.
IconStatusEffects exposed.png Exposed The Survivor is in peril and can be downed in one hit.
IconStatusEffects speed.png Haste The character's movement speed is increased.
  • Does not show on Sprint-inducing Perks.
IconStatusEffects bleeding.png Hemorrhage The Survivor is heavily bleeding, leaving visible traces for the Killer to follow.
IconStatusEffects hindered.png Hindered The character's movement speed is decreased.
IconStatusEffects madness.png Madness Indicates to Survivors that they are affected by The Doctor's Static Field or his Shock Therapy attack and thus experience certain afflictions.
  • They type of affliction depends on the Doctor's equipped Add-ons and the Survivors' Madness Tiers.
IconStatusEffects mangled.png Mangled The Survivor is heavily injured and requires more time to be fully healed.
IconStatusEffects vision.png Vision The Survivor's Aura-reading abilities are enhanced.

Proficiency Indicators[edit | edit source]

The Proficiency System helps the player know how different gameplay elements (e.g. their own/other players' perks, offering, add-ons) affect their performance at the interaction they are currently performing by showing them Proficiency Indicators above the progress bar of the interaction.

The intensity levels is indicated by the number of chevrons on the icon. One chevron indicates the weakest form of an effect, and three chevrons indicate the strongest form. Those chevrons are accumulative with other gameplay elements affecting your performance.

The icons will only appear when performing a specific action that is affected by a Status HUD. This currently applies to the following:

List of Proficiency Indicators[edit | edit source]

Icon Name Description
IconStatusEffects luck.png Chance Displays if the player has a better or worse chance at succeeding the performed action.
  • Only valid for actions that can fail, e.g. escaping from a trap or a hook.
IconStatusEffects cleansing.png Cleansing Displays if the cleansing speed is faster or slower than usual.
IconStatusEffects expertise.png Efficiency / Expertise Displays if the player's item consumption rate is decreased or increased.
IconStatusEffects healing.png Healing Displays if the healing speed is faster or slower than usual.
IconStatusEffects progressionSpeed.png Progression Speed Displays if the action progression speed is faster or slower than usual.
IconStatusEffects repairing.png Repairing Displays if the repairing speed is faster or slower than usual.
IconStatusEffects sabotaging.png Sabotaging Displays if the sabotaging speed is faster or slower than usual.
IconStatusEffects skillCheckDifficulty.png Skill Check Difficulty Indicates if the Skill Check is easier or harder to succeed.
  • Only displays after the first Skill Check.
IconStatusEffects skillCheckProbability.png Skill Check Probability Indicates if the Skill Checks happen less or more to frequently than usual.
  • Only displays after the first Skill Check.