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Dbd-journal-survivors Quotes left I am not alone. If you set aside the killers. I have found others. Survivors that are just like me. Or at least I believe so, I want to believe so. Sometimes I manage to just catch a glimpse of a poor soul as he gets carried away. Others I have actually told my name. I do not always want to know their names. It makes it harder as they hang from the hook. I help them...sometimes. Just as they help me. Fear is our common denominator. And we bond. We have nobody else. Human contact and interaction sooths this trial we share. I ask myself whether I am better off alone, or if we can come farther together. Sometimes I bare shame as I sneak away from screams. But I have equally often been on the other side, hanging two feet off the ground, whereas I see someone, watching from shrubbery. Like a witness. Maybe it is important to watch, and remind oneself that pain is not the only thing that burdens our lives at this point? But also our souls. Do we deserve to live if we were to escape? Quotes right
~ Benedict Baker's Journal
IconHelpLoading survivor

Survivors are CharactersIconHelpLoading players in Dead by DaylightIconHelp DBDlogo.


Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Survivor, please refer to this section of the Wiki: Playing Survivor: Tips and Tricks
IconHelpLoading survivor Quotes left I fear I cannot escape this place, nor can I escape being stalked through these woods. I can only survive. Quotes right
~ Benedict Baker

The Survivors' task is to try and escape from the RealmsIconHelp procedural of The EntityIconHelp entity in which they are trapped.
In order to do so, Survivors must complete the following tasks:

  • Repair 5 GeneratorsIconHelpLoading generators to power the Exit GatesIconHelp exitGates.
  • Open at least one Exit Gate and leave the Trial Grounds or escape through the HatchIconHelp hatch.

Meanwhile, the KillerIconHelpLoading killer will be trying to locate, catch and hook Survivors in order to sacrifice them to The EntityIconHelp entity.

Despite Survivors being vulnerable to the Killer, they have a useful set of core abilities to hide and escape from the Killer.


Modus Operandi

According to The ObserverIconHelp archivesGeneral in Arcus 07, the Survivors are snatched from the many worlds The Entity travels and are forced to suffer endless agonies, which nourish The Entity with an indescribable psychic sustenance.

While some Survivors embrace the endless Trials as they search for a way to escape, others do not realise that they are caught in an endless cycle of torment and live the horror anew each time they are resurrected after having been sacrificed.

Those Survivors repair Generators, power the Gates and run for their lives only to do it all over again, and again, and again.

If Survivors lose their ability to feel anything, they are discarded into The Void as empty shells.
Currently Vigo and The Observer are the only known Survivors that have managed to find a way out from the Void and to bend The Fog's irrefragable rules to their will.


List of Survivors

There are currently 41 playable Survivors:

There are other Survivors mentioned in the Lore who are not playable (refer to Unseen Characters).


List of Survivor ItemsIconHelp items

Whereas Killers have their Powers, Survivors have their Items, which they can either equip pre-game or find in ChestsIconHelp chests during the Trial, giving them an edge over the Killer:

Firecrackers
IconItems chineseFirecracker
Flashlights
IconItems flashlight
Keys
IconItems key
Maps
IconItems map
Med-Kits
IconItems medkit
Toolboxes
IconItems toolbox


List of Survivor PerksIconHelp perks

Icon Name Description Character
Ace in the Hole Ace in the Hole Lady Luck always seems to be throwing something good your way.

When retrieving an ItemIconHelp items from a ChestIconHelp chests, there is a chance an Add-onIconHelp addons will be attached to it.

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
S07 charSelect portrait
Adrenaline Adrenaline You are fuelled by unexpecting energy when on the verge of escape.
  • Once the Exit GatesIconHelp exitGates are powered, instantly heal one Health StateIconStatusEffects healing and sprint at 150 % of your normal Running Movement speed for 5 seconds.

Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.

If playing against The NightmareIconHelpLoading nightmare, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing ExhaustedIconStatusEffects exhausted Status Effect , but causes it for 60/50/40 seconds.

Meg
S02 charSelect portrait
Aftercare Aftercare Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras of the last 1/2/3 Survivor(s) are revealed to you permanently once any of the following conditions are met:

  • You have unhooked them.
  • They have unhooked you.
  • You have completed a Healing action on them.
  • They have completed a Healing action on you.
Those Survivors also have your Aura revealed to them.

Aftercare resets its effect once you are hooked.

"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
S15 charSelect portrait
Alert Alert Your acute senses are on high alert.

Whenever the Killer destroys a PalletIconHelp pullDown or a Breakable WallIconHelp breakableWall, or damages a GeneratorIconHelpLoading generators, their AuraIconHelp auras is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min

Feng
S09 charSelect portrait
Any Means Necessary Any Means Necessary You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.

  • Grants the ability to see the AurasIconHelp auras of all dropped but not yet destroyed PalletsIconHelp pullDown in the environment.
"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
Yui
S20 charSelect portrait
Appraisal Appraisal You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a ChestIconHelp chests has already been opened, consume 1 Token to rummage through it for an ItemIconHelp items.
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Élodie
S24 charSelect portrait
Autodidact Autodidact You start the Trial with a Progression penalty of -25 % for succeeding a Good Skill CheckIconHelp skillChecks while healing another SurvivorIconHelpLoading survivor.
  • Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens.
  • Each Token grants a stack-able Progression bonus of +15 % for succeeding a Good Skill Check while healing another Survivor.
  • Suppresses Great Skill Checks while healing another Survivor.

Autodidact remains inactive while healing another Survivor using a Med-KitIconItems firstAidKit.

"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

Adam
S14 charSelect portrait
Babysitter Babysitter While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a SurvivorIconHelpLoading survivor, the AuraIconHelp auras of the Killer is revealed to you for 8 seconds and the unhooked Survivor benefits from the following effects for 4/6/8 seconds:

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington
Steve
S19 charSelect portrait
Background Player Background Player You are not usually the centre of attention and in some cases, this can be a good thing.

When another Survivor is picked up, Background Player activates for the next 10 seconds:

  • When you start running, break into a sprint at 200 % of your normal Running Movement speed for 5 seconds.

Background Player causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.

Background Player cannot be used when Exhausted.

"You forget about me?" — Renato Lyra

Renato
S36 charSelect portrait
Balanced Landing Balanced Landing Your agility and cat-like relexes are incomparable.

When falling from great heights, you benefit from the following effects:

  • Reduces the Stagger duration by 75 %.
  • Suppresses Grunts of Exertion from falling.
  • Upon landing, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.

Balanced Landing causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

Nea
S05 charSelect portrait
Better Together Better Together You seek justice and uncover the truth no matter what obstacle stands in your way.
  • While repairing a GeneratorIconHelpLoading generators, its AuraIconHelp auras is revealed in yellow to all other Survivors located within 32 metres.
  • If the KillerIconHelpLoading killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Nancy
S18 charSelect portrait
Better than New Better than New You are an expert in combat medicine.

Patients leave your care reinvigorated.

Upon completing a Healing action on another SurvivorIconHelpLoading survivor, they benefit from the following effect until the next time they take damage:

  • Increases their Action speeds in Healing, Unlocking, Cleansing, and Blessing by 12/14/16 %.
Rebecca
S33 charSelect portrait
Bite the Bullet Bite the Bullet Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another SurvivorIconHelpLoading survivor, Grunts of Pain and all noises related to the Healing action are suppressed:

"I can do this." — Leon Scott Kennedy

Leon
S27 charSelect portrait
Blast Mine Blast Mine When direct combat is not an option, you still find ways to strike back.

After repairing GeneratorsIconHelpLoading generators for a total of 50 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer damages the Trapped Generator, its Trap explodes half-way through, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp auras of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Jill
S26 charSelect portrait
Blood Pact Blood Pact It is as if a latent part of yourself has awakened.

You feel like you can reach out beyond yourself for assistance.

When either you or the ObsessionIconHelp obsession become injured by any means, Blood Pact activates:

  • Your AurasIconHelp auras are constantly revealed to one another.
    • Completing a Healing Action on the ObsessionIconHelp obsession or having them complete one on yourself, grants both of you a 5/6/7 % HasteIconStatusEffects haste Status Effect.
    • This effect lasts for as long as you both remain within 16 metres of one another.
  • Blood Pact deactivates after leaving this radius.

Blood Pact is temporarily disabled if you yourself are the ObsessionIconHelp obsession.

Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.
The Killer can only be obsessed with one Survivor at a time.

Cheryl
S22 charSelect portrait
Blood Rush Blood Rush Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.

Once you are one Hook away from instant death, Blood Rush activates:

  • Press the Active Ability button to lose a Health StateIconStatusEffects healing and instantly recover from the ExhaustedIconStatusEffects exhausted Status Effect.
  • Causes the BrokenIconStatusEffects broken Status Effect for 28/24/20 seconds, while you are automatically healing back to HealthyIconHelp healthy.
  • Cancels the healing effect upon taking damage.

Blood Rush is disabled for the remainder of the Trial after use.

"Just gotta... push through!" — Renato Lyra

Renato
S36 charSelect portrait
Boil Over Boil Over You are a battler and do everything to escape a foe's grasp.

While being carried by the KillerIconHelpLoading killer, the following effects apply:

  • Increases the intensity of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
  • Obscures the AurasIconHelp auras of all HooksIconHelpLoading hook from the Killer's Aura-reading abilities within 16 metres.
  • Fills your Wiggle Meter by 33 % of your current Wiggle progression upon landing, when the Killer drops from great heights.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

Kate
S13 charSelect portrait
Bond Bond Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras of all other SurvivorsIconHelpLoading survivor within 20/28/36 metres of your location are revealed to you.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
S01 charSelect portrait
Boon: Circle of Healing Boon: Circle of Healing A Boon that offers comfort amidst the terror.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Increases Altruistic Healing speeds by 50/75/100 % when not using a Med-KitIconItems firstAidKit.
  • If a Survivor is injured, their AuraIconHelp auras will be revealed to all other Survivors.
Survivors can only be affected by one instance of Boon: Circle of Healing at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

Mikaela
S28 charSelect portrait
Boon: Dark Theory Boon: Dark Theory Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 2 % HasteIconStatusEffects haste Status Effect.
  • This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
Yoichi
S30 charSelect portrait
Boon: Exponential Boon: Exponential When it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 90/95/100 % bonus to the Recovery speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying StateIconHelp dying.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

Jonah
S29 charSelect portrait
Boon: Illumination Boon: Illumination Your keen insight is something best shared with others.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

Alan
S40 charSelect portrait
Boon: Shadow Step Boon: Shadow Step A Boon that conceals the truth.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Scratch MarksIconHelp scratchMarks are suppressed.
  • AurasIconHelp auras are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

Mikaela
S28 charSelect portrait
Borrowed Time Borrowed Time You are fuelled with an unexpected energy when saving an ally from a Hook.

Survivors you unhook benefit from the following effects:

  • Extends the duration of their EnduranceIconStatusEffects enduranceSurvivor Status Effect by 6/8/10 seconds.
  • Extends the duration of their HasteIconStatusEffects haste Status Effect by 10 seconds.
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck
Bill
S08 charSelect portrait
Botany Knowledge Botany Knowledge You transform plants found around The Campfire into tinctures that slow down bleeding.
  • Increases your Healing speed by 30/40/50 %.
  • Reduces the Healing efficiency of Med-KitsIconItems firstAidKit by -20 %.

"Basic Botany Knowledge could save your life someday" — Claudette Morel

Claudette
S03 charSelect portrait
Breakdown Breakdown Each time you are unhooked or unhook yourself, the HookIconHelpLoading hook breaks and the Killer's AuraIconHelp auras is revealed to you for 4/5/6 seconds.
  • A Hook broken by Breakdown takes 180 seconds to respawn.

"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
S15 charSelect portrait
Breakout Breakout You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

When within 5 metres of a carried SurvivorIconHelpLoading survivor, the following benefits apply:

  • Grants a 5/6/7 % HasteIconStatusEffects haste Status Effect.
  • Increases the Wiggle speed of the carried Survivor by +25 %.

Survivors can only be affected by one instance of Breakout at a time.

"Come, we are going to rip our way out of this." — Yui Kimura

Yui
S20 charSelect portrait
Buckle Up Buckle Up Unlocks potential in your Aura-reading ability.

When healing a Survivor in the Dying StateIconHelp dying, Buckle Up activates:

  • The AuraIconHelp auras of the Killer is revealed to the both of you.

  • Completing a Healing Action on the dying Survivor grants both of you the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 6/8/10 seconds.
"Ghost beaters never leave a man behind." — Ash Williams
Ash
S17 charSelect portrait
Built to Last Built to Last You know how to get the most out of your tools.

Hiding inside a LockerIconHelp lockers for 14/13/12 seconds while carrying a depleted ItemIconHelp items will replenish its Charges to 99 %.
Each use of Built to Last reduces this percentage by -33 %.
"Architecture is the soul of civilisation." — Felix Richter

Felix
S23 charSelect portrait
Calm Spirit Calm Spirit Animals seem to trust you as they often stay calm in your presence.
  • Prevents CrowsIconHelp crows from being alerted by your proximity and flying off, unless they are being stepped on.
  • Suppresses the urge to scream from any cause at all times.
  • Suppresses all noises related to unlocking ChestsIconHelp chests, and cleansing or blessing TotemsIconHelpLoading totem.
    • Reduces their Interaction speed by 40/35/30 %.


Jake
S04 charSelect portrait
Camaraderie Camaraderie Life has taught you the importance of friendship which has given you strength.

If you are hooked and enter the Struggle Phase, Camaraderie activates:

  • Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 metres of your Hook.
"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington
Steve
S19 charSelect portrait
Champion of Light Champion of Light The glow of the Flashlight looks a little different, feels a little warmer.

Shining a FlashlightsIconItems flashlight applies the following effect:

  • Grants a +50 % HasteIconStatusEffects haste Status Effect.
Successfully blinding the Killer by any means causes them to suffer from a -20 % HinderedIconStatusEffects hindered Status Effect for 6 seconds.
  • This effect cannot stack.
Champion of Light has a cool-down of 80/70/60 seconds after blinding the Killer.

"I squeezed the Flashlight like my life depended on it, willing it to stop comoing any closer." — Departure

Alan
S40 charSelect portrait
Chemical Trap Chemical Trap In the Fog, an officer must adapt to the materials at hand.

After repairing GeneratorsIconHelpLoading generators for a total of 70/60/50 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound that slows them by -50 % for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp auras of Trapped Pallets are revealed to all Survivors in yellow.

Ellen
S39 charSelect portrait
Clairvoyance Clairvoyance There is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse or bless a TotemIconHelpLoading totem, Clairvoyance activates:

"Does anyone else see that? Just me?" — Mikaela Reid
Mikaela
S28 charSelect portrait
Corrective Action Corrective Action You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s) on Corrective Action and gain +1 Token each time you succeed at a Great Skill CheckIconHelp skillChecks, up to a maximum of 5 Tokens.

  • Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes -1 Token, transforming their Failed Skill Check into Good Skill Check instead.
Corrective Action only applies to normal Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

Jonah
S29 charSelect portrait
Counterforce Counterforce You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse TotemsIconHelpLoading totem 20 % faster.

  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the AuraIconHelp auras of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine

Jill
S26 charSelect portrait
Cut Loose Cut Loose You get in enough trouble, you know how to get out of it.

After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.

Cut Loose has a cool-down of 45 seconds.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

Thalita
S35 charSelect portrait
Dance With Me Dance With Me When performing a Rush Vault action or when rushing out of a LockerIconHelp lockers, you will not leave any Scratch MarksIconHelp scratchMarks for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"

Kate
S13 charSelect portrait
Dark Sense Dark Sense Unable to retrieve the Perk description or unable to display it. You can add it at Datatable/Loadout. Otherwise Please contact Jouki All
Dead Hard Dead Hard You can take a beating.

When you are injured, and Dead Hard is active, tap into your adrenaline bank to avoid damage.

  • Press the Active Ability button while running to trigger the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 0.5 seconds.
Dead Hard activates after you are rescued from a HookIconHelpLoading hook or after you unhook yourself, and deactivates after use.

Dead Hard causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

David
S10 charSelect portrait
Deadline Deadline Desperation creeps in, and you push yourself to work harder.

Whenever you are in the Injured StateIconHelp injured, Deadline activates:

  • Increases the Odds of triggering Skill ChecksIconHelp skillChecks by 6/8/10 % while repairing or healing.
    • Causes Skill Checks to appear in random places.
  • Reduces the penalty for missed Skill Checks by -50 %.

"The night had been one desperate situation after another." — Departure

Alan
S40 charSelect portrait
Deception Deception Your adventurous lifestyle requires moments of crafty misdirection.

Interacting with a LockerIconHelp lockers while holding the Sprint button has the following effects:

  • You do not enter the Locker.
  • The Locker's doors swing open and close swiftly, feining a Survivor entering it.
  • Triggers a Loud Noise Notification at the Locker's location, feining a Survivor rushing to enter it.
  • Suppresses the creation of Scratch MarksIconHelp scratchMarks and Pools of BloodIconStatusEffects bleeding for 3 seconds.
Deception has a cool-down of 60/50/40 seconds.
Élodie
S24 charSelect portrait
Decisive Strike Decisive Strike Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill CheckIconHelp skillChecks to automatically escape their grasp, stunning them for 3 seconds.
  • Successfuly stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the ObsessionIconHelp obsession.
Decisive Strike deactivates once the Exit GatesIconHelp exitGates are powered.

Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

Laurie
S06 charSelect portrait
Déjà Vu Déjà Vu Unlocks potential in your Aura-reading ability:

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The AurasIconHelp auras of the 3 GeneratorsIconHelpLoading generators, who are currently in closest proximity to one another, are revealed to you at all times.
  • Increases your Repair speed on those Generators by 4/5/6 %.
  • If you are holding a MapIconItems map, all Generators revealed by Déjà Vu are automatically added to it.
All
Deliverance Deliverance After performing a Safe Hook Rescue on another Survivor, Deliverance activates:
  • Grants the ability to successfully unhook yourself.
  • After successfully unhooking yourself, you suffer from the BrokenIconStatusEffects broken Status Effect for 100/80/60 seconds.

Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
S14 charSelect portrait
Desperate Measures Desperate Measures You refuse to fail, even during your darkest hour.
  • Increases your Action speeds in Healing and Unhooking by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

Felix
S23 charSelect portrait
Detective's Hunch Detective's Hunch Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasIconHelp auras of any GeneratorsIconHelpLoading generators, ChestsIconHelp chests, and TotemsIconHelpLoading totemwithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapIconItems map, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

David
S12 charSelect portrait
Distortion Distortion Start the Trial with 3 Tokens.

Whenever the Killer attempts to read your AuraIconHelp auras, Distortion activates, consuming 1 Token, and the following effects apply:

  • Blocks your Aura from being read for the next 6/8/10 seconds.
  • Suppresses the creation of Scratch MarksIconHelp scratchMarks for the next 6/8/10 seconds.
For every 30 seconds you are within the Killer's Terror RadiusIconHelp terrorRadius, Distortion recharges 1 Token.

Distortion cannot accumulate more Tokens than its initial count.

Distortion does not activate when you are in the Dying StateIconHelp dying.

"Death Fooled by the Cloak of Falcon Feathers.
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
S15 charSelect portrait
Diversion Diversion After being within the Killer's Terror RadiusIconHelp terrorRadius for 40/35/30 seconds without being chased, Diversion activates:
  • Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location.

The distraction consists of the following:

Diversion deactivates after use and resets its timer.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
S14 charSelect portrait
Dramaturgy Dramaturgy When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.

Whenever you are HealthyIconHelp healthy, Dramaturgy activates:

  • While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25 % HasteIconStatusEffects haste Status Effect for 2 seconds, followed by one of the following effects:
    • Suffer from the ExposedIconStatusEffects exposed Status Effect for 12 seconds.
    • Extend the duration of the HasteIconStatusEffects haste Status Effect for another 2 seconds.
    • Scream, but without notifying the Killer.
    • Receive a random ItemIconHelp items of Rare Rarity, with a random selection of Add-onsIconHelp addons attached to it, automatically dropping any previously held Item.
  • The same effect cannot happen twice in a row.

Dramaturgy causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.

Dramaturgy cannot be used when Exhausted.

"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage

Nicolas
S38 charSelect portrait
Empathic Connection Empathic Connection Your presence psychically projects itself to those in danger.
  • Whenever another SurvivorIconHelpLoading survivor is injured, they can see your AuraIconHelp auras when within 32/64/96 metres of your location.
  • You heal other Survivors 10 % faster.


Yoichi
S30 charSelect portrait
Empathy Empathy Unlocks potential in your Aura-reading ability:

Empathy does not reveal the Aura of a Survivor being carried by the KillerIconHelpLoading killer.

Claudette
S03 charSelect portrait
Fast Track Fast Track Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill CheckIconHelp skillChecks on a GeneratorIconHelpLoading generators.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait
Fixated Fixated When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
  • Increases your Walking speed by 10/15/20 %.
  • Unlocks the ability to see your own Scratch MarksIconHelp scratchMarks.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Nancy
S18 charSelect portrait
Flashbang Flashbang You have adapted to a world in chaos and making what you can from the debris.

After repairing GeneratorsIconHelpLoading generators for a total of 70/60/50 %, Flashbang activates:

The Flashbang is left behind when escaping the Trial.

"Get outta my face!" — Leon Scott Kennedy

Leon
S27 charSelect portrait
Flip-Flop Flip-Flop You have an uncanny ability to escape the inevitable.

While in the Dying StateIconHelp dying, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the KillerIconHelpLoading killer.
"Catch ya on the flip-flop." — Ash Williams

Ash
S17 charSelect portrait
Fogwise Fogwise In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

Vittorio
S34 charSelect portrait
For the People For the People You risk life and injury for others.

While healthy and healing another Survivor without using a Med-KitIconItems firstAidKit, press the Active Ability button to activate For the People:

  • Trades 1 Health StateIconStatusEffects healing with that Survivor:
    • Instantly heals them to the Injured StateIconHelp injured, if they were dying or suffering from the Deep WoundIconStatusEffects deepWound Status Effect.
    • Instantly heals them to full health, if they were injured.
  • You yourself become injured and suffer from the BrokenIconStatusEffects broken Status Effect for the next 80/70/60 seconds.
  • You become the Killer's ObsessionIconHelp obsession, if not already.

Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.
The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
S21 charSelect portrait
Friendly Competition Friendly Competition You revel in the community spirit of a competition, and inspire others to follow suit.

Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:

  • Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5 % for the next 45/60/75 seconds.

"C'mon, let's do this!" — Thalita Lyra

Thalita
S35 charSelect portrait
Head On Head On When your mind is set, there better be no one standing in your way.

While standing in a LockerIconHelp lockers for 3 seconds, Head On activates:

  • When rushing out of a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.

Head On cannot be used when Exhausted or when you have accrued Idle CrowsIconHelp crows.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
S16 charSelect portrait
Hope Hope The growing odds of a successful escape fill you with hope and give you wings

Once the Exit GatesIconHelp exitGates are powered, Hope activates:

  • Grants a permanent 5/6/7 % HasteIconStatusEffects haste Status Effect.
"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes
All
Hyperfocus Hyperfocus You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.

After hitting a Great Skill CheckIconHelp skillChecks while repairing or healing, Hyperfocus gains +1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:

  • Increases the Skill Check Trigger odds by +4 % per Token.
  • Increases the Skill Check Rotation speed by +4 % per Token.
  • Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token.
Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.
Rebecca
S33 charSelect portrait
Inner Focus Inner Focus You have honed your ability to see through the haze of the Ravage.
  • You can see the Scratch MarksIconHelp scratchMarks of other Survivors.
  • Whenever another Survivor loses a Health StateIconStatusEffects healing within 32 metres of you, the Killer's AuraIconHelp auras is revealed to you for 3/4/5 seconds.

"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11

Haddie
S31 charSelect portrait
Inner Strength Inner Strength You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a TotemIconHelpLoading totem, Inner Strength activates:

  • You are automatically healed 1 Health State while hiding inside a LockerIconHelp lockers for 10/9/8 seconds when injured or suffering from the Deep WoundIconStatusEffects deepWound Status Effect.
Inner Strength does not activate if you currently suffer from the BrokenIconStatusEffects broken Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Nancy
S18 charSelect portrait
Invocation: Weaving Spiders Invocation: Weaving Spiders The place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the BasementIconHelp basement near the circle, press the Ability button to begin the Invocation, which takes 120 seconds to complete.
During an Invocation, your AuraIconHelp auras is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all GeneratorsIconHelpLoading generators in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured StateIconHelp injured and suffer from the BrokenIconStatusEffects broken Status Effect for the remainder of the Trial.
Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

Sable
S41 charSelect portrait
Iron Will Iron Will You are able to concentrate and enter a meditative-like state to numb some pain.
  • Reduces the volume of Grunts of Pain while in the Injured StateIconHelp injured by 25/50/75 %.

Iron Will cannot be used when suffering from Exhausted, but does not cause the ExhaustedIconStatusEffects exhausted Status Effect.

Jake
S04 charSelect portrait
Kindred Kindred Unlocks potential in your Aura-reading ability:

While you are hooked:

  • The AurasIconHelp auras of all SurvivorsIconHelpLoading survivor are revealed to one another.
  • Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.

While any other Survivor is hooked:

  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes

All
Leader Leader You are able to organise a team to cooperate more efficiently.
  • Increases the Action speeds of other SurvivorsIconHelpLoading survivor in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 % while they are within 8 metres of your location.
  • This effect lingers for 15 seconds when leaving Leader's range.

Survivors can only be affected by one instance of Leader at a time.

Dwight
S01 charSelect portrait
Left Behind Left Behind You will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the AuraIconHelp auras of the HatchIconHelp hatch is revealed to you when you are within 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Bill
S08 charSelect portrait
Light-Footed Light-Footed Crossing paths with deadly Killers has taught you the value of discretion.

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.
Light-Footed has a cool-down of 28/24/20 seconds after performing a Rush Vault action.

"Come on, cat." — Ellen Ripley

Ellen
S39 charSelect portrait
Lightweight Lightweight Your running is light and soft, making your tracks harder to follow.
  • Reduces the duration of your Scratch MarksIconHelp scratchMarks by 3/4/5 seconds.
  • Reduces the Spawn chance of patches of Scratch Marks by -60 %, making their spacing inconsistent.

"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes

All
Lithe Lithe After performing a Rush Vault action, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds.

Lithe causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.
"U mad?" — Feng Min

Feng
S09 charSelect portrait
Low Profile Low Profile You work best alone.

When it is just you and your pursuer, you know how to disappear.

Whenever you are the only Survivor in the Trial, who is not either in the Dying StateIconHelp dying, hooked, or already dead, Low Profile activates:

Ada
S32 charSelect portrait
Lucky Break Lucky Break You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured StateIconHelp injured, Lucky Break activates:

Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are HealthyIconHelp healthy or in the Dying StateIconHelp dying.

"That's not enough to beat me.
Not even close." — Yui Kimura

Yui
S20 charSelect portrait
Lucky Star Lucky Star You know how to stay calm in the face of incomprehensible danger.

While hiding inside a LockerIconHelp lockers, Lucky Star activates:

  • Suppresses your Grunts of Pain and the creation of Pools of BloodIconStatusEffects bleeding for 10 seconds
Upon exiting the Locker, you benefit from the following effects for 10 seconds:
  • The AurasIconHelp auras of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

Ellen
S39 charSelect portrait
Made for This Made for This You were born to survive, and raised to adapt.

Whenever you are in the Injured StateIconHelp injured, Made for This activates and you benefit from the following effects:

  • Grants the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor.
  • Grants a 1/2/3 % HasteIconStatusEffects haste Status Effect while running and also suffering from the Deep WoundIconStatusEffects deepWound Status Effect.
"I didn't come here to be robot food!" — Gabriel Soma
Gabriel
S37 charSelect portrait
Mettle of Man Mettle of Man Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates:

  • While injured, Mettle of Man shields you from going down the next time you take damage.
  • Healing back to full health will reveal your AuraIconHelp auras to the Killer whenever you are farther than 12/14/16 metres from them.

Mettle of Man deactivates the next time you are put into the Dying StateIconHelp dying.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
S17 charSelect portrait
No Mither No Mither Go on out, kid, it is just a scratch.

Your thick blood coagulates practically instantly.
You suffer from the BrokenIconStatusEffects broken Status Effect for the entire Trial, but benefit from the following effects:

  • Pools of BloodIconStatusEffects bleeding are suppressed.
  • When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
  • Your Recovery speed is increased by 15/20/25 %.
  • You can recover fully from the Dying StateIconHelp dying.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
S10 charSelect portrait
No One Left Behind No One Left Behind It is inconceivable to leave someone behind.

Once the Exit GatesIconHelp exitGates are powered, No One Left Behind activates:

  • Increases your Action speeds in Healing and Unhooking by 30/40/50 %.
  • Increases the HasteIconStatusEffects haste Status Effect of Survivors unhooked by you by +7 %.
  • The AurasIconHelp auras of the other Survivors are revealed to you.
  • Grants 50/75/100 % bonus BloodpointsIconHelp bloodpoints for actions in the AltruismDailyRitualIcon altruism Category.
"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes
All
Object of Obsession Object of Obsession A supernatural bond links you to the Killer.

Whenever the Killer reads your AuraIconHelp aurasObject of Obsession activates for the same duration as their Aura-reading action:

  • Reveals the Killer's Aura to you.
  • Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.
Whenever you are the ObsessionIconHelp obsession, your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
S06 charSelect portrait
Off the Record Off the Record You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Prevents your AuraIconHelp auras from being revealed to the KillerIconHelpLoading killer, if they attempt to read it.
  • Suppresses Grunts of Pain when injured.
  • Grants the EnduranceIconStatusEffects enduranceSurvivor Status Effect.

Off the Record deactivates once the Exit GatesIconHelp exitGates are powered.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
S21 charSelect portrait
Open-Handed Open-Handed Strengthens the potential in your and your team's Aura-reading abilities.
  • Increases the radius of all Aura-reading abilities emanating from yourself or other Survivors by 8/12/16 metres.

Survivors can only be affected by one instance of Open-Handed at a time.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Ace
S07 charSelect portrait
Overcome Overcome You have calculated how much energy you can risk to expend.
  • Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds.

Overcome causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

Jonah
S29 charSelect portrait
Overzealous Overzealous Fighting back against the Ravage motivates and inspires you.

After cleansing or blessing a TotemIconHelpLoading totem, Overzealous activates:

  • Increases your Repair speed by 8/9/10 % if it was a Dull Totem.
  • Increases your Repair speed by 16/18/20 % if it was a Hex Totem.
Overzealous deactivates when losing a Health StateIconStatusEffects healing by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

Haddie
S31 charSelect portrait
Parental Guidance Parental Guidance You have inherited the ability to hear the dead — and now the dead warn you of danger.
  • After stunning the Killer by any means, Parental Guidance suppresses your Scratch MarksIconHelp scratchMarks, Pools of BloodIconStatusEffects bleeding, and Grunts of Pain for the next 5/6/7 seconds.


Yoichi
S30 charSelect portrait
Pharmacy Pharmacy You have a knack for finding medicine.

Whenever you are in the Injured StateIconHelp injured, Pharmacy activates:

  • Increases the Unlocking speed of ChestsIconHelp chests by 40/60/80 %.
  • Reduces the Hearing range of noises related to Unlocking by -8 metres.
  • Guarantees an Emergency Med-KitIconItems emergencyMedKit when unlocking a Chest.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
S11 charSelect portrait
Plot Twist Plot Twist Big moments are vital, but you know that sometimes an understated read can be just as powerful.

Whenever you are in the Injured StateIconHelp injured, Plot Twist activates:

  • While crouching and motionless, press the Active Ability button to silently enter the Dying StateIconHelp dying with the following benefits:
    • Suppresses Grunts of Pain.
    • Suppresses Pools of BloodIconStatusEffects bleeding.
    • Grants the ability to fully recover from the Dying State.
  • After full recovery using Plot Twist, you are healed instantly and gain a +50 % HasteIconStatusEffects haste Status Effect for 2/3/4 seconds.

Plot Twist deactivates after recovering yourself by any means.

Plot Twist reactivates once more when the Exit Gates become powered.

"I think you'll find this shooting location... captivating." — Pauline Stamper

Nicolas
S38 charSelect portrait
Plunderer's Instinct Plunderer's Instinct Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras of closed ChestsIconHelp chests and dropped ItemsIconHelp items in the environment within 16/24/32 metres of your location are revealed to you.
  • Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
Poised Poised Achieving goals boosts your confidence.

After a GeneratorIconHelpLoading generators is completed, you will not leave any Scratch MarksIconHelp scratchMarks for the next 6/8/10 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Jane
S16 charSelect portrait
Potential Energy Potential Energy Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.

After repairing GeneratorsIconHelpLoading generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:

  • Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
  • Converts 1.5 % of Repair progression into 1 Token, up to a maximum of 20 Tokens.
  • Missing Skill ChecksIconHelp skillChecks results in losing some Tokens.

While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 % per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health StateIconStatusEffects healing.

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

Vittorio
S34 charSelect portrait
Power Struggle Power Struggle You have never given up and you are not about to start now.

While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Élodie
S24 charSelect portrait
Premonition Premonition You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

All
Prove Thyself Prove Thyself For every other Survivor repairing a Generator within 4 metres, Prove Thyself increases your Repair speed by 6/8/10 %, up to a maximum of 18/24/30 %.
  • This effect is also applied to all other Survivors in range.

Survivors can only be affected by one instance of Prove Thyself at a time.

"Show me what you can do!" — Dwight Fairfield

Dwight
S01 charSelect portrait
Quick & Quiet Quick & Quiet You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Meg
S02 charSelect portrait
Quick Gambit Quick Gambit When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
  • The AurasIconHelp auras of GeneratorsIconHelpLoading generators are revealed to you within 36 metres while being chased by the Killer.
  • Increases the Repair speed of other Survivors working on the highlighted Generators by 6/7/8 %.

"We need not resort to violence. And I shall prove it." — Vittorio Toscano

Vittorio
S34 charSelect portrait
Reactive Healing Reactive Healing The more the situation becomes compromised, the more determined you become to complete the operation.

When another SurvivorIconHelpLoading survivor loses a Health StateIconStatusEffects healing within 32 metres of your location while you are in the Injured StateIconHelp injured, you benefit from the following effect:

  • Grants 40/45/50 % of your missing Healing Progression to your Health Bar.
Ada
S32 charSelect portrait
Reassurance Reassurance Your presence helps allies focus, assuaging the panic associated with extreme conditions.
  • When within 6 metres of a hooked SurvivorIconHelpLoading survivor, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds.
    • If the hooked Survivor has already entered the Struggle Phase, its Skill ChecksIconHelp skillChecks are paused for that duration.

Reassurance can only be used once per Survivor per Hook Instance.

Rebecca
S33 charSelect portrait
Red Herring Red Herring You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a GeneratorIconHelpLoading generators for at least 3 seconds, its AuraIconHelp auras is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a LockerIconHelp lockers.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Zarina
S21 charSelect portrait
Repressed Alliance Repressed Alliance You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing GeneratorsIconHelpLoading generators for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The EntityIconHelp entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The AuraIconHelp auras of the blocked Generator is revealed to all Survivors in white.

Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

Cheryl
S22 charSelect portrait
Residual Manifest Residual Manifest A lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the BlindnessIconStatusEffects vision Status Effect for 20/25/30 seconds.
  • Residual Manifest grants the ability to rummage through an opened ChestIconHelp chests once per Trial and will guarantee a basic FlashlightIconItems flashlight.

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5

Haddie
S31 charSelect portrait
Resilience Resilience You are motivated in dire situations.
  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured StateIconHelp injured.

"Focus, even in these desperate times."

All
Resurgence Resurgence You have come back from near impossible odds... and you will do it again.

After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.
"It's my turn, bitch!" — Jill Valentine

Jill
S26 charSelect portrait
Rookie Spirit Rookie Spirit You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generators, succeed 5/4/3 Good or Great Skill ChecksIconHelp skillChecks to activate Rookie Spirit for the remainder of the Trial:

  • Once active, the AurasIconHelp auras of any regressing Generators are revealed to you.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
Leon
S27 charSelect portrait
Saboteur Saboteur Unlocks potential in your Aura-reading ability:

For the duration of the KillerIconHelpLoading killer carrying another SurvivorIconHelpLoading survivor, you see the AuraIconHelp auras of every HookIconHelpLoading hook within 56 metres of the carried Survivor's pick-up location:

  • The Auras of regular Hooks are revealed to you in white.
  • The Auras of Scourge Hooks are revealed to you in yellow.

Unlocks the ability to sabotage Hooks without needing a ToolboxIconItems toolbox:

  • Sabotaging a Hook without a Toolbox takes 2.3 seconds.
  • That Sabotage action has a cool-down of 70/65/60 seconds.
Jake
S04 charSelect portrait
Scavenger Scavenger Where others see junk, you see valuable improvised tools.

While holding a depleted Toolbox, Scavenger activates:

  • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
  • Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
  • Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.

Scavenger grants the ability to rummage through an opened ChestIconHelp chests once per Trial and will guarantee a basic ToolboxIconItems toolbox.

"It's amazing what people will throw away around here." — Gabriel Soma

Gabriel
S37 charSelect portrait
Scene Partner Scene Partner You lock in with your co-star, engaging with and reacting to each other on a higher level.

Whenever you are inside the Terror RadiusIconHelp terrorRadius, Scene Partner activates:

  • Looking at the Killer causes you to scream, which reveals their AuraIconHelp auras for 3/4/5 seconds.
  • There is a chance of 50 % that you will scream again, extending the Aura-reveal duration by another 2 seconds.

Scene Partner has a cool-down of 60 seconds.

"This is not in the script!" — Nicolas Cage

Nicolas
S38 charSelect portrait
Second Wind Second Wind You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another SurvivorIconHelpLoading survivor for the equivalent of 1 Health StateIconStatusEffects healing, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the BrokenIconStatusEffects broken Status Effect until Second Wind deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
  • Successfully being healed by Second Wind.
  • Being put into the Dying StateIconHelp dying before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Steve
S19 charSelect portrait
Self-Care Self-Care
  • Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-KitIconItems firstAidKit at 25/30/35 % of the normal Healing speed.


Claudette
S03 charSelect portrait
Self-Preservation Self-Preservation Life is unforgiving.

The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait
Slippery Meat Slippery Meat You have developed an efficient way to get off Hooks.
  • Grants 3 additional Self-Unhook attempts.
  • Increases the Self-Unhook chance by 2/3/4 %.


All
Small Game Small Game You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:

  • Each Token reduces the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

All
Smash Hit Smash Hit When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a PalletIconHelp pullDown, break into a sprint at 150 % of your normal Running Movement speed for 4 seconds.

Smash Hit causes the ExhaustedIconStatusEffects exhausted Status Effect for 30/25/20 seconds.

Smash Hit cannot be used when Exhausted.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait
Sole Survivor Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75 %.
  • Increases your Gate and Hatch Opening speeds by +50 %.
Increases the Odds of becoming the initial Obsession of the Killer by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
S06 charSelect portrait
Solidarity Solidarity Sharing painful experiences has the power to heal.

While injured and healing another Survivor without using a Med-KitIconItems firstAidKit, you benefit from the following effect:

  • Passively heal yourself at a rate of 40/45/50 % of your Altruistic Healing speed.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Jane
S16 charSelect portrait
Soul Guard Soul Guard You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying StateIconHelp dying, you benefit from the following effect:

While suffering from the CursedIconStatusEffects cursed Status Effect, you benefit from the following effect:
  • Grants the ability to fully recover yourself from the Dying State.
Soul Guard has a cool-down of 30 seconds.
Cheryl
S22 charSelect portrait
Spine Chill Spine Chill An unnatural tingle warns you of impending doom.

Whenever the KillerIconHelpLoading killer is within 36 metres of your location and looking at you with a clear line of sight, Spine Chill activates:

  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds after the Killer loses line of sight or exits the range.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
All
Sprint Burst Sprint Burst
  • When starting to run, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.

Sprint Burst causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

"See you if you can catch up..." — Meg Thomas

Meg
S02 charSelect portrait
Stake Out Stake Out Getting close to the Killer fills you with determination.

Every 15 seconds you are within the Killer's Terror RadiusIconHelp terrorRadius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill ChecksIconHelp skillChecks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

David
S12 charSelect portrait
Streetwise Streetwise Long nights out taught you to do a lot with what you have got.
  • Increases the Efficiency of your ItemsIconHelp items by 15/20/25 %.

Streetwise extends its effect to all other SurvivorsIconHelpLoading survivor within 8 metres of your location and lingers for 15 seconds.

"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

Nea
S05 charSelect portrait
Strength in Shadows Strength in Shadows A chance for renewed power down where danger calls home.

When you are in the BasementIconHelp basement, Strength in Shadows activates:

  • Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-KitIconItems firstAidKit at 70 % of the normal Healing speed.
  • Upon finishing a heal in the Basement, the AuraIconHelp auras of the Killer is revealed to you for 6/8/10 seconds.
"I'm getting out of here, if it's the last thing I do." — Sable
Sable
S41 charSelect portrait
Teamwork: Collective Stealth Teamwork: Collective Stealth When someone helps you out, you respond in kind.

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:

Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

"I'm good, I'm good... but keep it down." — Renato Lyra

Renato
S36 charSelect portrait
Teamwork: Power of Two Teamwork: Power of Two It is hard to keep up with you, but it does not stop people from trying.

Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:

  • Grants a 5 % HasteIconStatusEffects haste Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health StateIconStatusEffects healing.

Teamwork: Power of Two has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

"You good? Then keep up!" — Thalita Lyra

Thalita
S35 charSelect portrait
Technician Technician You are apt at handling machinery with the greatest care and precision.

When repairing a GeneratorIconHelpLoading generators, the following effects apply:

  • Reduces the audible range of your Repair noises by -8 metres.
  • Suppresses the explosion and accompanying Loud Noise Notification when failing a Skill CheckIconHelp skillChecks.
  • Failing a Skill Check instantly regresses the Generator by 5/4/3 % of its maximum possible Progression in addition to the default Progression penalty.
"I am gonna stealth this one." — Feng Min
Feng
S09 charSelect portrait
Tenacity Tenacity There is nothing stopping you.

Your ferocious tenacity in dire situations allow you to benefit from the following effects:

  • Increases your Crawling speed by 30/40/50 %.
  • Grants the ability to crawl and recover at the same time.
  • Reduces the volume of Grunts of Pain while in the Dying StateIconHelp dying by -75 %.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

David
S12 charSelect portrait
This Is Not Happening This Is Not Happening You perform at your best when you are under extreme stress. All
Troubleshooter Troubleshooter No amount of distraction will shake you from your primary task.

When you are chased by the Killer, Troubleshooter activates:

  • The AuraIconHelp auras of the GeneratorIconHelpLoading generators with the most progress is revealed to you.
  • The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a PalletIconHelp pullDown.

These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.

"Nothing gets done around here if I don't do it." — Gabriel Soma

Gabriel
S37 charSelect portrait
Unbreakable Unbreakable Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying StateIconHelp dying.

  • Your Recovery speed is increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
S08 charSelect portrait
Up the Ante Up the Ante All will be well in the end; you just know it.

Your confidence strengthens the feeling of hope for those around you.
For Each Survivor still in the Trial, Up the Ante gains 1 Token.

  • Each Token applies a stack-able 1/2/3 % bonus to the LuckIconStatusEffects luck of all Survivors, up to a maximum of 3/6/9 %.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
S07 charSelect portrait
Urban Evasion Urban Evasion Years of evading the cops taught you a thing or two about stealth.
  • Increases your Crouching Movement speed by 90/95/100 %.

"The paint is still fresh but I am long gone." — Nea Karlsson

Nea
S05 charSelect portrait
Vigil Vigil You look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Quentin
S11 charSelect portrait
Visionary Visionary You are remarkably focused on your means of escape.
  • The AurasIconHelp auras of GeneratorsIconHelpLoading generators are revealed to you within 32 metres.
  • Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds.
Felix
S23 charSelect portrait
Wake Up! Wake Up! Unlocks potential in your Aura-reading ability.

Once all GeneratorsIconHelpLoading generators are completed, Wake Up! activates:

  • The AurasIconHelp auras of the Exit Gate SwitchesIconHelp exitGates are revealed to you within 128 metres.
  • Your Aura is revealed to all other Survivors within 128 metres of your location while opening an Exit GateIconHelp exitGates.
  • Increases your Gate Opening speed by 15/20/25 %.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
S11 charSelect portrait
We'll Make It We'll Make It Helping others heightens your morale.
  • Increases your Altruistic Healing speed by 100 % for the next 30/60/90 seconds whenever you rescue another Survivor from a HookIconHelpLoading hook

"I am confident we can all escape in one piece if we help each other."

All
We're Gonna Live Forever We're Gonna Live Forever Your few friends deserve the best protection.You benefit from the following effect when healing a dying Survivor:
  • Increases your Healing speed by 100 %.

Performing any of the following actions grants +1 Token to We're Gonna Live Forever:

  • Performing a Safe Hook Rescue
  • Taking a Protection Hit for an injured Survivor.
  • Stunning or Blinding the Killer to rescue a carried Survivor

Any dying Survivor you heal back to injured benefits from the following effect while consuming -1 Token:

"Come on then, let's ave' it! I don't give a shit pal." — David King

David
S10 charSelect portrait
Wicked Wicked They can try to hurt you.
But you're not going down so easily.
  • Grants the ability to successfully unhook yourself when hooked inside the BasementIconHelp basement.
  • The AuraIconHelp auras of the Killer is revealed to you for 16/18/20 seconds after unhooking yourself or being unhooked.

"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable

Sable
S41 charSelect portrait
Windows of Opportunity Windows of Opportunity Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras of Breakable WallsIconHelp breakableWall, PalletsIconHelp pullDown, and WindowsIconHelp window are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

Kate
S13 charSelect portrait
Wiretap Wiretap You know that the best way to stay one step ahead is to keep tabs on the competition.

After repairing GeneratorsIconHelpLoading generators for a total of 50 %, Wiretap activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.
Wiretap deactivates after the Generator is damaged or once the timer runs out.

The AurasIconHelp auras of Trapped Generators are revealed to all Survivors in yellow.

Ada
S32 charSelect portrait

Tutorial

Beginner's Guide: Escape As A Survivor


Trivia

  • In the Game Files, Survivors are referred to as "Campers", which is a reference to them sitting around The Campfire in-between Trials.
  • The original movement animations for Survivor were based on motion-capture done by mo-cap actress Tally Rodin.


THE KILLERS IconHelpLoading killer
BASE GAME /
CHAPTERS
1 - 2
K01 charSelect portrait Evan MacMillan - The TrapperIconHelpLoading trapper K02 charSelect portrait Philip Ojomo - The WraithIconHelpLoading wraith K03 charSelect portrait Max Thompson Jr. - The HillbillyIconHelpLoading hillbilly K04 charSelect portrait Sally Smithson - The NurseIconHelpLoading nurse K05 charSelect portrait Michael Myers - The ShapeIconHelpLoading shape
CHAPTERS
3 - 6
K06 charSelect portrait Lisa Sherwood - The HagIconHelpLoading hag K07 charSelect portrait Herman Carter - The DoctorIconHelpLoading doctor K08 charSelect portrait Anna - The HuntressIconHelpLoading huntress K09 charSelect portrait Bubba Sawyer - The CannibalIconHelpLoading cannibal K10 charSelect portrait Freddy Krueger - The NightmareIconHelpLoading nightmare
CHAPTERS
7 - 11
K11 charSelect portrait Amanda Young - The PigIconHelpLoading pig K12 charSelect portrait Jeffrey Hawk - The ClownIconHelpLoading clown K13 charSelect portrait Rin Yamaoka - The SpiritIconHelpLoading spirit K14 charSelect portrait Frank, Julie, Susie, Joey - The LegionIconHelpLoading legion K15 charSelect portrait Adiris - The PlagueIconHelpLoading plague
CHAPTERS
12 - 16
K16 charSelect portrait Danny Johnson - The Ghost FaceIconHelpLoading ghost K17 charSelect portrait The DemogorgonIconHelpLoading demogorgon K18 charSelect portrait Kazan Yamaoka - The OniIconHelpLoading oni K19 charSelect portrait Caleb Quinn - The DeathslingerIconHelpLoading deathslinger K20 charSelect portrait Pyramid Head - The ExecutionerIconHelpLoading wales
CHAPTERS
17 - 21
K21 charSelect portrait Talbot Grimes - The BlightIconHelpLoading blight K22 charSelect portrait Charlotte & Victor Deshayes - The TwinsIconHelpLoading twins K23 charSelect portrait Ji-Woon Hak - The TricksterIconHelpLoading trickster K24 charSelect portrait Nemesis T-Type - The NemesisIconHelpLoading nemesis K25 charSelect portrait Elliot Spencer - The CenobiteIconHelpLoading cenobite
CHAPTERS
22 - 26
K26 charSelect portrait Carmina Mora - The ArtistIconHelpLoading artist K27 charSelect portrait Sadako Yamamura - The OnryōIconHelpLoading onryo K28 charSelect portrait The DredgeIconHelpLoading dredge K29 charSelect portrait Albert Wesker - The MastermindIconHelpLoading mastermind K30 charSelect portrait Tarhos Kovács - The KnightIconHelpLoading knight
CHAPTERS
27 - 31
K31 charSelect portrait Adriana Imai - The Skull MerchantIconHelpLoading skullMerchant K32 charSelect portrait HUX-A7-13 - The SingularityIconHelpLoading singularity K33 charSelect portrait The XenomorphIconHelpLoading xenomorph K34 charSelect portrait Charles Lee Ray - The Good GuyIconHelpLoading goodGuy K35 charSelect portrait The UnknownIconHelpLoading unknown
THE SURVIVORS IconHelpLoading survivor
BASE GAME /
CHAPTER 1
S01 charSelect portrait Dwight FairfieldSurvivorDwight S02 charSelect portrait Meg ThomasSurvivorMeg S03 charSelect portrait Claudette MorelSurvivorClaudette S04 charSelect portrait Jake ParkSurvivorJake S05 charSelect portrait Nea KarlssonSurvivorNea
CHAPTERS
2 - 5
S06 charSelect portrait Laurie StrodeSurvivorLaurie S07 charSelect portrait Ace ViscontiSurvivorAce S08 charSelect portrait Bill OverbeckSurvivorBill S09 charSelect portrait Feng MinSurvivorFeng S10 charSelect portrait David KingSurvivorDavid
CHAPTERS
6 - 10
S11 charSelect portrait Quentin SmithSurvivorQuentin S12 charSelect portrait David TappSurvivorTapp S13 charSelect portrait Kate DensonSurvivorKate S14 charSelect portrait Adam FrancisSurvivorAdam S15 charSelect portrait Jeff JohansenSurvivorJeff
CHAPTERS
11 - 14
S16 charSelect portrait Jane RomeroSurvivorJane S17 charSelect portrait Ash WilliamsSurvivorAsh S18 charSelect portrait Nancy WheelerSurvivorNancy S19 charSelect portrait Steve HarringtonSurvivorSteve S20 charSelect portrait Yui KimuraSurvivorYui
CHAPTERS
15 - 19
S21 charSelect portrait Zarina KassirSurvivorZarina S22 charSelect portrait Cheryl MasonSurvivorCheryl S23 charSelect portrait Felix RichterSurvivorFelix S24 charSelect portrait Élodie RakotoSurvivorElodie S25 charSelect portrait Yun-Jin LeeSurvivorYun-Jin
CHAPTERS
20 - 23
S26 charSelect portrait Jill ValentineSurvivorJill S27 charSelect portrait Leon Scott KennedySurvivorLeon S28 charSelect portrait Mikaela ReidSurvivorMikaela S29 charSelect portrait Jonah VasquezSurvivorJonah S30 charSelect portrait Yoichi AsakawaSurvivorYoichi
CHAPTERS
24 - 27
S31 charSelect portrait Haddie KaurSurvivorHaddie S32 charSelect portrait Ada WongSurvivorAda S33 charSelect portrait Rebecca ChambersSurvivorRebecca S34 charSelect portrait Vittorio ToscanoSurvivorVittorio S35 charSelect portrait Thalita LyraSurvivorThalita
CHAPTERS
27 - 30.5
S36 charSelect portrait Renato LyraSurvivorRenato S37 charSelect portrait Gabriel SomaSurvivorGabriel S38 charSelect portrait Nicolas CageSurvivorNicolas S39 charSelect portrait Ellen RipleySurvivorEllen S40 charSelect portrait Alan WakeSurvivorAlan
CHAPTER
31
S41 charSelect portrait Sable WardUnknown QuestionMark
LEGENDARY CHARACTERS
S27 Carlos charSelect portrait Carlos Oliveira K25 Chatterer charSelect portrait The Chatterer S27 Chris charSelect portrait Chris Redfield S26 Claire charSelect portrait Claire Redfield S22 Cybil charSelect portrait Cybil Bennett K07 Pharaoh Eddie charSelect portrait Pharaoh Eddie
K19 Stranger Eddie charSelect portrait Stranger Eddie K28 Eddie's Tribute charSelect portrait Eddie's Tribute K18 Samurai Eddie charSelect portrait Samurai Eddie K14 HUNK charSelect portrait HUNK S22 James charSelect portrait James Sunderland S19 Jonathan charSelect portrait Jonathan Byers
S22 Lisa charSelect portrait Lisa Garland K07 Look-See charSelect portrait The Look-See S22 Maria charSelect portrait Maria K08 Mordeo charSelect portrait The Mordeo K01 Naughty Bear charSelect portrait Naughty Bear S40 Rose Marigold charSelect portrait Rose Marigold
S40 Saga Anderson charSelect portrait Saga Anderson S26 Sheva charSelect portrait Sheva Alomar K34 Tiffany Valentine charSelect portrait Tiffany Valentine S36 Tubarão charSelect portrait Tubarão K21 Birkin charSelect portrait William Birkin K33 Xenomorph Queen charSelect portrait The Xenomorph Queen
MYTHOLOGICAL CHARACTERS
K18 Armoured Titan charSelect portrait The Armoured Titan K08 Baba Yaga charSelect portrait The Baba Yaga K30 Draugr charSelect portrait The Draugr K21 Ferryman charSelect portrait The Ferryman K26 Jabberwock charSelect portrait The Jabberwock K01 Krampus charSelect portrait The Krampus
K18 Minotaur charSelect portrait The Minotaur K13 War Hammer Titan charSelect portrait The War Hammer Titan
COSTUME CHARACTERS
S22 Alessa charSelect portrait Alessa Gillespie S02 Annie charSelect portrait Annie Leonhart S23 Armin charSelect portrait Armin Arlert K06 Birch charSelect portrait The Birch S23 Blitz charSelect portrait Blitz S01 Eren charSelect portrait Eren Yeager
K23 God Of Desire charSelect portrait The God of Desire K33 Grid Xenomorph charSelect portrait The Grid Xenomorph S21 Hange charSelect Portrait Hange Zoë S13 Historia charSelect portrait Historia Reiss S07 Kenny charSelect portrait Kenny Ackerman S04 Levi charSelect Portrait Levi Ackerman
S20 Mikasa charSelect portrait Mikasa Ackerman S39 Ripley 8 charSelect portrait Ripley 8 K27 Rotten Remains charSelect portrait The Rotten Remains S40 Mr Scratch charSelect portrait Mr Scratch S14 Wamai charSelect portrait Wamai K33 Xenomorph Clone charSelect portrait The Xenomorph Clone
LORE CHARACTERS
Alex Benedict Baker The EntityIconHelp entity The ObserverIconHelp archivesGeneral Vigo and many more...
UNUSED CHARACTERS
The Smasher The Teacher

ja: 生存者

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