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Survivors

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Notice of Edit Suspension: Data-mining has revealed solid evidence that Kate Denson is the next Survivor, which was mentioned on previous edits on this Wiki. This page amongst others is on lock-down for the rest of October as I'm tired of the edit warring. Should the information turn out to be inaccurate (unlikely), then it'll be changed accordingly.
Sulphur (talk) 20:47, 9 October 2017 (UTC)

Dbd-journal-survivors.png I am not alone. If you set aside the killers. I have found others. Survivors that are just like me. Or at least I believe so, I want to believe so. Sometimes I manage to just catch a glimpse of a poor soul as he gets carried away. Others I have actually told my name. I do not always want to know their names. It makes it harder as they hang from the hook. I help them...sometimes. Just as they help me. Fear is our common denominator. And we bond. We have nobody else. Human contact and interaction sooths this trial we share. I ask myself whether I am better off alone, or if we can come farther together. Sometimes I bare shame as I sneak away from screams. But I have equally often been on the other side, hanging two feet off the ground, whereas I see someone, watching from shrubbery. Like a witness. Maybe it is important to watch, and remind oneself that pain is not the only thing that burdens our lives at this point? But also our souls. Do we deserve to live if we were to escape?
~ Benedict Baker's Journal
IconHelpLoading survivor.png

Survivors are Characters IconHelpLoading players.png in Dead by Daylight IconHelp DBDlogo.png.

Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Survivor, please refer to this section of the Wiki: Playing Survivor: Tips and Tricks

The Survivors' task is to try and escape from the Realms IconHelp procedural.png of The Entity IconHelp entity.png in which they are trapped. In order to do so, Survivors must complete the following tasks:

  • Repair 5 Generators IconHelpLoading generators.png to power the 2 Exit Gates IconHelp exitGates.png.
  • Open at least one of the two Exit Gates by holding down the lever on its Switch Box for 20 seconds.
  • Leave the Map.

Meanwhile, the Killer IconHelpLoading killer.png will be trying to locate, catch and hook Survivors in order to sacrifice them to The Entity.

Even though Survivors are vulnerable, they have a very useful set of core abilities to hide and escape from the Killer.


List of Survivors

There are currently 10 playable survivors:

Dwight Fairfield
Dbd-survivor-dwight-small.png
Meg Thomas
708108516 preview MegIcon.png
Claudette Morel
708108516 preview ClaudetteIcon.png
Jake Park
1466001600-1546-capture-d-ecran.png
Nea Karlsson
Dbd-survivor-nea-small.png
Laurie Strode
Dbd-survivor-laurie-small.png
Ace Visconti
Portrait face ace.png
William "Bill" Overbeck
Dbd-survivor-bill-small.png
Feng Min
Dbd-survivor-feng.png
David King
DK charSelect portrait.png
Kate Denson
Unknown QuestionMark.png
(Coming Soon)

There are also other Survivors who are unseen in the game, and cannot be played as (see Characters).


List of Survivor Items

Killers have their Powers, Survivors have their Items, which they can equip pre-game or find in Chests during the trial, giving them an edge over the Killer:

Chinese Firecracker
IconItems chineseFirecracker.png
Flashlights
IconItems flashlight.png
Keys
IconItems key.png
Maps
IconItems map.png
Med-Kits
IconItems medkit.png
Toolboxes
IconItems toolbox.png


List of Survivor Perks

Icon Name Description Character
IconPerks aceInTheHole.png
Ace in The Hole

Lady Luck always seems to be throwing something good your way. When retrieving an Item IconHelp items.png from a Chest IconHelp chests.png, there is a 50% chance that an Add-on IconHelp addons.png of Uncommon/Rare/Very Rare rarity or lower will be attached to it.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Unique to Ace Visconti‎‎ until level 40, which its Teachable version can then be learned and taught to the other Survivors.

Ace
AV charSelect portrait2.png
IconPerks adrenaline.png
Adrenaline

You are fuelled by unexpected energy when on the verge of escape. Instantly heal from injury/injury/injury or dying state and sprint at 150% your normal running speed for 3/5/5 seconds when the Exit Gates IconHelp exitGates.png are powered. Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed. Adrenaline ignores Exhaustion. Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

Unique to Meg Thomas until level 40, which its Teachable version can then be learned and taught to the other Survivors.

Meg
IconChar meg.png
IconPerks alert.png
Alert

Your acute senses are on high alert. When the Killer performs the break action within a 12/24/36 meter range, the Killer's Aura IconHelp auras.png is revealed to you for 6 seconds. This effect can only be triggered once every 60/45/30 seconds.

"I have true sight." — Feng Min

Unique to Feng Min until level 40, which its Teachable version can then be learned and taught to the other Survivors.

Feng
FM charSelect portrait.png
IconPerks balancedLanding.png
Balanced Landing

When Balanced Landing is active, stagger effects from long falls are reduced by 50/75/75 %.

Tier III only: Upon landing, start sprinting at 150% your normal running speed for a maximum of 3 seconds if not exhausted. Causes Exhaustion IconStatusEffects exhausted.png for 40 seconds.

"I've jumped from higher places." — Nea Karlsson

Unique to Nea Karlsson until level 30, which its Teachable version can then be learned and taught to the other Survivors.

Nea
IconChar nea2.png
IconPerks bond.png
Bond

Unlocks potential in one's aura reading ability. Allies' Auras IconHelp auras.png are revealed to you when they are within a 12/24/36 meters.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Unique to Dwight Fairfield until level 30, which its Teachable version can then be learned and taught to the other Survivors.

Dwight
IconChar dwight.png
IconPerks borrowedTime.png
Borrowed Time

You are fuelled with an unexpected energy when saving an ally from a hook within the Killer's Terror Radius. Once per match, for 15 seconds after unhooking a Survivor within the Killer's Terror Radius, any damage taken that would put you or the unhooked Survivor into the dying state will instead trigger a 15/20/25 seconds bleed-out timer. Taking any damage during or reaching the end of the bleed-out timer will put you into the Dying State IconHelp dying.png.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Unique to William "Bill" Overbeck until level 35, which its Teachable version can then be learned and taught to the other Survivors.

Bill
BO charSelect portrait2.png
IconPerks botanyKnowledge.png
Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding. Healing speed is increased by 10/15/20 % and the efficiency of Med-Kits IconItems firstAidKit.png is increased by 10/15/20 %.

"Basic Botany knowledge could save your life someday." — Claudette Morel

Unique to Claudette Morel until level 35, which its Teachable version can then be learned and taught to the other Survivors.

Claudette
IconChar claudette.png
IconPerks calmSpirit.png
Calm Spirit

Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting Crows IconHelp crows.png by 80/90/100 %.

Unique to Jake Park until level 35, which its Teachable version can then be learned and taught to the other Survivors.

Jake
IconChar jake.png
IconPerks darkSense.png
Dark Sense

Unlocks potential in one's Aura reading ability. When the Exit Gates IconHelp exitGates.png unlock, the Killer's Aura IconHelp auras.png is revealed to you for 3/5/7 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

All
IconPerks deadHard.png
Dead Hard

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage. Press the activate ability button while running to dash forward. During the dash, you avoid damage. Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!' ". It were a right dust up, I swear down!" — David King

Unique to David King until level 35, which its Teachable version can then be learned and taught to the other Survivors.

David
DK charSelect portrait2.png
IconPerks decisiveStrike.png
Decisive Strike

Once per match, when the Killer's Obsession IconHelp obsession.png , succeed a Skill Check IconHelp skillChecks.png to automatically escape the Killer's grasp and stun them for 3/3.5/4 seconds. When not the Killer's Obsession, when the wiggle meter is at 45/40/35 % succeed in a Skill Check to escape the grasp.

"There's nothing to be scared of." — Laurie Strode

Unique to Laurie Strode until level 40, which its Teachable version can then be learned and taught to the other Survivors.

Laurie
Laurie Strode.png
IconPerks dejaVu.png
Déjà Vu

Unlocks potential in one's Aura reading ability. 1/1/2 objectives' Auras IconHelp auras.png are revealed to you for 4/8/8 seconds seconds when starting a trial. If you are holding a Map that can track Objectives, Objectives revealed by Déjà Vu are added to the Map.

All
IconPerks empathy.png
Empathy

Unlocks potential in one's Aura reading ability. Dying or injured allies' Auras IconHelp auras.png are revealed to you when within 32/64/unlimited meters. Empathy does not reveal Auras of allies when they are in the Killer's direct contact.

Unique to Claudette Morel until level 30, which its Teachable version can then be learned and taught to the other Survivors.

Claudette
IconChar claudette.png
IconPerks hope.png
Hope

The growing odds of a successful escape fill you with hope and give you wings. Your movement speed is increased by 5/6/7 % as soon as the Exit Gates IconHelp exitGates.png are powered. This Perk is only active for 120 seconds after the Exit Gates have been powered.

All
IconPerks ironWill.png
Iron Will

You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of pain caused by injuries are reduced by 50/100/100 % while staying still/while staying still/at any time.

Unique to Jake Park until level 30, which its Teachable version can then be learned and taught to the other Survivors.

Jake
IconChar jake.png
IconPerks kindred.png
Kindred

Unlocks potential in one's Aura reading ability. While you're on the hook, 1 random Survivor's/All Survivors'/All Survivors' and the Killer's (in an 8m radius around the Hook) Auras are revealed to all other Survivors.

"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes

All
IconPerks leader.png
Leader

You're able to organize a team to cooperate more efficiently. Increases the other Survivors' repair, healing and sabotage speed by 3/6/9 % when they are within an 8 meter range from you.

Unique to Dwight Fairfield until level 40, which its Teachable version can then be learned and taught to the other Survivors.

Dwight
IconChar dwight.png
IconPerks leftBehind.png
Left Behind

You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each Generator IconHelpLoading generators.png that needs to be repaired, gain a 19/22/25 % bonus to repair speed.

"I'm not horseshittin' around. I'm doing this alone!" — Bill Overbeck

Unique to William "Bill" Overbeck until level 30, which its Teachable version can then be learned and taught to the other Survivors.

Bill
BO charSelect portrait2.png
IconPerks lightweight.png
Lightweight

Your running is light and soft, making your tracks harder to follow. Footstep marks stay visible 1/2/3 seconds less than normal.

All
IconPerks lithe.png
Lithe

After performing a vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds. Activates in chases only. Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

"U mad?" — Feng Min

Unique to Feng Min until level 35, which its Teachable version can then be learned and taught to the other Survivors.

Feng
FM charSelect portrait.png
IconPerks noMither.png
No Mither

Go on kid, it's just a scratch. You start the trial injured and won't let anyone heal you beyond this state. Your thick blood coagulates practically instantly. you cannot be healed to healthy. You don't leave pools of blood. Grunts of pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the dying state.

"I lost it. Just lamped him one.. They went and banned me didn't they.. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

Unique to David King until level 40, which its Teachable version can then be learned and taught to the other Survivors.

David
DK charSelect portrait2.png
IconPerks noOneLeftBehind.png
No One Left Behind

It is inconceivable to leave someone behind. Once the Exit Gates are powered, gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Altruism category and perform them 4/8/12 % quicker.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

All
IconPerks objectOfObsession.png
Object of Obsession

If you are the Killer's Obsession IconHelp obsession.png and look in the Killer's direction, your link will reveal your Auras IconHelp auras.png to each other. This effect applies only if you are outside the Killer's Terror Radius, to a maximum range of 56/64/72 meters. Otherwise, it applies to a maximum range of 44/56/64 meters.

"He was watching me!" — Laurie Strode

Unique to Laurie Strode until level 35, which its Teachable version can then be learned and taught to the other Survivors.

Laurie
Laurie Strode.png
IconPerks openHanded.png
Open Handed

Strengthens the potential of you and your team's Aura reading abilities. Increases Aura reading ranges by 4/6/8 meters.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Unique to Ace Visconti‎‎ until level 30, which its Teachable version can then be learned and taught to the other Survivors.

Ace
AV charSelect portrait2.png
IconPerks plunderersInstinct.png
Plunderer's Instinct

Unlocks potential in one's Aura reading ability. Chests IconHelp chests.png' Auras IconHelp auras.png are revealed to you when standing within 16/24/32 meters. Grants a slightly/moderately/considerably better chance at finding an Item IconHelp items.png of higher rarity from Chests.

All
IconPerks premonition.png
Premonition

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 12/24/36 meters. Premonition has a cooldown of 60/45/30 seconds seconds each time it activates. Premonition trumps any of the Killer's stealth abilities.

"I have a bad feeling about this!"

All
IconPerks proveThyself.png
Prove Thyself

Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within an 8 meter range.

  • 1 nearby survivor grants 1/2/3 % increased speed.
  • 2 nearby survivor grants 2/4/6 % increased speed.
  • 3 nearby survivor grants 3/6/9 % increased speed.

"I'll show you what I can do!" — Dwight Fairfield

Unique to Dwight Fairfield until level 35, which its Teachable version can then be learned and taught to the other Survivors.

Dwight
IconChar dwight.png
IconPerks quickAndQuiet.png
Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers IconHelp lockers.png. The vault and hide actions' noise detection range is reduced by 100/100/100 %. This effect can only be triggered every 30/25/20 seconds.

Unique to Meg Thomas until level 30, which its Teachable version can then be learned and taught to the other Survivors.

Meg
IconChar meg.png
IconPerks resilience.png
Resilience

You are motivated in dire situations. Grants 3/6/9 % additional speed when repairing, sabotaging, healing and searching while you are Injured IconHelp injured.png.

"Focus, even in these desperate times."

All
IconPerks saboteur.png
Saboteur

Unlocks the ability to sabotage without a Toolbox IconItems toolbox.png at 30/40/50 % the normal sabotage speed. Skill Checks IconHelp skillChecks.png triggered in this situation have success zones reduced by 20/10/0 %. Increases efficiency of Toolbox sabotage by 50/75/100 %.

Unique to Jake Park until level 40, which its Teachable version can then be learned and taught to the other Survivors.

Jake
IconChar jake.png
IconPerks selfCare.png
Self-Care

Unlocks the ability to heal yourself without a Med-Kit IconItems firstAidKit.png at 50% the normal healing speed. Increases the efficiency of Med-Kit self-heal by 10/15/20 %.

Unique to Claudette Morel until level 40, which its Teachable version can then be learned and taught to the other Survivors.

Claudette
IconChar claudette.png
IconPerks slipperyMeat.png
Slippery Meat

You have developed an efficient way to get out of Bear Traps IconPowers trap.png and Hooks IconHelpLoading hook.png. Grants up to 1/2/3 extra escape attempts on the hook. The odds of freeing yourself from Bear Traps are increased by 15/20/25 %.

All
IconPerks smallGame.png
Small Game

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45 degree cone within a range of 8/10/12 meters. Small Game has a cooldown of 15/12/10 seconds each time it activates.

All
IconPerks soleSurvivor.png
Sole Survivor

Each Survivor killed or sacrificed disrupts the Killer's Aura IconHelp auras.png reading ability.

  • 1 killed or sacrificed: Reduces the Killer's Aura reading range by 40/45/50 %
  • 2 killed or sacrificed: Reduces the Killer's Aura reading range by 40/60/75 %
  • 3 killed or sacrificed: Reduces the Killer's Aura reading range by 40/75/100 %

"It was the boogeyman." — Laurie Strode

Unique to Laurie Strode until level 30, which its Teachable version can then be learned and taught to the other Survivors.

Laurie
Laurie Strode.png
IconPerks spineChill.png
Spine Chill

An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within a 12/24/36 meters. While Spine Chill is active, Skill Checks IconHelp skillChecks.png trigger odds are increased by 10% with success zones reduced by 10%. While Spine Chill is active, your repair, heal and sabotage speeds are increased by 2/4/6 %.

All
IconPerks sprintBurst.png
Sprint Burst

When starting to run, break into a sprint at 150% your normal running speed for a maximum of 3 seconds. Causes Exhaustion IconStatusEffects exhausted.png for 60/50/40 seconds.

Unique to Meg Thomas until level 35, which its Teachable version can then be learned and taught to the other Survivors.

Meg
IconChar meg.png
IconPerks streetwise.png
Streetwise

Long nights out taught you to do a lot with what you've got. Reduce consumption rate of Item IconHelp items.png charge by 10/12/15 % for you and allies within a 8 meter range.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

Unique to Nea Karlsson until level 40, which its Teachable version can then be learned and taught to the other Survivors.

Nea
IconChar nea2.png
IconPerks thisIsNotHappening.png
This Is Not Happening

You perform at your best when you are under extreme stress. Great Skill Check IconHelp skillChecks.png success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are injured.

All
IconPerks technician.png
Technician

The noises caused by your repairs and their hearing distance are reduced by 0/4/8 meters. On a failed repair Skill Checks IconHelp skillChecks.png, there is a 30/40/50 % chance the Generator IconHelpLoading generators.png explosion will be prevented.

"I'm gonna stealth this one." — Feng Min

Unique to Feng Min until level 30, which its Teachable version can then be learned and taught to the other Survivors.

Feng
FM charSelect portrait.png
IconPerks upTheAnte.png
Up The Ante

For each other Survivor still alive, grant a 1/2/3 % bonus to Luck IconStatusEffects luck.png to all remaining Survivors.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Unique to Ace Visconti‎‎ until level 35, which its Teachable version can then be learned and taught to the other Survivors.

Ace
AV charSelect portrait2.png
IconPerks unbreakable.png
Unbreakable

Past battles have taught you a thing or two about survival. Grants the ability to fully recover from the dying state once per trial. Increases dying recovery by 15/20/25 %

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Unique to William "Bill" Overbeck until level 40, which its Teachable version can then be learned and taught to the other Survivors.

Bill
BO charSelect portrait2.png
IconPerks urbanEvasion.png
Urban Evasion

Your movement speed while crouching is increased by 90/95/100 %.

"The paint is still fresh but I'm long gone." — Nea Karlsson

Unique to Nea Karlsson until level 35, which its Teachable version can then be learned and taught to the other Survivors.

Nea
IconChar nea2.png
IconPerks wellMakeIt.png
We'll Make It

Helping others heightens your morale. For each Survivor you rescue from a hook, gain an additional 25/50/100 % speed increase to healing up to a maximum of 100% for 30/60/90 seconds.

"I'm confident we can all escape in one piece if we help each other."

All
IconPerks wereGonnaLiveForever.png
We're Gonna Live Forever

Your few friends deserve the best protection. Each time you rescue or take a hit to protect a survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %. The Bonus Bloodpoints are only awarded post-trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

Unique to David King until level 30, which its Teachable version can then be learned and taught to the other Survivors.

David
DK charSelect portrait2.png