Survivors

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Dbd-journal-survivors.png I am not alone. If you set aside the killers. I have found others. Survivors that are just like me. Or at least I believe so, I want to believe so. Sometimes I manage to just catch a glimpse of a poor soul as he gets carried away. Others I have actually told my name. I do not always want to know their names. It makes it harder as they hang from the hook. I help them...sometimes. Just as they help me. Fear is our common denominator. And we bond. We have nobody else. Human contact and interaction sooths this trial we share. I ask myself whether I am better off alone, or if we can come farther together. Sometimes I bare shame as I sneak away from screams. But I have equally often been on the other side, hanging two feet off the ground, whereas I see someone, watching from shrubbery. Like a witness. Maybe it is important to watch, and remind oneself that pain is not the only thing that burdens our lives at this point? But also our souls. Do we deserve to live if we were to escape?
~ Benedict Baker's Journal
IconHelpLoading survivor.png

Survivors are Characters IconHelpLoading players.png in Dead by Daylight IconHelp DBDlogo.png.


Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Survivor, please refer to this section of the Wiki: Playing Survivor: Tips and Tricks
IconHelpLoading survivor.png I fear I cannot escape this place, nor can I escape being stalked through these woods. I can only survive.
~ Benedict Baker

The Survivors' task is to try and escape from the Realms Unknown QuestionMark.png of The Entity IconHelp entity.png in which they are trapped. In order to do so, Survivors must complete the following tasks:

  • Repair 5 Generators IconHelpLoading generators.png to power the 2 Exit Gates IconHelp exitGates.png.
  • Open at least one of the two Exit Gates by holding down the lever on its Switch Box for 20 seconds.
  • Leave the Map.

Meanwhile, the Killer IconHelpLoading killer.png will be trying to locate, catch and hook Survivors in order to sacrifice them to The Entity.

Even though Survivors are vulnerable, they have a very useful set of core abilities to hide and escape from the Killer.


List of Survivors

There are currently 19 playable Survivors, with 1 Survivor upcoming until Spring 2019:

There are also other Survivors, that are mentioned in the Lore, but cannot be played as (refer to Unseen Characters).


List of Survivor Items

Killers have their Powers, Survivors have their Items, which they can equip pre-game or find in Chests during the trial, giving them an edge over the Killer:

Firecrackers
IconItems chineseFirecracker.png
Flashlights
IconItems flashlight.png
Keys
IconItems key.png
Maps
IconItems map.png
Med-Kits
IconItems medkit.png
Toolboxes
IconItems toolbox.png


List of Survivor Perks

Icon Name Description Character
IconPerks aceInTheHole.png Ace in the Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an Item IconHelp items.png from a Chest IconHelp chests.png, there is a 100 % chance that an Add-on IconHelp addons.png of Very Rare Rarity or lower will be attached to it.

10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
AV charSelect portrait.png
IconPerks adrenaline.png Adrenaline

You are fuelled by unexpected energy when on the verge of escape.

Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates IconHelp exitGates.png are powered.

Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.

Adrenaline will wake you up if you are asleep when it triggers.

Adrenaline ignores Exhaustion.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

You do not recover from Exhaustion while running.

Meg
MT charSelect portrait.png
IconPerks aftercare.png Aftercare

Unlocks potential in one's Aura-reading ability.

You see the Aura IconHelp auras.png of every Survivor that:

  • You rescued from a Hook IconHelpLoading hook.png or who rescued you from one.
  • You completed a Healing action on or who completed one on you.

They also see your Aura.

This occurs for up to 1/2/3 Survivor(s). All effects of Aftercare are reset when you are hooked by the Killer.

"'A Mercy that Rips the Storm.'
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
KS charSelect portrait.png
IconPerks alert.png Alert

Your acute senses are on high alert.

When the Killer performs a break action, their Aura IconHelp auras.png is revealed to you for 3/4/5 seconds.

"I have true sight." — Feng Min

Feng
FM charSelect portrait.png
IconPerks autodidact.png Autodidact

You start the Trial with a -25 % progression penalty for Skill Checks IconHelp skillChecks.png to heal Survivors IconHelpLoading survivor.png.

For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.

Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors.

Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-Kit IconItems firstAidKit.png to heal.

"There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis

Adam
HS charSelect portrait.png
IconPerks babysitter.png Babysitter

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks or Blood Trail for the next 4/6/8 seconds.

Both you and the Killer see each other's Aura IconHelp auras.png for 4 seconds.

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

Steve
QM charSelect portrait.png
IconPerks balancedLanding.png Balanced Landing

Your agility is incomparable.

Cat-like reflexes reduce your stagger duration from falls by 75 %.

Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

You do not recover from Exhaustion while running.

"I've jumped from higher places." — Nea Karlsson

Nea
NK charSelect portrait.png
IconPerks betterTogether.png Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

The Aura IconHelp auras.png of the Generator you are currently repairing is revealed to all other Survivors located within 32 metres.

If the Killer downs a Survivor while you are repairing a Generator IconHelpLoading generators.png, you see the Auras off all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Nancy
QF charSelect portrait.png
IconPerks boilOver.png Boil Over

You are a battler and do everything to escape a foe's grasp.

Your struggling effects on the Killer are increased by 25/50/75 %.

You obscure the Killer's ability to see Hook Auras IconHelp auras.png within 10/12/14 metres.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me."
— Kate Denson's "Boil Over"

Kate
GS charSelect portrait.png
IconPerks bond.png Bond

Unlocks potential in one's Aura-reading ability.

Allies' Auras IconHelp auras.png are revealed to you when they are within a range of 20/28/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
DF charSelect portrait.png
IconPerks borrowedTime.png Borrowed Time

You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius.

After unhooking a Survivor within the Killer's Terror Radius, for 15 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound IconStatusEffects deepWound.png Status Effect. The Survivor has 10/15/20 seconds to mend themselves.

If the unhooked Survivor takes any damage while affected by Deep Wound or if its timer ends, the unhooked Survivor is immediately put into the Dying State IconHelp dying.png.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Unique to William "Bill" Overbeck until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Bill
BO charSelect portrait.png
IconPerks botanyKnowledge.png Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding.

Healing Speed and Healing Item Efficiency is increased by 11/22/33 %.

"Basic botany knowledge could save your life someday." — Claudette Morel

Claudette
CM charSelect portrait.png
IconPerks breakdown.png Breakdown

Any time you are unhooked or unhook yourself, the Hook IconHelpLoading hook.png breaks and the Killer's Aura IconHelp auras.png is shown to you for 4/5/6 seconds.

"'Charge from the Belly of the Beast.'
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
KS charSelect portrait.png
IconPerks buckleUp.png Buckle Up

Unlocks potential in one's Aura-reading ability.

The recovery progress of dying Survivors can be determined by the intensity of their Auras IconHelp auras.png at a distance of up to 48 metres.

When you heal a Survivor from the Dying State IconHelp dying.png to Injured IconHelp injured.png, both the healed Survivor and yourself see the Killer's Aura for a duration of 4/5/6 seconds.

"Ghost beaters never leave a man behind." — Ash Williams

Ash
AW charSelect portrait.png
IconPerks calmSpirit.png Calm Spirit

Animals seem to trust you as they often stay calm in your presence.

Reduces chances of alerting Crows IconHelp crows.png by 80/90/100 %.

Your calm spirit can overcome the urge to scream.

Jake
JP charSelect portrait.png
IconPerks camaraderie.png Camaraderie

Life has taught you the importance of friendship which has given you strength.

While you are on the Hook IconHelpLoading hook.png in the Struggle Phase, Camaraderie activates.

If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Struggle Phase timer is paused for 26/30/34 seconds.

"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington

Steve
QM charSelect portrait.png
IconPerks danceWithMe.png Dance With Me

When performing a fast vault or leaving a Locker IconHelp lockers.png in a sprint, you leave no Scratch Marks for 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up."
— Kate Denson's "Dance With Me"

Kate
GS charSelect portrait.png
IconPerks darkSense.png Dark Sense

Unlocks potential in one's Aura-reading abilities.

Each time a Generator IconHelpLoading generators.png is completed, the Killer's Aura is revealed to you for 5 seconds.

When the last Generator is powered, the Killer's Aura is revealed to you for 5/7/10 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

All
IconPerks deadHard.png Dead Hard

Activate-able Perk.

You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Dead Hard cannot be used while Exhausted.

You do not recover from Exhaustion while running.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!' ". It were a right dust up, I swear down!" — David King

David
DK charSelect portrait.png
IconPerks decisiveStrike.png Decisive Strike

Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds.

While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check IconHelp skillChecks.png to automatically escape the Killer's grasp and stun them for 5 seconds.

  • Succeeding or failing the Skill Check will disable Decisive Strike.
  • Successfully stunning the Killer will result in you becoming the Obsession.

Increases your chances of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"There's nothing to be scared of." — Laurie Strode

Laurie
LS charSelect portrait.png
IconPerks dejaVu.png Déjà Vu

Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

The Auras of 3 Generators IconHelpLoading generators.png in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed.

If you are holding a Map IconItems map.png that can track Objectives, Generators revealed by Déjà Vu are added to the Map.

All
IconPerks deliverance.png Deliverance

After performing a Safe Hook Rescue on another Survivor, the Perk activates.

You now have a 100 % chance to unhook yourself during the escape attempt.

A successful Deliverance from the Hook IconHelpLoading hook.png triggers the Broken IconStatusEffects broken.png Status Effect for 100/80/60 seconds.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
HS charSelect portrait.png
IconPerks detectivesHunch.png Detective's Hunch

Unlocks potential in one's Aura-reading ability.

When completing a Generator, the Auras IconHelp auras.png of Generators IconHelpLoading generators.png, Chests IconHelp chests.png and Totems IconHelpLoading totem.png within 32/48/64 metres are revealed to you for 5 seconds.

If you are holding a Map IconItems map.png that can track Objectives, Generators revealed by Detective's Hunch are added to the Map.

"Are you able to tell us where you were last night?" — Detective David Tapp

Tapp
FS charSelect portrait.png
IconPerks distortion.png Distortion

You start the Trial with 3 Tokens.

When your Aura IconHelp auras.png would be shown to the Killer, the Perk activates and a Token is consumed.

For the next 6/8/10 seconds while the Perk is activated, your Aura and Scratch Marks will not be shown to the Killer.

Distortion does not activate when you are in the Dying State IconHelp dying.png or affected by Traps.

"'Death Fooled by the Cloak of Falcon Feathers.'
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
KS charSelect portrait.png
IconPerks diversion.png Diversion

Activate-able Perk.

Standing within the Killer's Terror Radius while not in a Chase for 45 seconds activates Diversion.

  • Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a loud noise notification for the Killer at a distance of 10/15/20 metres.
  • Diversion deactivates once it has been used.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
HS charSelect portrait.png
IconPerks empathy.png Empathy

Unlocks potential in one's Aura-reading ability.

Dying IconHelp dying.png or Injured IconHelp injured.png Allies' Auras IconHelp auras.png are revealed to you when within 64/96/128 metres of range.

Empathy does not reveal Auras of Allies when they are in the Killer's direct contact.

Claudette
CM charSelect portrait.png
IconPerks fixated.png Fixated

When you have a goal in mind, there's no turning back; better to ask forgiveness than permission.

You can see your own Scratch Marks at all times.

While uninjured, you walk 10/15/20 % faster.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Nancy
QF charSelect portrait.png
IconPerks flip-Flop.png Flip-Flop

You have an uncanny ability to escape the inevitable.

While in the Dying State IconHelp dying.png, 50 % of your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression.

"Catch ya on the flip-flop." — Ash Williams

Ash
AW charSelect portrait.png
IconPerks headOn.png Head On

When your mind is set, there better be no one standing in your way.

While standing in a Locker IconHelp lockers.png for 3 seconds, Head On activates.

While Head On is activated, performing a rushed action to leave a Locker stuns the Killer for 3 seconds if they are standing within range.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds if the stun was successful.

You do not recover from Exhaustion while running.

Head On cannot be used while Exhausted or when you have accrued Stillness Crows IconHelp crows.png.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
MS charSelect portrait.png
IconPerks hope.png Hope

The growing odds of a successful escape fill you with hope and give you wings.

As soon as the Exit Gates IconHelp exitGates.png are powered, you gain a 5/6/7 % Haste IconStatusEffects haste.png Status Effect for 120 seconds.

"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

All
IconPerks innerStrength.png Inner Strength

You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a Totem IconHelpLoading totem.png, Inner Strength activates.

While Inner Strength is activated, hiding inside a Locker IconHelp lockers.png for 10/9/8 seconds while Injured IconHelp injured.png automatically heals you to the Healthy State IconHelp healthy.png.

Inner Strength does not activate if you are afflicted by the Broken IconStatusEffects broken.png Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Nancy
QF charSelect portrait.png
IconPerks ironWill.png Iron Will

You're able to concentrate and enter a meditative-like state to numb some pain.

Grunts of pain caused by injuries are reduced by 50/75/100 %.

Jake
JP charSelect portrait.png
IconPerks kindred.png Kindred

Unlocks potential in one's Aura-reading ability.

While you're on the Hook, All Survivors' Auras are revealed to all other Survivors. If the Killer is within a range of 8/12/16 metres, their Aura IconHelp auras.png is revealed to all other Survivors.

Kindred trumps any of the Killer's stealth abilities.

"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes

All
IconPerks leader.png Leader

You're able to organise a team to cooperate more efficiently.

Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Opening Exit Gates, and Chest Search speeds by 15/20/25 % when they are within 8 metres of range from you.

Survivors can only be affected by one Leader effect at a time.

This effect persists on other Survivors for 15 seconds after leaving the Leader's effective Perk range.

Dwight
DF charSelect portrait.png
IconPerks leftBehind.png Left Behind

You'll get the job done... No matter the cost.

When you are the last Survivor remaining in the Trial, the Aura IconHelp auras.png of the Hatch IconHelp hatch.png is revealed to you within a range of 24/28/32 metres.

"I'm not horseshittin' around. I'm doing this alone!" — Bill Overbeck

Bill
BO charSelect portrait.png
IconPerks lightweight.png Lightweight

Your running is light and soft, making your tracks harder to follow.

Scratch Marks stay visible 1/2/3 seconds less than normal.

"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes

All
IconPerks lithe.png Lithe

After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Lithe cannot be used while Exhausted.

You do not recover from Exhaustion while running.

"U mad?" — Feng Min

Feng
FM charSelect portrait.png
IconPerks mettleOfMan.png Mettle of Man

Evil has a way of always finding you.

After you earn 3 Protection Hit Score Events, Mettle of Man activates.

Once activated, the next occasion that would put you into the Dying State IconHelp dying.png from the Injured State IconHelp injured.png is ignored.

The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer.

Mettle of Man will deactivate the next time you are put into the Dying State.

Increases your chances of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
AW charSelect portrait.png
IconPerks noMither.png No Mither

You are affected by the Broken IconStatusEffects broken.png Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.

  • You don't leave pools of Blood IconStatusEffects bleeding.png.
  • Grunts of pain caused by injuries are reduced by 0/25/50 % at any time.
  • Grants the ability to fully recover from the Dying State IconHelp dying.png.

"I lost it. Just lamped him one.. They went and banned me didn't they.. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
DK charSelect portrait.png
IconPerks noOneLeftBehind.png No One Left Behind

It is inconceivable to leave someone behind.

Once the Exit Gates IconHelp exitGates.png are powered, gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Altruism Category and perform them 4/8/12 % quicker.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

All
IconPerks objectOfObsession.png Object of Obsession

A supernatural bond links you to the Killer.

If you are looking in the Killer's direction, your link will reveal your Auras IconHelp auras.png to each other.

This effect applies only if you are outside of the Killer's Terror Radius.

As the Killer's Obsession IconHelp obsession.png, this effect applies to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres.

Increases your chances of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
LS charSelect portrait.png
IconPerks open-Handed.png Open-Handed

Strengthens the potential of you and your team's Aura-reading abilities.

Increases Aura reading ranges by 4/6/8 metres.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Ace
AV charSelect portrait.png
IconPerks pharmacy.png Pharmacy

You have a knack for finding medicine.

Searches through Chests IconHelp chests.png are 40/60/80 % faster and the noises they cause along with their hearing distances are reduced by 8 metres.

Pharmacy guarantees an Emergency Med-Kit FulliconItems emergencyMed-Kit.png on your first completed Chest search.

"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
ES charSelect portrait.png
IconPerks plunderersInstinct.png Plunderer's Instinct

Unlocks potential in one's Aura-reading ability.

The Auras IconHelp auras.png of Chests IconHelp chests.png are revealed to you when standing within 16/24/32 metres of range.

Grants a considerably better chance at finding an Item IconHelp items.png of a higher Rarity from Chests IconHelp chests.png.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
IconPerks poised.png Poised

Achieving goals boosts your confidence.

After a Generator IconHelpLoading generators.png is completed, you leave no Scratch Marks for 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Jane
MS charSelect portrait.png
IconPerks premonition.png Premonition

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

Premonition trumps any of the Killer's stealth abilities.

"I have a bad feeling about this!"

All
IconPerks proveThyself.png Prove Thyself

Increases the Repair Speed by 10 % for each other Survivor working on a Generator within a range of 4 metres. Gain 50/75/100 % more Bloodpoints for cooperative Actions.

Survivors can only be affected by one Prove Thyself effect at a time.

"Show me what you can do!" — Dwight Fairfield

Dwight
DF charSelect portrait.png
IconPerks quickAndQuiet.png Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers IconHelp lockers.png.

The vault and hide actions' noise detection and audio range is reduced by 100 %.

This effect can only be triggered once every 30/25/20 seconds.

Meg
MT charSelect portrait.png
IconPerks resilience.png Resilience

You are motivated in dire situations.

Grants 3/6/9 % additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening Exit Gates and searching Chests while Injured IconHelp injured.png.

"Focus, even in these desperate times."

All
IconPerks saboteur.png Saboteur

Unlocks the ability to sabotage without a Toolbox IconItems toolbox.png at 50 % the normal Sabotage speed.

Hooks IconHelpLoading hook.png and Bear Traps IconPowers trap.png you sabotage stay broken for an extra 10/20/30 seconds.

Jake
JP charSelect portrait.png
IconPerks secondWind.png Second Wind

You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you have healed other Survivors for the equivalent of one Health State IconStatusEffects healing.png, Second Wind activates.

While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken IconStatusEffects broken.png Status Effect.

After a total duration of 34/32/30 seconds, Second Wind automatically heals you from Injured IconHelp injured.png to the Healthy State IconHelp healthy.png.

Second Wind deactivates once you are completely healed or if you are put into the Dying State IconHelp dying.png before Second Wind successfully triggers.

You will lose the Broken Status Effect once Second Wind deactivates.

Second Wind does not activate if you are already afflicted by the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Steve
QM charSelect portrait.png
IconPerks selfCare.png Self-Care

Unlocks the ability to heal yourself without a Med-Kit IconItems firstAidKit.png at 50 % the normal Healing speed.

Increases the efficiency of Med-Kit self-heal by 10/15/20 %.

Claudette
CM charSelect portrait.png
IconPerks slipperyMeat.png Slippery Meat

You have developed an efficient way to get out of Bear Traps IconPowers trap.png and Hooks IconHelpLoading hook.png.

Grants up to 3 extra escape attempts on the Hook.

The odds of freeing yourself from Bear Traps are increased by 15/20/25 %.

All
IconPerks smallGame.png Small Game

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres.

Small Game has a cool-down of 15/12/10 seconds each time it activates.

Only works on Traps that are set by Killers.

"Nope." — Andy, The Lost Tapes

All
IconPerks soleSurvivor.png Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Your Aura IconHelp auras.png cannot be read by the Killer within a maximum range of 20/22/24 metres for each killed or sacrificed Survivor.

Increases your chances of being the Obsession IconHelp obsession.png.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
LS charSelect portrait.png
IconPerks solidarity.png Solidarity

Sharing painful experiences has the power to heal.

While injured, healing a Survivor without using a Med-Kit IconItems firstAidKit.png also heals you at a 40/45/50 % conversion rate.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Jane
MS charSelect portrait.png
IconPerks spineChill.png Spine Chill

An unnatural tingle warns you of impending doom.

Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres.

When Spine Chill is active, Skill Check IconHelp skillChecks.png trigger odds are increased by 10 % with success zones reduced by 10 % and your Repair, Heal and Sabotage speeds are increased by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

All
IconPerks sprintBurst.png Sprint Burst

When starting to run, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Sprint Burst cannot be used while Exhausted.

You do not recover from Exhaustion while running.

Meg
MT charSelect portrait.png
IconPerks stakeOut.png Stake Out

Getting close to the Killer IconHelpLoading killer.png fills you with determination.

For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks IconHelp skillChecks.png are considered Great Skill Checks and consume 1 Token.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Tapp
FS charSelect portrait.png
IconPerks streetwise.png Streetwise

Long nights out taught you to do a lot with what you've got.

Reduce the consumption rate of Item IconHelp items.png charges by 15/20/25 % for you and Allies within 8 metres of range.

Once out of range, this effect persists for 15 seconds.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

Nea
NK charSelect portrait.png
IconPerks thisIsNotHappening.png This Is Not Happening

You perform at your best when you are under extreme stress.

Great Skill Check IconHelp skillChecks.png success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are Injured IconHelp injured.png.

All
IconPerks technician.png Technician

You are apt at handling machinery with the greatest care and precision.

The noises caused by your Repairs and their hearing distance are reduced by 8 metres.

On a failed Repair Skill Check IconHelp skillChecks.png, there is a 30/40/50 % chance that the Generator IconHelpLoading generators.png explosion will be prevented.

"I'm gonna stealth this one." — Feng Min

Feng
FM charSelect portrait.png
IconPerks tenacity.png Tenacity

There is nothing stopping you.

Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and recover at the same time.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

Tapp
FS charSelect portrait.png
IconPerks upTheAnte.png Up the Ante

All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you.

For each other Survivor still alive, grant a 1/2/3 % bonus to Luck IconStatusEffects luck.png to all remaining Survivors.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
AV charSelect portrait.png
IconPerks unbreakable.png Unbreakable

Past battles have taught you a thing or two about survival.

Grants the ability to fully recover from the Dying State IconHelp dying.png once per Trial.

Increases the Dying State recovery speed by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
BO charSelect portrait.png
IconPerks urbanEvasion.png Urban Evasion

Years of evading the cops taught you a thing or two about stealth.

Your movement speed while crouching is increased by 90/95/100 %.

"The paint is still fresh but I'm long gone." — Nea Karlsson

Nea
NK charSelect portrait.png
IconPerks vigil.png Vigil

You look over your friends even in dire situations.

You and your Allies within 8 metres of range recover from Exhaustion IconStatusEffects exhausted.png, Haemorrhage IconStatusEffects bleeding.png, Mangled IconStatusEffects mangled.png, Hindered IconStatusEffects hindered.png and Blindness IconStatusEffects vision.png Status Effects 10/15/20 % faster.

Once out of range, this effect persists for 15 seconds.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith

Quentin
ES charSelect portrait.png
IconPerks wakeUp.png Wake Up!

Unlocks potential in one's Aura-reading ability.

Once all Generators IconHelpLoading generators.png are powered, Exit Gates IconHelp exitGates.png are revealed to you when within a range of 128 metres.

While opening the Exit Gates, reveal your Aura IconHelp auras.png to other Survivors within a range of 128 metres.

While Wake Up! is active, you open the Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
ES charSelect portrait.png
IconPerks wellMakeIt.png We'll Make It

Helping others heightens your morale.

For each Survivor you rescue from a Hook, gain an additional 100 % speed increase to healing up others for 30/60/90 seconds.

Cumulative Healing Speed bonuses cannot exceed 100 %.

"I'm confident we can all escape in one piece if we help each other."

All
IconPerks wereGonnaLiveForever.png We're Gonna Live Forever

Your few friends deserve the best protection.

Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

David
DK charSelect portrait.png
IconPerks windowsOfOpportunity.png Windows of Opportunity

Unlocks potential in one's Aura-reading ability.

Auras of Pallets IconHelp pullDown.png and vaults are revealed to you when within a range of 20 metres.

Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity"
— Kate Denson's "Windows of Opportunity"

Kate
GS charSelect portrait.png


Trivia

  • In the game files, the Survivors are being referred to as "Campers", likely due to them sitting around The Campfire in-between trials.


THE SURVIVORS IconHelpLoading survivor.png
BASE GAME CHAPTERS I-III
+ PARAGRAPH I
CHAPTERS IV-VII CHAPTERS VIII-XI PARAGRAPH III
+ CHAPTER XIII
DF charSelect portrait.png Dwight Fairfield NK charSelect portrait.png Nea Karlsson FM charSelect portrait.png Feng Min GS charSelect portrait.png Kate Denson AW charSelect portrait.png Ash Williams
MT charSelect portrait.png Meg Thomas LS charSelect portrait.png Laurie Strode DK charSelect portrait.png David King HS charSelect portrait.png Adam Francis QF charSelect portrait.png Nancy Wheeler
CM charSelect portrait.png Claudette Morel AV charSelect portrait.png Ace Visconti ES charSelect portrait.png Quentin Smith KS charSelect portrait.png Jeff Johansen QM charSelect portrait.png Steve Harrington
JP charSelect portrait.png Jake Park BO charSelect portrait.png Bill Overbeck FS charSelect portrait.png David Tapp MS charSelect portrait.png Jane Romero
THE KILLERS IconHelpLoading killer.png
BASE GAME
+ CHAPTER I
CHAPTERS II-V PARAGRAPH II
+ CHAPTERS VI-VIII
CHAPTERS IX-XII CHAPTER XIII
TR charSelect portrait.png Evan MacMillan - The Trapper IconHelpLoading trapper.png SH charSelect portrait.png Michael Myers - The Shape IconHelpLoading shape.png CA charSelect portrait.png Bubba Sawyer - The Cannibal IconHelpLoading cannibal.png HK charSelect portrait.png Rin Yamaoka - The Spirit IconHelpLoading spirit.png QK charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png
WR charSelect portrait.png Philip Ojomo - The Wraith IconHelpLoading wraith.png HA charSelect portrait.png Lisa Sherwood - The Hag IconHelpLoading hag.png EK charSelect portrait.png Freddy Krueger - The Nightmare IconHelpLoading nightmare.png KK charSelect portrait.png Frank, Julie, Susie, Joey - The Legion IconHelpLoading legion.png
HB charSelect portrait.png Max Thompson Jr. - The Hillbilly IconHelpLoading hillbilly.png DO charSelect portrait.png Herman Carter - The Doctor IconHelpLoading doctor.png FK charSelect portrait.png Amanda Young - The Pig IconHelpLoading pig.png MK charSelect portrait.png Adiris - The Plague IconHelpLoading plague.png
NR charSelect portrait.png Sally Smithson - The Nurse IconHelpLoading nurse.png BE charSelect portrait.png Anna - The Huntress IconHelpLoading huntress.png GK charSelect portrait.png Jeffrey Hawk - The Clown IconHelpLoading clown.png OK charSelect portrait.png Danny Johnson - The Ghost Face IconHelpLoading ghost.png
UNSEEN CHARACTERS
Alex Benedict Baker The Entity Vigo and many more...
UNUSED CHARACTERS
The Smasher The Teacher