|“||I am not alone. If you set aside the killers. I have found others. Survivors that are just like me. Or at least I believe so, I want to believe so. Sometimes I manage to just catch a glimpse of a poor soul as he gets carried away. Others I have actually told my name. I do not always want to know their names. It makes it harder as they hang from the hook. I help them...sometimes. Just as they help me. Fear is our common denominator. And we bond. We have nobody else. Human contact and interaction sooths this trial we share. I ask myself whether I am better off alone, or if we can come farther together. Sometimes I bare shame as I sneak away from screams. But I have equally often been on the other side, hanging two feet off the ground, whereas I see someone, watching from shrubbery. Like a witness. Maybe it is important to watch, and remind oneself that pain is not the only thing that burdens our lives at this point? But also our souls. Do we deserve to live if we were to escape?||„|
|~ Benedict Baker's Journal|
The primary objective of a Survivor in a trial is to escape. In order to do so, Survivors must complete the following steps:
- Repair 5 Generators to power the 2 Exit Gates.
- Open at least one of the 2 Exit Gates by holding down the lever on its switch box for 20 seconds.
- Leave the trial area.
Meanwhile, the Killer will be trying to locate, catch and hook Survivors in order to sacrifice them to The Entity.
Even though Survivors are vulnerable, they have a very useful set of core abilities to hide and escape from the Killer.
It is highly recommended to read up on Killers and their abilities as well to fully understand the extent of their Powers.
For tips on playing Survivor, please refer to this section of the wiki: Playing Survivor: Tips and Tricks
List of Survivors[edit | edit source]
There are currently 10 playable survivors:
|Dwight Fairfield||Meg Thomas||Claudette Morel||Jake Park||Nea Karlsson|
|Laurie Strode||Ace Visconti||William "Bill" Overbeck||Feng Min||David King|
There are also other Survivors who are unseen in the game, and cannot be played as (see Characters).
List of Survivor Perks[edit | edit source]
|Ace in The Hole||
Lady Luck always seems to be throwing something good your way. When retrieving an Item from a Chest, there is a 50% chance that an Add-on of Uncommon/Rare/Very Rare rarity or lower will be attached to it.
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." - Ace
You are fueled by unexpected energy when on the verge of escape. Instantly heal from injury/injury/injury or dying state and sprint at 150% your normal running speed for 3/5/5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed. Adrenaline ignores Exhaustion. Causes Exhaustion for 60/50/40 seconds.
Your acute senses are on high alert. When the Killer performs the break action within a 12/24/36 meter range, the Killer's Aura is revealed to you for 6 seconds. This effect can only be triggered once every 60/45/30 seconds.
"I have true sight." - Feng Min
When Balanced Landing is active, stagger effects from long falls are reduced by 50/75/75 %.
Tier III only: Upon landing, start sprinting at 150% your normal running speed for a maximum of 3 seconds if not exhausted. Causes Exhaustion for 40 seconds.
"I've jumped from higher places." - Nea
Unlocks potential in one's aura reading ability. Allies' Auras are revealed to you when they are within a 12/24/36 meters.
"We have to work as a team, I need you to survive so that I can survive!" - Dwight
You are fuelled with an unexpected energy when saving an ally from a hook within the Killer's Terror Radius. Once per match, for 20 seconds after unhooking a Survivor within the Killer's Terror Radius, any damage taken that would put you or the unhooked Survivor into the dying state will instead trigger a 30/35/40 seconds bleed-out timer. Taking any damage during or reaching the end of the bleed-out timer will put you into the dying state.
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" - Bill"
"Basic Botany knowledge could save your life someday."
Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting woodland creatures by 80/90/100 %.
"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." - Lost tapes, Murf
You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage. Press the activate ability button while running to dash forward. During the dash, you avoid damage. Causes Exhaustion for 60/50/40 seconds.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!' ". It were a right dust up, I swear down!" - David King
Once per match, when the Killer's Obsession , succeed a Skill Check to automatically escape the Killer's grasp and stun them for 3/3.5/4 seconds. When not the Killer's Obsession, when the wiggle meter is at 45/40/35 % succeed in a Skill Check to escape the grasp.
"There's nothing to be scared of." - Laurie Strode
Unlocks potential in one's Aura reading ability. 1/1/2 objectives' Auras are revealed to you for 4/8/8 seconds seconds when starting a trial. If you are holding a map that can track Objectives, Objectives revealed by Déjà Vu are added to the map.
Unlocks potential in one's Aura reading ability. Dying or injured allies' Auras are revealed to you when within 32/64/unlimited meters. Empathy does not reveal auras of allies when they are in the Killer's direct contact.
Unique to Claudette Morel until level 30, which its Teachable version can then be learned and taught to the other Survivors.
The growing odds of a successful escape fill you with hope and give you wings. Your movement speed is increased by 5/6/7 % as soon as the Exit Gates are powered. This Perk is only active for 120 seconds after the Exit Gates have been powered.
You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of pain caused by injuries are reduced by 50/100/100 % while staying still/while staying still/at any time.
Unique to Jake Park until level 30, which its Teachable version can then be learned and taught to the other Survivors.
Unlocks potential in one's Aura reading ability. While you're on the hook, 1 random Survivor's/All Survivors'/All Survivors' and the Killer's (in an 8m radius around the Hook) Auras are revealed to all other Survivors.
"Be kind to one another. We're all in this together." - Lost Tapes: Sujan
You're able to organize a team to cooperate more efficiently. Increases the other Survivors' repair, healing and sabotage speed by 3/6/9 % when they are within an 8 meter range from you.
Unique to Dwight Fairfield until level 40, which its Teachable version can then be learned and taught to the other Survivors.
You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each Generator that needs to be repaired, gain a 19/22/25 % bonus to repair speed.
"I'm not horseshittin' around. I'm doing this alone!" - Bill
Your running is light and soft, making your tracks harder to follow. Footstep marks stay visible 1/2/3 seconds less than normal.
After performing a vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds. Activates in chases only. Causes Exhaustion for 60/50/40 seconds.
"U mad?" - Feng Min
Go on kid, it's just a scratch. You start the trial injured and won't let anyone heal you beyond this state. Your thick blood coagulates practically instantly. you cannot be healed to healthy. You don't leave pools of blood. Grunts of pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the dying state.
"I lost it. Just lamped him one.. They went and banned me didn't they.. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." -David King
|No One Left Behind||
"...yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" - Lost tapes: Clyde
|Object of Obsession||
If you are the Killer's Obsession and look in the Killer's direction, your link will reveal your Auras to each other. This effect applies only if you are outside the Killer's Terror Radius, to a maximum range of 56/64/72 meters. Otherwise, it applies to a maximum range of 44/56/64 meters.
"He was watching me!" - Laurie Strode
Strengthens the potential of you and your team's Aura reading abilities. Increases Aura reading ranges by 4/6/8 meters.
"Paying attention is what kept me alive through the years. That, and my good looks of course." -Ace
Unlocks potential in one's Aura reading ability. Chests' Auras are revealed to you when standing within 16/24/32 meters. Grants a slightly/moderately/considerably better chance at finding an Item of higher rarity from Chests.
You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 12/24/36 meters. Premonition has a cooldown of 60/45/30 seconds seconds each time it activates. Premonition trumps any of the Killer's stealth abilities.
"I have a bad feeling about this!"
Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within an 8 meter range.
"I'll show you what I can do!" - Dwight
|Quick & Quiet||
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers. The vault and hide actions' noise detection range is reduced by 100/100/100 %. This effect can only be triggered every 30/25/20 seconds.
You are motivated in dire situations. Grants 3/6/9 % additional speed when repairing, sabotaging, healing and searching while you are injured.
"Focus, even in these desperate times."
Unlocks the ability to sabotage without a Toolbox at 30/40/50 % the normal sabotage speed. Skill Checks triggered in this situation have success zones reduced by 20/10/0 %. Increases efficiency of toolbox sabotage by 50/75/100 %.
Unlocks the ability to heal yourself without a healing item at 30/40/50 % the normal healing speed. Skill Checks triggered in this situation have success zones reduced by 20/10/0 %. Increases the efficiency of healing item self-heal by 50/75/100 %.
Unique to Claudette Morel until level 40, which its Teachable version can then be learned and taught to the other Survivors.
You have developed an efficient way to get out of Bear Traps and Hooks. The speed at which you attempt to free yourself from Bear Traps and Hooks increases by 5/10/15 %. The odds of freeing yourself from Bear Traps are increased by 0/5/10 %. The odds of freeing yourself from Hooks are increased by 0/0/5 %.
You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45 degree cone within a range of 8/10/12 meters. Small game has a cooldown of 15/12/10 seconds each time it activates.
Each survivor killed or sacrificed disrupts the Killer's Aura reading ability.
"It was the boogeyman." - Laurie Strode
An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within a 12/24/36 meters. While Spine Chill is active, Skill Checks trigger odds are increased by 10% with success zones reduced by 10%. While Spine Chill is active, your repair, heal and sabotage speeds are increased by 2/4/6 %.
When starting to run, break into a sprint at 150% your normal running speed for a maximum of 3 seconds. Causes Exhaustion for 60/50/40 seconds.
Unique to Meg Thomas until level 35, which its Teachable version can then be learned and taught to the other Survivors.
Long nights out taught you to do a lot with what you've got. Reduce consumption rate of item charge by 10/12/15 % for you and allies within a 8 meter range.
"You're doing it wrong! Let me show you how it's done." -Nea
|This Is Not Happening||
You perform at your best when you are under extreme stress. Skill Check success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are injured.
The noises caused by your repairs and their hearing distance are reduced by 0/4/8 meters. On a failed repair Skill Check, there is a 30/40/50 % chance the generator explosion will be prevented.
"I'm gonna stealth this one." - Feng Min
|Up The Ante||
For each other Survivor still alive, grant a 1/2/3 % bonus to luck to all remaining Survivors.
"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." -Ace
Past battles have taught you a thing or two about survival. Grants the ability to fully recover from the dying state once per trial. Increases dying recovery by 15/20/25 %
"Goddammit, I am seriously FUBAR!" - Bill
Your movement speed while crouching, when uninjured, is increased by 40/45/50 %.
"The paint is still fresh but I'm long gone." - Nea
|We'll Make It||
Helping others heightens your morale. For each Survivor you rescue from a hook, gain an additional 25/50/100 % speed increase to healing up to a maximum of 100% for 30/60/90 seconds.
"I'm confident we can all escape in one piece if we help each other."
|We're Gonna Live Forever||
Your few friends deserve the best protection. Each time you rescue or take a hit to protect a survivor, gain 50% stackable bonus to all Bloodpoint gains up to a maximum of 100/150/200 %. The bonus Bloodpoints are only awarded post-trial.
"Come on then, let's 'ave it! I don't give a shit pal." -David King
List of Survivor Achievements[edit | edit source]
- Main article: Achievements
|Adept Ace||Escape with Ace using only his 3 unique perks.|
|Adept Bill||Escape with Bill using only his 3 unique perks.|
|Adept Claudette||Unlock Claudette's 3 perks and teachable perks.|
|Adept David||Escape with David using only his 3 unique perks.|
|Adept Dwight||Unlock Dwight's 3 perks and teachable perks.|
|Adept Jake||Unlock Jake's 3 perks and teachable perks.|
|Adept Laurie||Escape with Laurie using only her 3 unique perks.|
|Adept Meg||Unlock Meg's 3 perks and teachable perks.|
|Adept Min||Escape with Min using only her 3 unique perks.|
|Adept Nea||Escape with Nea using only her 3 unique perks.|
|Agonizing Escape||[Hidden] Crawl your way out.|
|All Aboard||Activate the Foghorn by repairing the generator in the Pale Rose and live to tell the tale.|
|Apt Survivor||Start a match with a full Survivor loadout.|
|Backdoor Escape||[Hidden] Escape the match through the Hatch.|
|Cottage Owner||Repair the Generator in the Mother's Dwelling and live to tell the story.|
|Deep Cleansing||Cleanse 100 Hex Totems.|
|Engineer||Repair 50 different generators that have been damaged by the Killer.|
|Escape Artist||Successfully free yourself from a hook and escape the match.|
|Expert Survivor||Reach Survivor Rank 10.|
|Handyman||Repair generators for a total of 100 full repairs.|
|Hemophobia||Escape the Asylum map without losing a single drop of blood.|
|House Of Pain||Repair the generator in Myers' house and live to tell the story.|
|Item Of Obsession||While you're the Killer's Obsession, escape the match as the last Survivor without losing a drop of blood.|
|I've Got Your Back||Save a total of 50 Survivors from death.|
|Leapfrog||Jump over a pallet or through a window while being chased by the Killer 200 times.|
|Left For Dead||As the last person still alive, manage to activate the last generator and escape through the Exit Gate.|
|Legendary Survivor||Reach Survivor Rank 1.|
|Made It Out alive!||Escape the match alive for a total of 100 times.|
|Medic||Heal others for a total of 100 health states.|
|Nerves Of Steel||Get a total of 500 successful Skill Checks.|
|No One Left Behind||Rescue someone after at least one exit gate has been opened.|
|Perfect Escape||As a Survivor, complete a match with at least 5000 Bloodpoints in each score category.|
|Risk It All||Enter the Fog with an ultra rare item or add-on without the use of a protective ward. Survive the match.|
|Shock Therapy||Repair the generator on the second floor of the Disturbed Ward and live to tell the story.|
|Sorted||Spend most of the trial injured (more than 50%) and live to tell the story.|
|Survival Treasures||Escape a match by bringing a new item to The Campfire.|
|Taking One For The Team||Take a hit near a hook in order to protect another Survivor 250 times.|
|Vulture||Get back to The Campfire with an item that another Player brought into the fog.|
|Where Did They Go?!?||[Hidden] All 4 Survivors escaped through the hatch in a single match.|