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Template:Perks Survivor

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Icon Name Description Character
Ace in the Hole}} Ace in the Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an Item IconHelp items.png from a Chest IconHelp chests.png, there is a 100 % chance that an Add-on IconHelp addons.png of Very Rare Rarity or lower will be attached to it.

There is a 10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
S07 charSelect portrait.png
Adrenaline}} Adrenaline

You are fuelled by unexpected energy when on the verge of escape.

Instantly heal one Health State IconStatusEffects healing.png and sprint at 150 % of your normal Running speed for 5 seconds when the Exit Gates IconHelp exitGates.png are powered.

Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.

If playing against The Nightmare IconHelpLoading nightmare.png, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing Exhaustion timer.

Adrenaline triggers the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

You do not recover from Exhaustion while running.

Meg
S02 charSelect portrait.png
Aftercare}} Aftercare

Unlocks potential in one's Aura-reading ability.

You see the Aura IconHelp auras.png of every Survivor that:

  • You rescued from a Hook IconHelpLoading hook.png or who rescued you from one.
  • You completed a Healing action on or who completed one on you.

This occurs for up to 1/2/3 Survivor(s) and they will also see your Aura.

All effects of Aftercare are reset upon being hooked by the Killer.

"'A Mercy that Rips the Storm.'
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
S15 charSelect portrait.png
Alert}} Alert

Your acute senses are on high alert.

When the Killer breaks a Pallet IconHelp pullDown.png or Breakable Wall IconHelp breakableDoors.png, or damages a Generator IconHelpLoading generators.png, their Aura IconHelp auras.png is revealed to you for 3/4/5 seconds.

"I have true sight." — Feng Min

Feng
S09 charSelect portrait.png
Any Means Necessary}} Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet IconHelp pullDown.png to reset it to its upright position.

Any Means Necessary has a cool-down of 100/80/60 seconds.

"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura

Yui
S20 charSelect portrait.png
Appraisal}} Appraisal

You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens.

When a Chest IconHelp chests.png has already been opened, consume 1 Token to search it for an Item IconHelp items.png.

Search Chests 40/60/80 % faster.

Élodie
S24 charSelect portrait.png
Autodidact}} Autodidact

You start the Trial with a -25 % progression penalty for Skill Checks IconHelp skillChecks.png to heal Survivors IconHelpLoading survivor.png.

For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.

Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors.

Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-Kit IconItems firstAidKit.png to heal.

"There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis

Adam
S14 charSelect portrait.png
Babysitter}} Babysitter

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks IconHelp scratchMarks.png nor Pools of Blood IconStatusEffects bleeding.png for the next 4/6/8 seconds.

Both you and the Killer see each other's Aura IconHelp auras.png for 4 seconds.

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

Steve
S19 charSelect portrait.png
Balanced Landing}} Balanced Landing

Your agility is incomparable.

Cat-like reflexes reduce your stagger duration from falls by 75 % and muffle your grunts from falling by 100 %.

Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Balanced Landing cannot be used when Exhausted.

You do not recover from Exhaustion while running.

"I've jumped from higher places." — Nea Karlsson

Nea
S05 charSelect portrait.png
Better Together}} Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

The Aura IconHelp auras.png of the Generator you are currently repairing is revealed to all other Survivors located within 32 metres.

If the Killer downs a Survivor while you are repairing a Generator IconHelpLoading generators.png, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Nancy
S18 charSelect portrait.png
Blood Pact}} Blood Pact

It's as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.

When you or the Obsession IconHelp obsession.png are injured, you both see each other's Auras IconHelp auras.png.

After healing the Obsession or being healed by the Obsession, you both gain the Haste IconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other.

Reduces the odds of being the Obsession.

If you are the Obsession, Blood Pact deactivates.

The Killer can only be obsessed with one Survivor at a time.

Cheryl
S22 charSelect portrait.png
Boil Over}} Boil Over

You are a battler and do everything to escape a foe's grasp.

Your Struggle Effects on the Killer are increased by 25/50/75 %.

You obscure the Killer's ability to the Auras IconHelp auras.png of Hooks IconHelpLoading hook.png that are within a range of 10/12/14 metres.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me."
— Kate Denson's "Boil Over"

Kate
S13 charSelect portrait.png
Bond}} Bond

Unlocks potential in one's Aura-reading ability.

Allies' Auras IconHelp auras.png are revealed to you when they are within a range of 20/28/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
S01 charSelect portrait.png
Borrowed Time}} Borrowed Time

You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius IconHelp terrorRadius.png.

After unhooking a Survivor within the Killer's Terror Radius, for 15 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound IconStatusEffects deepWound.png Status Effect. The Survivor has 10/15/20 seconds to mend themselves.

If the unhooked Survivor takes any damage while affected by Deep Wound or if its timer ends, the unhooked Survivor is immediately put into the Dying State IconHelp dying.png.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Unique to William "Bill" Overbeck until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.

Bill
S08 charSelect portrait.png
Botany Knowledge}} Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding.

Healing speed and Healing Item efficiency is increased by 11/22/33 %.

"Basic botany knowledge could save your life someday." — Claudette Morel

Claudette
S03 charSelect portrait.png
Breakdown}} Breakdown

Any time you are unhooked or unhook yourself, the Hook IconHelpLoading hook.png breaks and the Killer's Aura IconHelp auras.png is shown to you for 4/5/6 seconds.

A Hook broken by Breakdown takes 180 seconds to respawn.

"'Charge from the Belly of the Beast.'
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
S15 charSelect portrait.png
Breakout}} Breakout

You kick into high gear when someone's in trouble, inspiring them to overcome any obstacle.

When within 6 metres of a carried Survivor, you gain the Haste IconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 %.

The carried Survivor's wiggle speed is increased by 20 %.

"Come, we're going to rip our way out of this." — Yui Kimura

Yui
S20 charSelect portrait.png
Buckle Up}} Buckle Up

Unlocks potential in one's Aura-reading ability.

The recovery progress of dying Survivors can be determined by the intensity of their Auras IconHelp auras.png at a distance of up to 48 metres.

When you heal a Survivor from the Dying State IconHelp dying.png to Injured IconHelp injured.png, both the healed Survivor and yourself see the Killer's Aura for a duration of 4/5/6 seconds.

"Ghost beaters never leave a man behind." — Ash Williams

Ash
S17 charSelect portrait.png
Built to Last}} Built to Last

You know how to get the most out of your tools.

Once per Trial, a depleted Item IconHelp items.png will refill 30/40/50 % of its Charges after 10 seconds.

"Architecture is the soul of civilisation." — Felix Richter

Felix
S23 charSelect portrait.png
Calm Spirit}} Calm Spirit

Animals seem to trust you as they often stay calm in your presence.

Reduces chances of alerting Crows IconHelp crows.png by 80/90/100 %.

Your calm spirit can overcome the urge to scream.

Jake
S04 charSelect portrait.png
Camaraderie}} Camaraderie

Life has taught you the importance of friendship which has given you strength.

While you are on the Hook IconHelpLoading hook.png in the Struggle Phase, Camaraderie activates.

If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Struggle Phase timer is paused for 26/30/34 seconds.

"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington

Steve
S19 charSelect portrait.png
Dance With Me}} Dance With Me

When performing a fast vault or leaving a Locker IconHelp lockers.png in a sprint, you will not leave any Scratch Marks IconHelp scratchMarks.png for 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up."
— Kate Denson's "Dance With Me"

Kate
S13 charSelect portrait.png
Dark Sense}} Dark Sense

Unlocks potential in one's Aura-reading abilities.

Each time a Generator IconHelpLoading generators.png is completed, the Killer's Aura is revealed to you for 5 seconds.

When the last Generator is powered, the Killer's Aura is revealed to you for 5/7/10 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

All
Dead Hard}} Dead Hard

Activate-able Perk.

You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

You do not recover from Exhaustion while running.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

David
S10 charSelect portrait.png
Deception}} Deception

Your adventures lifestyle requires moments of crafty misdirection.

Interact with a Locker IconHelp lockers.png while holding the Sprint button to trigger a Loud Noise notification for the Killer at your location instead of entering the Locker.

You will not leave any Scratch Marks IconHelp scratchMarks.png for 3 seconds.

Deception can only be triggered once every 60/50/40 seconds.

Élodie
S24 charSelect portrait.png
Decisive Strike}} Decisive Strike

Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds.

While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check IconHelp skillChecks.png to automatically escape the Killer's grasp and stun them for 5 seconds.

  • Succeeding or failing the Skill Check will disable Decisive Strike.
  • Successfully stunning the Killer will result in you becoming the Obsession.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"There's nothing to be scared of." — Laurie Strode

Laurie
S06 charSelect portrait.png
Déjà Vu}} Déjà Vu

Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

The Auras of 3 Generators IconHelpLoading generators.png in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed.

If you are holding a Map IconItems map.png that can track Objectives, Generators revealed by Déjà Vu are added to the Map.

All
Deliverance}} Deliverance

After performing a Safe Hook Rescue on another Survivor, the Perk activates.

You now have a 100 % chance to unhook yourself during the escape attempt.

A successful Deliverance from the Hook IconHelpLoading hook.png triggers the Broken IconStatusEffects broken.png Status Effect for 100/80/60 seconds.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
S14 charSelect portrait.png
Desperate Measures}} Desperate Measures

You refuse to fail, even during your darkest hour.

Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked or dying Survivor.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

Felix
S23 charSelect portrait.png
Detective's Hunch}} Detective's Hunch

Unlocks potential in one's Aura-reading ability.

After a Generator is completed, the Auras IconHelp auras.png of Generators IconHelpLoading generators.png, Chests IconHelp chests.png and Totems IconHelpLoading totem.png within 32/48/64 metres are revealed to you for 10 seconds.

If you are holding a Map IconItems map.png that can track Objectives, Generators revealed by Detective's Hunch are added to the Map.

"Are you able to tell us where you were last night?" — Detective David Tapp

Tapp
S12 charSelect portrait.png
Distortion}} Distortion

You start the Trial with 3 Tokens.

Whenever the Killer reads your Aura, Distortion activates and a Token is consumed.

For the next 6/8/10 seconds while Distortion is activated, your Aura IconHelp auras.png will not be shown to the Killer and you will not leave any Scratch Marks IconHelp scratchMarks.png.

Distortion does not activate when you are in the Dying State IconHelp dying.png or affected by Killer Traps.

"'Death Fooled by the Cloak of Falcon Feathers.'
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
S15 charSelect portrait.png
Diversion}} Diversion

Activate-able Perk.

Standing within the Killer's Terror Radius IconHelp terrorRadius.png while not in a Chase for 45 seconds activates Diversion.

Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a distraction for the Killer at a distance of 10/15/20 metres.

The distraction consists of the following:

Diversion's timer resets once the ability has been activated.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
S14 charSelect portrait.png
Empathy}} Empathy

Unlocks potential in one's Aura-reading ability.

Dying IconHelp dying.png or Injured IconHelp injured.png Allies' Auras IconHelp auras.png are revealed to you when within 64/96/128 metres of range.

Empathy does not reveal Auras of Allies when they are in the Killer's direct contact.

Claudette
S03 charSelect portrait.png
Fixated}} Fixated

When you have a goal in mind, there's no turning back; better to ask forgiveness than permission. You can see your own Scratch Marks IconHelp scratchMarks.png at all times and walk 10/15/20 % faster when uninjured.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Nancy
S18 charSelect portrait.png
Flip-Flop}} Flip-Flop

You have an uncanny ability to escape the inevitable.

While in the Dying State IconHelp dying.png, 50 % of your Recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression.

"Catch ya on the flip-flop." — Ash Williams

Ash
S17 charSelect portrait.png
For the People}} For the People

You risk life and injury for others.

For the People is only active while at full health.

Press the Active Ability button while healing another Survivor without a Med-Kit IconItems firstAidKit.png to instantly heal them from Dying IconHelp dying.png to Injured IconHelp injured.png, or from Injured to Healthy IconHelp healthy.png.

You become Injured and receive the Broken IconStatusEffects broken.png Status Effect for 110/100/90 seconds.

You become the Obsession IconHelp obsession.png.

Reduces the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Head On}} Head On

When your mind is set, there better be no one standing in your way.

While standing in a Locker IconHelp lockers.png for 3 seconds, Head On activates.

While Head On is activated, performing a rushed action to leave a Locker stuns the Killer for 3 seconds if they are standing within range.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds if the stun was successful.

You do not recover from Exhaustion while running.

Head On cannot be used when Exhausted or when you have accrued Stillness Crows IconHelp crows.png.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
S16 charSelect portrait.png
Hope}} Hope

The growing odds of a successful escape fill you with hope and give you wings.

As soon as the Exit Gates IconHelp exitGates.png are powered, you gain a 5/6/7 % Haste IconStatusEffects haste.png Status Effect for 120 seconds.

"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

All
Inner Strength}} Inner Strength

You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a Totem IconHelpLoading totem.png, Inner Strength activates.

While Inner Strength is activated, hiding inside a Locker IconHelp lockers.png for 10/9/8 seconds when in the Injured State IconHelp injured.png or afflicted by the Deep Wound IconStatusEffects deepWound.png Status Effect will automatically heal you one Health State.

Inner Strength does not activate if you are afflicted by the Broken IconStatusEffects broken.png Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Nancy
S18 charSelect portrait.png
Iron Will}} Iron Will

You're able to concentrate and enter a meditative-like state to numb some pain.

Grunts of Pain caused by injuries are reduced by 50/75/100 %.

Jake
S04 charSelect portrait.png
Kindred}} Kindred

Unlocks potential in one's Aura-reading ability.

While you are on the Hook, all Survivor Auras are revealed to all Survivors.
If the Killer is within a range of 8/12/16 metres, their Aura is also revealed to all Survivors.

While any other Survivor is on the Hook, all Survivor Auras are revealed to you.
If the Killer is within a range of 8/12/16 metres, their Aura is also revealed to you.

"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes

All
Leader}} Leader

You're able to organise a team to cooperate more efficiently.

Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Unlocking speeds by 15/20/25 % when they are within a range of 8 metres from you.

Survivors can only be affected by one Leader effect at a time.

This effect persists on other Survivors for 15 seconds after leaving Leader's range.

Dwight
S01 charSelect portrait.png
Left Behind}} Left Behind

You'll get the job done... No matter the cost.

When you are the last Survivor remaining in the Trial, the Aura IconHelp auras.png of the Hatch IconHelp hatch.png is revealed to you within a range of 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Lightweight}} Lightweight

Your running is light and soft, making your tracks harder to follow.

Scratch Marks IconHelp scratchMarks.png stay visible 1/2/3 seconds fewer than normal.

"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes

All
Lithe}} Lithe

After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Lithe cannot be used when Exhausted.

You do not recover from Exhaustion while running.

"U mad?" — Feng Min

Feng
S09 charSelect portrait.png
Lucky Break}} Lucky Break

You've had your share of scrapes and bruises, but luck's always on your side.

Lucky Break activates any time you are injured.

While Lucky Break is active, you will not leave any Pools of Blood IconStatusEffects bleeding.png for a total of 120/150/180 seconds.

Lucky Break becomes permanently deactivated for the remainder of the Trial once the total duration has elapsed.

"That's not enough to beat me. Not even close." — Yui Kimura

Yui
S20 charSelect portrait.png
Mettle of Man}} Mettle of Man

Evil has a way of always finding you.

After you earn 3 Protection Hit Score Events, Mettle of Man activates.

Once activated, the next occasion that would put you into the Dying State IconHelp dying.png from the Injured State IconHelp injured.png is ignored.

The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer.

Mettle of Man will deactivate the next time you are put into the Dying State.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
S17 charSelect portrait.png
No Mither}} No Mither

You are affected by the Broken IconStatusEffects broken.png Status Effect for the entire Trial.

Your thick blood coagulates practically instantly.

  • You do not leave any Pools of Blood IconStatusEffects bleeding.png.
  • Grunts of Pain caused by injuries are reduced by 0/25/50 % at any time.
  • Grants the ability to fully recover from the Dying State IconHelp dying.png.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
S10 charSelect portrait.png
No One Left Behind}} No One Left Behind

It is inconceivable to leave someone behind.

Once at least one Exit Gate IconHelp exitGates.png has been opened, gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Altruism Category and perform them 30/40/50 % quicker.

The Auras IconHelp auras.png of all other Survivors are revealed to you.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

All
Object of Obsession}} Object of Obsession

A supernatural bond links you to the Killer.

If you are looking in the Killer's direction, your link will reveal your Auras IconHelp auras.png to each other.

This effect applies only if you are outside of the Killer's Terror Radius IconHelp terrorRadius.png.

As the Killer's Obsession IconHelp obsession.png, this effect applies to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
S06 charSelect portrait.png
Off the Record}} Off the Record

You've learnt that a quiet approach is sometimes best.

Once you are unhooked or escape from the Hook IconHelpLoading hook.png, Off the Record activates for 60/70/80 seconds.

While Off the Record is active, your Aura IconHelp auras.png will not be shown to the Killer and Grunts of Pain caused by injuries are reduced by 100 %.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Open-Handed}} Open-Handed

Strengthens the potential of you and your team's Aura-reading abilities.

Increases Aura-reading ranges by 4/6/8 metres.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Ace
S07 charSelect portrait.png
Pharmacy}} Pharmacy

You have a knack for finding medicine.

Unlocking Chests IconHelp chests.png is 40/60/80 % faster and the Hearing distance of noises this causes is reduced by 8 metres.

Pharmacy guarantees an Emergency Med-Kit FulliconItems emergencyMed-Kit.png on your first completed Chest Unlock.

"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
S11 charSelect portrait.png
Plunderer's Instinct}} Plunderer's Instinct

Unlocks potential in one's Aura-reading ability.

Auras IconHelp auras.png of unopened Chests IconHelp chests.png and Items IconHelp items.png in the environment are revealed to you when standing within a range of 16/24/32 metres.
Grants a considerably better chance at finding an Item of a higher Rarity from Chests IconHelp chests.png.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
Poised}} Poised

Achieving goals boosts your confidence.

After a Generator IconHelpLoading generators.png is completed, you will not leave any Scratch Marks IconHelp scratchMarks.png for 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Jane
S16 charSelect portrait.png
Power Struggle}} Power Struggle

You've never given up and you're not about to start now.

While being carried by The Killer, reaching 35/30/25 % Wiggle progression activates Power Struggle.

While Power Struggle is active, you can drop a nearby, standing Pallet IconHelp pullDown.png to stun The Killer and be released.

Power Struggle is deactivated when it triggers successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Élodie
S24 charSelect portrait.png
Premonition}} Premonition

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

Premonition trumps any of the Killer's stealth abilities.

"I have a bad feeling about this!"

All
Prove Thyself}} Prove Thyself

For each Survivor other than you, gain a stack-able 15 % Repair speed buff awarded to all repairing Survivors within a range of 4 metres up to a maximum of 45 %.

Gain 50/75/100 % more Bloodpoints for cooperative Actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

Dwight
S01 charSelect portrait.png
Quick & Quiet}} Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers IconHelp lockers.png.

The vault and hide actions' noise detection and audio range is reduced by 100 %.

Quick & Quiet can only be triggered once every 30/25/20 seconds.

Meg
S02 charSelect portrait.png
Red Herring}} Red Herring

You've noticed that people pay attention to whatever makes the loudest noise.

After repairing a Generator IconHelpLoading generators.png for at least 3 seconds, it will be highlighted to you with a yellow Aura IconHelp auras.png. The Generator stays highlighted until it is fully repairing, or you repair a new Generator, or enter a Locker IconHelp lockers.png.

Entering any Locker will trigger a Loud Noise notification for the Killer at the highlighted Generator's location.

Red Herring can only be triggered once every 60/50/40 seconds.

"The news edit out what is burdensome and complex, which is the truth." — Zarina Kassir

Zarina
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Repressed Alliance}} Repressed Alliance

You're accustomed to being hunted by malicious forces, and you've begun using it to your advantage.

Repressed Alliance activates after repairing Generators IconHelpLoading generators.png for a total of 80/70/60 seconds.

When repairing a Generator while Repressed Alliance is active, press the Active Ability button to call upon the Entity to block the Generator for 30 seconds, after which Repressed Alliance deactivates.

Affected Generators will be revealed to all Survivors by a white Aura.

Cheryl
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Resilience}} Resilience

You are motivated in dire situations.

Grants 3/6/9 % increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Unlocking speeds while Injured IconHelp injured.png.

"Focus, even in these desperate times."

All
Saboteur}} Saboteur

Unlocks potential in one's Aura-reading ability.

  • See Hook IconHelpLoading hook.png Auras IconHelp auras.png in a radius of 56 metres from the pick-up spot if a Survivor is being carried.

Unlocks the ability to sabotage Hooks without a Toolbox IconItems toolbox.png.

  • Sabotaging a Hook without a Toolbox takes 2.5 seconds.
  • The Sabotage action has a cool-down of 90/75/60 seconds.
Jake
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Second Wind}} Second Wind

You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you have healed other Survivors for the equivalent of one Health State IconStatusEffects healing.png, Second Wind activates.

While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken IconStatusEffects broken.png Status Effect.

After a total duration of 34/32/30 seconds, Second Wind automatically heals you from Injured IconHelp injured.png to the Healthy State IconHelp healthy.png.

Second Wind deactivates once you are completely healed or if you are put into the Dying State IconHelp dying.png before Second Wind successfully triggers.

You will lose the Broken Status Effect once Second Wind deactivates.

Second Wind does not activate if you are already afflicted by the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Steve
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Self-Care}} Self-Care

Unlocks the ability to heal yourself without a Med-Kit IconItems firstAidKit.png at 50 % of the normal Healing speed.

Increases the efficiency of Med-Kit self-heal by 10/15/20 %.

Claudette
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Slippery Meat}} Slippery Meat

You have developed an efficient way to get off Hooks IconHelpLoading hook.png.

  • Grants up to 3 extra escape attempts on the Hook.
  • Hook Escape attempts have a 2/3/4 % increased chance to succeed.
All
Small Game}} Small Game

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres.

Small Game has a cool-down of 15/12/10 seconds each time it activates.

Only works on Traps that are set by Killers.

"Nope." — Andy, The Lost Tapes

All
Sole Survivor}} Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Your Aura IconHelp auras.png cannot be read by the Killer within a maximum range of 20/22/24 metres for each killed or sacrificed Survivor.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
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Solidarity}} Solidarity

Sharing painful experiences has the power to heal.

While injured, healing a Survivor without using a Med-Kit IconItems firstAidKit.png also heals you at a 40/45/50 % conversion rate.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Jane
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Soul Guard}} Soul Guard

You have been through immense hardship and you're stronger for it.

Gain the Endurance IconStatusEffects endurance.png Status Effect for 4/6/8 seconds after being healed or having recovered from the Dying State IconHelp dying.png.
During this time, any damage that would put you in the Dying State will instead apply the Deep Wound IconStatusEffects deepWound.png Status Effect.
You have 20 seconds to Mend yourself.
If you take any damage while affected by Deep Wound, or if the timer ends, you are immediately put into the Dying State.

While affected by the Cursed IconStatusEffects cursed.png Status Effect, you can fully recover from the Dying State.

Cheryl
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Spine Chill}} Spine Chill

An unnatural tingle warns you of impending doom.

Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres.

While Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 %.

While Spine Chill is active, your Repair, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Exit Gate Opening, and Chest Unlocking speeds are increased by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

All
Sprint Burst}} Sprint Burst

When starting to run, break into a sprint at 150 % of your normal running speed Movement Speed}} for a maximum of 3 seconds.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Sprint Burst cannot be used when Exhausted.

You do not recover from Exhaustion while running.

Meg
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Stake Out}} Stake Out

Getting close to the Killer IconHelpLoading killer.png fills you with determination.

For each 15 seconds you are standing within the Killer's Terror Radius IconHelp terrorRadius.png and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks IconHelp skillChecks.png are considered Great Skill Checks, consume 1 Token, and grant an additional Progression bonus of 1 %.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Tapp
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Streetwise}} Streetwise

Long nights out taught you to do a lot with what you've got.

Reduces Item IconHelp items.png Consumption rate by 15/20/25 % for you and Allies within a range of 8 metres.

Once out of range, this effect persists for 15 seconds.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

Nea
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Technician}} Technician

You are apt at handling machinery with the greatest care and precision.

The Hearing distance of noises caused by your Repairs is reduced by 8 metres.

On a failed Repair Skill Check IconHelp skillChecks.png, the following effects happen:

  • The Generator Explosion will be prevented.
  • The Generator loses Repair progress as usual.
  • An additional Regression penalty of 5/4/3 % is applied.

"I'm gonna stealth this one." — Feng Min

Feng
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Tenacity}} Tenacity

There is nothing stopping you.

Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and recover at the same time.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

Tapp
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This Is Not Happening}} This Is Not Happening

You perform at your best when you are under extreme stress.

Great Skill Check IconHelp skillChecks.png success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are Injured IconHelp injured.png.

All
Up the Ante}} Up the Ante

All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you.

For each alive Survivor other than yourself, gain a stack-able 1/2/3 % Luck IconStatusEffects luck.png bonus awarded to all Survivors up to a maximum of 3/6/9 %.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
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Unbreakable}} Unbreakable

Past battles have taught you a thing or two about survival.

Grants the ability to fully recover from the Dying State IconHelp dying.png once per Trial.

Increases the Dying State Recovery speed by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
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Urban Evasion}} Urban Evasion

Years of evading the cops taught you a thing or two about stealth.

Your Movement speed while crouching is increased by 90/95/100 %.

"The paint is still fresh but I'm long gone." — Nea Karlsson

Nea
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Vigil}} Vigil

You look over your friends even in dire situations.

You and your Allies within a range of 8 metres recover from Exhaustion IconStatusEffects exhausted.png, Haemorrhage IconStatusEffects bleeding.png, Mangled IconStatusEffects mangled.png, Hindered IconStatusEffects hindered.png and Blindness IconStatusEffects vision.png Status Effects 10/15/20 % faster.

Once out of range, this effect persists for 15 seconds.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith

Quentin
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Visionary}} Visionary

You're remarkably focused on your means of escape.

You see the Auras IconHelp auras.png of Generators IconHelpLoading generators.png within 32 metres.

Anytime a Generator is completed, Visionary is disabled for 20/18/16 seconds.

Felix
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Wake Up!}} Wake Up!

Unlocks potential in one's Aura-reading ability.

Once all Generators IconHelpLoading generators.png are powered, Exit Gates IconHelp exitGates.png are revealed to you when within a range of 128 metres.

While opening the Exit Gates, reveal your Aura IconHelp auras.png to other Survivors within a range of 128 metres.

While Wake Up! is active, you open Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
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We'll Make It}} We'll Make It

Helping others heightens your morale.

For each Survivor you rescue from a Hook, gain an additional 100 % speed increase to healing up others for 30/60/90 seconds.

"I'm confident we can all escape in one piece if we help each other."

All
We're Gonna Live Forever}} We're Gonna Live Forever

Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Gain a Token for performing any of the following actions:

  • Perform a Safe Hook Rescue.
  • Take a Protection Hit for an injured Survivor.
  • Stun the Killer to rescue a carried Survivor.
  • Blind the Killer to rescue a carried Survivor.

Gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

David
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Windows of Opportunity}} Windows of Opportunity

Unlocks potential in one's Aura-reading ability.

Auras of Pallets IconHelp pullDown.png, Breakable Walls IconHelp breakableDoors.png, and Vaults are revealed to you when within a range of 20 metres.

Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity"
— Kate Denson's "Windows of Opportunity"

Kate
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