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Totems

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Totems are Props and a Game Mechanic that were added to Dead by Daylight Dead by Daylight}} with Patch 1.3.0.


Overview

There are two types of Totems: Dull Totems and Hex Totems. Each Map spawns 5 Totems at the beginning of a Trial.

Survivors Survivors}} can walk up to a Totem and cleanse it, which will destroy it and in case of a Hex Totem, deactivate its associated Hex Perk.
This action also rewards them with Bloodpoints Bloodpoints}} in the Boldness Category.

The cleansing action takes 14 seconds to complete by default and resets if the Survivor interrupts it.
The Killer can increase this time by using the Perk Hex: Thrill of the Hunt Hex: Thrill of the Hunt}}.


Dull Totems

Dull Totems are unlit Totems found in random locations throughout the Trial Grounds.

Unless the Killer does not use any Hex Perk, or just Hex: No One Escapes Death Hex: No One Escapes Death}} prior to its activation, all five Totems will be dull ones.

Cleansing a Dull Totem will reward the Survivor with 1,000 Bloodpoints.


Hex Totems

Hex Totems are a special kind of Totem, identifiable, and differing from Dull Totems, by the lit candles underneath them.

If the Killer uses any of the 10 available Hex Perks equipped (with the exception of Hex: No One Escapes Death Hex: No One Escapes Death}} that will not light its potential Totem until its activation), a randomly chosen Dull Totem will be become a Hex Totem at the start of the Trial.
Each Hex Perk is tied to its own Hex Totem. Neither the Killer nor the Survivors have any means to discern, which Hex is associated with which Hex Totem.

Cleansing a Hex Totem will reward the Survivor with 1,500 Bloodpoints and disable the associated Hex Perk for the remainder of the Trial, unless the killer is using Hex: Undying Hex: Undying}}, in which the perk will be transferred to a new totem.
Cleansing a totem also triggers a sound effect of thunder striking which can be heard by everyone in the Trial, and is accompanied by a global thunder clap sound cue.

Change Log

Patch 2.5.0

  • Improved the hiding spots of Totems as new interaction mechanics allow them to be placed closer to other objects.


Trivia

  • In the Game files, Hex Totems are referred to as "Hex Bags".
  • In rare cases and due to bugs, it has occurred that some iterations of the largest Maps spawned an additional sixth Totem.


Gallery


Props
IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist IconHelp exitGates.png Exit Gates
IconHelpLoading generators.png Generators IconHelpLoading hatch.png Hatch IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes
IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion
IconHelpLoading totem.png Totems IconHelp window.png Windows