An old building was found. A scientific center of some sort, full of discarded equipment. Some I recognized, other items are new to me. It does seem to have been abandoned. I do not question its presence like I do not question the changes that this world provides me with. Instead, I strive to adapt and survive. Inside, I have found small areas of snow, but also traces of something dark. Beds that probably did not hold free people. Corridors that lack warmth. I feel unwelcome inside it. I will try to stay away as its maze-like features might trap me for good. What transpired here? Do I want to know? | ||
~ Unknown (Potentially Benedict Baker) |
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Treatment Theatre or "Treatment" is the only Map in the Léry's Memorial Institute Realm.
Landmarks[]
Treatment Room[]
The Treatment Room is the main Landmark on the Treatment Theatre Map.
Contents[]
The Treatment Room potentially contains a staircase leading to the Basement.
The Treatment Room contains a Generator on the ground floor.
The Treatment Room contains a Chest on the second floor.
The Treatment Room contains few Pallets.
The Treatment Room potentially has a Hook very close to the Generator.
Layout[]
The Treatment Room is a small two-story area in the building with two staircases going up.
The lower floor contains several entrances, a Generator, and a Hook.
The upper floor contains several Windows and ledges to drop from.
Library[]
The Library is a secondary Landmark on the Treatment Theatre Map.
Contents[]
The Library potentially contains a staircase leading to the Basement.
The Library potentially contains a Generator beside the Window.
The Library contains a Pallet in a tight hallway outside one of its doorways.
The Library potentially contains a Totem in a corner of the reception counter.
Layout[]
The Library is a small room dotted with several bookshelves and featuring a wooden desk in its centre. There is a small reception counter attached to it.
There are three entrances in total, two parallel ones to the front and back of the room, and another leading to the reception counter on the right side of the room.
The left side of the room (viewing from the reception's side) contains a Window vault.
Achievement[]
- Main article: Achievements
Icon | Name | Description |
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Operation: Survival | Playing as Survivor, escape a Trial after completing the Generator inside the Operating Theatre of Treatment Theatre. |
Change Log[]
Patch 2.5.0[]
- Increased the chances to spawn blinking signs in the hallways surrounding rooms containing a Generator (to facilitate locating said Generators).
Patch 2.7.0[]
- Removed the RNG element associated to the placement of Windows. Each room now has a static Window spawn configuration. RNG is now solely applied to the entrances to the rooms.
Patch 3.5.0[]
- Completely reworked the visual look and feel of the Map.
- Made it darker.
- Changed lay-out to be more rectangular.
- Added flickering signs in the hallways near rooms containing a Generator.
- Hid Totems better.
- Made each Tile unique.
- Balanced the distribution and safety of Pallets.
- Balanced the distribution of Hooks.
- Updated the logic of vault spawns and activation for the Doctor's Office and the Treatment Room.
Trivia[]
- Treatment Theatre was the very first indoor Map added to Dead by Daylight.
- Treatment Theatre was also the very first Map to display some weather effects, as it is snowing outside the building and into the Map through some of the partially opened windows.
- The TV screens hung above the Treatment Room display parts of an image of The Doctor's face.
- Powering the Generator inside the Treatment Room will power the main electrical equipment in the room, as well as several shutters on the upper floor gallery, opening up some vault spaces.
Gallery[]
Video[]
Treatment Theatre pre-3.5.0 |
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