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Trials are matches in Dead by Daylight Dead by Daylight}}.

Overview[edit | edit source]

In a Trial, four Survivors Survivors}} face a crazed, unstoppable Killer Killer}}.

Trials take place on a procedurally chosen Realm of The Entity Entity}}. Survivors attempt to escape by powering five Generators Generators}} so that they can open one of the two Exit Gates Exit Gates}}, while the Killer attempts to sacrifice them on Hooks Hooks}}.

When trials are not taking place, Survivors and Killers are returned to The Campfire, where they wait for the next Trial to begin.

Lore[edit | edit source]

The Entity feeds on strong emotions, for example the Killer's rage and anger, or the Survivors' desperation, hope or even affection towards other Survivors. The easiest way for it to procure those strong emotions is through the never-ending trials, invoking hope in Survivors towards an escape from the nightmarish construct and fuelling the Killer's blood lust in anticipation of the sacrifice, a bizarre ritual through which The Entity extracts its sustenance, which it needs to magnify its power and sustain itself.

The sacrifice is essential for The Entity, with the Killers being rewarded by their master for successfully sacrificing and only the best Killers being granted the boon to slaughter Survivors on the spot.

Mechanics[edit | edit source]

Generators[edit | edit source]

Main article: Generators

In order to escape a Trial, Survivors have to repair five Generators which will power both Exit Gates.

Exit Gates[edit | edit source]

Main article: Exit Gates

Survivors can open one of the two Exit Gates to escape the Trial and return to The Campfire.

Hooks[edit | edit source]

Main article: Hooks

The Killers' goal is to hook every Survivor three times to sacrifice them to the Entity.

Procedural[edit | edit source]

Main article: Procedural

Every Map on which a Trial takes place is unique. All Tiles and Props on a Map are randomly generated, hence why there aren't equal versions of a Map.

This includes the main building of said Map, which can be rotated and have its Props changed.