Current Event: Join the Equinox Blood Hunt and receive Double Bloodpoints!
21-24 September 2018; 00:00:00 UTC
Equinox bloodHunt.jpg

Wreckers' Yard

From Dead by Daylight Wiki
Jump to: navigation, search
"Wreckers' Yard"
IconMap Jnk Scrapyard.png
WIP Name
Scrapyard
Realm
Autohaven Wreckers
Area in square Tiles
144
Area in m2
9,216
WreckersYardOutline.png
The Junkyard is packed with sharp objects. Walking around the area, aware of the bloodbath that took place here, changes the landscape. Blood covered metal and bits of flesh. One does not willingly walk amongst all this evidence of death.
~ Unknown (Potentially Benedict Baker)

Wreckers' Yard is one of five maps in the Autohaven Wreckers Realm.

Layout[edit | edit source]

The Junkyard is packed with sharp objects. Walking around the area, aware of the bloodbath that took place here, changes the landscape. Blood covered metal and bits of flesh. One does not willingly walk amongst all this evidence of death.

Wreckers' Yard is one of three maps without a significant landmark other than the Killer Shack, the other maps being Rotten Fields and Shelter Woods.

Instead, most of the space is taken up by high walls of scrap broken up by Autohaven Wreckers objects such as buses, cranes, and tankers as well as the occasional patch of trees. The Killer Shack is located in the centre of the map, and will always contain The Basement. High walls won't spawn next to the shack; instead it is surrounded by low walls, pull-downs, and open space. However, there usually spawns a small hill next to it. The map is medium-sized and normally-shaped, with no known special rules for the spawning of hooks, generators, or exit gates.

Strategy[edit | edit source]

Action will usually revolve around the central Killer Shack. Its location means it will often be within carrying distance, and sight lines are most clear in the area surrounding it. Rescue missions into the basement are dangerous, but often necessary here. Luckily for the survivors, escaping is relatively easy in the large outer junkyard because of the many opportunities there to break line-of-sight. Once someone has been hooked in the basement, the survivors' should coordinate a distraction to buy time for the rescue; the killer simply isn't going to venture that far from their Shack unless they are chasing someone. Killers should focus on downing survivors quickly, since prolonged chases into the outskirts of the map will not usually end well. By bringing survivors to the Shack and punishing rescue attempts, they can keep the game centered around the middle of the map where survivors are most vulnerable.

Realms & Maps
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM CROTUS PRENN ASYLUM HADDONFIELD BACKWATER SWAMP
Coal Tower Azarov's Resting Place Fractured Cowshed Disturbed Ward Lampkin Lane The Pale Rose
Groaning Storehouse Blood Lodge Rancid Abattoir Father Campbell's Chapel Grim Pantry
Ironworks of Misery Gas Heaven Rotten Fields
Shelter Woods Wreckers' Yard The Thompson House
Suffocation Pit Wretched Shop Torment Creek
LÉRY'S MEMORIAL INSTITUTE RED FOREST SPRINGWOOD GIDEON MEAT PLANT YAMAOKA ESTATE
Treatment Theatre Mother's Dwelling Badham Preschool The Game Family Residence
Sub-Realms
The Dream World The Ethereal Plane The Spirit World
Recurring Locations
The Basement The Killer Shack
Unreleased Maps
MACMILLAN ESTATE CROTUS PRENN ASYLUM BACKWATER SWAMP
Mini Infinite Gym Dead Lake
Seb's Dream Grim Gully


Trivia[edit | edit source]

  • In the Game files Wreckers' Yard is also being referred to under the name Scrapyard.
Promotional Content