Last night I got out of the fog, in a matter of speaking. I arrived in a pocket of tranquillity where the monster was nowhere to be seen. I stopped running and was immediately filled with a strange calmness. I lay down near the bonfire and closed my eyes for the first time in what seemed like days. After long, deep breaths, I plunged into what I first thought was the darkness of a dreamless sleep. And then I saw it. The Bloodweb, a space between reality and abstraction. There is no sleep here, only torment. Even my own mind is shared and bent at the Entity's will. | |||
~ Benedict Baker's Journal, Nov. 1896 (displayed to Players after opening the Bloodweb for the first time on a Character) |
Overview
The Bloodweb, as dubbed by Benedict Baker, is a metaphysical concept within the world of Dead by Daylight which can be accessed by both Survivors and Killers through their thought and sleep patterns.
Aside from Template:IconLink, it's the only possible way in the game to get Unlockables by purchasing Nodes, which cost Template:IconLink. Each Character has their own unique Bloodweb and all of them are procedurally generated, meaning that it's practically impossible to find two identical Bloodwebs between or on the same Character(s).
After unlocking every available Node in a Bloodweb (minus the ones claimed by The Template:IconLink), the Character will level up, generating a new Bloodweb. As a Character's Level increases, the Bloodweb will offer more and more Nodes per web to the player. After a Character reaches Level 10, The Entity will begin to consume a Node itself for each Node the Player takes, making some rewards impossible to obtain in that Bloodweb.
Only the inner circle of Nodes can be accessed immediately, the outer circles require you to open paths between claimed and unclaimed Nodes. Paths taken by The Entity can't be crossed.
Nodes
The Bloodweb is made up of Nodes, circular cells that are interconnected with paths and contain the Unlockables.
Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.
Node Costs
Icon | Rarity | Cost in Template:IconLink |
---|---|---|
File:FulliconAddon moldyElectrode.png | Common | |
Uncommon | ||
Rare | ||
Very Rare | ||
Ultra Rare | ||
Teachable |
Bloodweb History
Up to Patch 1.8.2
- Rarer Nodes tended to be found near the outer ring of the Bloodweb and tend to cost more Template:IconLink.
- Inner circle: 3,000 BPs
- Middle circle: 5,000 BPs
- Outer circle: 8,000 BPs
Contents
Add-ons
- Main article: Add-ons
Add-ons are a type of Survivor load-out that expand the abilities of a Killer's Power or a Survivor's Item.
Levels
- Main article: Levels
The Bloodweb consists of different Levels and ranges from Levels 1 through 50. Once a Bloodweb reaches Level 50, the Player is given the option to Prestige or can infinitely renew the Level 50 Bloodweb.
Mystery Boxes
- Main article: Mystery Boxes
Mystery Boxes are a type of special rewards of different rarities, that can contain any other Unlockable with the exception of Perks. They appear on the Bloodweb at levels 3, 5, and then every 5 levels after that.
Items
- Main article: Items
Items are a category of loadout for Survivors and can be used to aid an escape. Items can be obtained through the Bloodweb or by finding them in Chests during a trial.
Offerings
- Main article: Offerings
Offerings are burnt in The Campfire and can alter the game quite a bit.
Perks
- Main article: Perks
Bloodweb Levels 1 through 15 will spawn one Perk, from Level 15 onwards, there will spawn two Perks, but one of them will always be taken by The Entity, so choose wisely.
Unique Perks
Bloodweb Levels 5, 10 and 15 will always spawn the Tier I version of a Character's Unique Perks.
Teachable Perks
Bloodweb Levels 30, 35 and 40 will always spawn the teachable version of a Character's Unique Perks unless they have already been purchased through the Shrine of Secrets.
Tips
- (After reaching Level 10) It is suggested to go for the most desirable Nodes right away as The Entity may steal it from you.
- You can trick The Entity into consuming a big chunk of the Bloodweb by cleverly intersecting its paths and guiding it towards Key Nodes that pose the only access point for others.
- If you are looking for a particular Perk, it is suggested to unlock a Perk from every Bloodweb and not leave any out. This will narrow down future options, eventually increasing your likelihood of receiving the desired Perk.
- The Entity will always consume any second Perk in your Bloodweb.
Quotes
Level 2
Level 10
Level 15
Level 30
I feel confident that I can inculcate my awareness of the Bloodweb to the others that are trapped here with me. Maybe they can unlock their inner strength with my help. | ||
~ Benedict Baker's Journal, June 1897 (referring to unlocking Teachable Perks |
Trivia
- During the BETA, the Bloodweb was locked after reaching Level 5. However, because Players were able to complete the Level 5 Bloodweb, it capped at Level 6.