Breakable Walls are Props featured in Template:IconLink that were added with Patch 3.6.0.
Overview
Breakable Walls are similar to Template:IconLink in that they are randomly generated throughout the Map and can be broken by the Template:IconLink.
Unlike Pallets, however, Survivors cannot interact with them in any way.
Maps
CHAPTER XV: Chains of Hate introduced Breakable Walls. The Realms that received a rework as part of the graphical update The Realm Beyond - Part One were the first existing maps to newly receive
Breakable Walls; they will eventually be added to all older Realms through various reworks.
Realms including Breakable Walls to date:
- Grave of Glenvale
- Silent Hill (Realm)
- Springwood
- Badham Preschool I
- Badham Preschool II
- Badham Preschool III
- Badham Preschool IV
- Badham Preschool V
- Yamaoka Estate
Change Log
Patch 4.2.0
- Added Breakable Walls to the Springwood and Yamaoka Estate Realms.
Trivia
- The Developers originally intended for Breakable Walls to blend in with the Realm they are featured in, but still clearly visible as Breakable Walls.
- However, this idea appears to have been discarded as they decided to colour them in a scheme similar to Template:IconLink.
- Breakable Walls take 2.6 seconds to destroy and are affected by Perks boosting this interaction speed.
- Prior to Patch 3.7.0, all Killers used an altered Pallet breaking animation.
- The last time a universal feature was added to Dead by Daylight was with Patch 1.4.0, when the Damage Generator interaction was added.