Breakable Walls are Props featured in Dead by Daylight that were added with Patch 3.6.0.
Overview[]
Breakable Walls are similar to Pallets in that they are randomly generated throughout the Map and can be broken by the Killer.
Unlike Pallets, however, Survivors cannot interact with them in any way.
They can generally be found in a Map's Landmark structure, if available.
Breaking[]
Breakable Walls take the same amount of time to break as Pallets: 2.34 seconds.
Most Unlockables affecting the Pallet-Breaking speed also work on Breakable Walls.
Map Use[]
CHAPTER 15: Chains of Hate introduced the first Map featuring Breakable Walls, Dead Dawg Saloon.
Subsequently released Maps and older ones having received a Rework as part of the The Realm Beyond Update series generally feature them as well.
The sole exceptions to this are the reworked Shelter Woods, Wreckers' Yard, Rotten Fields and Sanctum of Wrath Maps.
Maps with Breakable Walls[]
- The MacMillan Estate
- Autohaven Wreckers
- Coldwind Farm
- Crotus Prenn Asylum
- Haddonfield
- Springwood
- Gideon Meat Plant
- Yamaoka Estate
- Grave of Glenvale
- Silent Hill
- Forsaken Boneyard
- Withered Isle
Interaction with Perks[]
The following Perks interact with Breakable Walls:
Survivor Perks[]
Alert | Your acute senses are on high alert. Whenever the Killer destroys a Pallet or a Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds. | |
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Windows of Opportunity | Unlocks potential in your Aura-reading ability.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres. "Rise and shine, work hard, carve out your name, |
Killer Perks[]
Brutal Strength | Your great strength allows you to shred through your prey's defences.
"It is more than muscles. A dark power motivates the beast." | |
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Fire Up | The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
"Now why don't you just fucking die?" — Freddy Krueger | |
Game Afoot | First you pick your prey, then you pick it apart.
While you are chasing your Obsession, Game Afoot activates its secondary effect:
You can only be obsessed with one Survivor at a time. "This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3 | |
THWACK! | Your prey is terrified by your relentless pursuit.
After hooking a Survivor, THWACK! activates:
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3 | |
Zanshin Tactics | Unlocks potential in your Aura-reading ability. You are mentally alert and aware of key points on the battlefield. |
Change Log[]
Patch 4.2.0[]
- Added Breakable Walls to the Springwood and Yamaoka Estate Realms.
Patch 4.3.0[]
- Added Breakable Walls to the The MacMillan Estate Realm.
Patch 4.4.0[]
- Added Breakable Walls to the Autohaven Wreckers and Ormond Realms.
Patch 4.5.0[]
- Added Breakable Walls to the Crotus Prenn Asylum and Gideon Meat Plant Realms.
Patch 4.7.0[]
- Added Breakable Walls to the Coldwind Farm Realm.
Patch 5.7.0[]
- Added Breakable Walls to the Haddonfield Realm.
Patch 6.1.0[]
- Killer Buff: reduced the Breaking time from 2.6 seconds to 2.34 seconds.
Patch 6.4.0[]
- Change: visually updated the model of Breakable Walls.
Trivia[]
- The Developers originally intended for Breakable Walls to blend in with the Realm they are featured in, but still clearly visible as Breakable Walls.
- However, this idea appears to have been discarded as they decided to colour them in a scheme similar to Pallets.
- Breakable Walls take 2.34 seconds to destroy and are affected by Perks boosting this interaction speed.
- Prior to Patch 3.7.0, all Killers used an altered Pallet-breaking animation for Breakable Walls.
- The last time such a universal feature was added to Dead by Daylight was with Patch 1.4.0, when the Damage Generator interaction was added.
Gallery[]