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Dbd-journal-generator Quotes left These strange machines can be found across this abandoned world. They seem to be some kind of generators, fuelling lights. At first I paid no attention to them, but as days turned into months I employed all of my engineering skills to actually fix one. It attracted one of these beings that is after me. But I also noticed that they were somehow tied to something else. Quotes right
~ Benedict Baker, Benedict Baker's Journal
IconHelp note Quotes left In my explorations, I found that these strange machines were the key to my survival. The more light they produced, the closer I became to my freedom. Quotes right
~ Mysterious Note, Survivor Tutorial
IconPerks whispers Quotes left Do not let the light in! Quotes right
~ The Voices, Killer Tutorial
IconHelpLoading generators

The Generators are the main Objectives of Template:IconLink in Template:IconLink.


Overview

Each Map features several Generators randomly located throughout it. Their number is equal to the number of Survivors spawned into the Trial plus 3.

The Survivors must fully repair all but two Generators for the Template:IconLink to receive power, they can then be opened and allow Survivors to escape the Map.


Generator Repair

As the Generators have four sides, it is possible for up to four Survivors to repair it simultaneously - assuming that there are no other Props blocking any of the sides. The more Survivors work on the same Generator at the same time, the faster it will be repaired.

The Generator repair time can be reduced even further by using certain Template:IconLink or equipping a Template:IconLink. Once fully repaired, the lights above the Generator will activate and illuminate the immediate area around the Generator, this will also alert the Template:IconLink, who receives an auditory and visual cue of the Generator's location.

Killers can grab a Survivor off of a Generator if the Survivor is in mid-repair and directly host them onto their shoulder.


Efficiency Penalty

If multiple Survivors repair the same Generator, a penalty to the Repair Efficiency is applied to all repairing Survivors. The penalty increases with the amount of Survivors partaking in the repair and can be negated by using the Perk Template:IconLink.

Repairing Survivors Individual Efficiency Combined Efficiency Time to repair a Generator
1 Survivor 1.0 c/s | 100 % 1.0 c/s 80 seconds
2 Survivors 0.9 c/s | 90 % 1.8 c/s 44.44 seconds
3 Survivors 0.8 c/s | 80 % 2.4 c/s 33.33 seconds
4 Survivors 0.7 c/s | 70 % 2.8 c/s 28.57 seconds

Number of Generators

The number of Generators on a Map will always be equal to the number of Survivors starting the Trial plus 3. This results in usually 7 Generators being placed randomly throughout the Map, assuming that all four Survivors joined the game. For every Survivor disconnecting during the loading screen, the Game will remove a Generator, which also lowers the number of Generators needed to be repaired in order to power the Exit Gates.

Start of Trial Generators on Map Generators to be repaired
4 Survivors 7 Generators 5 Generators
3 Survivors 6 Generators 4 Generators
2 Survivors 5 Generators 3 Generators
1 Survivor 4 Generators 2 Generators

Skill Checks

Like all skillful interactions, Generator Repair may trigger a Template:IconLink at any given moment. If a Survivor succeeds a Great Skill Check, the repair progress will receive a 2 % bonus. If they fail a Skill Check, the Generator will explode and lose 10 % repair progress. In addition, during 3 seconds, no further progress will register. The failing Survivor will shy away from the exploding Generator and shield their face. A failed Skill Check will also give the Killer an auditory and visual cue of the Generator's location. Stopping the Repair action at any moment during a Skill Check, will automatically fail it.

If a Survivor stops repairing a Generator, its current progression will be saved. Fully repairing a Generator without the help of a Toolbox, Perks and other Survivors takes 80 seconds, assuming that no Great Skill Checks are succeeded and none failed.

Generator Damage

The Killer can damage an unfinished Generator, if it has some progress on it. Doing this will regress the current progression by a maximum of 100 % over a duration of 320 seconds or at a rate of 0.25 Charges per second. If a Survivor resumes work, the regression will stop. A regressing Generator will constantly emit sparks.


Special Generators

Lunar Generators

The Lunar Generator was a special Generator model that was featured during the Howling Grounds Event. For every burnt Template:IconLink, a Lunar Generator would spawn on the Map. Repairing the Generator would grant all Survivors a Gold Coin EventObjective goldCoins, 80 of which would unlock the Untamed Donkey Jacket customization option for David King.

Frozen Cocktail Machine

The Frozen Cocktail Machine was a special Generator model that was featured during the Scorching Summer BBQ Event. By default 2 and for every burnt Template:IconLink, a Frozen Cocktail Machine would spawn on the Map. Repairing the Generator would grant all Survivors a Frozen Cocktail EventObjective summer18 survivor, 90 of which would unlock the Free Song Bird Slip Dress customization option for Kate Denson.


Change Log

Patch 1.4.0

  • Added the Damage Generator interaction for Killers.
    • After performing this interaction, a Generator slowly regresses by a maximum of 25 % over a maximum of 70 seconds.
      • This equals a regress rate of -0.286 Charges per second.

Patch 1.8.0a

  • Increased the maximum Generator regression of the Damage Generator interaction to 100 %.
    • The regress rate of -0.286 c/s remained the same.
  • Reduced the time for the Damage Generator interaction from formerly 3 seconds to 2 seconds.

Patch 1.5.0

  • Increased the required amount of Charges to fully repair a Generator from formerly 70 Charges to 80 Charges.

Patch 2.5.0

  • Generator Repair by multiple Survivors will now correctly show the efficiency penalty by turning the progress bar Red.


Trivia

  • Generators inside the houses on Lampkin Lane and Badham Preschool are yellow instead of red and don't have lights attached to them.
    • Houses that have blinking light bulbs hanging from the ceiling indicate an unfinished Generator located in that house. Once that Generator is repaired, the lights will stop blinking.
  • Powering the Generator on the Paddle Steamer on Pale Rose will sound its fog horn, that can be heard across the entire map.
  • Powering the Generator inside Gas Station on Gas Heaven will open the garage door.
    • This opens up a new escape route for the Survivors.
  • Powering the Generator in the Operation Theatre on Treatment Theatre will open all the shutter blinds on the Upper Floor.
    • This opens up new escape routes for the Survivors.
  • Powering the Generator inside the Pantry and the Rotten Shack on Grim Pantry will open the floodgates on the outside of the respective building.
    • This grants easier and more direct access to the Lower Floors.
  • Every Generator on The Game will open a nearby door when powered, creating additional routes.

Gallery


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