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Levels & Prestige refer to Character progression in Dead by DaylightIconHelp DBDlogo.


Overview

Each Survivor and Killer has their own Character progression, represented by their Level and Prestige.

Levels are represented with a number ranging from 1 to 50.
Prestige is represented with various crests and ranges from 0 to 100.

Both elements are displayed on the Character portrait, as well as at the top right of the screen when the Character is selected.


Levels

Levels are directly tied to the BloodwebIconHelp bloodweb Mechanic, with each completed Bloodweb increasing a Character's Level, until the maximum of Level 50 is reached.
Purchasing all Nodes from this Bloodweb will spawn an empty Bloodweb with one central Prestige Node, at which point one must pay 20,000 Bloodpoints to prestige and renew the Bloodweb at Level 1.
A Character can be continuously prestiged until Prestige 100

If a Character has not yet been prestiged, reaching Levels 5, 10, and 15 will unlock Perk Slots 2, 3, and 4 respectively.

Perk Spawns

Each Bloodweb starts off spawning a single PerkIconHelp perks.
Progressing a Character's Level will eventually increase that amount up to 4 Perks, from which the Player can buy up to 2 Perks:

Level Spawned Perks Purchasable Perks Entity Activity Start
1 - 9
1 Perk 1 Perk None
10
2 Perks 1 Perk After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 1 Perk.
11 - 14
1 Perk 1 Perk After purchasing 5 Nodes; will not consume any Perk.
15
2 Perks 1 Perk After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 1 Perk.
16 - 19
1 Perk 1 Perk After purchasing 5 Nodes; will not consume any Perk.
20
2 Perks 1 Perk After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 1 Perk.
21 - 24
1 Perk 1 Perk After purchasing 5 Nodes; will not consume any Perk.
25 - 39
2 Perks 1 Perk After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 1 Perk.
40 - 49
3 Perks 2 Perks After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 1 Perk.
50
4 Perks 2 Perks After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 2 Perks.


Prestige

Prestige is an inherent part of Dead by Daylight's Character Progression and occurs at Level 50, after which a Character's Bloodweb is reset to Level 1, while their Prestige is increased by +1 up to a maximum of Prestige 100.

The Prestige Icon shown on the HUD is also shown in the Tally Screen after a Trial and reflects one's dedication to a Character.
The Prestige Icon comes with various Crests depending on the number of times one has prestiged that Character (see Gallery).

Prestige 100

Prestige 100 is the maximum achievable Prestige Level.

Going from Prestige 99 to Prestige 100 will immediately spawn a Level 50 Bloodweb that infinitely renews itself whenever all of its Nodes are purchased, allowing Players to continue supplying that Character with new Unlockables.

There is no possibility to reach a higher Prestige Level.

The behaviour of the Bloodweb when reaching Prestige 100 is identical to having reached Prestige III, Level 50 before the Prestige Rework of 6.1.0.

Prestige Rewards

Reaching specific Prestige Milestones unlocks special Rewards:

Prestige Level Unlocked Reward(s)
Prestige 1
Unlocks that Character's Unique Perks at Tier I for immediate use on all Characters, automatically adding them to their inventories.
  • This also unlocks the ability for Tier II and Tier III of these Perks to spawn randomly in the BloodwebIconHelp bloodweb.
  • Higher Tiers may also be purchased from the Shrine of SecretsIconHelp shrineOfSecrets.
Prestige 2
Automatically upgrades that Character's Unique Perks to Tier II on all Characters.
  • If a Character has unlocked some or all of these Perks at Tier III already (through the Bloodweb or the Shrine of Secrets), this will not affect them.
Prestige 3
Automatically upgrades that Character's Unique Perks to Tier III on all Characters.
Prestige 4
Unlocks that Character's first blood-stained Cosmetic Piece. D Torso01 P01 Torso S01 Weapon01 P01 Weapon
Prestige 5
Unlocks that Character's second blood-stained Cosmetic Piece. D Legs01 P01 Legs S01 Body01 P01 Body
Prestige 6
Unlocks that Character's third blood-stained Cosmetic Piece. D Head01 P01 Head S01 Head01 P01 Head / Mask
Prestige 7
Unlocks that Character's first Perk Charm. S01 PCharm001 K01 PCharm001
Prestige 8
Unlocks that Character's second Perk Charm. S01 PCharm002 K01 PCharm002
Prestige 9
Unlocks that Character's third Perk Charm. S01 PCharm003 K01 PCharm003
General Prestige Reward:
Alongside the Rewards mentioned above, higher Prestige Levels generally increase the chances of small low-level Bloodwebs to spawn rarer Nodes.

Prestige Rework Catch-up

Stage 1

With the Prestige Rework in Patch 6.1.0, the Developers implemented the first stage of a catch-up mechanic that would automatically progress all Players' Characters based on existing Levels of Prestige and the amount of Perk Tiers one had purchased on them, as well as ensure that no already unlocked Perks, Items, and Cosmetics would be lost with the new system's implementation.

The following rules were applied:

  • Each pre-existing Level of Prestige would grant +2 additional Prestige Levels in the new system:
    • A Character who was Prestige I would be set to Prestige 3.
    • A Character who was Prestige II before would be set to Prestige 6.
    • A Character who was Prestige III before would be set to Prestige 9.
  • The amount of Perk Tiers (counting each Tier of Perk separately) one had purchased on a Character would grant additional Prestige Levels in the new system, based on specific thresholds:
    • 70 to 119 Perk Tiers would give +1 additional Prestige Level
    • 120 to 169 Perk Tiers would give +2 additional Prestige Levels
    • 170 to 219 Perk Tiers would give +3 additional Prestige Levels
    • 220 to 269 Perk Tiers would give +4 additional Prestige Levels
    • 270 to 319 Perk Tiers would give +5 additional Prestige Levels
    • 320 or more Perk Tiers would give +6 additional Prestige Levels
  • Prestige 9 would be the highest Level of Prestige a Character could be after transferring to the new system, even if the above rules say they should be higher.
  • Existing unlocked Teachable PerksIconHelp teachables would immediately grant access to Tier I of those Perks on all Characters if no other mechanic had already granted access to those Perks.
  • Added a unique Prestige Crest Artwork for each Prestige Level.
  • Characters who were already Prestige III on the old system would unlock a toggle-able animated Scratch Mark effect on their Character Portrait on the Character Selection screen.
  • In Patch 6.3.0, Characters that were on Level 50 before a Prestige level prior to the introduction of Patch 6.1.0 were awarded +2 additional Prestige Levels as if they had been prestiged.
    • Additionally, Characters previously on Level 50 of Prestige 2 were awarded with the toggle-able Scratch Mark effect as well.

Stage 2

Patch 6.3.0 included the second stage of the catch-up mechanic:

  • All Characters that had been at Level 50 and either Prestige 0, 1, or 2 at the time of the release of Patch 6.1.0 would receive 2 bonus Prestige Levels under the new system.


History

Old Level Rewards

Level Reward
5
Unlocked the 2nd Perk Slot.
10
Unlocked the 3rd Perk Slot.

The EntityIconHelp entity starts appearing in larger BloodwebsIconHelp bloodweb.

15
Unlocked the 4th Perk Slot.
30
Spawned the 1st Teachable Perk.
35
Spawned the 2nd Teachable Perk.
40
Spawned the 3rd Teachable Perk.
50
Marked the maximum achievable Level.
Players had the option to either prestige or continuously renew this Bloodweb.

Old Prestige

Before the Prestige Rework in Patch 6.1.0, Prestige was an option to reset a Character's Level back to Level 1 in exchange for slightly increased chances of the Bloodweb to spawn rarer Nodes, as well as a blood-stained version of the Character's default Outfit.
This process could be repeated up to 3 times.

Old Prestige Rewards

Before the Prestige Rework in Patch 6.1.0, the specific effects prestiging had on a Character's progression were as follows:

  • Reset a Character's Levels to Level 1.
  • Unlocked one of three blood-stained versions of a Character's default Outfit:
    • For Survivors, Prestige I would unlock the blood-stained Torso.
    • For Survivors, Prestige II would unlock the blood-stained Legs.
    • For Survivors, Prestige III would unlock the blood-stained Head.
    • For Killers, Prestige I would unlock the blood-stained Weapon.
    • For Killers, Prestige II would unlock the blood-stained Body.
    • For Killers, Prestige III would unlock the blood-stained Head/Mask.
  • Consumed all Unlockables, resetting the Character's inventory and Load-out.
  • Relocked the 2nd, 3rd, and 4th Perk Slots

It should be noted that if one had already unlocked that Character's Teachable PerksIconHelp teachables, they would remain unlocked and unaffected by Prestige.

Increased Node Rarities

In addition to the aforementioned effects, each Level of Prestige also slightly increased the odds of spawning Nodes of higher Rarities (Rare, Very Rare, or Ultra Rare) in a Character's Bloodweb.

Legacy Prestige

Main article: Legacy Prestige

Legacy Prestige was a special one-time Reward for prestiging one's Characters with the original immensely grindy Bloodweb from before Patch 1.3.0.


Change Log

Patch 1.1.0

  • Nerf: Characters who prestige are no longer allowed to keep all 4 Perk Slots unlocked, they will now be reset as well.

Patch 2.0.0

  • Quality of Life: reduced the Level requirement for unlocking Perk Slots 2, 3, and 4 from Levels 15, 20, and 25 to Levels 5, 10, and 15.
  • Quality of Life: instead of spawning at Levels 5, 10, and 15, Characters now automatically have the Tier I version of their Unique Perks unlocked and in their inventory from the start.

Patch 6.1.0

  • Rework: completely reworked the Prestige and Teachable-Perks System.
    • Teachable Perks have been removed, Unique Perks are now unlocked through the Prestige System.
    • Prestige now ranges from 1 to 100.
    • Prestiging no longer resets a Character's inventory.

Patch 6.1.2 / 6.1.3

  • Buff: Prestiging noticeably increases the chances for rarer Nodes to spawn in the low-level Bloodwebs.

Trivia

  • For Survivors, the order in which the Bloody Cosmetics are unlocked goes Torso, Legs, Head.
  • For Killer, the order in which the Bloody Cosmetics are unlocked goes Weapon, Body, Head/Mask.

Prestige

  • If Character A's current BloodwebIconHelp bloodweb contains Tier III of a Unique Perk of Character B, who has not reached Prestige 3 yet, prestiging Character B to Prestige 3, which adds Tier III of their Unique Perks to the inventories of all Survivors or Killers, will automatically replace the Perk in Character A's Bloodweb with another random Perk in its stead.
    • The same occurs analogous when the Perk in Character A's Bloodweb is Tier II and Character B is prestiged to Prestige 2.


Gallery

Prestiging

Prestige Crests

Old Prestige Icons

These were the Prestige icons for Prestiges I, II, and III that were used up to the Prestige Rework in Patch 6.1.0:

Scratch Mark Portrait Effect

The aforementioned Scratch Mark effect on Character Portraits, on Yui, Cheryl, The Deathslinger, and The Executioner.


CHARACTER PROGRESSION & HUD OVERLAY
EmblemIcon evader gold Emblems EmblemIcon chaser iridescent Icon Grades Grades P100 Icon Levels & Prestige Atl Loadout Icon XP Player Level Icon Ranks Ranks IconHelp statusHUD Status HUD
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