Patches are regular updates to Dead by Daylight.
Overview
Each Patch is accompanied by a list of Patch Notes, which detail the changes the Developers made to the Game from one Patch to the next.
The list below lists all Patches and their accompanying Patch Notes since the release of the Game in June of 2016 (Patch 1.0.0).
The release dates are from the Steam version only, though they usually match with the dates of console releases.
To see all Patch Notes on one continuous page, please refer to Patches (Legacy Display).
Patches
Patch 7.6.2 - 01 April 2024 |
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KILLER UPDATES
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Patch 7.6.1 - 25 March 2024 |
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CONTENT
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Patch 7.6.0 - 12 March 2024 |
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Content
New Killer - The Unknown Killer Power Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown. Special Ability: Hallucinations The Unknown will intermittently creates up to 4 Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like Hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination's spawn time decreases by 10 seconds. Special Ability: Teleport The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct. Perks Unbound This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means. After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself. Unforeseen When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters. You gain Undetectable for that duration. Then, this Perk goes on cooldown for 30/30/30 seconds. Undone When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens. When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second. Then, once the Generator is unblocked, it starts regressing. This Perk goes on cooldown for 60 seconds. New Survivor - Sable Ward Perks Invocation: Weaving Spiders When in the Basement near the circle, press the ability button 1 to begin the Invocation. Invocations take 120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing speed by 50% each. If they have an Invocation Perk equipped, they increase it by 100% instead. Once the Invocation is completed: You become injured and Broken for the rest of the Trial. Reduce the max required Generator progress of all remaining Generators by 8/9/10 charges (same effect as "Brand New Part"). Completing the Invocation disables that Perk for all Survivors. Strength in Shadows When in the basement, this Perk activates. Unlocks the Strength in Shadows ability, which allows you to heal without a med-kit at 70/70/70% normal healing speed. When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds. Wicked Your self-unhook attempts in the basement always succeed. When you are unhooked or unhook yourself, you see the Killer's aura for 16/18/20 seconds. New Map - Greenville Square A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us. PatchNotesDividerSmolWhite.png Mangled Update Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we'll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out. Affected Perks Blood Echo Sloppy Butcher Scourge Hook: Gift of Pain Vigil Affected Addons Defaced Smiley Pin (Legion) Diagnostic Tool (Singularity) Rusted Spike (Deathslinger) Begrimed Chains (Hillbilly) Blind Warrior - White (Wraith) Broken Hilt (Knight) Fragile Wheeze (Nurse) Grissly Chains (Cannibal) Honey Locust Thorn (Deathslinger) Cain's Helmet (Xenomorph) Powdered Glass (Skull Merchant) Rusted Jaws (Trapper) Rusty Attachments (Pig) Unity Blades (Pig) Rusty Head (Huntress) Sulphuric Acid Vial (Clown) Thorny Nest (Artist) Begrimed Head (Huntress) Straight Razor (Good Guy) Tilling Blade (Dredge) Cat Block (Nightmare) Z Block (Nightmare) Crimson Ceremony Block (Executioner) PatchNotesDividerSmolWhite.png Killer Updates The Blight Add-Ons Compound Thirty-Three: Rush cannot be performed more than 3 times (was 2). Increases Rush turn rate by 33%. Increases Rush duration by 33%. The Clown Basekit Increased Afterpiece Antidote duration to 6 seconds (was 5). Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5). Increased number of bottle to 6 (was 4). Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic. Add-Ons Redhead's Pinky Finger: Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends. Sets maximum number of carried bottles to 1 (new functionality). The Demogorgon Basekit Decreased Shred successful hit cooldown to 2.7 seconds (was 3). Decreased Shred pallet break cooldown to 1.8 seconds (was 2). Add-Ons Black Heart: Decreases Shred hit cooldown by 10% (was 15%). Barb's Glasses: Decreases Shred pallet break cooldown by 10% (was 15%). The Doctor Basekit Increased Shock Therapy range to 12 meters (was 10.7). Decrease Shock Therapy detonation delay to 0.8 seconds (was 1). Add-Ons "Discipline" - Class III: Decreases the detonation delay of Shock Therapy by 15% (was 20%). "Discipline" - Carter's Notes: Decreases the detonation delay of Shock Therapy by 20% (was 30%). The Hag Basekit Increased Phantasm Trap teleport range to 48 meters (was 40). Decreased Phantasm Trap setting time to 0.9 seconds (was 1). Increased triggered Phantasm Trap duration to 6 seconds (was 5). Decreased Phantasm Trap trigger range to 2.7 meters (was 3). Increased the time it takes to wipe away traps to 4 seconds (was 3.5). Add-Ons Bloodied Mud: Decreases Phantasm Trap trigger range by 30% (was "Increases"). Bloodied Water: Decreases Phantasm Trap trigger range by 20% (was "Increases"). Bog Water: Decreases Phantasm Trap trigger range by 10% (was "Increases"). Cracked Turtle Egg: Increases triggered Phantasm Trap duration by 20% (was 55%). Cypress Necklet: Increases Phantasm Trap setting speed by 15% (was 20%). Dead Fly Mud: Increases teleportation range by 10% (was 20%). Dragonfly Wings: Increases teleportation range by 12.5% (was 25%). Dried Cicada: Increases teleportation range by 15% (was 30%). Half Eggshell: Increases triggered Phantasm Trap duration by 15% (was 45%). Powdered Eggshell: Increases triggered Phantasm Trap duration by 10% (was 25%). Rope Necklet: Increases Phantasm Trap setting speed by 10% (was 15%). Swamp Orchid Necklet: Increases Phantasm Trap setting speed by 20% (was 25%). The Huntress Basekit Increased Hatchet count to 7 (was 5). Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1). The Pig Basekit Increased Ambush attack duration to 2.3 seconds (was 2). Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3). Decreased Ambush attack miss cooldown to 1.5 seconds (was 2). Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6). Decreased the time it takes for The Pig to crouch to 1 second (was 1.3). Removed The Pig's ability to see Jigsaw Boxes. Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500). Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500). Add-Ons Combat Straps: Increases crouching and uncrouching speed by 10% (was 30%). Shattered Syringe: Decreases Ambush attack miss cooldown by 10% (was 25%). Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 10% (was 25%). Amanda's Secret: Gain a notification when a Survivor removes a Reverse Bear Trap. Auras of Survivors removing a Reverse Bear Trap are revealed to you for 6 seconds. Disables your ability to see the Auras of Jigsaw Boxes. (removed functionality as it is now basekit). Archives & Events The Blood Moon event begins March 18th at 11:00 am ET. The Blood Moon event tome also opens March 18th at 11:00 am ET. PatchNotesDivider.png Features Bloodweb Improvements The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged. Level up pop-ups can be skipped by pressing: Controller's A button, mouse's left button, any keyboard key Added loading wheel animation when data is being loaded. Loadout and Perks Selecting an empty Perk slot will no longer reset to the first page of Perks. Perks can now be searched with certain keywords and short-forms. Locked Outfit Discount Tag Removal For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set. PatchNotesDivider.png Bug Fixes Archives Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Clown and downing a Survivor affected by the Afterpiece Antidote. Fixed an issue where the Ailing Annihilator Challenge would unintentionally gain progress by the Killer's Perk(s) if they applied a Perk effect, but not a Status Effect. Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Twins and using Victor Pounce ability. Fixed an issue where the Ailing Annihilator Challenge failed to gain progress after grabbing a Survivor from inside a locker when playing as The Dredge. Fixed an issue where the Ailing Annihilator Challenge failed to gain progress if a Survivor fell into the dying state after failing to mend their Deep Wound Status Effect. Fixed an issue where bots could unintentionally provide progression toward the player's active Challenge(s). Fixed an issue where the Core Memory fragments could spawn in the ground in the Mount Ormond Realm. Audio Fixed an issue that caused Kate's Composer Pyjamas Outfit to have the wrong music playing in the lobby. Fixed an issue that caused The Blight's Wandering Cat Outfit to have the default SFX. Fixed an issue that caused The Blight's Wandering Cat Outfit to have the wrong music playing in the lobby. Fixed an issue that caused Yun-Jin's Record-Breaking Sneakers to play the High Heels SFX. Fixed an issue that caused a spatialization issue with the Artist's Dire Crow Power. Fixed an issue that caused Invocation: Weaving Spiders sound to restart when Survivor interrupt a co-op Invocation action. Fixed an issue that caused The Wraith's cloak transition sound effect to be global instead of 40m. Fixed an issue that caused the sound to stutter when switching left and right quickly from pod to pod as The Singularity. Bots Nemesis Zombies now turn around when walking into an obstacle at an indirect angle. Nemesis Zombies now correctly walk around a specific Vault Frame in The Underground Complex. Bots no longer get stuck near the Exit Gate while trying to escape The Underground Complex. Bots now try to run past the Killer when trapped in a dead end. Bots now replace Survivors who were kicked for cheating. Characters Fixed an issue where The Oni's ceremonial blade was facing the wrong direction. Fixed an issue where The Huntress's hatchet throw animation no longer misaligns with the thrown hatchet's trajectory. Fixed an issue that caused The Oni's Demon Dash and Demon Strike animation to play at a slower rate. Fixed an issue that caused The Legion in Feral Frenzy, when Blinded by a Survivor, to not play the cooldown animation. Fixed an issue that caused The Knight to teleport by performing interactions from far away using Guardia Compagnia. Fixed an issue that caused Survivors to get stuck in the locker when opened at the same time one of The Knight's Guards searched it. Fixed an issue that caused The Onryo's Ring Drawing Add-On to give Survivors an extra Condemned stack when they heal something while they are holding a VHS Tape. Fixed an issue that caused The Hillbilly's Overdrive cooldown movement speed not to be decreased. Environment/Maps Fixed an issue in Lery's Hospital where two basements would spawn. Fixed an issue in Dead Dawg Saloon where Victor can reach an area unreachable to Survivors. Fixed an issue in the Temple Of Purgation where an asset would block the navigation of players. Fixed multiple issues related to the placement of the salt circle that appears with the Perk Invocation: Weaving Spiders. Fixed multiple issues where the traps of The Trappers can be hidden under ground assets. Fixed an issue in Lery's Hospital where The Nurse could blink through the ceiling. Fixed an issue in Mount Ormond Resort where a Hook would not appear properly in the main building. Perks Fixed an issue that caused the aura of Entity blocked Generators not to fade when in close proximity to the Generator with the Visionary Perk equipped. Fixed an issue that caused the Deja Vu Perk not to reveal Generator auras affected by the Trail of Torment Perk. Fixed an issue that caused the Reactive Healing Perk to fully heal the player when a locker interrupt occurs. UI Fixed an issue where the active state of the tab in the player profile is not resetting properly. Fixed an issue where the player profile is displayed on the offering screen. Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts. Fixed an issue where some player cards do not appear in the search results. Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5. Chapter packs are now shown with their official names. Discount tags are no longer showed on Outfits that can not be purchased. Black bars no longer appear on the sides of the screen when transitioning out of multiple menus. Survivor status icon now displays the correct status on the tally screen if a Survivor is sacrificed and the Killer disconnects. Fixed an issue which would cause a freeze in the event menu store, when trying to buy an owned cosmetic. Fixed the visual state of the disabled Killer selection button in the online Killer lobby. Misc. Survivor loadouts now save correctly if the game is closed after completing a Challenge. Fixed an issue that caused Survivors to be able to continue repairing a Generator if that Generator exploded while the last Generator required to escape the match was repaired. PatchNotesDivider.png Known Issues The Unknown's DLC exclusive cosmetic is currently not granted when purchasing the All Things Wicked Chapter (fixed in 7.6.1 Hotfix). Due to an issue causing Charlotte to be hindered in her navigation, The Twins will be kill switched until a future update. The percentages for Scourge Hook: Gift of Pain are incorrect. PatchNotesDivider.png Public Test Build (PTB) Adjustments Killer Updates - The Unknown Basekit Increased Hindered status effect on UVX airborne hits from 3% to 6%. Weakness’ duration now increases by 6 seconds when a Survivor is injured by UVX. Add-Ons Notebook of Theories Updated the Add-On's description to better clarify the increased time duration to Hindered status effect triggered upon UVX airborne hits. Homemade Mask Increased Blindness duration for the Add-On to 60 seconds (was 45 seconds). Survivor Updates - Sable Ward Invocation: Weaving Spiders Changed benefit to reduce total Generator charges. Added a score event when completing the Invocation. Strength in Shadows Increased healing speed benefit for being in the basement to 70%. Wicked Complete rework - see description above. Killer Updates - The Huntress Reverted The Huntress' movement speed while holding a Hatchet to 3.08 m/s (was 3.54 m/s). Killer Updates - The Pig Reverted the Reverse Bear Trap timer to 150 seconds (was 180 seconds). Killer Updates - The Clown The Redhead's Pinkie Finger Add-On now reduces the maximum carried bottles to 1 (previous reduced capacity by 3). PatchNotesDivider.png PTB Bug Fixes Fixed an issue that caused the completed Generator notification bubble to fail to be displayed when a Generator is completed from the Perk Invocation: Weaving Spiders. Fixed an issue that prevented Killers from interrupting Survivors performing an Invocation. Fixed an issue that caused performing an Invocation with multiple Survivors to not count towards co-op Daily Rituals. Fixed an issue that caused the radial timer for the Killers aura reveal to be missing when finishing the self-healing action with the Strength in Shadows Perk. Fixed an issue that caused the Unforeseen Perk to activate while it was already active under certain circumstances. Fixed an issue that caused the Unforeseen and Dark Devotion Perk timers to fail to pause when the other Perk gets activated. Fixed an issue that caused the Undetectable Status Effect from the Perk Machine Learning to be lost at the end of the Unforeseen Perk's duration. Fixed an issue that caused damaging a Generator with the Unforeseen Perk to cause 2 Terror Radius' from the Survivor's perspective while simultaneously using the Perk Dark Devotion. Fixed an issue that caused The Unknown's Husks not to turn towards Survivors from a Spectator perspective. Fixed an issue that caused The Unknown's Husks in cooldown to be very difficult to destroy with the UVX projectile when equipping the Slashed Backpack Add-On. Fixed an issue that caused The Unknown's Husks to appear transparent after they spawn and have been teleported to more than once. Fixed an issue that caused The Unknown's UVX VFX to remain in the Trial indefinitely after a Survivor disconnects while Weakened. Fixed an issue that caused The Unknown's Add-Ons Notebook of Theories and Rabbit's Foot to be missing the Status Effect notification. Fixed an issue that caused the Healing action not to automatically continue when all med-kit charges are used during a heal. Fixed an issue that caused Survivors to run/crawl in place when exiting the trial through the exit gates. Fixed an issue that caused the Undetectable Status Effect from the Insidious Perk to be applied before the Perk charge duration finished. Fixed an issue that caused the Potential Energy Perk not to gain Tokens when repairing a Generator with a Toolbox until it was depleted. Fixed an issue that caused the progress bar to appear full if repairing a Xenomorph Flame Turret more than once. |
Patch 7.6.0 (PTB) - 20 February 2024 |
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Content
New Perk Type: Invocation Invocations are a new type of Survivor Perk. Invocations require Survivors to activate a salt circle in the Basement; on activation, a penalty is paid in exchange for a large boost. New Survivor - Sable Ward Perks Invocation: Weaving Spiders When in the Basement near the circle, press the ability button 1 to begin the Invocation. Invocations take 120/120/120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing the speed by 50/50/50% each. If they have an Invocation Perk equipped, they increase it by 100/100/100% instead. Once the Invocation is completed: You become injured and Broken for the rest of the Trial, and all Generators instantly gain 9/12/15 charges. Completing the Invocation disables that Perk for all Survivors. Strength in Shadows When in the basement, this Perk activates. Unlocks the Strength in Shadows ability, which allows you to heal without a Med-Kit at 60/60/60% normal healing speed. When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds. Wicked NOTE: The PTB features an older version of the Perk which has since been replaced. The effects listed below are how the Perk functions on the PTB, but this effect will be changed before the update goes live. This Perk starts with 1 Token, up to a maximum of 5/5/5 Tokens. For each Token, you recover from Mangled 20/20/20% faster. For each 15/15/15 seconds spent in the basement, gain 1 Token. While affected by the Cursed Status Effect, you heal 8/9/10% faster. New Killer - The Unknown Killer Power Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown. Special Ability: Hallucinations The Unknown will intermittently create Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination's spawn time decreases by 10 seconds. Special Ability: Teleport The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct. Perks Unbound This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means. After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself. Unforeseen When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters. You gain Undetectable for that duration. Then, this Perk goes on cool-down for 30/30/30 seconds. Undone When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens. When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second. Then, once the Generator is unblocked, it starts regressing. This Perk goes on cooldown for 60 seconds. New Map - Greenville Square A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us. Mangled Update Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we'll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out. Affected Perks Blood Echo Sloppy Butcher Scourge Hook: Gift of Pain Affected Addons Defaced Smiley Pin (Legion) Diagnostic Tool (Singularity) Rusted Spike (Deathslinger) Begrimed Chains (Hillbilly) Blind Warrior - White (Wraith) Broken Hilt (Knight) Fragile Wheeze (Nurse) Grisly Chains (Cannibal) Honey Locust Thorn (Deathslinger) Cain's Helmet (Xenomorph) Powdered Glass (Skull Merchant) Rusted Jaws (Trapper) Rusty Attachments (Pig) Unity Blades (Pig) Rusty Head (Huntress) Sulphuric Acid Vial (Clown) Thorny Nest (Artist) Begrimed Head (Huntress) Straight Razor (Good Guy) Tilling Blade (Dredge) Cat Block (Nightmare) Z Block (Nightmare) Crimson Ceremony Block (Executioner) Killer Updates The Blight Add-Ons Compound Thirty-Three: Rush cannot be performed more than 3 times (was 2). Increases Rush turn rate by 33%. Increases Rush duration by 33%. The Clown Basekit Increased Afterpiece Antidote duration to 6 seconds (was 5). Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5). Increased number of bottle to 6 (was 4). Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic. The Demogorgon Basekit Decreased Shred successful hit cooldown to 2.7 seconds (was 3). Decreased Shred pallet break cooldown to 1.8 seconds (was 2). Add-Ons Black Heart: Decreases Shred hit cooldown by 10% (was 15%). Barb's Glasses: Decreases Shred pallet break cooldown by 10% (was 15%). The Doctor Basekit Increased Shock Therapy range to 12 meters (was 10.7). Decrease Shock Therapy detonation delay to 0.8 seconds (was 1). Add-Ons "Discipline" - Class III: Decreases the detonation delay of Shock Therapy by 15% (was 20%). "Discipline" - Carter's Notes: Decreases the detonation delay of Shock Therapy by 20% (was 30%). The Hag Basekit Increased Phantasm Trap teleport range to 48 meters (was 40). Decreased Phantasm Trap setting time to 0.9 seconds (was 1). Increased triggered Phantasm Trap duration to 6 seconds (was 5). Decreased Phantasm Trap trigger range to 2.7 meters (was 3). Increased the time it takes to wipe away traps to 4 seconds (was 3.5). Add-Ons Bloodied Mud: Decreases Phantasm Trap trigger range by 30% (was "Increases"). Bloodied Water: Decreases Phantasm Trap trigger range by 20% (was "Increases"). Bog Water: Decreases Phantasm Trap trigger range by 10% (was "Increases"). Cracked Turtle Egg: Increases triggered Phantasm Trap duration by 20% (was 55%). Cypress Necklet: Increases Phantasm Trap setting speed by 15% (was 20%). Dead Fly Mud: Increases teleportation range by 10% (was 20%). Dragonfly Wings: Increases teleportation range by 12.5% (was 25%). Dried Cicada: Increases teleportation range by 15% (was 30%). Half Eggshell: Increases triggered Phantasm Trap duration by 15% ((was 45%). Powdered Eggshell: Increases triggered Phantasm Trap duration by 10% (was 25%). Rope Necklet: Increases Phantasm Trap setting speed by 10% (was 15%). Swamp Orchid Necklet: Increases Phantasm Trap setting speed by 20% (was 25%). The Huntress Basekit Increased Hatchet count to 7 (was 5). Increased The Huntress' movement speed while holding a Hatchet to 3.54 m/s (was 3.08). Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1). The Pig Basekit Increased Ambush attack duration to 2.3 seconds (was 2). Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3). Decreased Ambush attack miss cooldown to 1.5 seconds (was 2). Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6). Decreased the time it takes for The Pig to crouch to 1 second (was 1.3). Increased the Reverse Bear Trap's timer to 180 seconds (was 150). Removed The Pig's ability to see Jigsaw Boxes. Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500). Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500). Add-Ons Combat Straps: Increases crouching and uncrouching speed by 10% (was 30%). Shattered Syringe: Decreases Ambush attack miss cooldown by 10% (was 25%). Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 10% (was 25%). PatchNotesDivider.png Features Copyrighted Music A separate toggle has been added to the Audio section of the Settings menu to enable or disable copyrighted music. This setting is no longer bound to Anonymous Mode. UX Bloodweb Improvements The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged. Level up pop-ups can be skipped by pressing: Controller's A button Mouse's left button Any keyboard key Added loading wheel animation when data is being loaded. Locked Outfit Discount Tag Removal For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set. PatchNotesDivider.png Bug Fixes Audio Certain Character sounds in menus should now correctly match changes incurred by the equipped customizations. Fixed a missing voiceline between Ellen Ripley and Jonesy in the menus. Bots The Nemesis' Zombies no longer attempt to navigate towards vaults as they cannot vault. Bots playing on The Underground Complex Map are better at avoiding dead-ends in certain tiles. Characters The Cenobite's camera no longer points upwards when hit by a Possessed Chain. The Blight no longer has 3 Tokens when equipping both C33 and Iridescent Tag Add-Ons. The Hillbilly’s Chainsaw no longer reappears late when dropping a carried Survivor after being Blinded or Stunned. When crouched, The Pig no longer plays the wrong vaulting animation. Downing a Survivor affected by the Afterpiece Antidote no longer fails to give progression to the Ailing Annihilator Archive Challenge. The Singularity's Biopods can now properly lock on to Survivors when on a 21:9 aspect ratio and the 16:9 aspect ratio setting is set to ON. The Knight's Guards now correctly detect Survivor loud noises. The Hillbilly’s achievement The Grind now correctly counts Chainsaw hits. Core Memory: Disturbing Notions: On the Ormond Map, Memory Shards may spawn in the ground and cannot be collected by the Survivor. Globally, The Trapper’s Bear Traps will appear to be floating when placed near a Pallet. Certain Killer Perks no longer provide progression to the Ailing Annihilator Archive Challenge without giving a Status Effect to the Survivors. The Dredge's Abduction now counts correctly as downing for the Ailing Annihilator Challenge. Hubris no longer enters cooldown after intentionally dropping a Survivor when they are past 75% wiggle progress. Survivors can get stuck inside Lockers if they slowly enter the Locker or under poor networking conditions. The Plot Twist Perk no longer activates the Dissolution Perk. Survivors can no longer place traps on regressing Generators. Survivors now correctly receive the Killer Stun scoring event when using Blast Mine. M2 attacks are no longer considered basic attacks when Blinded. The Blight's Rush action no longer fails to activate when a Trial lasts very long. Killers no longer jump when the damage actions are cancelled. The Thwack! Perk no longer fails to activate after destroying a breakable wall. The Knight can no longer teleport by performing interactions from far away, using his power Guardia Compagnia. Environment/Maps Improved performance globally when decorations are used on Maps. Fixed and issue for the bot navigation on the Combine Harvester Fixed an issue where the dark mist would not appear everywhere in the Greenville Square Fixed an issue in the Greenville Square where the Blight could not bounce off blockers Fixed an issue in RPD where the Xenomorph turrets could should through the walls UI Fixed an issue where the active state of the tab in the player profile is not resetting properly. Fixed an issue where the player profile is displayed on the offering screen. Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts. Fixed an issue where some player cards do not appear in the search results. Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5. Misc Black bars no longer appear around the screen in menus and transitions, in resolutions other than 16:9. PatchNotesDivider.png Known Issues The Withered Isle Offering will not bring players to the new map, Greenville Square. |
Patch 7.5.2 - 14 February 2024 |
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CONTENT
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Patch 7.5.1 - 08 February 2024 |
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CONTENT
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Patch 7.5.0a - 31 January 2024 |
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BUG FIX
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Patch 7.5.0 - 30 January 2024 |
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FEATURES
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Patch 7.5.0 (PTB) - 09 January 2024 |
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FEATURES
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Patch 7.4.2 - 13 December 2023 |
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KILLSWITCH
CONTENT
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Patch 7.4.1 - 05 December 2023 |
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UX
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Patch 7.4.0 - 28 November 2023 |
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CONTENT
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Patch 7.4.0 (PTB) - 08 November 2023 |
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CONTENT
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Patch 7.3.3 - 06 November 2023 |
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BUG FIXES
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Patch 7.3.2 - 26 October 2023 |
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CONTENT
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Patch 7.3.1 - 18 October 2023 |
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CONTENT
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Patch 7.3.0 - 10 October 2023 |
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CONTENT
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Patch 7.3.0 (PTB) - 19 September 2023 |
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CONTENT
Each token decreases your Terror Radius by 5 meters while in a chase (was 4 meters).
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Patch 7.2.3 - 20 September 2023 |
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BUG FIXES
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Patch 7.2.2 - 13 September 2023 |
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CONTENT
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Patch 7.2.1 - 05 September 2023 |
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BUG FIXES
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Patch 7.2.0 - 29 August 2023 |
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CONTENT
CHANGES FROM THE PTB
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Patch 7.2.0 (PTB) - 08 August 2023 |
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CONTENT
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Patch 7.1.2a - 15 August 2023 |
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BUG FIXES
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Patch 7.1.2 - 09 August 2023 |
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FEATURES
BUG FIXES
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Patch 7.1.1 - 01 August 2023 |
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CONTENT
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Patch 7.1.0 - 25 July 2023 |
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CONTENT
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Patch 7.1.0 (PTB) - 05 July 2023 |
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FEATURES
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Patch 7.0.2 - 28 June 2023 |
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CONTENT
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Patch 7.0.1 - 21 June 2023 |
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UPDATES
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Patch 7.0.0 - 13 June 2023 |
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CONTENT
CHANGES FROM THE PTB
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Patch 7.0.0 (PTB) - 23 May 2023 |
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CONTENT
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Patch 6.7.2 - 18 May 2023 |
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CONTENT
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Patch 6.7.1 - 03 May 2023 |
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BUG FIXES
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Patch 6.7.0 - 18 April 2023 |
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CONTENT
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Patch 6.7.0 (PTB) - 29 March 2023 |
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CONTENT
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Patch 6.6.2 - 22 March 2023 |
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FEATURES
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Patch 6.6.1 - 14 March 2023 |
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FEATURES
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Patch 6.6.0 - 07 March 2023 |
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CONTENT
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Patch 6.6.0 (PTB) - 15 February 2023 |
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Important
Progress & save data information has been copied from the Live game to our PTB servers on February 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game. PatchNotesDivider.png Content New Killer: The Skull Merchant Perks: Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time. THWACK!: After hooking a Survivor, performing the break action on the next Breakable Wall or Pallet will make Survivors within 32 meters scream and reveal their Aura for 4 seconds. THWACK! is active for 45/60/75 seconds after the Survivor is Hooked. Leverage: Each time you Hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates. For each token, reduces the speed at which Survivors heal by 3/4/5% for 30 seconds. New Survivor: Thalita Lyra Perks: Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds. Friendly Competition: Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once. Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time. New Survivor: Renato Lyra Perks: Background Player: After you unhook another Survivor, break into a sprint at 150% of your normal running speed for 6 seconds and gain Exhaustion for 60/50/40 seconds. This Perk cannot be used while suffering from Exhaustion. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed. Teamwork: Collective Stealth: Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time. Map Changes: Shelter Woods Deep in the heart of the Shelter Woods lies The Skull Merchant’s Hunting Camp, where luxury and brutality coalesce. Many grotesque tools have been crafted within its walls. The high life indeed. Visual Update: Red Forest We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods? Visual Update: Haddie Kaur Visual improvement to eyes and hair. Hair shape and color adjusted to be more reflective of her lore. Added blood to Prestige hair. Visual update to her uncommon skin makeup. Icons and portrait updated. PatchNotesDivider.png Quality of Life Map Repeat Prevention This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero. This will not impact the efficacy of Map Offerings, nor will it affect Custom Games. Loading Timeout After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier. Reporting Players We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby. Perk Changes Any Means Necessary: removed cooldown. Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of current progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds. PatchNotesDivider.png Bots in Custom Games Pre-game Improvements Bots are now assigned to specific slots in the Custom Match party lobby. Bots can now use a selection of Perks in Custom Games. Up to 4 Bot Perk loadouts can be saved. Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional. In-game Improvements Bots respond better while in the Terror Radius on multi-floor Maps. Bots are more likely to pick up dropped Items. Bots will use the Haste Effect more effectively after being hit by the Killer. Bots are no longer overcome with existential dread when Broken and holding a Medkit. Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located. Bots no longer automatically know the Perk associated with a Hex Totem. Bots should now make more strategically sound rescues in the Killer’s presence. Improved Bot decision-making while dodging ranged attacks and looping. Improved Bot pathing while obstructed by a teammate. Bots now prioritize gaining distance from the Killer over seeking a nearby loop. Bots react more accurately to sound, especially from Killer Powers. Injured Bots are now more effective at healing one another. When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above. Killer-specific Improvements Bots are more willing to solve The Lament Configuration when playing against Pinhead. Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On. Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On. Bots no longer fear approaching Charlotte while Victor is active. Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps. Bots no longer attempt to blind The Demogorgon while it’s travelling in the Upside Down. Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor. Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion. Bots are far more willing to disarm The Trapper’s Bear Traps when required. PatchNotesDivider.png Bug Fixes Audio Generator sounds are no longer muffled to those Repairing it. Reworked how Survivors scream when getting Hooked to make it sound more natural. Fixed an issue where, if ending a Trial as The Cenobite while in the Gateway, playing the next Trial as The Cenobite would cause the Killer's sounds to be muffled. Characters Updated The Nurse's Power description. The Dredge no longer becomes invisible when teleporting into a Locker at the same time a Survivor enters it. The Dredge no longer retains Bloodlust when teleporting to Lockers. The Dredge's Power, The Gloaming, can no longer be incorrectly cancelled while charging. Killer Instinct is no longer revealed on Survivors in Lockers from which The Dredge had previously teleported. Fixed an issue that cause injured female Survivor body to clips through The Wraith when being grabbed from a locker while he's cloaked. Fixed a rare crash after teleporting to a Portal as the Demogorgon. The Trickster can no longer see the impact effects of thrown blades when Blinded The Oni's Demon Dash progress bar no longer remains white when the Scalped Topknot Add-On is equipped. The Torment Trail is no longer applied to Survivors grabbed by The Executioner while doing another action. After vaulting but without moving as The Knight, Guardia Compagnia is no longer disabled until the Killer moves. After Summoning a Guard for an Order, The Knight's Guardia Compagnia Patrol Path now fades out in its entirety. The Knight's Guards are no longer spawning in mid-air in certain areas, such as near door frames During The Knight's Guardia Compagnia, it is no longer possible to see the Killer's Red Stain or Idle Crows spawned while in Guard Summon mode The Knight's Guards no longer trigger the hidden corpse jumpscare event when patrolling in the Midwich Locker Room. Perks The perk Deja Vu is no longer activated after the last Generator is completed. The perk Coup de Grace now correctly extends the distance of the first lunge when a token has been gained The Knight's Guardia Compagnia can now be cancelled by the perk Head-On. Maps The Killer shack loop in the Garden of Joy Map is no longer disrupted by debris. The Haddonfield Porch Lights will now operate as intended when the Generator is complete. The Killer will no longer be able to climb on top of (or get trapped in) the Eyrie of Crows Killer Shack Pallet. Pallets in the Decimated Borgo no longer fail to shake when kicked. Killers can no longer become desynched when standing in certain tiles in the Eyrie of Crows Killer Shack. UI Killer can now consistently open the character info menu while in the lobby. Corrected wrong character swap button prompts in the Lobby and the Store. Misc Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match. Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself. Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match. The wiggle Skill Check check no longer becomes partly incompletable when picked up from a Generator. A Survivor self-Unhooking and running away no longer experiences a small rubber-banding issue. Generators blocked by the Entity no longer continue regressing and losing progress. The Exposed status effect no longer incorrectly displays a timed icon when the player is permanently Exposed. All Perks can now be bound to, and triggered by a mouse scroll Input bindings changed while being displayed by a button prompt no longer stay permanently displayed. PatchNotesDivider.png Known Issues The Drone's scan lines can be seen through some Breakable Walls. The Autohaven Wreckers map "Azarov's Resting Place" is Kill Switched due to a placeholder bug. The Perk "Blood Warden" is Kill Switched due to a bug. |
Patch 6.5.2 - 08 February 2023 |
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BUGFIXES
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Patch 6.5.1 - 31 January 2023 |
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FEATURES
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Patch 6.5.0 - 24 January 2023 |
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CONTENT
QUALITY OF LIFE
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Patch 6.5.0 (PTB) - 03 January 2023 |
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QUALITY OF LIFE
Survivor Activity HUD
While queued, Killers can browse their other Killers and change their loadouts and customizations. This will not affect their currently queued character, who remains shown beside the "Looking for Match" message. Dev Note: Due to a potential disconnection during cinematics, we had to disable the viewing of cinematics when in a party or queueing for a match
Based on the feedback we’ve received from players – thank you very much – we have made a few adjustments to the system.
The Knight Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:
The Nurse holds an interesting place in the Killer Roster. Though her Power can be challenging to master, she can be extremely deadly in practiced hands, especially with certain Perks that accentuate her mobility. While we don’t want to completely overhaul her, we have made some updates to The Nurse, including a pass on her Add-Ons.
The Nurse is officially the latest Killer to receive her own theme in the menu, as well as a new Terror Radius and Chase Music. We've also adjusted the following:
Eyrie of Crows has received a balance pass to make the Map more fun to play for both Survivor and Killer.
We have improved overall stability and performance of the Main Menu, the Character Info panel, and The Archives Rift. We’ve also improved performance when loading into a match on Nintendo Switch.
PlayStation
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Patch 6.4.3 - 15 December 2022 |
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BUG FIXES
THE KNIGHT
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Patch 6.4.2 - 06 December 2022 |
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CONTENT
BONE CHILL
THE KNIGHT
PLAYSTATION
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Patch 6.4.1 - 30 November 2022 |
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BUG FIXES
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Patch 6.4.0 - 22 November 2022 |
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FEATURES
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Patch 6.4.0 (PTB) - 01 November 2022 |
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IMPORTANT
Progress & save data information has been copied from the Live game to our PTB servers on Oct 25. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
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Patch 6.3.2 - 26 October 2022 |
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BUG FIXES
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Patch 6.3.1 - 18 October 2022 |
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BUG FIXES
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Patch 6.3.0 - 11 October 2022 |
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FEATURES
ARCHIVES
Skeleton cosmetics for the Haunted by Daylight Event do not have the back portion of the skeleton showing - this will be rectified in the next hotfix. |
Patch 6.3.0 (PTB) - 27 September 2022 |
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IMPORTANT
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Patch 6.2.2 - 13 September 2022 |
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FEATURES
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Patch 6.2.1 - 06 September 2022 |
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FEATURES
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Patch 6.2.0 - 30 August 2022 |
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FEATURES
CONTENT
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Patch 6.2.0 (PTB) - 09 August 2022 |
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IMPORTANT INFORMATION
Progress & save data information has been copied from the Live game to our PTB servers on August 1st. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
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Patch 6.1.2 / 6.1.3 - 02 August 2022 |
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The 6.1.2 & 6.1.3 Bugfix Patches go live on 2 August 2022. These updates include fixes for a number of issues as well as several balance changes. Some platforms would receive version 6.1.2 while others would jump straight to 6.1.3.
PERKS
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Patch 6.1.1 - 26 July 2022 |
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FEATURES
BUG FIXES
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Patch 6.1.0 - 19 July 2022 |
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CONTENT
CHARACTERS:
Xbox One:
Nintendo Switch:
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Patch 6.1.0 (PTB) - 28 June 2022 |
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FEATURES GAMEPLAY
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Patch 6.0.2 - 27 June 2022 |
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FEATURES
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Patch 6.0.1 - 16 June 2022 |
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CONTENT
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Patch 6.0.0 - 07 June 2022 |
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FEATURES
Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap. With these changes, this strategy will no longer work! We also tweaked the way box searches are determined to prevent extreme cases of very few searches / too many searches, as well as a small buff to the average number of searches required to escape the Reverse Beartrap. Overall, this should make the boxes more consistent and slightly more powerful for The Pig.
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Patch 6.0.0 (PTB) - 17 May 2022 |
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FEATURES
New Map - Garden of Joy
Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap. With these changes, this strategy will no longer work!
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Patch 5.7.2 - 10 May 2022 |
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FEATURES
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Patch 5.7.1 - 03 May 2022 |
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BUG FIXES
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Patch 5.7.0 - 28 April 2022 |
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FEATURES
Dev Note: Since all Survivors have the same mechanics, they are no longer separated into different difficulty tiers. Killer difficulty is based on overall mechanical and strategic complexity, specifically for newer players.
Dev Note: Hemorrhage has had a reputation of being a "useless" status effect, so we reworked it to have a more meaningful impact on the core mechanic of survivor healing.
Dev Note: Boil Over's wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a future patch, but for now we are toning down the impact from Boil Over to prevent particularly egregious cases.
Dev Note: As it was foretold, so it has been delivered.
Dev Note: On the PTB, all mentions of Sloppy Butcher increasing bleed frequency were removed, but the mechanic remained! The strings have been updated to clarify that increase bleed frequency is still present on Sloppy Butcher, in addition to the new effect.
Dev Note: This update for Legion leans into their signature - Running really fast with a knife! The stacking movement speed from Feral Strike gives a better reward from each hit, and they now have a way to down survivors at the end of a great chain. Add-ons have also seen a major overhaul to provide more variety of playstyles.
Dev Note: Ghost Face was having a tough time generally, and his add-ons were particularly uninteresting overall. This change boosts the effectiveness of the Marked effect, and also overhauls his Add-on loadout for more interesting and powerful combinations. The reveal and stalking mechanics have also been tuned to be more predictable and intuitive.
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Patch 5.7.0 (PTB) - 05 April 2022 |
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FEATURES
Dev Note: Since all Survivors have the same mechanics, they are no longer separated into different difficulty tiers. Killer difficulty is based on overall mechanical and strategic complexity, specifically for newer players.
Dev Note: Hemorrhage has had a reputation of being a "useless" status effect, so we reworked it to have a more meaningful impact on the core mechanic of survivor healing.
Dev Note: Boil Over's wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a future patch, but for now we are toning down the impact from Boil Over to prevent particularly egregious cases.
Dev Note: As it was foretold, so it has been delivered.
Dev Note: This update for Legion leans into their signature - Running really fast with a knife! The stacking movement speed from Feral Strike gives a better reward from each hit, and they now have a way to down survivors at the end of a great chain. Add-ons have also seen a major overhaul to provide more variety of playstyles.
Dev Note: Ghost Face was having a tough time generally, and his add-ons were particularly uninteresting overall. This change boosts the effectiveness of the Marked effect, and also overhauls his Add-on loadout for more interesting and powerful combinations. The reveal and stalking mechanics have also been tuned to be more predictable and intuitive.
Dev Note: In this PTB we are introducing an engine update, which might lead to some new type of crashes. In order for the team to investigate those properly we ask you to please attach your DbD log and dxdiag file when you are reporting a crash that appeared during this PTB.
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Patch 5.6.2 - 23 March 2022 |
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BUGFIXES
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Patch 5.6.1 - 15 March 2022 |
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FEATURES
Please note that these perks will be re-enabled only after the update is available on all platforms.
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Patch 5.6.0 - 08 March 2022 |
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FEATURES
Dev Note: The tracking system for Daily Rituals has been reworked, which requires all rituals to be reset with this patch
Dev Note: These changes are intended to make The Onryō more viable on open maps, and allow her to Manifest more frequently during chases. In addition, passive Condemned progression has been buffed (and removal nerfed) to make it more threatening overall.
Dev Note: Corrective Actions already had this behaviour, it just wasn't clearly stated in the description on the PTB.
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Patch 5.6.0 (PTB) - 15 February 2022 |
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Important
Progress & save data information has been copied from the Live game to our PTB servers on February 8th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Features
Dev Note: The tracking system for Daily Rituals has been reworked, which requires all rituals to be reset with this patch.
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Patch 5.5.2 - 09 February 2022 |
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Content
Dev Note: This change prevents abuse of Boil Over in specific map locations where the killer has no choice but to drop from a height. It still stays relevant for longer walks and especially for basement access. At over 75% wiggle progress, it still results in an insta-drop.
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Patch 5.5.1 - 02 February 2022 |
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Features
Beta Feature
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Patch 5.5.0 - 25 January 2022 |
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Important
Due to an increase in file compression, this patch will require Steam players to redownload almost the entire game. Thankfully, this means the game is now ~20GB smaller than usual. This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.
Dev Note: This won't eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.
Dev Note: Holding buttons for extended interactions isn't always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot Myers stalking you.
A new tab is available in the Options menu: Beta!
First Beta Feature: New Wiggle Interaction
Dev Note: We're excited to gather your feedback on the new Wiggle system, and we've put it in a Beta tab to allow console players to participate in the fun!
Cosmetic Changes
The Cenobite
The Blight
The Cannibal
The Clown
The Pig
The Twins
The Nemesis
The Huntress
The Oni
Dev Notes: Almost all of these add-on changes are "numbers only" tweaks, where we've adjusted numerical values and nothing else. The nerfed add-ons were all over-performing and influencing kill rates vs. their baseline kill rates more than we'd like, so they've been adjusted downwards slightly. Likewise, the buffed add-ons were all under-performing, so we hope to make them more appealing with larger effects.
Dev Notes: We will continue to monitor the performance of Circle of Healing, and may adjust it again in the near future.
Dev Notes: Gearhead was seeing very little use and was a bit too complicated to trigger reliably. The rework aims to make it simpler and more appealing in a wider variety of situations.
Several issues affected the Nurse's power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.
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Patch 5.5.0 (PTB) - 05 January 2022 |
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Important
Due to an increase in file compression, players who download this PTB will have to download almost the entire game, and then re-download the entire game when switching back to the regular version. Thankfully, this means the PTB build is ~20GB smaller than usual. This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times. Progress & save data information has been copied from the Live game to our PTB servers on December 22nd. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Dev Note: This won't eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.
Dev Note: Holding buttons for extended interactions isn't always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot The Shape stalking you.
Dev Note: We're excited to gather your feedback on the new Wiggle system, and we've put it in a Beta tab to allow console players to participate in the fun!
The Cannibal
The Clown
The Pig
The Twins
The Nemesis
The Huntress
The Oni
The Cenobite
Perk Updates Survivor Perks
Killer Perks
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Patch 5.4.2 - 15 December 2021 |
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Optimisation
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Patch 5.4.1 - 07 December 2021 |
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BUG FIXES
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Patch 5.4.0 - 30 November 2021 |
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Features
Content
Cenobite Addon Update
Dev Note: The Cenobite has been overperforming since he came to DbD. These addon changes are intended to bring his five best performing addons more in line to reduce his overall power, accompanied with a buff to his worst performing addon. Optimization
Dev Note: The Spirit has the largest impact on performance of any Killer, technically speaking. These performance optimizations should help alleviate that on all platforms.
Known Issues
Changes from PTB Features
Dev Note: These changes were made to help reduce The Artist's power to shut down unhooking, and also to make her less oppressive during short loops by giving the survivor a counterplay option.
Dev Note: On the PTB, Hex: Pentimento would trigger the healing speed debuff first and then the repair speed debuff second, while the description listed them in the opposite order. The perk description is now correct, and the repair speed debuff is first followed by the healing speed debuff second.
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Patch 5.4.0 (PTB) - 09 November 2021 |
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Features
Content
Cenobite Addon Update
Dev Note: The Cenobite has been overperforming since he came to DbD. These addon changes are intended to bring his five best performing addons more in line to reduce his overall power, accompanied with a buff to his worst performing addon. Optimization
Dev Note: The Spirit has the largest impact on performance of any Killer, technically speaking. These performance optimizations should help alleviate that on all platforms. Bug Fixes
Known Issues
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Patch 5.3.2 - 02 November 2021 |
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FEATURES
Boon Totems
Dev Note: We intend to re-enable this in a future patch, once we have had time to locate and reposition all offending totems so that they play nice. This will result in some totems being snuffable through collision, but we are erring on the side of caution to ensure that all totems can be snuffed by the killer until then. Enjoy it while it lasts, Killer Mains!
Switch only:
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Patch 5.3.1 - 26 October 2021 |
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CONTENT
Dev note: Previously, Dead Hard's invulnerability was calculated on the Killer's client, which led to survivors needing to anticipate the killer's swing to an unreasonable degree in order for it to work. With hit validation, the server will decide if the hit would have landed and reject it if Dead Hard was active without relying on the Killer's client.
KNOWN ISSUES
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Patch 5.3.0 - 19 October 2021 |
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FEATURES
Developer notes: The hatch change is effectively the much asked for Key nerf in disguise, preventing survivors from escaping a trial prematurely. It is also intended to reduce situations where survivors would camp the hatch, waiting for their teammates to die so they could escape.
Developer notes: The Trapper is DbD’s oldest killer, and he needed some love to bring him up to our modern standard of play. Many of these changes are focused around bringing him into line with how the rest of our Killers behave. Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options.
Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future.
Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. A heat reduction modifier has been added to keep the amount of heat produced for one full charge constant, and we’ve also improved some underperforming add-ons to make them more enticing.
Developer notes: The line of sight restriction on Torn Book wasn’t terribly fun to play with, so we’ve replaced that a new downside which we feel is more in line with what players would expect.
Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles. Our condolences to players who used these add-ons for comedic purposes.
Developer notes: Waterlogged Show was The Hag’s worst performing add-on, so we’ve given it a buff to help make it more viable. It will now make The Hag move at regular killer speed, 4.6m/s.
Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong (especially when combined) so their values have been reduced. The end result should be an add-on set that is overall stronger, more diverse, and more fun to play.
Developer notes: The Spirit’s phase walking mind-games have evolved into something of a Kobayashi Maru. By adding some audio cues, it should give sharp survivors a chance to figure out what she’s doing and react accordingly. Along with this, we’ve replaced some of her more problematic / boring add-ons with new ones that should provide more varied options for potential playstyles.
Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague. It was far too common for players to attempt a quick purge only to accidentally release the charge a fraction of a second too early and unintentionally end up in cooldown, so we’ve changed the behaviour of early releases to charge to a minimum threshold instead of going on cooldown. We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones.
Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound. Wanted Poster and Jaw Smasher are to account for his new base movement speed while aiming: When stacked The Deathslinger moves at ~3.9m/s, which is very close to Survivor move speed of 4.0 m/s.
Developer notes: Player feedback about Ghost Face's add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have 'baked in' roughly half the effect of these add-ons to encourage a wider variety of selection.
Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate "straight line dash" playstyle for players interested in novelty. While it's still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing (Hex: Blood Favor).
Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line.
Developer notes: There was an error that caused Ji-Woon's Autograph and Fizz-Spin Soda to bother reduce the blades required by 2, so we've reduced the power of the more common add-on.
Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective.
Developer notes: Hex: Retribution and Hex: Thrill of the Hunt have been adjusted to take the new Boon Totem perks into account. The other perks have been generally unpopular, so some buffs are warranted to increase viability.
Hex: Blood Favour
Dev notes: Blood Favour was changed to use healthstates instead of attacks to be more balanced for killers like Legion and Trickster, as well as recentering the trigger location on the survivor to prevent situations where a survivor was injured at a distance. Boon Totems were a bit too strong on the PTB, but these changes should bring them into line with our expectations. The Deathslinger add-ons were adjusted to account for his buffed base movement speed. Ji-Woon's Autograph had an error that caused it to have the same reduction as the rarer addon Fizz-Spin Soda. |
Patch 5.3.0 (PTB) - 28 September 2021 |
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Content
Updated the Character Select portraits for several Survivors. (David, Jake, Nea, Kate, Quentin, and Feng) Balance
Developer notes: The hatch change is effectively the much asked for Key nerf in disguise, preventing survivors from escaping a trial prematurely. It is also intended to reduce situations where survivors would camp the hatch, waiting for their teammates to die so they could escape. The Trapper
Developer notes: The Trapper is DbD’s oldest killer, and he needed some love to bring him up to our modern standard of play. Many of these changes are focused around bringing him into line with how the rest of our Killers behave. Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options. The Wraith
Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future. The Hillbilly
Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. A heat reduction modifier has been added to keep the amount of heat produced for one full charge constant, and we’ve also improved some underperforming add-ons to make them more enticing. The Nurse
Developer notes: The line of sight restriction on Torn Book wasn’t terribly fun to play with, so we’ve replaced that a new downside which we feel is more in line with what players would expect. The Shape
Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles. Our condolences to players who used these add-ons for comedic purposes. The Hag
Developer notes: Waterlogged Show was The Hag’s worst performing add-on, so we’ve given it a buff to help make it more viable. It will now make The Hag move at regular killer speed, 4.6m/s. The Pig
Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong (especially when combined) so their values have been reduced. The end result should be an add-on set that is overall stronger, more diverse, and more fun to play. The Spirit
Developer notes: The Spirit’s phase walking mind-games have evolved into something of a Kobayashi Maru. By adding some audio cues, it should give sharp survivors a chance to figure out what she’s doing and react accordingly. Along with this, we’ve replaced some of her more problematic / boring add-ons with new ones that should provide more varied options for potential playstyles. The Plague
Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague. It was far too common for players to attempt a quick purge only to accidentally release the charge a fraction of a second too early and unintentionally end up in cooldown, so we’ve changed the behaviour of early releases to charge to a minimum threshold instead of going on cooldown. We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones. The Deathslinger
Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound. The Ghost Face
Developer notes: Player feedback about Ghost Face's add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have 'baked in' roughly half the effect of these add-ons to encourage a wider variety of selection. The Blight
Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate "straight line dash" playstyle for players interested in novelty. While it's still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing (Hex: Blood Favor). The Oni
Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line. Survivor Perks The following perks have become General Perks, and their names have changed:
Perk Balancing
Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective. Killer Perks The following perks have become General Perks, and their names have changed:
Perk Balancing
Developer notes: Hex: Retribution and Hex: Thrill of the Hunt have been adjusted to take the new Boon Totem perks into account. The other perks have been generally unpopular, so some buffs are warranted to increase viability. Optimization
Map Status
Bug Fixes
Known Issues
|
Patch 5.2.2 - 21 September 2021 |
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Content
Bug Fixes
Known Issues
|
Patch 5.2.1 - 14 September 2021 |
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Content
Pinhead
Maps
Bug Fixes
Known Issues
|
Patch 5.2.0 - 07 September 2021 |
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Features
Grades and Grade Rewards
Content The Nemesis Update:
Miscellaneous:
Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete. Bug Fixes
Known Issues
Changes from PTB The Cenobite
Miscellaneous
Bug fixes The Cenobite
|
Patch 5.2.0 (PTB) - 17 August 2021 |
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Features
Content The Nemesis Update:
Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.
Bug Fixes
Known Issues
|
Patch 5.1.1 - 10 August 2021 |
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Content
The Trickster:
The Trickster's performance is still lower than we want him after the 5.1.0 release, so we decided to add a bit of power in a few places. Chase dynamics are more interesting now that he has a short delay before Laceration decays but it was a bit too easy for him to lose partial progress toward damaging a Survivor, meriting an increase to the delay. Bug Fixes
Known Issues
|
Patch 5.1.0 - 27 July 2021 |
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FEATURES & CONTENT
Power:
Addons:
Changes from PTB to Live:
Perks:
Tutorial Updates
Survivor Visual Updates
Miscellaneous
Archives
Gameplay & Performance
Maps & Collisions
Animations & Cosmetics
Audio
Other
Consoles only:
|
Patch 5.1.0 (PTB) - 07 July 2021 |
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Features
Content The Trickster Gameplay Update Power:
Addons:
Perks:
Technical Updates
Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
Survivor Visual Updates
Bug Fixes Gameplay & Performance
Map & Collisions
Animations & Cosmetics
Audio
Other
Known Issues
|
Patch 5.0.2 - 29 June 2021 |
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Switch Performance
Bug Fixes
|
Patch 5.0.1 - 22 June 2021 |
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Bug Fixes
Known Issues
|
Patch 5.0.0 - 15 June 2021 |
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Features
Improved Tutorials:
More details to come! Balance
Perks and Powers
Japan Only
Known Issues Xbox Platforms Only
Balance: Killer - Nemesis
Perk - Eruption
|
Patch 5.0.0 (PTB) - 25 May 2021 |
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Features
|
Patch 4.7.2 - 19 May 2021 |
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Bug Fixes
|
Patch 4.7.1 - 11 May 2021 |
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Balance
|
Patch 4.7.0 - 04 May 2021 |
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Content
|
Patch 4.6.1 - 14 April 2021 |
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Bugfix Patch 4.6.1 focuses around changes to The Trickster.
Keep Up
Draw Faster
Move Control
Misc. Changes
|
Patch 4.7.0 (PTB) - 13 April 2021 |
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Content
HUD Visual improvements to Killer Power indicators behind Survivor portraits:
The Trickster: Addons
Power
Power
Addons
|
Patch 4.6.0 - 30 March 2021 |
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:Changes and additions (++) from the PTB Patch Notes are highlighted in Purple.
The Blight
The Trickster:
|
Patch 4.6.0 (PTB) - 02 March 2021 |
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Features
The Blight
|
Patch 4.5.2 - 23 February 2021 |
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Content
|
Patch 4.5.1 - 16 February 2021 |
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Bug Fixes
|
Patch 4.5.0 - 09 February 2021 |
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Content
New HUD Layout - Several HUD elements have been moved or updated
New HUD Element - Survivor Portraits
UI Scale Sliders
Killers The Clown:
The Trapper:
The Wraith:
Known Issues
|
Patch 4.5.0 (PTB) - 12 January 2021 |
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FEATURES & CONTENT
New Survivor Locomotion Animations
Visual Update:
Clown now has two types of bottles: Tonic and Antidote. Tap Secondary Power to switch which will be thrown Hold Secondary Power to reload bottles Reload time is now 3 seconds (down from 5 seconds)
Release a gray cloud that activates and turns yellow after 2.5 seconds Antidote clouds last a total of 7.5 seconds and are smaller than Tonic clouds Overlapping Antidote and Tonic clouds causes both to disappear Survivors and The Clown gain the "Invigorated" status effect when they touch the Antidote cloud Invigorated grants 10% movement speed bonus for 5 seconds An Intoxicated Survivor touching a yellow Antidote cloud is no longer intoxicated Tonic clouds remain unchanged
Party Bottle: Thrown bottles emit confetti when shattering (was Ether 5 Vol%) Fingerless Parade Gloves: Bottles are thrown with a different arc that doesn't go as high but goes further Smelly Inner Soles: Greater move speed bonus when reloading (was Common, now Rare) Solvent Jug: Moderately increases the Invigorated effect duration Thick Cork Stopper: Smaller reload time reduction Spirit of Hartshorn: Moderately expands The Antidote cloud area (was Ether 10 Vol%) VHS Porn: Swaps yellow and purple color of Antidote and Tonic effects (was Rare, now is Common) Cigar Box: When any player becomes Invigorated, they see all other players' auras within a 16m radius Garish Makeup Kit: Considerably increases Invigorated Effect duration Tattoo's Middle Finger: Auras of Intoxicated or Invigorated survivors are revealed to you for 6 seconds
Escaping from a Bear Trap now has a 16.6% chance of succeeding on each attempt, but are capped at a maximum of 6 attempts Addons that reduce the chance of escape increase the maximum number of attempts as well as reducing the chance per attempt
While cloaked, the Wraith is completely invisible (no shimmer) to Survivors when more than 24m away As the Wraith gets closer, the shimmer increases from 0% at 24m to 100% at 16m
While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem have their Aura revealed. When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying. Any tokens the transferred Hex had are transferred as well Fixated: Now works while injured Iron Maiden: Effect lasts 30 seconds Second Wind: Durations now 28/24/20 seconds
Now charges in 40/35/30 seconds Distance thrown now 20 meters at all tiers Deep Wound now always has a 20-second timer Frank's Mixtape and Stab Wound Study adjusted to have the same proportional impact on Survivors' Deep Wound timers Borrowed Time's tier adjustments are now the duration of the Endurance status effect at 10/12/15 seconds Mangled status effect always lasts until fully healed Vigil no longer affects Mangled Begrimed Head: Removed repair speed debuff, added Hemorrhage status effect Rusty Attachments: Only applies Mangled to injured Survivors Prevent Victor from hiding under hooked survivors, which would make other survivors unable to destroy him.
Windows Store only:
KNOWN ISSUES
When hitting Meg Thomas in the first step of the Killer Tutorial, the game crashes. If you pick her up and don't slash her, the game does not crash. |
Patch 4.4.2 - 16 December 2020 |
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BALANCE
Bug Fixes
|
Patch 4.4.1 - 08 December 2020 |
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Technical Flashlight Rework and optimization
Features
Content
Bug Fixes
Fixed an issue that caused cross-platform friends to no longer appear in the friends list after linking accounts
Stadia only:
|
Patch 4.4.0 - 01 December 2020 |
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FEATURES & CONTENT
New Chapter: A Binding of Kin
Live Updates
Visual Update:
Bug Fixes
Xbox One only:
Switch only:
The Twins:
The Twins' perks:
Élodie's perks:
The Twins
The Twins Bug Fixes
Perks
Other PTB Bug Fixes
|
Patch 4.4.0 (PTB) - 10 November 2020 |
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FEATURES & CONTENT
The Twins
Live Updates
During a rush, the moment you enter the 16-meter radius around a Survivor who is repairing or healing, trigger a tremendously difficult Skill Check for that Survivor. Can activate once per Survivor per Rush. Does not trigger for a Rush starting within 16 meters of the Survivor. Visual Update:
The Twins' perks:
Élodie's Perks:
Other Issues:
|
Patch 4.3.2 - 03 November 2020 |
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CONTENT
Perk Updates:
|
Patch 4.3.1 - 28 October 2020 |
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BUG FIXES
|
Patch 4.3.0 - 20 October 2020 |
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:Changes and additions (++) from the PTB Patch Notes are highlighted in Purple.
FEATURES The Executioner Balance Update At the moment, the cost of missing a Punishment of the Damned attack is too high, and it's too easy to fake Rites of Judgement into a basic attack. The following adjustments address these issues. Power:
Perks:
System:
Gameplay:
Known Issues
|
Patch 4.3.0 (PTB) - 29 September 2020 |
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FEATURES & CONTENT
The Executioner Balance Update Power:
Perks:
System:
Gameplay:
Known Issues
|
Patch 4.2.2 - 24 September 2020 |
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FEATURES & CONTENT
The Blight
System
|
Patch 4.2.1 - 17 September 2020 |
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*Fixed a problem that caused the”heartbeat” sound played Survivors from the Terror Raius to become much quieter than planned.
|
Patch 4.2.0 - 08 September 2020 |
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New Chapter
Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity's realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors. Plan your escape with Felix Richter, a successful architect who was torn away from his lavish lifestyle. Resourceful and bold, he has clever methods to stand against the oncoming evil and plan out the one thing that matters to him most—returning home.
Many in-game objects in Dead By Daylight haven't been changed significantly since the game's launch. As part of our ongoing effort to enhance the game's visuals, many of these objects got visual updates in this patch to bring them closer to our long-term vision for the appearance of the game. Some realms also got visual updates, with more coming later in future patches.
Killer
Survivor
Perk
Other
|
Patch 4.1.3 - 21 August 2020 |
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Bug Fixes
|
Patch 4.2.0 (PTB) - 18 August 2020 |
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New Chapter
Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity's realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors. Plan your escape with Felix Richter, a successful architect who was torn away from his lavish lifestyle. Resourceful and bold, he has clever methods to stand against the oncoming evil and plan out the one thing that matters to him most—returning home.
|
Patch 4.1.2 - 11 August 2020 |
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Balance
The Hillbilly The Overheat mechanic was added to limit The Hillbilly's ability to always use his chainsaw. With the previous increase in heat dissipation (up to -5 charges/second), and the fact that heat dissipates during various cooldown phases, the Chainsaw's heat meter rarely became relevant. With this change, we hope to that heat generation will reach thresholds where players have to manage the heat meter more than with our previous iteration.
|
Patch 4.1.1 - 05 August 2020 |
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FEATURES
Following the 4.1.0 PTB, it became clear that some of the add-ons for both The Cannibal and The Hillbilly needed further reworking. In this update, we address those addons, as well as pull back on some rebalancing changes that were too aggressive. (We're looking at you, Engravings.) The Cannibal Initially, the Primer Bulb and Spark Plug add-ons sought to introduce a playstyle that revolved around going into tantrum and using a speed increase to catch up unsuspecting Survivors. In practice. the speed increase was too low for that playstyle to be worthwhile. Now the Primer Bulb and Spark Plug add-ons will now increase rate at which Chainsaw charges replenish, providing a clearer advantage. Long Guide Bar and The Grease add-ons to increase the maximum rev before triggering a tantrum. This means you have more maneuverability around loops while revving your chainsaw. Furthermore, we've reassessed our previous nerf of the Knife Scratches and Beast's Marks add-ons. They were significantly nerfed because of The Cannibal's changes, but we might have been too hard on them - especially considering the Tantrum meter builds up while revving. This meant you'd almost always be 99% tantrum and the slightest mistake forced you to go through the tantrum. Next on this list are Light Chassis and Speed Limiter that were given unnecessary downsides. Hopefully removing them will make the add-ons worthy of their rarity and will make them more useful. Finally, we've updated Speed Limiter to grant you even more bloodpoints on Chainsaw hits and we've lowered its rarity so it can be available more often.
With this update, we tried making add-ons with new and interesting effects. However, during the PTB, it became clear we needed to revisit some of these add-ons to better accomplish our goals. Black Grease was inspired by The Hillbilly's perk Enduring. It used to increase immunity to Blindness after being stunned by a pallet. We weren't happy with how it turned out, and have come up with a brand new effect inspired by Lightborn which should provide an obvious advantage that fits right in with the new Overheat mechanic. Mother's Helpers was inspired by The Hillbilly's perk Lightborn. It used to increase your movement speed while a flashlight was shining on you. Unfortunately, flashlighting most often occurs while locked into animation, so players would usually not be able to make use of this speed boost. This new version is inspired by Enduring and should be interesting for fans of the old charge speed bonus add-ons. Next in line, we have various add-ons that needed some tweaks or that needed to be reverted (Engravings). Lo Pro Chains shared the downside from Speed Limiter, but the upside wasn't enough to justify its rarity. We've updated it so it only deals a single health state for a short period after breaking a pallet or wall. We've also changed its rarity from Ultra Rare to Very Rare. The Apex Muffler can enable some very strong builds. Because of that, we're increasing its rarity to Ultra Rare. We will continue to monitor this add-on closely. The initial nerf to both Engravings add-ons was an unfortunate mistake. Additionally, seeing the Overheat mechanic in action, the Engravings add-ons were much too punishing. We have reverted them to their previous versions. We will continue to monitor these add-ons closely. Heavy Clutch had a downside which limited its use a bit too strictly. It has been removed. Hopefully by mixing it with other add-ons, we'll see new Billy sprints that aren't possible without the add-on. The Iridescent Brick used to start the Undetectable status effect timer after 5 seconds of a Chainsaw sprint. Unfortunately, that doesn't mean that you were Undetectable after 5 seconds, it meant the transition to being Undetectable started. This took away the add-on's value and made it unworthy of being an Ultra Rare. We've lowered the time required to transition to becoming Undetectable. We will continue to monitor this add-on closely. Tuned Carburettor: the downside of moving at 4.4 m/s requires something fairly strong to make up for it. In that sense, the previous decrease in charge time was barely noticeable. We've increased it to make this add-on more appealing. Like The Cannibal's Speed Limiter, we've increased the bloodpoint bonus and changed its rarity.
|
Patch 4.1.0 - 28 July 2020 |
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FEATURES
The Cannibal The Cannibal was one of our less-popular Killers, so we are pushing to lessen some of the character's weaknesses while chasing Survivors. Cannibal players will see a higher skill ceiling and new ways to master the power. His add-ons were changed to match our rarity composition requirements, remove overlap with the Hillbilly's add-ons, and open up more builds. Power Changes
The numbers:
Add-ons:
The Hillbilly has a versatile kit with traversal and double-damage effects as a part of his base power, leading this character to overperform compared to other Killers. These changes introduce a resource management aspect to place some limitations on access to his tools. Power Changes
The numbers:
Add-ons:
Killer
|
Patch 4.1.0 (PTB) - 08 July 2020 |
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BALANCE
The Cannibal: Added the Chainsaw Sweep charges. Using the Chainsaw will consume a charge and trigger a Chainsaw Sweep. During this time, The Cannibal can extend the Chainsaw Sweep by pressing the power button before the power bar fully depletes. The more charges are used, the longer the missed cooldown / tantrum (if colliding with obstacles). In numbers:
Add-ons:
In numbers:
Add-ons:
|
Patch 4.0.2 - 02 July 2020 |
---|
BALANCE
|
Patch 4.0.0 - 16 June 2020 |
---|
Features & Content
|
Patch 4.0.0 (PTB) - 26 May 2020 |
---|
Features & Content
|
Patch 3.7.2 - 12 May 2020 |
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* Fixed an issue that caused Killers or Survivors to be stuck in a dropped pallet location.
|
Patch 3.7.1 - 05 May 2020 |
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*Fixed an issue that could cause Survivors to fall out of world when escaping a trial and transitioning to the match result screen.
|
Patch 3.7.0 - 28 April 2020 |
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Features & Content
|
Patch 3.7.0 (PTB) - 07 April 2020 |
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Features & Content
|
Patch 3.6.2 - 23 March 2020 |
---|
BUG FIXES
|
Patch 3.6.1 - 17 March 2020 |
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BALANCE AND BUG FIXES
|
Patch 3.6.0 - 09 March 2020 |
---|
FEATURES AND CONTENT
BALANCE Hooks and Sabotage
Killer Changes
The Doctor Changes With the update The Doctor received in the last mid-chapter, there are now two ways to inflict Madness: Shock Therapy, and Static Blast. To make it clearer what is required to increase a Survivor’s Madness level, we are making the following changes:
In numbers:
Further add-on changes: The Doctor's madness can be customized by using his "Affliction" add-ons: Order, Discipline, Calm, Restraint and Obedience. Add-ons of the same type granted similar debuffs, but each one varied slightly in magnitude or madness threshold. The end result was that it was often unclear which add-on did what, and the lower rarity add-ons often seemed very unappealing in comparison to the higher rarity ones.
Order (Illusionary Pallets) Order - Class 1/2/3: Reduces the cooldown of Static Blast by 2/4/6 seconds The Affliction of Order used to vary in terms of what madness tier was required to show pallets, and how far away from the doctor pallets could spawn. These variables are now the same across Order - Class 1, Order - Class 2 and Order - Carter's Notes Survivors with Madness suffer from the Affliction of Order:
Discipline (Illusionary Killer Stain): Discipline - Class 1/2/3: Now reduces the detonation delay of Shock Therapy by -0.1 seconds, -0.2 seconds and -0.3 seconds. The Affliction of Discipline used to vary in terms of how long the effect would stay active and whether they required a chase to activate. These variables are now the same across Discipline - Class 2, Discipline - Class 3 and Discipline - Carter's Notes Survivors with Madness suffer from the Affliction of Discipline:
Restraint (Illusionary Doctor): Restraint - Class 1,2,3: Now reveals Survivors' auras for 1/2/3 seconds. The Affliction of Restraint used to vary in terms of how much extra duration would be granted to illusionary doctor hallucinations. These variables are now the same across Restraint - Class 2, Restraint - Class 3 and Restraint - Carter's Notes.
Survivors with Madness suffer from the Affliction of Restraint:
Calm (Illusionary Terror Radius) Calm - Class 1,2,3: Terror radius increased/decreased by 4/6/8 meters Additive modifiers for Terror Radius are clearer and the result of stacking multiple modifiers is simpler to calculate. This is a slight increase in the effect for Class 1 and 2, and Carter's Notes are equivalent (25% of 32 is 8)
Survivors with Madness suffer from the Affliction of Calm:
Obedience (Reverse Skill Checks)
Iridescent King Previously, this add-on would inflict a random affliction on a survivor every time they were shocked. These afflictions would stack, until a survivor had all 5 afflictions after 5 shocks. However, this was mostly unnecessary, as these afflictions still had the same madness thresholds for activation. In light of the changes to the afflictions, Iridescent King has been simplified and the need to shock survivors to inflict afflictions has been removed: Survivors with Madness suffer from the Afflictions of Calm, Discipline, Order, and Restraint:
Electrodes: The electrode add-ons increased shock therapy range by a percentage at the cost of a small penalty to shock therapy charge speed. This has been changed to grant extra range (in meters) with no penalty. (The base range of Shock Therapy is 10 meters)
Survivor Perks
Killer Perks
BUG FIXES
Map Specific
Cosmetics
Audio & Loc
FIXES AND CHANGES FROM 3.6.0 PTB
|
Patch 3.6.0 (PTB) - 18 February 2020 |
---|
FEATURES & CONTENT
Hooks and Sabotage
Toolboxes, items and add-ons
Splinters
The Doctor Changes
Add-on changes:
|
Patch 3.5.2 - 04 February 2020 |
---|
BALANCE
|
Patch 3.5.1 - 28 January 2020 |
---|
BALANCE - Treatment Theatre map changes
The following changes were done based on PTB feedback where it was found that some window vaults were too strong in the large rectangle rooms so we reduced the strength of those window loops and increased the strength of the pallet loops in those rooms to compensate:
|
Patch 3.5.0 - 21 January 2020 |
---|
FEATURES & CONTENT
BALANCE
The Doctor changes
Static Blast Static Blast is a new mechanic for The Doctor. We removed the Treatment Mode and the ability to switch between modes. The Doctor will always be able to hit with his primary weapon, use Shock Therapy (which now has a 3 second cooldown), and can use Static Blast. Static Blast takes 2 seconds to activate, and has a 60 second cooldown. Effects:
Snap Out Of It adjustments
Treatment Theatre map update
UI Improvements
BUG FIXES Killer related
Map specific
Perks
MISCELLANEOUS
Audio & Localization
UI & HUD
|
Patch 3.5.0 (PTB) - 07 January 2020 |
---|
FEATURES & CONTENT
Killer related
|
Patch 3.4.2 - 11 December 2019 |
---|
BALANCE
The Nightmare
The Oni
BUG FIXES
Misc cosmetic and VFX fixes, improvements and optimizations.
|
Patch 3.4.1 - 05 December 2019 |
---|
BUG FIXES
|
Patch 3.4.0 - 03 December 2019 |
---|
FIXES & CHANGES FROM 3.4.0 PTB
BALANCE
|
Patch 3.4.0 (PTB) - 19 November 2019 |
---|
FEATURES & CONTENT
UI & HUD
|
Patch 3.3.2 - 06 November 2019 |
---|
BUG FIXES
|
Patch 3.3.1 - 29 October 2019 |
---|
FEATURES & CONTENT
Misc Gameplay
Kavanagh's Last Breath: Increases maximum blink range by 30% (6 meters) and increases maximum blink charge time by 30% (0.6 seconds).
Killer related
DEDICATED SERVER
|
Patch 3.3.0 (PTB) - 08 October 2019 |
---|
FEATURES & CONTENT
BALANCE Misc Gameplay
UI Improvements
Med-kit changes
Med-kit add-on changes
The Nurse changes
The Nurse add-on changes
Survivor perk changes
BUG FIXES Killer related
Map specific
Perks
Miscellaneous
Audio & Localization
UI & HUD
|
Patch 3.2.2 - 01 October 2019 |
---|
BUG FIXES
KNOWN ISSUES
|
Patch 3.2.1 - 23 September 2019 |
---|
BALANCE
Minor localization and translation improvements. |
Patch 3.2.0 - 17 September 2019 |
---|
FEATURES & CONTENT
PARTY MANAGEMENT & FRIENDS LIST
BALANCE The Nightmare
BUG FIXES Killer related
Content
Add-on changes
BUG FIXES
|
Patch 3.2.0a (PTB) - 04 September 2019 |
---|
FEATURE AND CONTENT
Feature - Added 2 new Status Effects:
|
Patch 3.2.0 (PTB) - 03 September 2019 |
---|
FEATURES & CONTENT
Party management and friends list
BALANCE Misc Gameplay changes
Art changes
Killer related
|
Patch 3.1.2 - 06 August 2019 |
---|
BUG FIXES
KNOWN ISSUES
|
Patch 3.1.1 - 30 July 2019 |
---|
UI ADJUSTMENTS
BUG FIXES
|
Patch 3.1.0 - 23 July 2019 |
---|
FEATURES & CONTENT
BALANCE Badham Preschool map changes
Adjusted some score event for Survivors:
Killer score events:
Gameplay
Survivor perk changes Head On:
THE NIGHTMARE CHANGES Gameplay & power changes Microsleep:
Falling Asleep:
Waking Up:
Dream Abilities: Dream Snares:
Dream Projection:
BUG FIXES Audio & Localization:
Killer related
Map specific
Misc LOD fixes and improvements. Miscellaneous:
Perks:
UI & HUD:
FIXES & CHANGES FROM 3.1.0 PTB BALANCE
BUG FIXES
Perk Adjustments
Freddy Adjustments
Pig Adjustments
|
Patch 3.1.0 (PTB) - 09 July 2019 |
---|
FEATURES & CONTENT
|
Patch 3.0.2 - 03 July 2019 |
---|
BALANCE
BUG FIXES
|
Patch 3.0.1 - 27 June 2019 |
---|
BALANCE
The Ghost Face:
BUG FIXES
|
Patch 3.0.0 - 18 June 2019 |
---|
FEATURES & CONTENT
BALANCE Gameplay:
Art adjustments:
Audio adjustments:
Map changes:
Survivor Emblem changes: Added events for Lightbringer emblem scoring:
Added event for Benevolent emblem scoring: 10 points for sabotaging a hook within 10 meters of a Killer carrying a Survivor, if the carried Survivor then wiggles free. Added event for Evader emblem scoring:
Survivor perk changes:
Windows of Opportunity: Reduced cooldown values to 30/25/20 seconds down from 60/50/40.
Killer perk changes:
BUG FIXES Killer related:
Map specific:
Perks:
Miscellaneous:
Audio & Localization:
UI & HUD:
Known issues:
|
Patch 3.0.0 (PTB) - 04 June 2019 |
---|
FEATURES & CONTENT
MISCELLANOUS
|
Patch 2.7.1 - 21 May 2019 |
---|
BUG FIXES
|
Patch 2.7.0 - 07 May 2019 |
---|
FEATURES & CONTENT
Added new score events to work with the End Game Collapse: Killer
Survivor
Killer
Survivor
The Legion changes: Add-on changes
The Plague: Added 2 new Brutality score events for The Plague:
The Wraith changes:
BUG FIXES Audio & Localization:
Map specific:
UI & HUD:
BALANCE
End Game Collapse changes:
The Legion changes:
The Pig changes:
|
Patch 2.7.0a (PTB) - 25 April 2019 |
---|
BALANCE:
End Game Collapse changes:
|
Patch 2.7.0 (PTB) - 23 April 2019 |
---|
FEATURES & CONTENT:
Gameplay:
Survivor:
The Plague:
Gameplay:
Killer:
Perks:
UI & HUD:
PC:
|
Patch 2.6.4 - 10 April 2019 |
---|
BALANCE:
NOTE: Ranks 20-13 pip and double pip stay the same.
|
Patch 2.6.3 - 02 April 2019 |
---|
FEATURES & CONTENT:
|
Patch 2.6.2 - 22 March 2019 |
---|
BUG FIXES AND CHANGES
|
Patch 2.6.1 - 20 March 2019 |
---|
BUG FIXES
|
Patch 2.6.0 - 19 March 2019 |
---|
FIXES AND CHANGES FROM PTB 2.6.0
BALANCE
GAMEPLAY CHANGES
|
Patch 2.6.0a (PTB) - 07 March 2019 |
---|
BUGFIXES
|
Patch 2.6.0 (PTB) - 06 March 2019 |
---|
FEATURE AND CONTENT
|
Patch 2.5.4 - 07 February 2019 |
---|
LUNAR EVENT CHANGES
"Adjusted the Killer Objectives:
|
Patch 2.5.3 - 31 January 2019 |
---|
BUG FIXES
|
Patch 2.5.1 - 29 January 2019 |
---|
BUG FIXES
|
Patch 2.5.0 - 22 January 2019 |
---|
FEATURES & CONTENT
AUDIO ADJUSTMENTS
PERK CHANGES:
AUDIO & LOCALIZATION:
|
Patch 2.5.0 (PTB) - 08 January 2019 |
---|
FEATURES & CONTENT
AUDIO ADJUSTMENTS
PERK CHANGES:
The Game: Added a few extra signs to help players navigate to the stairs.
AUDIO & LOCALIZATION:
ATTENTION These changes are meant to be tested by the Community on the PTB. They might not be included in the final release.
|
Patch 2.4.0 - 18 December 2018 |
---|
KNOWN ISSUE
UNREAL ENGINE UPDATE The updated engine has added support for many new features (especially in Audio & Rendering), but also caused some incompatibility with existing features the game relied on. As such, we have re-balanced a few very important components of the game (lighting, fog, sound & occlusion)
We tested the new matchmaking system during the 2.4.0 PTB. For more info about the nature of this new matchmaking system and when it will roll out on the live environment, please consult this post.
With our latest chapter, Darkness Among Us, we are introducing a new status effect to the world of Dead by Daylight: Deep Wound. You may already be familiar with the effect if you have ever been on the receiving end of a Borrowed Time save. The perk, Borrowed Time, has now been updated to reflect this new status effect. Deep Wound indicates that a Survivor has been afflicted with a devastating internal injury and has a limited amount of time in which to be mended before being put into the dying state. Survivors now have the ability to mend themselves, or others, without requiring a med-kit. Just find a safe place to stop running and spend a bit of time repairing those internal injuries. The Deep Wound timer now pauses while the Survivor is in a chase and The Killer is shown a location indicator if the Survivor goes down because of Deep Wound. For these reasons, Borrowed Time’s bleed-out timer has been reduced to 10/15/20 seconds (previously 15/20/25 seconds) before putting the afflicted Survivor into dying state. The portrait icon in the bottom-left of the screen indicates the amount of time the Survivor has before they go down. The screen effects while in Deep Wound have also been modified from the desaturated look of the original Borrowed Time to now incorporate more blood to make it very clear that you are still in peril.
UI UPDATES
AUDIO & LOCALIZATION
|
Patch 2.4.0 (PTB) - 27 November 2018 |
---|
NEW MAP: THE ORMOND SLOPES RESORT
Welcome to Ormond, Alberta. Surrounded by an impressive mountain range, The Ormond Slopes Resort now lies derelict. The resort fell into disuse. Ormond’s resort was abandoned to decay, and then became a hideout for gangs of teenagers looking for trouble. Some people say it hid a darkness, a bottomless hole from where no one could return.
When teenagers get involved with an impulsive mastermind, they discover an addictive kind of freedom. Together, they spiral out of control and become the wrong kind of crowd. Players will choose to embody one of the agile teenagers able to catch Survivors off-guard with their power, Feral Frenzy.
PTB INFORMATION Your personal profile (save data, inventory, currencies) has been copied from the Live servers to the PTB servers at 8:15UTC on November 26th. Any progress or purchases made on the Live servers after this date will not be reflected on the PTB. All progress made during the PTB will not be transferred over to the Live servers. You can leave feedback of your experience here: https://forum.deadbydaylight.com/en/categories/ptb-feedback
The updated engine has added support for many new features (especially in Audio & Rendering), but also caused some incompatibility with existing features the game relied on. As such, we have re-balanced a few very important components of the game (lighting, fog, sound & occlusion):
We will be testing a new matchmaking system during the Chapter X PTB. For more info about the nature of this new matchmaking system and when it will roll out on the live environment, please consult this post.
With our latest chapter, Darkness Among Us, we are introducing a new status effect to the world of Dead by Daylight: Deep Wound. You may already be familiar with the effect if you have ever been on the receiving end of a Borrowed Time save. The perk, Borrowed Time, has now been updated to reflect this new status effect. Deep Wound indicates that a Survivor has been afflicted with a devastating internal injury and has a limited amount of time in which to be mended before being put into the dying state. Survivors now have the ability to mend themselves, or others, without requiring a med-kit. Just find a safe place to stop running and spend a bit of time repairing those internal injuries. The Deep Wound timer now pauses while the Survivor is in a chase and The Killer is shown a location indicator if the Survivor goes down because of Deep Wound. For these reasons, Borrowed Time’s bleed-out timer has been reduced to 10/15/20 seconds (previously 15/20/25 seconds) before putting the afflicted Survivor into dying state. The portrait icon in the bottom-left of the screen indicates the amount of time the Survivor has before they go down. The screen effects while in Deep Wound have also been modified from the desaturated look of the original Borrowed Time to now incorporate more blood to make it very clear that you are still in peril.
UI UPDATES
AUDIO & LOCALIZATION
|
Patch 2.3.3 - 06 November 2018 |
---|
BALANCE
|
Patch 2.3.2 - 26 October 2018 |
---|
FEATURES
|
Patch 2.3.1 - 19 October 2018 |
---|
BUG FIXES
|
Patch 2.3.0 - 16 October 2018 |
---|
FEATURES & CONTENT
GLOBAL CHANGES
SPECIFIC CHANGES
KILLER RELATED:
MAP SPECIFIC:
PERKS:
MISCELLANEOUS:
AUDIO & LOCALIZATION:
UI & HUD
BUG FIXES
FIXES & CHANGES FROM PTB 2.3.0
|
Patch 2.2.2 - 04 October 2018 |
---|
BUG FIXES
|
Patch 2.3.0 (PTB) - 02 October 2018 |
---|
FEATURES & CONTENT
GLOBAL CHANGES
SPECIFIC CHANGES
FLASHLIGHT CHANGES:
HEALING CHANGES:
SABOTAGE CHANGES:
EMBLEM CHANGES:
SURVIVOR PERK CHANGES:
KILLER PERK CHANGES:
MAP SPECIFIC
PROGRAMMING
AUDIO & LOCALIZATION
UI & HUD
DEV NOTE:
|
Patch 2.2.1 - 27 September 2018 |
---|
FEATURES & CONTENT
|
Patch 2.2.0 - 18 September 2018 |
---|
FEATURES & CONTENT
KILLER RELATED:
MAP SPECIFIC:
PERKS:
PROGRAMMING:
AUDIO & LOCALIZATION:
UI & HUD:
KNOWN ISSUE
|
Patch 2.2.0 (PTB) - 28 August 2018 |
---|
FEATURES & CONTENT
SCORE EVENT CHANGES
UNHOOK CHANGES
PALLET CHANGES
MAP CHANGES
BLOODLUST CHANGES
EMBLEM CHANGES
THE WRAITH CHANGES
THE NURSE CHANGES
AUDIO & LOCALIZATION
KILLER RELATED
MAP SPECIFIC
PERKS
UI & HUD
MISCELLANEOUS
PLATFORM SPECIFIC PC
|
Patch 2.1.2 - 20 August 2018 |
---|
FEATURES & CONTENT
|
Patch 2.1.1 - 07 August 2018 |
---|
FEATURES & CONTENT
|
Patch 2.1.0 - 24 July 2018 |
---|
FEATURES & CONTENT
Increased loud noise indicator range for trap disarm from 48m to 10000000m
|
Patch 2.1.0a (PTB) - 13 July 2018 |
---|
BALANCE
PERKS
|
Patch 2.1.0 (PTB) - 10 July 2018 |
---|
FEATURES & CONTENT
AUDIO & LOCALIZATION
|
Patch 2.0.1b - 04 July 2018 |
---|
BUG FIXES
|
Patch 2.0.1a - 26 June 2018 |
---|
BUG FIXES
|
Patch 2.0.1 - 19 June 2018 |
---|
FEATURES & CONTENT
|
Patch 2.0.0 - 12 June 2018 |
---|
FEATURES & CONTENT
KILLER RELATED
|
Patch 2.0.0b (PTB) - 06 June 2018 |
---|
PTB PATCH UPDATE 2.0.0B
Content - Added skull bone cracking audio for the Clown's mori Content - Integrated French, Italian, German, Spanish, Japanese and Thai localization Content - Integrated Kate Denson's updated VOs
The Clown changes
Hatch changes
Our first tests on the PTB with the hatch close mechanic have proved quite promising. We received a lot of varying feedback on the mechanic, and we believe the overall feeling is that the hatch close mechanic in itself solves the hatch standoff, but also comes with it's own set of frustration and issues. One of those issues in particular is a survivor who would be left in the match to complete at minimum 3 generators, in a one survivor versus one killer scenario, we feel like completing generators may be detracting from the main component of the game, the chase. For the next iteration, when the killer chooses to close the hatch, we will complete all remaining generators, powering the exit gates. All end game perks will activate (ie: No One Escapes Death, Remember Me, Adrenaline, etc). The exit gates will NOT open automatically, and will still need to be interacted with by the survivor for 16 seconds in order to open the gate. This is not the final version of the hatch close/ end game mechanic. This mechanic needs to work well with emblems, granting the proper gatekeeper score to killers, adding a scoring event for closing the hatch, in addition to new hatch close text to indicate that the killer is triggering the end game + a series of other changes. This is a test to see if players enjoy this game play and to see what we can do to continue to improve the experience for everyone. The Hatch Close interaction is meant for testing and gathering feedback for the duration of the PTB and will be removed for the 2.0.0 update. |
Patch 2.0.0a (PTB) - 31 May 2018 |
---|
PTB PATCH UPDATE 2.0.0A
|
Patch 2.0.0 (PTB) - 29 May 2018 |
---|
PTB-SPECIFIC PATCH NOTES
This section is meant for features or changes that are planned for testing during the PTB, but aren't necessarily meant to be released with the official update. Progress & save data information has been copied from the Live game to our PTB servers (on May 24th). Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
All players have been granted 4025 Auric Cells to allow purchasing of items in the Store for use exclusively during the PTB
Added a new interaction allowing Killers to close the hatch
FEATURES & CONTENT
The shards economy has been reworked completely:
The following scoring events have had their initial Bloodpoints reward increased but adjusted with diminishing returns when triggered additional times during the game. The will increase Bloodpoints gain in general, particularly for those who were consistently receiving a low amount of Bloodpoints at the end of a trial.
Benevolent
Lightbringer
Evader
Chaser
Removed the ability to drop a pallet and rapidly cross the zone, what is often referred to as the pallet vacuum. With this change, a survivor will always stay on the same side of the pallet when triggering the interaction. Adjusted the dimensions of the pallet stun hitbox. The hitbox was larger on one side than the other and encompassed both the standing pallet and the fallen pallet. It has been reduced to only encompass the fallen pallet.
Dead Hard:
Balanced Landing:
Stake Out:
Killer specific
|
Patch 1.9.4c - 25 April 2018 |
---|
FEATURES & CONTENT
|
Patch 1.9.4b - 12 April 2018 |
---|
FEATURES & CONTENT
|
Patch 1.9.4 - 10 April 2018 |
---|
FEATURES & CONTENT
|
Patch 1.9.3b - 12 March 2018 |
---|
BUG FIXES
|
Patch 1.9.3a - 06 March 2018 |
---|
FEATURES
|
Patch 1.9.3 - 27 February 2018 |
---|
FEATURES & CONTENT
|
Patch 1.9.2b - 19 February 2018 |
---|
BALANCE
|
Patch 1.9.2 - 15 February 2018 |
---|
HOWLING GROUNDS - EVENT OBJECTIVE
|
Patch 1.9.1 - 01 February 2018 |
---|
BALANCE
|
Patch 1.9.0 - 23 January 2018 |
---|
FEATURES & CONTENT
|
Patch 1.8.3b - 15 January 2018 |
---|
BUG FIXING
|
Patch 1.8.3a - 21 December 2017 |
---|
FEATURES & CONTENT
|
Patch 1.8.3 - 14 December 2017 |
---|
FEATURES & CONTENT
Wraith Changes
Perk Changes
Add-on Changes
Add-on Rarity Changes
Map Changes
Bloodweb Changes
|
Patch 1.8.2d - 05 December 2017 |
---|
BUG FIXING
|
Patch 1.8.2c - 30 November 2017 |
---|
FEATURES & CONTENT
|
Patch 1.8.2b - 27 November 2017 |
---|
BUG FIXING
|
Patch 1.8.2a - 22 November 2017 |
---|
BUG FIXING
|
Patch 1.8.2 - 20 November 2017 |
---|
FEATURES & CONTENT
|
Patch 1.8.1b - 17 November 2017 |
---|
FEATURES & CONTENT
|
Patch 1.8.1a - 14 November 2017 |
---|
BUG FIXING
|
Patch 1.8.1 - 09 November 2017 |
---|
FEATURES & CONTENT
|
Patch 1.8.0b - 02 November 2017 |
---|
FEATURES & CONTENT
|
Patch 1.8.0a - 27 October 2017 |
---|
FEATURES & CONTENT
|
Patch 1.8.0 - 26 October 2017 |
---|
FEATURES & CONTENT
|
Patch 1.7.3 - 16 October 2017 |
---|
FEATURES & CONTENT
|
Patch 1.7.2a - 06 October 2017 |
---|
BUG FIXES
|
Patch 1.7.2 - 28 September 2017 |
---|
FEATURES & CONTENT
|
Patch 1.7.1 - 21 September 2017 |
---|
BALANCE
|
Patch 1.7.0 - 14 September 2017 |
---|
FEATURES & CONTENT
CONTENT - Added a new customization for The Huntress (head) for participating in the Fall Masquerade challenge
|
Patch 1.6.3 - 06 September 2017 |
---|
FEATURES & CONTENT
|
Patch 1.6.2d - 22 August 2017 |
---|
FEATURES & CONTENT
|
Patch 1.6.2c - 17 August 2017 |
---|
BUG FIXING
|
Patch 1.6.2b - 15 August 2017 |
---|
BUG FIXING
|
Patch 1.6.2a - 11 August 2017 |
---|
BUG FIXING
|
Patch 1.6.2 - 10 August 2017 |
---|
FEATURES & CONTENT
|
Patch 1.6.1b - 09 August 2017 |
---|
BALANCE
|
Patch 1.6.1 - 03 August 2017 |
---|
FEATURES & CONTENT
|
Patch 1.6.0b - 01 August 2017 |
---|
FEATURES & CONTENT
|
Patch 1.6.0a - 31 July 2017 |
---|
BUGFIXES
|
Patch 1.6.0 - 27 July 2017 |
---|
FEATURES & CONTENT
|
Patch 1.5.3b - 24 July 2017 |
---|
FEATURE
|
Patch 1.5.3a - 13 July 2017 |
---|
BUGFIX
|
Patch 1.5.3 - 04 July 2017 |
---|
FEATURES & CONTENT
For details: Victory Cube Changes BALANCE
|
Patch 1.5.2c - 20 June 2017 |
---|
FEATURES & CONTENT
|
Patch 1.5.2b - 13 June 2017 |
---|
FEATURES & CONTENT
|
Patch 1.5.2a - 09 June 2017 |
---|
BUG FIXES
|
Patch 1.5.2 - 08 June 2017 |
---|
FEATURES & CONTENT
|
Patch 1.5.1c - 31 May 2017 |
---|
FEATURES & CONTENT
|
Patch 1.5.1b - 18 May 2017 |
---|
FEATURES & CONTENT
|
Patch 1.5.1a - 15 May 2017 |
---|
BUG FIXING
|
Patch 1.5.1 - 11 May 2017 |
---|
FEATURES & CONTENT
|
Patch 1.5.0 - 27 April 2017 |
---|
FEATURES & CONTENT
|
Patch 1.4.2g - 13 April 2017 |
---|
FEATURE
|
Patch 1.4.2f - 12 April 2017 |
---|
BUGFIX
|
Patch 1.4.2e - 28 March 2017 |
---|
BUGFIX
|
Patch 1.4.2d - 24 March 2017 |
---|
BUGFIXES
|
Patch 1.4.2c - 21 March 2017 |
---|
BUGFIXES
|
Patch 1.4.2b - 15 March 2017 |
---|
BUGFIX
|
Patch 1.4.2a - 14 March 2017 |
---|
BUG FIXES
|
Patch 1.4.2 - 08 March 2017 |
---|
FEATURES & CONTENT
|
Patch 1.4.1b - 28 February 2017 |
---|
BUGFIX
|
Patch 1.4.1a - 22 February 2017 |
---|
BUGFIXES
|
Patch 1.4.1 - 16 February 2017 |
---|
FEATURES & CONTENT
|
Patch 1.4.0a - 14 February 2017 |
---|
BUGFIXES
|
Patch 1.4.0 - 13 February 2017 |
---|
FEATURES & CONTENT
BUG FIXES
|
Patch 1.3.1g - 30 January 2017 |
---|
BUGFIX
|
Patch 1.3.1f - 24 January 2017 |
---|
CONTENT
|
Patch 1.3.1e - 12 January 2017 |
---|
BUGFIXES
|
Patch 1.3.1d - 20 December 2016 |
---|
FEATURES & CONTENT
|
Patch 1.3.1c - 15 December 2016 |
---|
BALANCING
|
Patch 1.3.1b - 12 December 2016 |
---|
BUGFIXES & BALANCING
|
Patch 1.3.1a - 09 December 2016 |
---|
BUGFIXES
|
Patch 1.3.1 - 08 December 2016 |
---|
FEATURES & CONTENT
|
Patch 1.3.0 - 06 December 2016 |
---|
FEATURES & CONTENT
|
Patch 1.2.2b - 28 November 2016 |
---|
BUGFIX & BALANCING
|
Patch 1.2.2a - 25 November 2016 |
---|
BUGFIXES
|
Patch 1.2.2 - 25 November 2016 |
---|
FEATURES & CONTENT
|
Patch 1.2.1e - 17 November 2016 |
---|
BUGFIXES
|
Patch 1.2.1d - 14 November 2016 |
---|
BALANCING
|
Patch 1.2.1c - 07 November 2016 |
---|
BUGFIXES
|
Patch 1.2.1b - 27 October 2016 |
---|
FEATURES & CONTENT
|
Patch 1.2.1a - 26 October 2016 |
---|
BUGFIX
|
Patch 1.2.1 - 25 October 2016 |
---|
FEATURES & CONTENT
|
Patch 1.2.0b - 24 October 2016 |
---|
BUGFIX
|
Patch 1.2.0 - 24 October 2016 |
---|
The Patch Notes for 1.2.0 match the ones for its PTB, listed here are only additional changes:
FEATURES & CONTENT
BUG FIXES
|
Patch 1.2.0 (PTB) - 18 October 2016 |
---|
FEATURES & CONTENT
|
Patch 1.1.2e - 06 October 2016 |
---|
BUGFIXES
|
Patch 1.1.2d - 03 October 2016 |
---|
BALANCING
|
Patch 1.1.2c - 29 September 2016 |
---|
BUGFIXES
|
Patch 1.1.2b - 28 September 2016 |
---|
BUGFIXES
|
Patch 1.1.2a - 27 September 2016 |
---|
BALANCING
|
Patch 1.1.2 - 23 September 2016 |
---|
FEATURES & CONTENT
|
Patch 1.1.1b - 13 September 2016 |
---|
BUGFIXES
|
Patch 1.1.1a - 30 August 2016 |
---|
BUGFIXES
|
Patch 1.1.1 - 30 August 2016 |
---|
FEATURES & CONTENT
|
Patch 1.1.0e - 23 August 2016 |
---|
BUGFIX
|
Patch 1.1.0f - 22 August 2016 |
---|
BALANCING
|
Patch 1.1.0e - 22 August 2016 |
---|
BUGFIX
|
Patch 1.1.0d - 19 August 2016 |
---|
BUGFIX
|
Patch 1.1.0c - 19 August 2016 |
---|
BUGFIX
|
Patch 1.1.0b - 19 August 2016 |
---|
BALANCING
|
Patch 1.1.0b - 19 August 2016 |
---|
BALANCING
|
Patch 1.1.0a - 19 August 2016 |
---|
BUGFIXES
|
Patch 1.1.0 - 18 August 2016 |
---|
FEATURES & CONTENT
|
Patch 1.0.6 - 12 August 2016 |
---|
BALANCE CHANGES
|
Patch 1.0.5b - 09 August 2016 |
---|
BUGFIX
|
Patch 1.0.5a - 08 August 2016 |
---|
BUGFIX
|
Patch 1.0.5 - 04 August 2016 |
---|
BUG FIXES
Our data indicates that Bloodhound is underpowered. In order to make this perk more viable, we have chosen to increase the duration of how long the blood marks are visible. With a longer blood trail, there are more chances you’ll pick up the scent and be able to start your hunt. We kept its powerful synergy with Sloppy Butcher in mind:
We rebalanced the amount of blood spawned when affected by sloppy butcher. We feel the new balance is closer to the intended gameplay: being able to track a survivor. The injured survivor needs to use the environment to break the line of blood splatter using grass and other techniques to obscure their trail until they are healed (or killed). Overall this perk should be more a more viable option for killers’ loadouts at all levels. A good killer at this point should be able to follow the blood trail on most maps.
Brutal Strength is a good perk that is being picked, but not as often as the more popular perks. We have decided that a slight boost should allow for more dynamic play and enough of a boost to merit equipping this perk.
This is one of our favorite perks. However, in its current form, it can be too slow to use with the current pace of the game. The idle time required is often too high a price to pay, especially at level I. We have lowered time required to become stealthy for all tiers of the perk. Survivors, take your time to look around before you do you anything risky!
We want to add a bit more challenge for the killer when transporting a victim with Iron Grasp. As it currently stands (due mostly to sneaky sabotaging survivors!) we chose not to reduce the time required to struggle out. However, we did reduce the wiggle force reduction to allow survivors to fight back a bit better. We also updated the description of the struggle time effect to match the values that were already in-game.
No One Escapes Death is probably one of the game’s most controversial perks, and certainly one of the most often picked. By adding a time limit to the perk, we’re encouraging killers to try a “berserker blitz” where they have to hunt and find survivors as fast as possible, rather than camp strategic points. The very slight movement speed decrease will help some survivors get away during these 2 terrifying minutes. With these changes in place, we believe that this perk will no longer be a “must-have” for every killer loadout, but still be a viable option.
This perk has was so strong that it was a no-brainer to always use it, especially given the rarity of flashlight experts out there. The FOV difference should still be high enough to be noticeable and give an advantage to those who use this perk, without being an automatic pick.
We believe this perk is fine at tiers II and III but the first tier of this perk could use a boost. Increasing the chance that the crows give a visual cue and increasing the range should make this perk viable even at tier I.
Even though the numbers appear unchanged, they are now added to the base chance rather than acting as a multiplier on them. This will greatly increase the probability of skill checks being triggered when in the terror radius of the killer. |
Patch 1.0.4 - 26 July 2016 |
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FEATURES & CONTENT
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Patch 1.0.3b - 14 July 2016 |
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FEATURE
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Patch 1.0.3a - 14 July 2016 |
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FEATURE
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Patch 1.0.3 - 11 July 2016 |
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BUG FIXES
FEATURES
This initial implementation of Survive With Friends will allow for a group of survivors to be created and to matchmake into a ranked lobby together. It should be used in a similar fashion as the Kill Your Friends Mode:
Note: After playing a game, the survivor group will be automatically disbanded and all members will be returned to their single player survivor lobby. We are working on maintaining the party between games, and you can expect this to come in a follow up patch. |
Patch 1.0.2d - 30 June 2016 |
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BUGFIX
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Patch 1.0.2c - 30 June 2016 |
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BUGFIXES & BALANCING
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Patch 1.0.2b - 30 June 2016 |
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BUGFIX
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Patch 1.0.2a - 30 June 2016 |
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BUGFIX
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Patch 1.0.2 - 29 June 2016 |
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BALANCE CHANGES
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Patch 1.0.1a - 18 June 2016 |
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CONTENT
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Patch 1.0.1 - 17 June 2016 |
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CHANGES
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