I awoke to find myself in this strange place. I have no memory of how I came here. | |||
~ Benedict Baker |
Every place feels mysterious, yet is somehow the same. Every time I wake up I shiver with fear for what new nightmare awaits. Each departure from the campfire is into confusion. Slowly I learn the different places, recognising features and buildings but I never really understand the pattern. As if some powerful force is shuffling the world as if we were a deck of cards. Maybe we are just pawns on a scrabble board? | |||
~ Benedict Baker's Journal |
The Realms are semi-procedural locations within the World of The Entity.
Each Realm was the site of a violent tragedy in the past and they now serve as the Arenas for The Entity's trials.
Overview
The location of the Trial is chosen by The Entity.
Players can influence The Entity's choice by burning certain Offerings.
Trial locations have certain fixed landmarks, but elements such as Player starting locations, Generators, Chests Lockers, Totems and Exit Gates are placed to The Entity's whims.
Even the terrain itself shifts from Trial to Trial.
There are currently 20 Realms and 48 Maps featured in Dead by Daylight.
Lore
The Realms are pockets within The Entity, constructed like everything else in its Realms from Auric Cells and based on the memories of those trapped within it.
The Realms do not co-exist at all times, but are rather created whenever needed.
The Campfire is also located within such a pocket.
The Woods and the Black Fog beyond the Trial Grounds represent the boundaries of the pocket and are just a façade.
Realms & Maps
The MacMillan Estate
Autohaven Wreckers
Coldwind Farm
Crotus Prenn Asylum
Haddonfield
Backwater Swamp
Léry's Memorial Institute
Red Forest
Springwood
Gideon Meat Plant
Yamaoka Estate
Ormond
Hawkins National Laboratory
Grave of Glenvale
Silent Hill
Raccoon City
RETIRED |
Forsaken Boneyard
Withered Isle
The Decimated Borgo
Dvarka Deepwood
Recurring Structures
These are structures that appear on most if not all Maps:
The Basement | The Killer Shack | Hills | Maze Tiles |
---|---|---|---|
Unused Maps
Over the course of Dead by Daylight's existence, several either unreleased or unused Maps have been found in the Game files.
It is not known whether they will be released at some point or be removed from the code eventually.
Maps listed in gold can (still) be found in the Game code, Maps in fuchsia have been removed over time.
Their names are generally WIP names of Maps and a Map's actual name upon release would likely be different:
- The MacMillan Estate
- Mini
- Seb's Dream
- Crotus Prenn Asylum
- Infinite Gym
- Haddonfield
- Facility
- Backwater Swamp
- Dead Lake
- Grim Gully
- Mound
- Ormond
- Shack
Sub-Realms
Sub-Realms come in two varieties: different planes of existence existing in the Trial Grounds and small Realm pockets outside of the Trial Grounds.
There are currently 8 known Sub-Realms:
- The Campfire
- Location to which The Entity brings the Survivors and the Killer before a next Trial.
- The Dream World
- Another plane of existence that is accessible to The Nightmare and Survivors affected by his Power.
- The Ethereal Plane
- Another plane of existence that is accessible to The Spirit while using her Power.
- The Otherworld
- Another plane of existence that is accessible to The Onryō while using her Power.
- The Spirit World
- The Upside Down
- Another plane of existence that is accessible to The Demogorgon while using its Power.
- The Void
- Location to which The Entity discards both Killers and Survivors that no longer serve their purpose and have been drained of all emotion.
Map Repeat Prevention
Patch 6.6.0 introduced the "Map Repeat Prevention" mechanic, which affects the Map Selection process when loading into a ranked Trial.
The mechanic has the following effects on ranked Trials:
- Reduces the odds of Players loading into the same Map two Trials in a row to near zero.
- Makes it unlikely for Players to load into recently played Maps in upcoming Trials in general, but not near zero.
- Does not affect the impact of Realm Selection Offerings.
- Does not affect Custom Games, if no specific Map was selected by the host.
The Map Repeat Prevention system is temporarily disabled whenever a Map is updated. The mechanic is enabled again a week after a Map update has been released.
Realm Intros
Upon loading into a Trial, during the initial camera pan, each Map will play a short intro theme, that is unique to each Realm or, in the case of Dvarka Deepwood, Map.
With few exceptions (Haddonfield and Silent Hill), these intro themes were all added with Patch 5.6.0 and already with Patch 5.5.0 for Coldwind Farm:
Realm | Intro Theme |
---|---|
The MacMillan Estate | |
Autohaven Wreckers | |
Coldwind Farm | |
Crotus Prenn Asylum | |
Haddonfield | |
Backwater Swamp | |
Léry's Memorial Institute | |
Red Forest | |
Springwood | |
Gideon Meat Plant | |
Yamaoka Estate | |
Ormond | |
Hawkins National Laboratory | |
Grave of Glenvale | |
Silent Hill | |
Raccoon City | |
Forsaken Boneyard | |
Withered Isle | |
The Decimated Borgo | |
Dvarka Deepwood (Toba Landing) | |
Dvarka Deepwood (Nostromo Wreckage) |
Map Sizes
The Trial Grounds in Dead by Daylight come in a variety of sizes and consists of Tiles that are placed semi-procedurally between different Trials on the same Map.
Minor tiles can be placed and rotated randomly, whereas major tiles with large structures tend to remain in the same location.
Most Map tiles come in one of three sizes: 16x16, 16x32, or 32x32 metres.
Measuring Size
All Map Sizes have been measured manually by the Wiki Guardians of the Dead by Daylight Wiki as there are no official measurements available.
The Map size mentioned on the Wiki generally just regards the area a Map covers and disregards all structures placed within it that reduce the actual playable size, as there are no means to measure them accurately.
Methodology
The Wiki measures Map Sizes based on the length and structure of the outer walls surrounding all outdoor Maps, as it was discovered that they are constructed from segments that are exactly 8 metres in length (column to column) and never change between different iterations of a Map.
This is the most accurate method available to measure Map Sizes without requiring access to Developer Tools.
However, it creates an issue for measuring indoor Maps, as they have no visible outer wall segments and it has been noted that their repeating wall segments (if available) have varying sizes.
There have been found other methods to measure indoor Maps, but they require several hours of painstaking work and have been deemed not worth the trouble in the case of the Raccoon City Police Station Maps, which are excessively difficult to measure.
Square Tiles
The Wiki gives a Map's size in two different units: metres squared (m2) and Square Tiles (sqT).
A square Tile was defined to be an area of 8x8 metres, the length of an outer wall segment.
It is not to be confused with the three Tile sizes mentioned previously, as it is much smaller.
Size Table
Rank | Map | Size (sqT, 8x8 m2) | Size (m2) |
---|---|---|---|
1 | Shelter Woods I | 176 | 11,264 |
Shelter Woods II | |||
Azarov's Resting Place | |||
2 | Disturbed Ward | 172 | 11,008 |
3 | Torment Creek | 168 | 10,752 |
Grim Pantry | |||
4 | Wretched Shop | 164 | 10,496 |
Garden of Joy | |||
5 | The Pale Rose | 161 | 10,304 |
6 | Ironworks of Misery I | 160 | 10,240 |
Suffocation Pit I | |||
Rotten Fields | |||
Greenville Square | |||
7 | Groaning Storehouse I | 156 | 9,984 |
Ironworks of Misery II | |||
Blood Lodge | |||
Gas Heaven | |||
Family Residence | |||
Sanctum of Wrath | |||
Mount Ormond Resort | |||
8 | Suffocation Pit II | 152 | 9,728 |
Fractured Cowshed | |||
The Thompson House | |||
Mother's Dwelling | |||
Nostromo Wreckage | |||
9 | Groaning Storehouse II | 148 | 9,472 |
Badham Preschool V | |||
Eyrie of Crows | |||
10 | Wreckers' Yard | 144 | 9,216 |
Badham Preschool I | |||
Badham Preschool II | |||
Badham Preschool III | |||
The Shattered Square | |||
11 | The Game | 142 | 9,088 |
12 | Rancid Abattoir | 140 | 8,960 |
Father Campbell's Chapel | |||
Badham Preschool IV | |||
13 | The Underground Complex | 138 | 8,832 |
14 | Coal Tower II | 136 | 8,704 |
The Temple of Purgation | |||
Dead Dawg Saloon | |||
Toba Landing | |||
15 | Coal Tower I | 132 | 8,448 |
Lampkin Lane | |||
16 | Midwich Elementary School | 113.5 | 7,264 |
17 | Treatment Theatre | 98 | 6,272 |
Realm Nature Guide
In celebration of Earth Day 2021, the Developers published a "totally accurate nature guide to The Entity's Realm":
Trivia
- The average Map has a size of 144 square Tiles or 9201 m2.
- The largest Map in the Game is Shelter Woods I with 176.
- The smallest Map in the Game is Treatment Theatre with 98 square Tiles.
- Even though The Underground Complex used to be the Map covering the smallest surface area from a technical POV, its numerous catwalks increased its actual playable surface, estimated to be in the neighbourhood of ~138 square Tiles.
- In almost every Realm there are newspapers that are titled Behaviour Times, referring to the Game Developers, Behaviour Interactive.
A Behaviour Times newspaper in one of the Autohaven Wreckers Maps.
- There are numerous paintings found all throughout the Realms depicting sceneries of certain Maps. Currently, there exist paintings of the Coldwind Farm, Crotus Prenn Asylum, Yamaoka Estate, Ormond, and Withered Isle Realms.