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IconHelp note Quotes left The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective! Quotes right
~ Mysterious Note
SkillChecks

A Skill Check

Skill Checks are a Game Mechanic of Quick Time Events (QTE) in Template:IconLink, that have a chance of appearing while performing various interactions.


Overview

Skill Checks have a chance of triggering whenever a Survivor is performing specific interactions. To succeed, the Survivor needs to tap the Secondary Action button when the pointer of the Skill Check is inside the highlighted area, also called the Success Zone. The pointer moves clockwise on a dial.

A Skill Check announces itself shortly before triggering via a gong-like sound.


Skill Check Chances

During interactions that can trigger Skill Checks, each second of the interaction has a chance to trigger them:

Interaction Chance
Generator Repair 8 %
Template:IconLink Sabotage 10 %
Template:IconLink Sabotage 10.5 %
Template:IconLink Sabotage 15 %
Altruistic Healing 15 %
Template:IconLink Healing 10.5 %
Template:IconLink Healing 12.5 %


Skill Check Types

There are several types of Skill Checks. Succeeding them will usually award the Survivor with Template:IconLink:

Good Skill Check

Succeed a Skill Check in the transparent section of the Success Zone.

  • Grants 50.

Great Skill Check

Succeed a Skill Check in the white section of the Success Zone.

  • Grants 50 Bloodpoints and a 2 % Progression bonus.

Hex Skill Check

This Skill Check was part of the original version of Template:IconLink and can no longer be triggered.

Succeeded a Skill Check in the transparent section.

  • Granted no Bloodpoints and applied a 3/4/5 % Regression penalty.

Succeeded a Skill Check in the white section of the Success Zone.

  • Granted 150 Bloodpoints and no Progression bonus.

Madness Skill Check

This Skill Check is only applicable during the Snap Out of It interaction on Template:IconLink Tier III.

Succeed a randomly placed Skill Check.

Failed Skill Check

Failing to succeed a Skill Check in any of the aforementioned sections.

  • The action will incur a 10 % Regression penalty and momentarily pause any further progress for 3 seconds. It will also trigger a Loud Noise notification for the Killer, revealing your location.

Dream World

Survivors can be woken up from the Dream World by failing various Skill Checks.

  • Failing a Template:IconLink Skill Check.
  • Failing a Healing Skill Check.
  • Failing a Sabotage Skill Check.


Unlockables

Perks

Template:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk Table

Items

Template:Item TableTemplate:Item Table

Add-ons (Items)

Template:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items Table
IconItems firstAidKit

Med-Kit

IconItems toolbox

Toolbox


Add-ons (Powers)

Template:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on Table
Dream Demon
IconHelpLoading nightmare
Jigsaw's Baptism
IconHelpLoading pig
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