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IconHelp statusHUD

Status HUD is an information system featured in Template:IconLink.

Overview

The Status HUD indicates to the Players how they are currently affected by Template:IconLink, Template:IconLink and in-game mechanics.

It consists of three sub-systems: Perk Effects, Status Effects & Proficiency Indicators.

The latter two were implemented with Patch 1.5.0.


Status Effects

IconHelp statusEffects

Status Effects indicate a state which is affecting the player. What kind of state can be seen in the lower right part of the screen. The icon's colour will reflect whether it is a buff or a debuff.

They generally do not have chevrons on the icon indicating the strength of the buff/debuff.
There are two exceptions to this: Template:IconLink and Template:IconLink.

List of Status Effects

IconHelp statusEffectList
Icon Name Description Unlockables using the Status Effect
IconStatusEffects vision Blindness The Survivor's Aura-reading abilities are impaired.
  • Disables Aura of Survivors on a Template:IconLink.
  • Disables Aura of Survivors in Template:IconLink.
  • Disables Aura-reading Template:IconLink & Template:IconLink.
    • See Template:IconLink for further details.
  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
IconStatusEffects bloodLust Bloodlust The Killer's movement speed is enhanced.
  • Maintaining a chase for 15 consecutive seconds will increase Bloodlust by one Tier up to a maximum of 3 Tiers every 15 seconds.
-
IconStatusEffects broken Broken The Survivor cannot be healed.
  • Displays the Broken Status on the HUD in the lower left corner.
  • Perks:
    • Template:IconLink
    • Template:IconLink
IconStatusEffects cursed Cursed The Survivor is suffering from a secret penalty due to the presence of a Hex Perk.
  • Cleansing its associated Template:IconLink will dispel the curse.
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
File:IconStatusEffects endurance.png Endurance The Survivor is hardened and can resist a hit.
  • Perks:
    • Template:IconLink
IconStatusEffects exhausted Exhausted The Survivor cannot perform physically demanding feats.
  • Template:IconLink puts all affected Perks on a shared cool-down.
    • Exhaustion will not recover while running.
    • Template:IconLink, as a one-shot Perk, ignores the Exhaustion mechanic being applied to itself, but still causes it for the other Perks.
  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
IconStatusEffects exposed Exposed The Survivor is in peril and can be downed in one hit.
  • Template:IconLink and Template:IconLink will benefit from Exposed effects when using the Template:IconLink Template:IconLink.
  • The Ambush ability of Template:IconLink does benefit from Exposed effects.
  • Template:IconLink and Template:IconLink do not benefit from Exposed effects.
  • Exposed does not override the effects of Endurance.
  • Add-ons:
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
  • Powers:
    • Template:IconLink
File:IconStatusEffects speed.png Haste The Character's movement speed is enhanced.
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
IconStatusEffects bleeding Hemorrhage The Survivor is heavily bleeding, leaving visible traces for the Killer to follow.
  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
IconStatusEffects hindered Hindered The Character's movement speed is slowed.
  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Powers:
    • Template:IconLink
IconStatusEffects madness Madness Indicates to Survivors that they are affected by The Doctor's Static Field or his Shock Therapy Attack and thus experience certain Afflictions.
  • The type of Affliction depends on The Doctor's equipped Add-ons and the Survivors' Madness Tiers.
  • Powers
    • Template:IconLink
IconStatusEffects mangled Mangled The Survivor is heavily injured and requires more time to be fully healed.
  • Slows down the Survivor's Healing Speed by 20 %
  • Add-ons:
    • Template:IconLink (Template:IconLink / Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink / Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
IconStatusEffects vision Vision The Survivor's Aura-reading abilities are enhanced.
  • Perks:
    • Template:IconLink

Proficiency Indicators

IconHelp proficiency

The Proficiency System helps the player know how different gameplay elements (e.g. their own/other Players' Perks, Offering, Add-ons) affect their performance at the interaction they are currently performing by showing them Proficiency Indicators above the progress bar of the interaction.

The intensity levels are indicated by the number of chevrons on the icon. One chevron indicates the weakest form of an effect, and three chevrons indicate the strongest form. Those chevrons are accumulative with other gameplay elements affecting your performance.

The Icons will only appear when performing a specific action that is affected by a Status HUD. This currently applies to the following:

List of Proficiency Indicators

IconHelp proficiencyList
Icon Name Description
IconStatusEffects luck Chance Displays if the player has a better or worse chance at succeeding the performed action.
  • Only valid for actions that can fail, e.g. escaping from a trap or a hook.
IconStatusEffects cleansing Cleansing Displays if the Cleansing Speed is faster or slower than usual.
IconStatusEffects expertise Efficiency / Expertise Displays if the Player's Item Consumption Rate is decreased or increased.
IconStatusEffects healing Healing Displays if the Healing Speed is faster or slower than usual.
IconStatusEffects progressionSpeed Progression Speed Displays if the Action Progression Speed is faster or slower than usual.
IconStatusEffects repairing Repairing Displays if the Repairing Speed is faster or slower than usual.
IconStatusEffects sabotaging Sabotaging Displays if the Sabotaging Speed is faster or slower than usual.
IconStatusEffects skillCheckDifficulty Skill Check Difficulty Indicates if the Template:IconLink is easier or harder to succeed.
  • Only displays after the first Skill Check.
IconStatusEffects skillCheckProbability Skill Check Probability Indicates if the Template:IconLink happen less or more frequently than usual.
  • Only displays after the first Skill Check.
IconStatusEffects skills Skills Unknown effect, currently unused.

Perk Effects

The Perk Effects was the original system used prior to Patch 1.5.0 to display HUD information regarding Perks and Add-ons affecting Survivors and Killers. As of Patch 1.5.0, it's now only used for the Perks as effects applied by Add-ons are now displayed by the Status Effects and the Proficiency Indicators.

Unlike the newer system, it uses a light turquoise colour to display a buff. The colour is directly applied to the respective Perk's Icon, with a chevron additionally indication a buff/debuff.

Icons

Buff Debuff
IconStatusEffects buffPerk IconStatusEffects debuffPerk
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