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Quotes left The Junkyard is packed with sharp objects. Walking around the area, aware of the bloodbath that took place here, changes the landscape. Blood covered metal and bits of flesh. One does not willingly walk amongst all this evidence of death. Quotes right
~ Unknown (Potentially Benedict Baker)

Wreckers' Yard is one of five maps in the Autohaven Wreckers Realm.

Layout

Wreckers' Yard is one of three maps without a significant landmark other than the Killer Shack, the other maps being Rotten Fields and Shelter Woods.

Instead, most of the space is taken up by high walls of scrap broken up by Autohaven Wreckers objects such as buses, cranes, and tankers as well as the occasional patch of trees. The Killer Shack is located in the centre of the map, and will always contain The Basement. High walls won't spawn next to the shack; instead it is surrounded by low walls, pull-downs, and open space. However, there usually spawns a small hill next to it. The map is medium-sized and normally-shaped, with no known special rules for the spawning of hooks, generators, or exit gates.

Strategy

Action will usually revolve around the central Killer Shack. Its location means it will often be within carrying distance, and sight lines are most clear in the area surrounding it. Rescue missions into the basement are dangerous, but often necessary here. Luckily for the survivors, escaping is relatively easy in the large outer junkyard because of the many opportunities there to break line-of-sight. Once someone has been hooked in the basement, the survivors' should coordinate a distraction to buy time for the rescue; the killer simply isn't going to venture that far from their Shack unless they are chasing someone. Killers should focus on downing survivors quickly, since prolonged chases into the outskirts of the map will not usually end well. By bringing survivors to the Shack and punishing rescue attempts, they can keep the game centered around the middle of the map where survivors are most vulnerable.

Realms & Maps
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM CROTUS PRENN ASYLUM HADDONFIELD BACKWATER SWAMP
Coal Tower Azarov's Resting Place Fractured Cowshed Disturbed Ward Lampkin Lane The Pale Rose
Groaning Storehouse Blood Lodge Rancid Abattoir Father Campbell's Chapel Nothing Grim Pantry
Ironworks of Misery Gas Heaven Rotten Fields
Shelter Woods Wreckers' Yard The Thompson House
Suffocation Pit Wretched Shop Torment Creek
Nothing
LÉRY'S MEMORIAL INSTITUTE RED FOREST SPRINGWOOD GIDEON MEAT PLANT YAMAOKA ESTATE ORMOND
Treatment Theatre Mother's Dwelling Badham Preschool The Game Family Residence Mount Ormond Resort
The Temple of Purgation Sanctum of Wrath
Nothing
HAWKINS NATIONAL LABORATORY GRAVE OF GLENVALE SILENT HILL RACCOON CITY FORSAKEN BONEYARD WITHERED ISLE
The Underground Complex Dead Dawg Saloon Midwich Elementary School Raccoon City Police Station East Wing Eyrie of Crows Garden of Joy
Raccoon City Police Station West Wing Greenville Square
Nothing
THE DECIMATED BORGO DVARKA DEEPWOOD
The Shattered Square Toba Landing
Nostromo Wreckage
Sub-Realms
The Campfire The Dream World The Ethereal Plane The Otherworld The Overlaps The Spirit World
The Upside Down The Void
Recurring Locations
The Basement The Killer Shack


Trivia

  • In the Game files Wreckers' Yard is also being referred to under the name Scrapyard.
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